Commit Graph

  • 05d18aab1c Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 19:55:19 +0000
  • 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled Frank Praznik 2024-01-07 12:25:49 -0500
  • f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use Frank Praznik 2024-01-06 15:37:38 -0500
  • 4417250d0d wayland: Remove the registry from the window properties Frank Praznik 2024-01-06 14:40:08 -0500
  • 392796e49c wayland: Eliminate redundant protocol checks Frank Praznik 2024-01-05 12:21:42 -0500
  • 82f2c4d581
    render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. Ryan C. Gordon 2024-01-08 14:15:56 -0500
  • 95066ce2a0 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 19:10:31 +0000
  • b1a82b5772 gamecontroller: Fix function name in cherry-picked documentation Simon McVittie 2024-01-08 19:07:05 +0000
  • df438a3170
    opengl: OpenGL renderers need to support texture target in properties. Ryan C. Gordon 2024-01-08 14:07:23 -0500
  • 170be0ac62 gamecontroller: Fix function name in cherry-picked documentation Simon McVittie 2024-01-08 19:07:05 +0000
  • 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why Simon McVittie 2024-01-08 18:34:28 +0000
  • 3ff56fda1a testautomation: only require accelerated renderer with non-dummy video driver Anonymous Maarten 2023-08-27 03:04:23 +0200
  • ab0cfca50e wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled Frank Praznik 2024-01-07 12:25:49 -0500
  • 16a2058004 wayland: Allow the creation of roleless window surfaces for custom application use Frank Praznik 2024-01-06 15:37:38 -0500
  • 199ec02e90 testautomation: only require accelerated renderer with non-dummy video driver Anonymous Maarten 2023-08-27 03:04:23 +0200
  • e464a65e48 test: If SDL_CreateRenderer() fails, say why Simon McVittie 2024-01-08 18:34:28 +0000
  • fb5ea0a2a9 wayland: Remove the registry from the window properties Frank Praznik 2024-01-06 14:40:08 -0500
  • 0624dabd50 wayland: Eliminate redundant protocol checks Frank Praznik 2024-01-05 12:21:42 -0500
  • 64754f3a2a test: When listing test-cases, say which ones are disabled Simon McVittie 2024-01-08 17:20:27 +0000
  • d3c21666de gamepad: Clarify range and direction of axes Sam Lantinga 2024-01-08 09:48:04 -0800
  • 022ff075b9 test: When listing test-cases, say which ones are disabled Simon McVittie 2024-01-08 17:20:27 +0000
  • bb0210982d test: When listing test-cases, say which ones are disabled Simon McVittie 2024-01-08 17:20:27 +0000
  • 44adab7dfd Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 17:36:24 +0000
  • 059fb560ba gamepad: Clarify range and direction of axes Simon McVittie 2024-01-08 15:53:51 +0000
  • 2b5540d5ec test: When listing test-cases, say which ones are disabled Simon McVittie 2024-01-08 17:20:27 +0000
  • 4942027117 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 17:34:23 +0000
  • e056f52f7d
    include: Remove string literals from properties documentation. Ryan C. Gordon 2024-01-08 12:33:29 -0500
  • e8c595af5c Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 17:16:19 +0000
  • adef35b9ec
    include: Attempt to make new properties documentation wiki bridge friendly. Ryan C. Gordon 2024-01-08 12:13:18 -0500
  • 7c36214dc3 gamepad: Clarify range and direction of axes Simon McVittie 2024-01-08 15:53:51 +0000
  • 4ffec098b7 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 15:18:26 +0000
  • 9bc7cfc755
    render: Added SDL_GetTextureRenderer(). Ryan C. Gordon 2024-01-08 10:17:38 -0500
  • 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() Sam Lantinga 2024-01-07 18:02:49 -0800
  • 006e53f4b2 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() Sam Lantinga 2024-01-07 18:02:49 -0800
  • 4d5bffc323 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-08 01:02:25 +0000
  • 1a13dae219 Added constant definitions for SDL properties Sam Lantinga 2024-01-07 16:59:41 -0800
  • 5e12e4b813 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT Sam Lantinga 2024-01-07 14:20:16 -0800
  • 8c4e4d57b3 Add hint to make SDL handle dbus_shutdown() Semphris 2024-01-02 13:15:32 -0500
  • 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT Sam Lantinga 2024-01-07 14:20:16 -0800
  • 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() Semphris 2024-01-02 13:15:32 -0500
  • 7bf6e60ee5 Add hint to make SDL handle dbus_shutdown() Semphris 2024-01-02 13:15:32 -0500
  • ca3b8fe91d Fixed build Sam Lantinga 2024-01-06 08:33:30 -0800
  • e1c3dcb403 Don't try to send the PS third-party feature request to the Logitech G815 keyboard Sam Lantinga 2024-01-06 08:29:01 -0800
  • d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard Sam Lantinga 2024-01-06 08:29:01 -0800
  • c309546e8c Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes] Sam Lantinga 2024-01-06 08:23:55 -0800
  • 0e913a22db Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android Sam Lantinga 2024-01-06 08:11:22 -0800
  • 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android Sam Lantinga 2024-01-06 08:11:22 -0800
  • be29ca0189 Use the application requested size to determine automatic orientation on iOS Sam Lantinga 2023-12-24 17:14:16 -0800
  • f892ae10d6 updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. Sam Lantinga 2024-01-06 07:31:10 -0800
  • 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. Sam Lantinga 2024-01-06 07:31:10 -0800
  • 674e894574 Added mapping for the RX Gamepad, e.g. Pandora Box 7 Sam Lantinga 2024-01-06 06:18:13 -0800
  • e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 Sam Lantinga 2024-01-06 06:18:13 -0800
  • b1ad45acdd Fix memory barriers on ARMv5 J. Neuschäfer 2024-01-05 06:30:54 +0100
  • 139a0931a3 Fix memory barriers on ARMv5 J. Neuschäfer 2024-01-05 06:30:54 +0100
  • 21c80ac843 Added a practical example of confirm/cancel gamepad button handling Sam Lantinga 2024-01-04 22:51:13 -0800
  • 98d9f9bcf5 Fix memory barriers on ARMv5 J. Neuschäfer 2024-01-05 06:30:54 +0100
  • eb1b9b418c SDL_audio.c: Fix crash if we switch from direct output to streaming, and if the buffersizes change. jfmu 2024-01-04 01:30:33 +0100
  • 5339ae4bc8
    Merge branch 'libsdl-org:main' into patch-1 J.G.Adams 2024-01-04 16:02:45 -0500
  • 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown Sam Lantinga 2024-01-04 12:44:57 -0800
  • d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers Sam Lantinga 2024-01-04 12:44:54 -0800
  • 7c5e694022 Ignore a new warning in Visual Studio 2022 Sam Lantinga 2024-01-04 12:44:48 -0800
  • 258d7df0ad
    Making Haptic compact through alignment J.G.Adams 2024-01-04 15:35:51 -0500
  • 73d02184d7 docs: Add Wayland to the SysWM migration example Frank Praznik 2024-01-04 13:55:57 -0500
  • c03c01e9b2 Make sure we get mouse events as soon as possible Sam Lantinga 2024-01-04 09:12:37 -0800
  • 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm Anonymous Maarten 2024-01-04 17:46:00 +0100
  • 91a77a6242 SDL_audio.c: Fix crash if we switch from direct output to streaming, and if the buffersizes change. jfmu 2024-01-04 01:30:33 +0100
  • ed62d6e7de cocoa: Set the titled flag on fullscreen space windows Frank Praznik 2024-01-03 19:56:57 -0500
  • afa30f5db2 cocoa: Set the titled flag on fullscreen space windows Frank Praznik 2024-01-03 19:56:57 -0500
  • 7b4f1ef01b yuv2rgb: warning fixes and comment out unused code Ozkan Sezer 2024-01-03 14:55:40 +0300
  • 28a3d4ad30 yuv2rgb: warning fixes and comment out unused code Ozkan Sezer 2024-01-03 14:55:40 +0300
  • b4b5dbd92f testcontroller.c: fixed warnings. Ozkan Sezer 2024-01-03 14:40:20 +0300
  • 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling Sam Lantinga 2024-01-03 02:20:23 -0800
  • 987744aae8 Fix Duplicated includes Nour Fouad 2024-01-03 02:24:44 +0200
  • 1d1842fd16 Fix Duplicated includes Nour Fouad 2024-01-03 02:24:44 +0200
  • e43b25374e
    Fixed STYLE_BORDERLESS_WINDOWED not being resizable through SDL_HITTEST_RESIZE_ Gabriel Medici 2024-01-02 19:34:13 -0300
  • 2b369a14ab Fixed allocation and alignment of raw input buffers Sam Lantinga 2024-01-02 09:25:28 -0800
  • 41bf6b5a51 Add basic rumble support to Steam Deck Vicki Pfau 2023-12-22 19:48:41 -0800
  • bec1b8f849 Add basic rumble support to Steam Deck Vicki Pfau 2023-12-22 19:48:41 -0800
  • 5c7110b037 Add basic rumble support to Steam Deck Vicki Pfau 2023-12-22 19:48:41 -0800
  • 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time Sam Lantinga 2024-01-01 20:10:39 -0800
  • 151e5f3457 Use GetRawInputBuffer() instead processing raw input one at a time Sam Lantinga 2024-01-01 20:10:39 -0800
  • 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] Sam Lantinga 2024-01-01 14:56:55 -0800
  • c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] Sam Lantinga 2024-01-01 14:55:42 -0800
  • 0fc3574464 Updated copyright for 2024 Sam Lantinga 2024-01-01 13:19:49 -0800
  • d649f95723 Use GNU sed if available Sam Lantinga 2023-02-06 15:47:16 -0800
  • 4f8dd2d39d Speed up processing of update-copyright.sh Sam Lantinga 2023-01-09 09:38:36 -0800
  • 5b3ee51c6c Updated copyright for 2024 Sam Lantinga 2024-01-01 13:15:26 -0800
  • a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] Sam Lantinga 2024-01-01 13:15:39 -0800
  • dd2d809407 AndroidShowToast: make OneShotTask members private final Amir Kadyrov 2023-12-31 14:19:43 +0400
  • b02c8267f9 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config Simon McVittie 2024-01-01 14:05:25 +0000
  • eee41fb886 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config Simon McVittie 2024-01-01 14:05:25 +0000
  • c7f7bd869c AndroidShowToast: make OneShotTask members private final Amir Kadyrov 2023-12-31 14:19:43 +0400
  • 44c2f344d6 Fixed build Sam Lantinga 2023-12-30 11:47:56 -0800
  • 2faae8457d The C standard defines a boolean expression as a signed integer value. Sam Lantinga 2023-12-30 11:44:40 -0800
  • 220bd07d30
    Add flag to registerReceiver on Android Frosty-J 2023-12-30 05:15:04 +0000
  • e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory Sam Lantinga 2023-12-29 20:04:40 -0800
  • dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] Sam Lantinga 2023-12-29 19:40:45 -0800
  • 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' Sam Lantinga 2023-12-29 18:06:27 -0800
  • 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" Sam Lantinga 2023-12-29 17:11:54 -0800
  • 8f94102b04 tests: Use unsigned format specifiers for printing flags Frank Praznik 2023-12-29 14:41:38 -0500