Commit Graph

  • e9007fac51 GDK Inclusion Mitch Cairns 2025-07-08 16:39:32 -0700
  • 17c92d1954 Fix Hint Naming Scheme Mitch Cairns 2025-07-08 16:13:47 -0700
  • 3a3424e11f Cleanup Mitch Cairns 2025-07-08 16:07:55 -0700
  • 41843fade2 Fix Misc 2 mapping Mitch Cairns 2025-07-08 15:35:06 -0700
  • 233fce456a fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled Ozkan Sezer 2025-07-08 06:47:47 +0300
  • fb0e03f262 fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled Ozkan Sezer 2025-07-08 06:47:47 +0300
  • 73492c5570 fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled Ozkan Sezer 2025-07-08 06:47:47 +0300
  • 93a01c4453 Fix PIDs Mitch Cairns 2025-07-08 15:19:49 -0700
  • 90e1bf30ca PDP Afterglow Wireless Controller for Nintendo Switch is unsupported Dexter Friedman 2025-06-30 16:05:00 -0700
  • 09b4a1b5ae
    Add support for non-constrained and non-grabbing popups Frank Praznik 2025-04-14 13:10:45 -0400
  • 2fb6abb9ad fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled Ozkan Sezer 2025-07-08 06:47:47 +0300
  • 6c7fc09fee fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled Ozkan Sezer 2025-07-08 06:47:47 +0300
  • 7cccaebded Log Message define guards Mitch Cairns 2025-07-07 20:19:19 -0700
  • b39fb97943 SInput Power States Mitch Cairns 2025-07-07 20:11:41 -0700
  • 6386781351 README-macos.md: replace old API calls Aleksey Sakovets 2025-07-07 21:56:07 +0300
  • 8130bb95a9
    Allow 1 kHz sample rate for DualSense Edge over USB Andon M. Coleman 2025-07-07 16:14:47 -0400
  • c97891e92c README-macos.md: replace old API calls Aleksey Sakovets 2025-07-07 21:56:07 +0300
  • 24ccbf093c PSP: Truncate thread name when passing to sceKernelCreateThread Wouter Wijsman 2025-07-07 19:07:33 +0200
  • 5a01c11316 PSP: Truncate thread name when passing to sceKernelCreateThread Wouter Wijsman 2025-07-07 19:07:33 +0200
  • c9e7f1983b SDL2: Add missing symbol loading for SDL_GetDefaultAudioInfo() implementation on ALSA. vanfanel 2025-07-07 09:38:49 +0200
  • 606649dea0 SDL2: Implement SDL_GetDefaultAudioInfo() on the ALSA backend. vanfanel 2025-07-07 09:00:44 +0200
  • 17d58cd319 Change feature and command Mitch Cairns 2025-07-06 15:14:35 -0700
  • ef4b7489ff wayland: Use wl_shm_release when available Frank Praznik 2025-05-28 13:02:27 -0400
  • 03fcbb4e46 wayland/events: Names will always be sent before devices and capabilities Frank Praznik 2025-05-28 12:37:59 -0400
  • 45fa9dba16 wayland: Use wl_fixes for registry destruction Frank Praznik 2024-12-07 13:28:01 -0500
  • b9ab8cf03d wayland: Add support for the key repeat event (seat v10) Frank Praznik 2024-09-13 10:41:26 -0400
  • b83eb4c530
    wayland: Use wl_shm_release when available Frank Praznik 2025-05-28 13:02:27 -0400
  • c697dec0b7
    wayland/events: Names will always be sent before devices and capabilities Frank Praznik 2025-05-28 12:37:59 -0400
  • c8ae7d7eb6
    wayland: Use wl_fixes for registry destruction Frank Praznik 2024-12-07 13:28:01 -0500
  • a0bb8db69a
    wayland: Add support for the key repeat event (seat v10) Frank Praznik 2024-09-13 10:41:26 -0400
  • 343ad3eddd
    ngage: SDL_GetPrefPath allows a NULL `org` parameter. Ryan C. Gordon 2025-07-05 12:19:21 -0400
  • 5290bb036c
    wayland: Ensure that the xdg_surface is always configured after creation Frank Praznik 2025-06-30 11:40:20 -0400
  • ecdc6f2adb wayland: Ensure that the xdg_surface is always configured after creation Frank Praznik 2025-06-30 11:40:20 -0400
  • 568ae6216c
    wayland: Ensure that the xdg_surface is always configured after creation Frank Praznik 2025-06-30 11:40:20 -0400
  • cdf6baee4d
    Merge 877b1b7dfb into 7c11a8cb9f ROllerozxa 2025-07-05 16:32:01 +0200
  • b369fedd6e cmake: don't auto vectorize with AltiVec on PPC techflashYT 2025-07-05 01:31:25 -0700
  • e7f64777f6 SInput Name Change Mitch Cairns 2025-07-03 19:06:24 -0700
  • 70bc7b0723 Read semID from sceGuSignalCallback Francisco Javier Trujillo Mata 2025-07-04 01:07:32 +0200
  • 5cf2015fff Use NOWait for scegusignal Francisco Javier Trujillo Mata 2025-07-03 14:45:44 +0200
  • 768c89c05d
    Harmony port: doc v0 Coder2 2025-07-03 20:32:45 +0800
  • ed283adcaf
    Harmony port: main project Coder2 2025-07-03 20:16:47 +0800
  • 791e9b2101
    Merge branch 'main' of github.com:libsdl-org/SDL Coder2 2025-07-03 20:13:33 +0800
  • f83f226226 Using now 3 GPU lists Francisco Javier Trujillo Mata 2025-07-03 13:41:51 +0200
  • 4c4cd67d8a use sceGuSignal for assuring thread-safe (CPU & GPU) Francisco Javier Trujillo Mata 2025-07-03 13:35:28 +0200
  • ae3f764800 Improving flushing Francisco Javier Trujillo Mata 2025-07-03 13:22:24 +0200
  • 7c11a8cb9f
    Fix typo: remove redundant character Michael Fitzmayer 2025-07-03 13:20:47 +0200
  • f3bf387caf testhotplug+testmouse: exit when pressing ESC key Anonymous Maarten 2025-07-03 02:21:51 +0200
  • 03489e249a [Nokia N-Gage] Re-enable FPS counter, fix link in README. - Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project. - Fix link in the platform's README. - Re-order list of supported platforms (alphabetical order to maintain consistency). Michael Fitzmayer 2025-07-02 21:27:24 +0200
  • 72cb8391e3 Inline blendmode Francisco Javier Trujillo Mata 2025-07-02 17:58:34 +0200
  • 3ac816ab08 forcing fast-math in the Cmake Francisco Javier Trujillo Mata 2025-07-02 17:14:24 +0200
  • 0ee1c2b903 Applying formatter Francisco Javier Trujillo Mata 2025-07-02 16:40:15 +0200
  • b958d67a8c Improve CPU&GPU parallelization Francisco Javier Trujillo Mata 2024-08-19 16:26:35 +0200
  • 16810a16a1 Fast clear Francisco Javier Trujillo Mata 2025-04-28 16:45:27 +0200
  • 22e9495b36 Do less calculations in PSP_LockTexture Wouter Wijsman 2024-06-14 16:58:42 +0200
  • 0aefe48de1 Fix build errors and warnings Wouter Wijsman 2024-06-14 17:15:33 +0200
  • e8d7fad1d7 Applying trick for Alpha in 5551 Francisco Javier Trujillo Mata 2023-02-21 00:16:18 +0100
  • 74e76efe1c Improving logic when a single slice is needed Francisco Javier Trujillo Mata 2023-02-21 00:13:55 +0100
  • 8f23633744 Make screen buffer format based on windows pixel format Francisco Javier Trujillo Mata 2023-02-21 00:06:47 +0100
  • f8f5c8abee Render to target looks to work fine now Francisco Javier Trujillo Mata 2023-02-11 12:37:59 +0100
  • fd95e72c67 Fix deallocation textures Francisco Javier Trujillo Mata 2025-04-27 21:40:30 +0200
  • af3372c701 Swizzle just static textures Francisco Javier Trujillo Mata 2023-02-09 00:19:01 +0100
  • 67adbe8d7f Some cleaning Francisco Javier Trujillo Mata 2023-02-08 23:44:00 +0100
  • eaf781f62b Implementing swizzling Francisco Javier Trujillo Mata 2023-02-01 19:58:33 +0100
  • 31d94856e2 Skip small textures Francisco Javier Trujillo Mata 2023-01-31 20:09:37 +0100
  • f4e4d58fd5 Use destiny to create the different slices Francisco Javier Trujillo Mata 2023-01-31 17:06:01 +0100
  • 31832812dd Use inline for trying to improve performance Francisco Javier Trujillo Mata 2023-01-30 18:00:53 +0100
  • 0560f71911 Disable texture check in the Copy method Francisco Javier Trujillo Mata 2023-01-30 17:55:31 +0100
  • a2b52034fe Implement FIllRects Francisco Javier Trujillo Mata 2023-01-30 17:54:24 +0100
  • b128bb69e2 Change draw buffer to GU_PSM_4444 Francisco Javier Trujillo Mata 2023-01-29 01:11:40 +0100
  • 741cedb746 Move textures to VRAM Francisco Javier Trujillo Mata 2023-01-29 01:11:18 +0100
  • b31b288f9f Fix the slice calculation Francisco Javier Trujillo Mata 2023-01-29 00:02:20 +0100
  • f2df1b230b Implementation looks to be almost right Francisco Javier Trujillo Mata 2023-01-28 13:34:33 +0100
  • 6274688868 Create function for calculate the proper slice size Francisco Javier Trujillo Mata 2023-01-28 01:36:15 +0100
  • aeac20feaf Fixing colored triangles support Francisco Javier Trujillo Mata 2023-01-25 19:49:27 +0100
  • 252061b9f2 Fix weird texture issues Francisco Javier Trujillo Mata 2023-01-24 17:02:27 +0100
  • da1081846d Some others improvements Francisco Javier Trujillo Mata 2023-01-24 00:56:27 +0100
  • 70d1b7adf2 PSP doesn't support render target Francisco Javier Trujillo Mata 2023-01-22 22:58:12 +0100
  • 1ea5d8a7be Dinamic vsync implementation Francisco Javier Trujillo Mata 2023-01-22 22:42:32 +0100
  • 6e831bc7a2 Fixed some textures not being renderer properly Francisco Javier Trujillo Mata 2023-01-22 22:15:46 +0100
  • c4ee32b9dd Something already working Francisco Javier Trujillo Mata 2023-01-22 16:38:10 +0100
  • 530639aa4a
    docs: Documentation for SDL_Swap64 was reporting the wrong return type. Ryan C. Gordon 2025-07-02 09:28:53 -0400
  • 2606b08036 Sync SDL3 wiki -> header SDL Wiki Bot 2025-07-01 21:25:27 +0000
  • cd0cf8b855
    SDL_audio.h: tweak SDL_OpenAudioDevice() docs to fix a weird wordwrap issue. Ryan C. Gordon 2025-07-01 13:38:16 -0400
  • 380b6a43a3 Change callback_rate_increment type to Uint64 nightmareci 2025-07-01 09:23:03 -0700
  • 9e6a6c01e4 Add support for floating point main callback rates nightmareci 2025-07-01 09:12:18 -0700
  • 06cfea6a03
    wayland: Improve pointer confinement reliability Frank Praznik 2025-06-27 13:57:38 -0400
  • 9ff0438863
    wayland: Send motion events in a frame Frank Praznik 2025-05-23 11:32:15 -0400
  • 13be60108a Change callback_rate_increment type to Uint64 nightmareci 2025-07-01 09:23:03 -0700
  • f24ab3fa05 Add support for floating point main callback rates nightmareci 2025-07-01 09:12:18 -0700
  • e9535fa026 Update SDL_GpuDevice to SDL_GPUDevice Piotr Usewicz 2025-06-30 11:53:48 +0200
  • aa6806d7b7
    Update SDL_GpuDevice to SDL_GPUDevice Piotr Usewicz 2025-06-30 11:53:48 +0200
  • 16332ed349
    Merge 9eceae33ac into 4eff36ef53 ROllerozxa 2025-06-30 01:39:15 +0200
  • 4be706f714 Use the correct pixel formats for Vulkan on big endian Cameron Cawley 2024-05-27 19:44:53 +0100
  • 2bff72b4f6
    SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 4eff36ef53 SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 07516e1251 use NULL so that the code stays C99 valid Anthony Rey 2025-06-29 19:27:32 +0200
  • 20629581e5 C23 compile fix Anthony Rey 2025-06-29 19:14:12 +0200
  • 923813b399 Disable SDL_DYNAMIC_API when using ReSharper Susko3 2025-06-28 15:40:42 +0200
  • 979b67a489 Fix SDL_BlitSurfaceScaled crash capehill 2025-06-29 16:34:05 +0300
  • 4217d62fa2
    Some small fixes and corrections: comment typos, a wrong return value. Ryan C. Gordon 2025-06-29 03:07:51 -0400