Commit Graph

  • 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] Sam Lantinga 2023-09-04 09:17:29 -0700
  • b35c3be260 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] Sam Lantinga 2023-09-04 09:17:29 -0700
  • 36b5f3e35c Sync SDL3 wiki -> header SDL Wiki Bot 2023-09-04 14:47:15 +0000
  • 0e552761b7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio Brick 2023-09-03 19:37:57 +0100
  • 47bcb078f5 Fixed some incorrect SDL_AUDIO_F32 uses Brick 2023-09-03 20:47:11 +0100
  • 2833f2e7b5 Fixed OOB access in audio_convertAccuracy test Brick 2023-09-03 20:46:26 +0100
  • b16f045fb7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio Brick 2023-09-03 19:37:57 +0100
  • ab44a11312 Fixed some incorrect SDL_AUDIO_F32 uses Brick 2023-09-03 20:47:11 +0100
  • c3a0198956 Fixed OOB access in audio_convertAccuracy test Brick 2023-09-03 20:46:26 +0100
  • 8387fae698 Sync SDL3 wiki -> header SDL Wiki Bot 2023-09-03 15:11:13 +0000
  • 8321813452 docs: Add note about Wayland application icons Frank Praznik 2023-09-03 10:33:01 -0400
  • fe094acd25 docs: Add note about Wayland application icons Frank Praznik 2023-09-03 10:33:01 -0400
  • 825d344756 Make sure that the same timestamp is used for all PS5 events from the same packet Sam Lantinga 2023-09-01 17:49:01 -0700
  • 758d604b77 Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes #8186. Dan Ginsburg 2023-09-01 16:21:44 -0400
  • 9c1430324c Removed SDL_dataqueue Brick 2023-08-31 23:14:55 +0100
  • 28b28bd8f4 Added audio_formatChange test Brick 2023-08-31 22:35:59 +0100
  • a59152688a Try and avoid overflow when handling very large audio streams Brick 2023-08-31 20:21:51 +0100
  • 5394a805f4 Improved testaudiostreamdynamicresample Brick 2023-08-31 21:13:45 +0100
  • e55844274d Added SDL_(Get|Set)AudioStreamSpeed Brick 2023-08-31 13:31:42 +0100
  • 43c3c5736d Track the formats of data in an SDL_AudioStream Brick 2023-08-31 13:29:35 +0100
  • 337fed3df6 Tweaked ResampleFrame_SSE Use _mm_unpack(lo|hi)_ps instead of _mm_shuffle_ps Brick 2023-08-28 22:21:08 +0100
  • 8a5ba43d00 Updated to version 2.28.3 for release release-2.28.3 Sam Lantinga 2023-09-01 11:22:07 -0700
  • c4c9394e8f Removed SDL_dataqueue Brick 2023-08-31 23:14:55 +0100
  • 689d2030a2 Added audio_formatChange test Brick 2023-08-31 22:35:59 +0100
  • 919eaf3c6a Try and avoid overflow when handling very large audio streams Brick 2023-08-31 20:21:51 +0100
  • 2458744ce9 Improved testaudiostreamdynamicresample Brick 2023-08-31 21:13:45 +0100
  • b7178f0f80 Added SDL_(Get|Set)AudioStreamSpeed Brick 2023-08-31 13:31:42 +0100
  • fd7cd91dc9
    audio: Mix multiple streams in float32 to prevent clipping. Ryan C. Gordon 2023-08-31 23:38:24 -0400
  • c155ce0d73 Track the formats of data in an SDL_AudioStream Brick 2023-08-31 13:29:35 +0100
  • 52dc4b1ea6 Tweaked ResampleFrame_SSE Use _mm_unpack(lo|hi)_ps instead of _mm_shuffle_ps Brick 2023-08-28 22:21:08 +0100
  • 9097573e37
    audio: Choose a mixing strategy on each iteration. Ryan C. Gordon 2023-08-31 13:56:37 -0400
  • bbe2e012a2 Don't provide the SDL3 header path Sam Lantinga 2023-08-31 11:41:37 -0700
  • c17a35f096 Fixed typo Sam Lantinga 2023-08-31 09:32:39 -0700
  • 4f72255eb1 Fixed README.md link Sam Lantinga 2023-08-31 09:31:56 -0700
  • e0ab597549 Simplified SDL_main.h migration notes Sam Lantinga 2023-08-31 09:29:59 -0700
  • d44bde61e5 Added SDL migration information to the top level README.md Sam Lantinga 2023-08-31 09:28:54 -0700
  • c25a49c406 metal: Add hint to select low power device instead of the default one (#8182) Jeremy Demeule 2023-08-31 10:23:45 +0200
  • aa7ba62978 metal: Add hint to select low power device instead of the default one (#8182) Jeremy Demeule 2023-08-31 10:23:45 +0200
  • 6ff31e10cf
    metal: Add hint to select low power device instead of the default one (#8182) Jeremy Demeule 2023-08-31 10:23:45 +0200
  • f653f4d196 Move the hint to render group Jérémy Demeule 2023-08-31 10:08:46 +0200
  • 8a8aed477d Make sure that we process touch events that position the mouse Sam Lantinga 2023-08-30 21:31:19 -0700
  • f84c87f204 Sync SDL3 wiki -> header SDL Wiki Bot 2023-08-31 03:26:13 +0000
  • a7eea9997d macOS: Don't raise the parent top-level window when raising a child window, only raise the child window to the top of the parent Sam Lantinga 2023-08-30 20:29:57 -0700
  • a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus Sam Lantinga 2023-08-30 20:29:51 -0700
  • b385dc3b68
    n3dsaudio: Patched to compile. Ryan C. Gordon 2023-08-30 19:53:54 -0400
  • 4e0c7c91fc
    audio: PlayDevice() should return an error code. Ryan C. Gordon 2023-08-30 19:16:39 -0400
  • 0b995f21e7 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL Anonymous Maarten 2023-08-30 23:03:03 +0200
  • d46fdfa3ee wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL Anonymous Maarten 2023-08-30 23:03:03 +0200
  • a94d724f17 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL Anonymous Maarten 2023-08-30 23:03:03 +0200
  • 787d339282 wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +0200
  • bb1fe302cf wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +0200
  • da5d93d3da wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +0200
  • cbc14b03d0 wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +0200
  • a23cf8e841 Fix compilation issue on iOS/tvOS Jérémy Demeule 2023-08-30 19:18:14 +0200
  • 1c42cdf071 metal: Add hint to select low power device instead of the default one Jérémy Demeule 2023-08-30 15:31:41 +0200
  • f002f7d12e ci: build emscripten with Debug buid type Anonymous Maarten 2023-08-29 23:18:37 +0200
  • 3699b12ed0
    audio: Fixed some "is_*" variables to be cleaner and/or more specific. Ryan C. Gordon 2023-08-29 10:46:14 -0400
  • 2471d8cc2a
    audio: Fixed logic error in SDL_OpenAudioDeviceStream. Ryan C. Gordon 2023-08-27 19:30:31 -0400
  • 1b03a2430a testsurround: fix order of arguments of callback Anonymous Maarten 2023-08-28 00:12:59 +0200
  • 82db2b58f9 Renamed audio stream callback and moved the userdata parameter first Sam Lantinga 2023-08-27 14:43:21 -0700
  • 5bdad5210f Sync SDL3 wiki -> header SDL Wiki Bot 2023-08-27 20:55:12 +0000
  • 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. Ryan C. Gordon 2023-08-27 16:34:26 -0400
  • efd2023a72 audio: Fixed documentation. Ryan C. Gordon 2023-08-27 16:24:38 -0400
  • 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. Ryan C. Gordon 2023-08-27 13:32:33 -0400
  • bd088c2f99 Revert "Clarify whether an audio function expects a physical or logical device ID" Sam Lantinga 2023-08-27 13:42:20 -0700
  • e5c3255cdf
    audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. Ryan C. Gordon 2023-08-27 16:34:26 -0400
  • 01c9342584
    audio: Fixed documentation. Ryan C. Gordon 2023-08-27 16:24:38 -0400
  • 82e481b520 Added --randmem test parameter Brick 2023-08-27 20:05:43 +0100
  • ea68bb8027 Add some additional checks to audio_convertAudio Brick 2023-08-27 14:21:10 +0100
  • f8286df167 Fixed ResampleFrame_SSE doing unnecessary work Brick 2023-08-27 14:16:36 +0100
  • b1d63be538 Fixed audio_resampleLoss test Brick 2023-08-26 23:41:47 +0100
  • c191d6c306 Better Win32 transparent window support Sam Huang 2023-08-27 12:56:44 -0700
  • 7ba55d4c45 Better Win32 transparent window support Sam Huang 2023-08-27 12:56:44 -0700
  • 923d612ca1 hidapi: sync macOS code with mainstream. Ozkan Sezer 2023-08-27 22:33:32 +0300
  • 363f4fa9c1 avoid type redefinition errors after commit ee806597b9. Ozkan Sezer 2023-08-27 22:22:10 +0300
  • d8a9998ce8 Added --randmem test parameter Brick 2023-08-27 20:05:43 +0100
  • 7121e25fd1 Add some additional checks to audio_convertAudio Brick 2023-08-27 14:21:10 +0100
  • d4d7cd3cd0 Fixed ResampleFrame_SSE doing unnecessary work Brick 2023-08-27 14:16:36 +0100
  • 95564c50c0 Fixed audio_resampleLoss test Brick 2023-08-26 23:41:47 +0100
  • 3e56c653f1
    audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. Ryan C. Gordon 2023-08-27 13:32:33 -0400
  • 615824a806 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices Sam Lantinga 2023-08-26 17:30:57 -0700
  • 506a133d84 Clarify whether an audio function expects a physical or logical device ID Sam Lantinga 2023-08-26 17:03:01 -0700
  • 3b1d1e4e31 hidapi: sync the hidraw changes with mainstream Ozkan Sezer 2023-08-26 11:40:32 +0300
  • f617918e0a cmake: check linkage to libusb too, instead of libusb.h presence only. Ozkan Sezer 2023-08-26 15:55:50 +0300
  • 1ec6391eaf cmake: check linkage to libusb too, instead of libusb.h presence only. Ozkan Sezer 2023-08-26 15:55:50 +0300
  • 041dbd6b5f Fixed GetResamplerAvailableOutputFrames Non-euclidean division is a pain Brick 2023-08-26 10:00:58 +0100
  • 1d768ad966 Fixed GetResamplerAvailableOutputFrames Non-euclidean division is a pain Brick 2023-08-26 10:00:58 +0100
  • 1bf9813763 hidapi: sync the hidraw changes with mainstream Ozkan Sezer 2023-08-26 11:40:32 +0300
  • 81020f1618
    wip blitting Zane van Iperen 2023-08-26 14:36:08 +1000
  • a22bb887f2
    [wip] video/pixels: add SDL_PIXELFORMAT_R{,F}{16,32} single-channel formats Zane van Iperen 2023-08-26 14:32:11 +1000
  • 26e71a3e7e
    [wip] add Nix flake for development, remove when finish Zane van Iperen 2023-08-26 14:35:28 +1000
  • b49d0a607e
    x11: Avoid including full Vulkan headers. Ryan C. Gordon 2023-08-25 19:45:45 -0400
  • 4d2f9f3a32
    yuv_rgb: Comment out unused code. Ryan C. Gordon 2023-08-25 19:42:46 -0400
  • 3c3486e2ac
    wayland: Don't include full Vulkan headers when not necessary. Ryan C. Gordon 2023-08-25 19:42:08 -0400
  • f066bbe98a
    x11: Don't include system headers twice. Ryan C. Gordon 2023-08-25 19:41:18 -0400
  • f032e8c191 updated dynapi after SDL_GDKGetDefaultUser addition Ozkan Sezer 2023-08-25 19:03:40 +0300
  • d86d02bbbf updated dynapi after SDL_GDKGetDefaultUser addition Ozkan Sezer 2023-08-25 19:03:32 +0300
  • 4355f9cec5 Fixed warning C4389: '!=': signed/unsigned mismatch Sam Lantinga 2023-08-25 08:49:49 -0700
  • 5755de07a6 Fixed build warnings Sam Lantinga 2023-08-25 08:45:33 -0700
  • 0f80d47bbd Fixed thread-safety warning Sam Lantinga 2023-08-25 08:21:54 -0700