Commit Graph

  • 9ebf0ed781
    pulseaudio: fix WaitForPulseOperation blocking longer than necessary. Ryan C. Gordon 2023-07-12 16:09:33 -0400
  • 832b524180
    pulseaudio: don't wait on pa_context_subscribe in hotplug thread. Ryan C. Gordon 2023-07-12 16:00:13 -0400
  • 956b18f50c
    pulseaudio: don't wait on pa_context_subscribe in hotplug thread. Ryan C. Gordon 2023-07-12 16:00:13 -0400
  • 29d461b628 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. Ozkan Sezer 2023-07-12 21:39:41 +0300
  • b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. Ozkan Sezer 2023-07-12 21:39:04 +0300
  • 50b39db247 Changed the output and intermediate directories for visual studio project Robert O'Shea 2023-07-12 14:54:12 +0100
  • 0540b5c07c Removed SDL_GamepadBinding from the API Sam Lantinga 2023-07-11 15:53:41 -0700
  • 1960c67581 Renamed testgamepad to testcontroller Sam Lantinga 2023-07-11 14:21:35 -0700
  • 57300af53c testgamepad replaces testjoystick Sam Lantinga 2023-07-11 13:36:48 -0700
  • 7efa29d4a5 testgamepad works for joysticks as well as gamepads Sam Lantinga 2023-07-11 13:06:28 -0700
  • cb4b41ddf7 RAWINPUT_RegisterNotifications() should return int, for consistency Sam Lantinga 2023-07-11 10:50:43 -0700
  • 5a2d165b7b Improved RAWINPUT <-> XInput/WGI device correlation Sam Lantinga 2023-07-11 07:56:07 -0700
  • 11022c23b2 Fixed crash if RAWINPUT is not initialized Sam Lantinga 2023-07-11 10:17:02 -0700
  • e8b6edd5a0 RAWINPUT_RegisterNotifications() should return int, for consistency Sam Lantinga 2023-07-11 10:50:43 -0700
  • 1903d7b1bf RAWINPUT_RegisterNotifications() should return int, for consistency Sam Lantinga 2023-07-11 10:50:43 -0700
  • 34c5bde355 Improved RAWINPUT <-> XInput/WGI device correlation Sam Lantinga 2023-07-11 07:56:07 -0700
  • 9117b2e300 Fixed crash if RAWINPUT is not initialized Sam Lantinga 2023-07-11 10:17:02 -0700
  • fdff3b16d6 Fixed build Sam Lantinga 2023-07-11 10:44:24 -0700
  • e16d812a16 Fixed build Sam Lantinga 2023-07-11 10:44:24 -0700
  • 45cd4b8038 Added button background Sam Lantinga 2023-07-11 10:21:42 -0700
  • 68f249b80f Added button background Sam Lantinga 2023-07-11 10:21:42 -0700
  • 4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard Sam Lantinga 2023-07-11 10:04:25 -0700
  • 4f122c6e39 Removed test binding for space key Sam Lantinga 2023-07-11 08:18:36 -0700
  • 41882a1acb Improved RAWINPUT <-> XInput/WGI device correlation Sam Lantinga 2023-07-11 07:56:07 -0700
  • dfc5e6964e Fixed crash if RAWINPUT is not initialized Sam Lantinga 2023-07-11 10:17:02 -0700
  • 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad Sam Lantinga 2023-07-11 07:09:24 -0700
  • 9885f4d245 Reduced the size of the gamepad front and back images Sam Lantinga 2023-07-11 07:00:07 -0700
  • 533f58a96a Added a button to copy the gamepad mapping to the clipboard Sam Lantinga 2023-07-11 10:04:25 -0700
  • 6a82d09620 Removed test binding for space key Sam Lantinga 2023-07-11 08:18:36 -0700
  • 698a419747 Improved RAWINPUT <-> XInput/WGI device correlation Sam Lantinga 2023-07-11 07:56:07 -0700
  • 373af343bd Fixed crash if RAWINPUT is not initialized Sam Lantinga 2023-07-11 10:17:02 -0700
  • 634dabea81 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad Sam Lantinga 2023-07-11 07:09:24 -0700
  • 16829253f5 Reduced the size of the gamepad front and back images Sam Lantinga 2023-07-11 07:00:07 -0700
  • 30a9fffbd4 Fixed array out of bounds access Sam Lantinga 2023-07-10 22:08:12 -0700
  • 8ba850bef2 Show battery status on screen in testgamepad Sam Lantinga 2023-07-10 20:29:09 -0700
  • 5b9f2d0942 Fixed build Sam Lantinga 2023-07-10 19:41:45 -0700
  • e425fdd416 Added the controller name and info to the testgamepad window Sam Lantinga 2023-07-10 19:13:51 -0700
  • 3cbf16b944 Added SDL_GetGamepadInstanceID() Sam Lantinga 2023-07-10 19:13:42 -0700
  • 50277a0355 Show touchpad and sensor output on screen in testgamepad Sam Lantinga 2023-07-10 18:05:31 -0700
  • d44ada59fb Added joystick and gamepad element display in testgamepad Sam Lantinga 2023-07-10 17:06:42 -0700
  • da332eea31
    Initialization of variable in branch is now the declaration windrammer 2023-07-10 16:31:41 -0600
  • 4a53dc5b8d Added touchpad visualization for testgamepad Sam Lantinga 2023-07-10 11:35:48 -0700
  • 33d025d35a Fixed loading 8-bit BMP exported by Gimp with RGB masks Sam Lantinga 2023-07-10 11:35:04 -0700
  • 1e50823a14 fixed linux build. Ozkan Sezer 2023-07-10 20:35:50 +0300
  • 95d17f9d2c Minor cleanup Sam Lantinga 2023-07-10 09:42:12 -0700
  • 47fd07bde6 Added support for absolute mice with evdev Andre Barata 2023-06-30 16:23:01 +0100
  • b7c93a2d77 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers Sam Lantinga 2023-07-10 09:15:02 -0700
  • 6bf5f5a221 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers Sam Lantinga 2023-07-10 09:15:02 -0700
  • 92fd2938e7 Minor cleanup Sam Lantinga 2023-07-10 09:42:12 -0700
  • 9cd7cbe134 Added support for absolute mice with evdev Andre Barata 2023-06-30 16:23:01 +0100
  • 49b9fd1843 Don't send k_ePS4FeatureReportIdSerialNumber to Bluetooth PS4 controllers Sam Lantinga 2023-07-10 09:25:21 -0700
  • 092a4b780c Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers Sam Lantinga 2023-07-10 09:15:02 -0700
  • 5ce967a579 Apply the display content scale to the gamepad test window Sam Lantinga 2023-07-10 09:14:26 -0700
  • 8b12585e1d testevdev: Add some examples of PDP third-party Switch controllers Simon McVittie 2023-07-10 12:54:49 +0100
  • fbe3c5796f testevdev: Add some examples of PDP third-party Switch controllers Simon McVittie 2023-07-10 12:54:49 +0100
  • efd530827a Return from main() instead of calling exit() Sam Lantinga 2023-07-09 20:42:00 -0700
  • 8f5ec2f596 Added shared code between testgamepad and gamepadmap Sam Lantinga 2023-07-09 19:22:29 -0700
  • 078e817ceb Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607) Christopher Wellons 2023-07-09 20:05:32 -0400
  • 8231278817
    Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607) Christopher Wellons 2023-07-09 20:05:32 -0400
  • aa92e29cab change a comment into a FIXME comment Ozkan Sezer 2023-07-10 02:40:10 +0300
  • e003184a40 macroize the MinGW32 x86 force_align_arg_pointer attribute usage Ozkan Sezer 2023-07-10 02:32:10 +0300
  • cd398e47c2 WIP Align the stack on i686-w64-mingw32 entry points Christopher Wellons 2023-04-13 13:27:59 -0400
  • aba2be820c SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters. Ozkan Sezer 2023-07-10 00:15:56 +0300
  • 0ad822eb70 SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters. Ozkan Sezer 2023-07-10 00:14:35 +0300
  • 550c84b4df Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-09 20:50:16 +0000
  • bea99d48f2 Changed 'freesrc' parameter from int to SDL_bool Sam Lantinga 2023-07-09 13:49:04 -0700
  • 32d529bf70 Use size_t for the size of memory RWops Sam Lantinga 2023-07-09 13:36:00 -0700
  • 0dbeec449f Re-added mappings for older Xbox One controllers on Linux Sam Lantinga 2023-07-09 09:49:09 -0700
  • 156c7badf5 Re-added mappings for older Xbox One controllers on Linux Sam Lantinga 2023-07-09 09:49:09 -0700
  • 80e1c75e1c Re-added mappings for older Xbox One controllers on Linux Sam Lantinga 2023-07-09 09:49:09 -0700
  • 3f46546f79 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -0400
  • 547c8c288b Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -0400
  • a5f387f828 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -0400
  • 662bc21206 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -0400
  • 825c2a6da5 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -0400
  • a614d8f8f7 Fixed mapping BTN_TR2 to right trigger Sam Lantinga 2023-07-08 18:18:22 -0700
  • 4b1dd54a56 Fixed mapping BTN_TR2 to right trigger Sam Lantinga 2023-07-08 18:18:22 -0700
  • ea60da5b94 Fixed mapping BTN_TR2 to right trigger Sam Lantinga 2023-07-08 18:18:22 -0700
  • 0e4165e54b X11: Use XFixes to detect clipboard updates Alex Maese 2023-07-08 12:52:41 -0500
  • cd97e3a833 Fixed clang Windows build Sam Lantinga 2023-07-08 14:10:08 -0700
  • eaf9b6d8d6 X11: Use XFixes to detect clipboard updates Alex Maese 2023-07-08 12:52:41 -0500
  • a29aac603b Quiet warning when using older buggy WGI headers Sam Lantinga 2023-07-08 13:28:22 -0700
  • acdde129bb X11: Use XFixes to detect clipboard updates Alex Maese 2023-07-08 12:52:41 -0500
  • 7d894dc1c9 Fixed build warnings Sam Lantinga 2023-07-08 11:16:40 -0700
  • 78134e1fd5 X11: Use XFixes to detect clipboard updates Alex Maese 2023-07-08 12:52:41 -0500
  • bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT Sam Lantinga 2023-07-08 10:24:00 -0700
  • 035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet Sam Lantinga 2023-07-07 15:55:40 -0700
  • f2d016e353 Lazily initialize the WGI gamepad support Sam Lantinga 2023-07-07 14:43:57 -0700
  • f8a0135edf Added WGI gamepad added/removed listeners for RAWINPUT Sam Lantinga 2023-07-08 10:24:00 -0700
  • 1f7bc08884 Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet Sam Lantinga 2023-07-07 15:55:40 -0700
  • de849d5e6f Lazily initialize the WGI gamepad support Sam Lantinga 2023-07-07 14:43:57 -0700
  • f047e178b6 Added WGI gamepad added/removed listeners for RAWINPUT Sam Lantinga 2023-07-08 10:24:00 -0700
  • cdfc9634e1 Removed patch note for change already in SDL 2.x Sam Lantinga 2023-07-08 09:35:42 -0700
  • b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers Sam Lantinga 2023-07-08 09:32:24 -0700
  • a6228e7aaf Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers Sam Lantinga 2023-07-08 09:32:24 -0700
  • 3a654b4b1c Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers Sam Lantinga 2023-07-08 09:32:24 -0700
  • a4f3905bb6 Fix uninitialised variable Mathieu Eyraud 2023-07-08 13:04:59 +0200
  • b958de1810
    Fix uninitialised variable Mathieu Eyraud 2023-07-08 13:04:59 +0200
  • efed24850a Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet Sam Lantinga 2023-07-07 15:55:40 -0700
  • 785f57eb91 Lazily initialize the WGI gamepad support Sam Lantinga 2023-07-07 14:43:57 -0700