Commit Graph

  • 2654c52d0e macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • 76e64053c3 Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -0800
  • ddfa59a52b Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -0800
  • b16ef14c7c Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -0800
  • 0f5a815657 Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -0800
  • 1ac9602909 Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -0800
  • fc74bf8455 Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -0800
  • ba8a0ca638 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • 53a94e9944 SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • e6196f2203 SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • f8fc4136f7 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • bbbf9344ba SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • 82c1dbabdd SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • 623bf211a5 SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • d0d2239ef0 macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. Ozkan Sezer 2024-01-24 20:37:00 +0300
  • 98513de4fc Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -0800
  • 904981717c Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -0800
  • 12b01ef674 rename_macros.py: fix typo for __WIN32__ Ozkan Sezer 2024-01-24 20:10:00 +0300
  • a06ee5b98d Don't try to use SDL platform macros in configure-time checks Simon McVittie 2024-01-24 10:40:04 +0000
  • f61870cfb4 Go back to using compiler built-in macros in ARM assembly code Simon McVittie 2024-01-24 10:38:48 +0000
  • ed421f4fd8 Revert Khronos headers to upstream version Simon McVittie 2024-01-24 10:35:35 +0000
  • e0d88b82b0 Don't try to use SDL platform macros in configure-time checks Simon McVittie 2024-01-24 10:40:04 +0000
  • 8d96ace4d5 Go back to using compiler built-in macros in ARM assembly code Simon McVittie 2024-01-24 10:38:48 +0000
  • 5f721ee080 Revert Khronos headers to upstream version Simon McVittie 2024-01-24 10:35:35 +0000
  • 1a2e308e7c ci: Re-enable visionOS ci. Bruce Mitchener 2024-01-23 23:48:10 +0700
  • 8fe257b541 Added support for other HDR color primaries Sam Lantinga 2024-01-23 20:15:10 -0800
  • 8f500e84c9 Added support for other HDR color primaries Sam Lantinga 2024-01-23 20:15:10 -0800
  • c5792cc0de SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) Ozkan Sezer 2024-01-24 06:28:10 +0300
  • c2d6422e43 Did the thing Ethanscharlie 2024-01-23 19:47:30 -0700
  • 31d133db40
    Define SDL_PLATFORM_* macros instead of underscored ones (#8875) Anonymous Maarten 2024-01-24 02:40:51 +0100
  • ceccf24519 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-24 01:20:29 +0000
  • 7cd914593f Added HDR surface properties and tone mapping from HDR to SDR Sam Lantinga 2024-01-23 16:59:19 -0800
  • 007936bb0c Added HDR surface properties and tone mapping from HDR to SDR Sam Lantinga 2024-01-23 16:59:19 -0800
  • 4bee8a7d88 Remove platform macros from SDL_oldnames.h Anonymous Maarten 2024-01-23 04:18:21 +0100
  • 094861a67a Add rename_macros.py script to rename platform macros Anonymous Maarten 2024-01-23 04:17:30 +0100
  • bf0d330cd8 ename_headers.py: fix include paths of SDL satellite libraries Anonymous Maarten 2024-01-23 02:48:18 +0100
  • 2d62dedb5d Fix coccinelle warning: 'line 2919: should SDL_threadID be a metavariable?' Anonymous Maarten 2024-01-23 02:47:01 +0100
  • 71917c4db6 Don't use SDL_PLATFORM_WIN32 macros in include/SDL3/SDL_opengl.h Anonymous Maarten 2024-01-20 19:58:50 +0100
  • 162ca77bcc Use SDL_PLATFORM* defines in SDL_egl Anonymous Maarten 2024-01-20 19:25:05 +0100
  • 7b2ce3b6b5 Revert changes to Krhonos' SDL_egl.h Anonymous Maarten 2024-01-18 17:47:49 +0100
  • 7f8b86ff09 remove defs from SDL_oldnames.h that are causing issues Anonymous Maarten 2024-01-18 17:38:00 +0100
  • f9e13c71db Add renames to SDL3/SDL_oldnames.h Anonymous Maarten 2024-01-18 17:33:05 +0100
  • 0b63e4535e Revert changes to thirdpary libraries: khronos headers Anonymous Maarten 2024-01-18 17:08:06 +0100
  • b70a9d1e39 Revert changes to thirdpary libraries: hidapi Anonymous Maarten 2024-01-18 17:04:48 +0100
  • d66542bdc8 Remove NaCL leftover Anonymous Maarten 2024-01-18 17:05:55 +0100
  • 3e73706469 Introduce SDL_PLATFORM_ESCRIPTEN (and use it instead of __EMSCRIPTEN__) Anonymous Maarten 2024-01-18 21:23:28 +0100
  • 5282eb39b5 SDL: use SDL_PLATFORM_GDK instead of __GDK__ Anonymous Maarten 2024-01-18 16:32:41 +0100
  • a81f0252c5 SDL: use SDL_PLATFORM_WINGDK instead of __WINGDK__ Anonymous Maarten 2024-01-18 16:30:09 +0100
  • 1a8c80062d SDL: use SDL_PLATFORM_CYGWIN instead of __CYGWIN__ Anonymous Maarten 2024-01-18 16:27:02 +0100
  • adbb653ab0 SDL: use SDL_PLATFORM_WIN32 instead of __WIN32__ Anonymous Maarten 2024-01-18 16:24:09 +0100
  • be1310327e SDL: Use SDL_PLATFORM_WINDOWS instead of __WINDOWS__ Anonymous Maarten 2024-01-18 16:15:42 +0100
  • 24ca2c31fb SDL: use SDL_PLATFORM_XBOXONE instead of __XBOXONE__ Anonymous Maarten 2024-01-18 16:14:02 +0100
  • 7fa101c2fe SDL: use SDL_PLATFORM_XBOXSERIES instead of __XBOXSERIES__ Anonymous Maarten 2024-01-18 16:11:19 +0100
  • c7be79a9db SDL: use SDL_PLATFORM_WINRT instead of __WINRT__ Anonymous Maarten 2024-01-18 16:10:22 +0100
  • 5536e6d3ab SDL_main.h: make SDL_platform_defines.h dependency explicit Anonymous Maarten 2024-01-18 16:05:30 +0100
  • 50e7a3e415 SDL: use SDL_PLATFORM_UNIX instead of __unix__ Anonymous Maarten 2024-01-18 16:04:32 +0100
  • cf3ac71ba4 SDL: use SDL_PLATFORM_3DS instead of __3DS__ Anonymous Maarten 2024-01-18 15:59:34 +0100
  • d70fb12793 SDL: use SDL_PLATFORM_VITA instead of __VITA__ Anonymous Maarten 2024-01-18 15:53:20 +0100
  • 4679e74578 SDL: use SDL_PLATFORM_PS2 instead of __PS2__ Anonymous Maarten 2024-01-18 15:48:31 +0100
  • 73f76965ed SDL: use SDL_PLATFORM_PSP instead of __PSP__ Anonymous Maarten 2024-01-18 15:40:31 +0100
  • cfc590d952 SDL: use SDL_PLATFORM_SOLARIS instead of __SOLARIS__ Anonymous Maarten 2024-01-18 15:37:41 +0100
  • 7ab2451c22 SDL: use SDL_PLATFORM_RISCOS instead of __RISCOS__ Anonymous Maarten 2024-01-18 15:29:54 +0100
  • 9a0cd2ff4c SDL: use SDL_PLATFORM_QNXNTO instead of __QNXNTO__ Anonymous Maarten 2024-01-18 15:27:19 +0100
  • ebd0001386 SDL: use SDL_PLATFORM_OSF instead of __OSF__ Anonymous Maarten 2024-01-18 15:24:56 +0100
  • 533bddbbb0 SDL: use SDL_PLATFORM_OS2 instead of __OS2__ Anonymous Maarten 2024-01-18 15:21:49 +0100
  • df69f3d520 SDL: use SDL_PLATFORM_OPENBSD instead of __OPENBSD__ Anonymous Maarten 2024-01-18 14:49:12 +0100
  • 898f65af07 SDL: use SDL_PLATFORM_NETBSD instead of __NETBSD__ Anonymous Maarten 2024-01-18 14:47:22 +0100
  • 53ac348a00 SDL: use SDL_PLATFORM_MACOS instead of __MACOS__ Anonymous Maarten 2024-01-18 14:37:13 +0100
  • 612978baac SDL: use SDL_PLATFORM_IOS instead of __IOS__ Anonymous Maarten 2024-01-18 14:30:55 +0100
  • c64ca6bb95 SDL: use SDL_PLATFORM_TVOS instead of __TVOS__ Anonymous Maarten 2024-01-18 14:24:30 +0100
  • 52bd34bf94 SDL: use SDL_PLATFORM_APPLE instead of __APPLE__ Anonymous Maarten 2024-01-18 14:20:49 +0100
  • ee5f6b162e SDL: use SDL_PLATFORM_NGAGE instead of __NGAGE__ Anonymous Maarten 2024-01-18 14:18:03 +0100
  • 22a02f84ff SDL: use SDL_PLATFORM_ANDROID instead of __ANDROID__ Anonymous Maarten 2024-01-18 14:15:31 +0100
  • d485a6de33 SDL: use SDL_PLATFORM_LINUX instead of __LINUX__ Anonymous Maarten 2024-01-18 14:07:49 +0100
  • 58086b8353 SDL: use SDL_PLATFORM_IRIX instead of __IRIX__ Anonymous Maarten 2024-01-18 14:03:07 +0100
  • 39a6e7b8cd SDL: use SDL_PLATFORM_HPUX instead of __HPUX__ Anonymous Maarten 2024-01-18 14:01:08 +0100
  • 24abc75f95 SDL: use SDL_PLATFORM_FREEBSD instead of __FREEBSD__ Anonymous Maarten 2024-01-18 13:59:40 +0100
  • bfeb8331ca Remove Dreamcast leftover Anonymous Maarten 2024-01-18 13:57:51 +0100
  • 28daeab2f4 SDL: use SDL_PLATFORM_BSDI instead of __BSDI__ Anonymous Maarten 2024-01-18 13:57:02 +0100
  • 4b145abcac SDL: use SDL_PLATFORM_HAIKU instead of __HAIKU__ Anonymous Maarten 2024-01-18 13:56:19 +0100
  • dd2a19531e SDL: use SDL_PLATFORM_AIX instead of __AIX__ Anonymous Maarten 2024-01-18 13:54:37 +0100
  • e3fb974fc7 Fixed ambiguity between std::byte and byte in rpcndr.h Sam Lantinga 2024-01-23 09:00:02 -0800
  • 9196584773 Fixed ambiguity between std::byte and byte in rpcndr.h Sam Lantinga 2024-01-23 09:00:02 -0800
  • a71f99c71f Fixed ambiguity between std::byte and byte in rpcndr.h Sam Lantinga 2024-01-23 09:00:02 -0800
  • 0e61732e74 Add _HAS_STD_BYTE=0 when building for UWP scribam 2024-01-23 17:36:33 +0100
  • 9120fbd501 make video/pandora to actually compile somehow. Ozkan Sezer 2024-01-23 17:50:10 +0300
  • 48b62e2e57 make video/pandora to actually compile somehow. Ozkan Sezer 2024-01-23 17:50:10 +0300
  • 6fb188eb35 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-23 03:24:26 +0000
  • cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers Sam Lantinga 2024-01-22 19:07:33 -0800
  • 96224aa1ef Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers Sam Lantinga 2024-01-22 19:07:33 -0800
  • 52181848da fixes after ShowMessageBox changes: Ozkan Sezer 2024-01-23 04:11:20 +0300
  • 9e352e61db fixes after ShowMessageBox changes: Ozkan Sezer 2024-01-23 04:11:20 +0300
  • 10cbe04fc5
    SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. Ryan C. Gordon 2024-01-22 18:04:14 -0500
  • c5c0b2cb34
    SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. Ryan C. Gordon 2024-01-22 18:04:14 -0500
  • c88c12148d SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. Ryan C. Gordon 2024-01-22 18:04:14 -0500
  • 9d450ac772
    SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. Ryan C. Gordon 2024-01-22 18:04:14 -0500
  • 8367b00e8c aaudio: Set low-latency audio mode. Ryan C. Gordon 2024-01-22 18:23:14 -0500
  • 1e016fd5ea aaudio: Set low-latency audio mode. Ryan C. Gordon 2024-01-22 18:23:14 -0500
  • 4a4f289adc testhaptic.c: include stdlib.h for exit() Ozkan Sezer 2024-01-23 01:20:40 +0300
  • aaf426e280 testhaptic.c: include stdlib.h for exit() Ozkan Sezer 2024-01-23 01:20:00 +0300