Commit Graph

  • aab3cbf207 SDL_thread.h: fix parameter name in comment Sylvain 2023-07-07 21:54:20 +0200
  • 6763369f5b gendynapi.py: always check comment formatting of the public api Sylvain 2023-07-07 21:53:04 +0200
  • f15e7e7994
    SDL_thread.h: fix parameter name in comment Sylvain 2023-07-07 21:54:20 +0200
  • c8a1b4f1ee
    gendynapi.py: always check comment formatting of the public api Sylvain 2023-07-07 21:53:04 +0200
  • b45d8888b7 Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE expikr 2023-07-08 03:52:59 +0800
  • b82d6b8e4e wayland: Set the source surface of the request when raising a window Frank Praznik 2023-07-07 14:23:25 -0400
  • bcf239e413 Improve sensor detection for Linux gamepad v2 Mathieu Eyraud 2023-07-07 15:03:15 +0200
  • ed6dc1cc05 Prefer using XInput for rumble over WGI, as it allows rumble in the background Sam Lantinga 2023-07-07 09:47:03 -0700
  • 9f19b2bd97 Continue running XInput detection while RAWINPUT is active Sam Lantinga 2023-07-07 09:33:53 -0700
  • 46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background Sam Lantinga 2023-07-07 09:47:03 -0700
  • 3bee5cf538 Continue running XInput detection while RAWINPUT is active Sam Lantinga 2023-07-07 09:33:53 -0700
  • e16a83d393 Prefer using XInput for rumble over WGI, as it allows rumble in the background Sam Lantinga 2023-07-07 09:47:03 -0700
  • a0a3957eb6 Continue running XInput detection while RAWINPUT is active Sam Lantinga 2023-07-07 09:33:53 -0700
  • eb99aba8a7
    Improve sensor detection for Linux gamepad v2 Mathieu Eyraud 2023-07-07 15:03:15 +0200
  • ec90c2e26d Add 'return' comment to SDL_ClearClipboardData Sylvain 2023-07-07 10:24:14 +0200
  • 9549212dd1
    Add 'return' comment to SDL_ClearClipboardData Sylvain 2023-07-07 10:24:14 +0200
  • d57249034a Fix Cocoa_RaiseWindow activating the app when SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is false Sam Lantinga 2023-07-06 18:14:37 -0700
  • c5bd2cba98 Fix passing of child window focus in WIN_ShowWindow/WIN_RaiseWindow Sam Lantinga 2023-07-06 18:14:34 -0700
  • 565e95ac4e Fix windows created with SDL_WINDOW_MINIMIZED having inconsistent SDL_WINDOW_HIDDEN flag on Windows Sam Lantinga 2023-07-06 18:14:27 -0700
  • be79f62cb7 Fixed warning C4214: nonstandard extension used: bit field types other than int Sam Lantinga 2023-07-06 18:14:22 -0700
  • 03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897) Takase 2023-07-07 08:53:00 +0800
  • b90343e512 video(wayland): use both --icon and --icon-name for Zenity (#7897) Takase 2023-07-07 08:53:00 +0800
  • cb55ce70f0
    video(wayland): use both --icon and --icon-name for Zenity (#7897) Takase 2023-07-07 08:53:00 +0800
  • 47b80dca1e
    Merge branch 'wayland/fix-zenity-icon' of github.com:takase1121/SDL into wayland/fix-zenity-icon takase1121 2023-07-07 08:25:00 +0800
  • c63d3f2100
    video(wayland): fix version check logic takase1121 2023-07-07 08:23:10 +0800
  • b42cb1c6f2
    emscripten: Add JS library dependencies using EM_JS_DEPS macro Sam Clegg 2023-07-05 13:52:37 -0700
  • 95033e87e1 SDL 3.0 video modes are sized in points, with a separate pixel density Sam Lantinga 2023-07-06 15:19:17 -0700
  • 042243471f emscripten: Add JS library dependencies using EM_JS_DEPS macro Sam Clegg 2023-07-05 13:52:37 -0700
  • a73ecc4d33 emscripten: Add JS library dependencies using EM_JS_DEPS macro Sam Clegg 2023-07-05 13:52:37 -0700
  • dda474504f Fixed prototype definition Sam Lantinga 2023-07-06 13:00:03 -0700
  • 1528e7c3c9 Fixed mapping a controller other than the first one Sam Lantinga 2023-07-06 12:35:22 -0700
  • 1bf7898ddf wayland: Remove leftover debug message Frank Praznik 2023-07-06 13:56:22 -0400
  • d28e9960ce wayland: Use the implicit grab serial for setting the clipboard/primary selection data Frank Praznik 2023-07-06 12:43:24 -0400
  • 728e7d65c9 wayland: Use the implicit grab serial for setting the clipboard/primary selection data Frank Praznik 2023-07-06 12:43:24 -0400
  • 3054c0dc50 Fixed %p formatting when there is following text Sam Lantinga 2023-07-06 08:04:20 -0700
  • badb7f1e8b Added notes about delayed clipboard rendering on Windows Sam Lantinga 2023-07-06 08:36:49 -0700
  • 7890985629 Fixed windows debug message formatting Sam Lantinga 2023-07-06 08:33:12 -0700
  • ddb817a1af Only clear the clipboard if setting empty text Sam Lantinga 2023-07-06 08:32:34 -0700
  • f4bd17deee Fixed %p formatting when there is following text Sam Lantinga 2023-07-06 08:04:20 -0700
  • e8e83f85f2 Check GL errors before checking glFramebufferTexture2DEXT() t-sin 2023-07-06 23:16:06 +0900
  • a2e7095867
    video(wayland): fix value not initialized error Takase 2023-07-06 19:42:52 +0800
  • 679a73e4f5
    video(wayland): supply correct argument to zenity based on version takase1121 2023-07-06 19:01:11 +0800
  • 52d63ba26c Do a full UCS4 zero termination on iconv converted strings Sam Lantinga 2023-07-05 01:22:28 -0700
  • bad5431a14 Fixed wayland clipboard not always updating in response to Ctrl-C Sam Lantinga 2023-07-05 17:15:25 -0700
  • 1ab452fc57 Fixed printf formatting for "%p" and added a unit test to check it Sam Lantinga 2023-07-05 13:33:11 -0700
  • 17e95345e3 Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-06 03:08:15 +0000
  • cc254d885d Fixed wayland clipboard not always updating in response to Ctrl-C Sam Lantinga 2023-07-05 17:15:25 -0700
  • c1b11ad54e Expanded automated clipboard tests Sam Lantinga 2023-07-05 13:35:26 -0700
  • c63aa9545e Fixed printf formatting for "%p" and added a unit test to check it Sam Lantinga 2023-07-05 13:33:11 -0700
  • ecbbac7c72 Do a full UCS4 zero termination on iconv converted strings Sam Lantinga 2023-07-05 01:22:28 -0700
  • ae771d4710 Added test shortcuts Alt-C and Alt-V to test the primary selection functionality Sam Lantinga 2023-07-05 01:09:28 -0700
  • 55ff09de38 Reimplement clipboard text in terms of clipboard data Sam Lantinga 2023-07-04 21:17:53 -0700
  • c980ce2120 Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback Sam Lantinga 2023-07-04 12:03:35 -0700
  • 443868143c Added support for clipboard data on Windows Sam Lantinga 2023-07-04 11:09:43 -0700
  • 35876da3c4 Clipboard data API revamp Sam Lantinga 2023-07-03 23:24:01 -0700
  • 1ec7555a71 Fixed wayland clipboard not always updating in response to Ctrl-C Sam Lantinga 2023-07-05 17:15:25 -0700
  • 4ad52989dd Expanded automated clipboard tests Sam Lantinga 2023-07-05 13:35:26 -0700
  • 2714c12673 Fixed printf formatting for "%p" and added a unit test to check it Sam Lantinga 2023-07-05 13:33:11 -0700
  • ddea88b91a Do a full UCS4 zero termination on iconv converted strings Sam Lantinga 2023-07-05 01:22:28 -0700
  • 6863fa725b Added test shortcuts Alt-C and Alt-V to test the primary selection functionality Sam Lantinga 2023-07-05 01:09:28 -0700
  • 6134b773bf Reimplement clipboard text in terms of clipboard data Sam Lantinga 2023-07-04 21:17:53 -0700
  • 6c7a13f389 Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback Sam Lantinga 2023-07-04 12:03:35 -0700
  • b9d3437267 Added support for clipboard data on Windows Sam Lantinga 2023-07-04 11:09:43 -0700
  • 2a946832ba Added GetClientScreenRect() and fixed build for C89 compilers Sam Lantinga 2023-07-05 11:05:48 -0700
  • 61ff86617a Added GetClientScreenRect() and fixed build for C89 compilers Sam Lantinga 2023-07-05 11:05:48 -0700
  • fdcc1d59b9 Fixed crash if mutex functions are used before any mutex has been created Sam Lantinga 2022-12-26 09:49:36 -0800
  • 488a91eb40 Fixed crash if mutex functions are used before any mutex has been created Sam Lantinga 2022-12-26 09:49:36 -0800
  • f75c0e3204 center cursor to client area (excludes titlebar thickness) expikr 2023-07-06 00:58:09 +0800
  • a7326b9396 center cursor to client area (excludes titlebar thickness) expikr 2023-07-06 00:58:09 +0800
  • 2f52bf2059
    center cursor to client area (excludes titlebar thickness) expikr 2023-07-06 00:58:09 +0800
  • db22d66253 center cursor to client area (exclude titlebar) expikr 2023-07-06 00:38:34 +0800
  • 97b27fd161
    Update SDL_windowswindow.c expikr 2023-07-06 00:35:59 +0800
  • 4d4c81d438 Revert "Update SDL_windowswindow.c" Sam Lantinga 2023-07-05 09:22:09 -0700
  • f49f1434b9 Revert "Update SDL_windowswindow.c" Sam Lantinga 2023-07-05 09:22:09 -0700
  • 36f7fd2420
    Update SDL_windowswindow.c expikr 2023-07-05 21:06:54 +0800
  • 1e6c128c4c Update SDL_windowswindow.c expikr 2023-07-05 11:35:20 +0800
  • d0fdf6207b Update SDL_windowswindow.c expikr 2023-07-05 11:35:20 +0800
  • 753a828d2b
    Update SDL_windowswindow.c expikr 2023-07-05 11:35:20 +0800
  • ef2298073b Clipboard data API revamp Sam Lantinga 2023-07-03 23:24:01 -0700
  • 1c6a649362 cmake: check whether SONAME actualy exists //Have include libunwind.h Anonymous Maarten 2023-07-04 23:40:11 +0200
  • 0262f757e1 cmake: check whether libunwind can be compiled and linked against Anonymous Maarten 2023-07-04 23:22:38 +0200
  • 2633540746 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2 Anonymous Maarten 2023-07-05 00:15:46 +0200
  • 8908d16285 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2 Anonymous Maarten 2023-07-05 00:15:46 +0200
  • ffcd1c0c26 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL3-shared Anonymous Maarten 2023-07-05 00:12:10 +0200
  • 69b5b91c42 cmake: check whether SONAME actualy exists //Have include libunwind.h Anonymous Maarten 2023-07-04 23:40:11 +0200
  • 6eb5333091 cmake: check whether libunwind can be compiled and linked against Anonymous Maarten 2023-07-04 23:22:38 +0200
  • 91be07f254 GameCube controller HIDAPI fixes. Clownacy 2023-07-04 17:42:20 +0100
  • ceff3ba72f Use XCB instead of Xlib extensions for vulkan when possible. CodesOtakuYT 2023-07-04 16:48:07 +0100
  • 751bec244c
    video(wayland): use SDL_arraysize to get array length takase1121 2023-07-04 17:19:07 +0800
  • 00fc50557e Make sure logical presentation is complete before destroying the logical render target Sam Lantinga 2023-07-03 18:29:48 -0700
  • 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer Sam Lantinga 2023-07-03 17:39:29 -0700
  • 61808b03b5 Fixed resource leak and crash at exit in the D3D11 renderer Sam Lantinga 2023-07-03 17:39:29 -0700
  • d65185a6a7 Made error handling more consistent in D3D12_RenderReadPixels() Sam Lantinga 2023-07-03 17:37:17 -0700
  • 619f65af0c Fixed resource leak and crash at exit in the D3D11 renderer Sam Lantinga 2023-07-03 17:39:29 -0700
  • 90262f274a Made error handling more consistent in D3D12_RenderReadPixels() Sam Lantinga 2023-07-03 17:37:17 -0700
  • f3436bc103 The clip rect is defined in terms of the current viewport Sam Lantinga 2023-07-03 17:09:49 -0700
  • bf277eb808 The clip rect is defined in terms of the current viewport Sam Lantinga 2023-07-03 17:09:49 -0700
  • 304d425f99 The clip rect is defined in terms of the current viewport Sam Lantinga 2023-07-03 17:09:49 -0700
  • 5e21571374 fixed windows build after commit 7e8be3f Ozkan Sezer 2023-07-04 02:24:28 +0300
  • 825b0324cf fixed windows build after commit 7e8be3f Ozkan Sezer 2023-07-04 02:24:28 +0300