Commit Graph

  • 93d7b6e50c Redefine XINPUT_CAPABILITIES_EX as an SDL typedef Sam Lantinga 2024-02-09 01:26:45 -0800
  • b7c61569f8 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef Sam Lantinga 2024-02-09 01:26:45 -0800
  • bfcca2a36e Use saturate() instead of clamp() for slightly faster shader operation Sam Lantinga 2024-02-08 16:04:54 -0800
  • 1684032c17 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-08 18:39:20 +0000
  • 4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing Sam Lantinga 2024-02-08 10:43:00 -0800
  • d777becd9d Fixed spacing Sam Lantinga 2024-02-08 10:26:42 -0800
  • 91639d855f Don't use the direct3d12 renderer with transparent windows Sam Lantinga 2024-02-08 09:24:11 -0800
  • 10b9c9119c
    Merge pull request #7 from Y-T10/fix_cmake TommyCat 2024-02-08 22:51:07 +0900
  • 6fa830a469
    Update CMakeLists.txt TommyCat 2024-02-08 22:50:11 +0900
  • bd7199b22a
    Merge pull request #6 from Y-T10/delete-file TommyCat 2024-02-08 22:18:17 +0900
  • 80417318b1
    Delete include/SDL3/SDL_events.h TommyCat 2024-02-08 22:17:05 +0900
  • c2fd1f8230 Wayland: Avoid SEGV if a modifier notification comes before the keymap Chris Collins 2024-02-08 16:06:12 +1100
  • 0092b3629e Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -0800
  • 40b61b81f1 Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -0800
  • 26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -0800
  • c951bbe3de Look at all available usages when determining whether to ignore a device Sam Lantinga 2024-02-07 16:02:12 -0800
  • dd726cb097 Moved rgb24_yuv420_std() to the correct header Sam Lantinga 2024-02-07 14:42:12 -0800
  • 1673d52351 Fixed building with an older macOS SDK Sam Lantinga 2024-02-07 13:49:42 -0800
  • 4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int Sam Lantinga 2024-02-07 13:23:29 -0800
  • faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 Sam Lantinga 2024-02-07 13:16:35 -0800
  • 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout Sam Lantinga 2024-02-07 09:33:27 -0800
  • 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c Sam Lantinga 2024-02-06 21:17:39 -0800
  • bf57c095f0 Fixed a swap chain leak and a double-free in testffmpeg.c Sam Lantinga 2024-02-06 21:17:39 -0800
  • 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() Sam Lantinga 2024-02-06 17:23:07 -0800
  • 9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices Sam Lantinga 2024-02-06 17:00:26 -0800
  • fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader Sam Lantinga 2024-02-06 16:32:07 -0800
  • eb245641ee Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() Sam Lantinga 2024-02-06 17:23:07 -0800
  • b106579f4c Added BT.601/SMPTE240 to the color primaries conversion matrices Sam Lantinga 2024-02-06 17:00:26 -0800
  • d0f256e1f6 Make sure we're actually using the HDR10 colorspace before using that shader Sam Lantinga 2024-02-06 16:32:07 -0800
  • c0eedcd4ce Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -0500
  • d2a3347c19 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -0500
  • 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -0500
  • 2041085b16 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -0500
  • ed86cec07f Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 23:41:23 +0000
  • 985da79d73 Use a more concise representation of YUV -> RGB conversion Sam Lantinga 2024-02-06 15:40:02 -0800
  • 8afba41aef Added support for HDR10 video on Apple platforms Sam Lantinga 2024-02-06 15:25:05 -0800
  • 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef Sam Lantinga 2024-02-06 13:54:05 -0800
  • 493820c378 Use a more concise representation of YUV -> RGB conversion Sam Lantinga 2024-02-06 15:40:02 -0800
  • b7daa01d4b Added support for HDR10 video on Apple platforms Sam Lantinga 2024-02-06 15:25:05 -0800
  • c0f0ba2f3b Added support for creating an SDL texture from a CVPixelBufferRef Sam Lantinga 2024-02-06 13:54:05 -0800
  • c79462dc50 Fixed Xcode build warnings Sam Lantinga 2024-02-06 08:52:37 -0800
  • ba074acad4 Implemented scRGB colorspace and HDR support on macOS Sam Lantinga 2024-02-06 05:31:43 -0800
  • 1f42bdd56d Fixed Xcode build warnings Sam Lantinga 2024-02-06 08:52:37 -0800
  • b54e6afffa Implemented scRGB colorspace and HDR support on macOS Sam Lantinga 2024-02-06 05:31:43 -0800
  • 451dc41427 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 10:49:24 +0000
  • 30e176d6ba Added HDR display properties and related event Sam Lantinga 2024-02-06 01:53:03 -0800
  • d4caef5b89 Generalize SDR white level handling into a color scale Sam Lantinga 2024-02-05 23:20:43 -0800
  • d7b769b24a Added HDR display properties and related event Sam Lantinga 2024-02-06 01:53:03 -0800
  • d1b6d5f33d Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +0100
  • a09b0b05eb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +0100
  • 82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +0100
  • fc039d40a3 Generalize SDR white level handling into a color scale Sam Lantinga 2024-02-05 23:20:43 -0800
  • b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support Sam Lantinga 2024-02-05 12:27:42 -0800
  • 030ff14507 Updated direct3d12 renderer with HDR10 and SDR whitelevel support Sam Lantinga 2024-02-05 12:27:42 -0800
  • c3e4481d56 Use a reasonable default for unspecified YUV colorspace Sam Lantinga 2024-02-05 11:20:14 -0800
  • 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled Sam Lantinga 2024-02-05 10:23:25 -0800
  • e97b2061b4 Converted shader headers to UNIX line endings Sam Lantinga 2024-02-05 10:22:20 -0800
  • e98e5abd2a Added batch file to create D3D12 shaders Sam Lantinga 2024-02-05 10:24:44 -0800
  • 809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats Sam Lantinga 2024-02-05 09:43:36 -0800
  • f7a013d850 Use a reasonable default for unspecified YUV colorspace Sam Lantinga 2024-02-05 11:20:14 -0800
  • 5f1d296554 Scale SDR content to SDR whitelevel when HDR is enabled Sam Lantinga 2024-02-05 10:23:25 -0800
  • 8c435bd117 Converted shader headers to UNIX line endings Sam Lantinga 2024-02-05 10:22:20 -0800
  • 661aa587fb Added batch file to create D3D12 shaders Sam Lantinga 2024-02-05 10:24:44 -0800
  • c7f7d63745 SDL_ReadSurfacePixel() now supports large pixel formats Sam Lantinga 2024-02-05 09:43:36 -0800
  • 9755e490c0 Workaround for crash at shutdown in testffmpeg Sam Lantinga 2024-02-04 22:53:25 -0800
  • e74171b1ae Added support for HDR10 video playback on direct3d11 Sam Lantinga 2024-02-04 22:19:28 -0800
  • f85535b4b6 Use functions from SDL instead of libc meyraud705 2024-02-05 13:54:05 +0100
  • 29beafbe3b Use functions from SDL instead of libc meyraud705 2024-02-05 13:54:05 +0100
  • d84c0c161c Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +0100
  • 474281ea13 Workaround for crash at shutdown in testffmpeg Sam Lantinga 2024-02-04 22:53:25 -0800
  • 97852e266a Added support for HDR10 video playback on direct3d11 Sam Lantinga 2024-02-04 22:19:28 -0800
  • f619960ae2
    Merge pull request #5 from Y-T10/fix_EventQueue TommyCat 2024-02-05 13:25:46 +0900
  • 680a8e32f7 不要なアサートを削除 Y-T10 2024-02-05 13:14:39 +0900
  • a6374123c7 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-04 21:10:23 +0000
  • 548b382fd9 Fixed slow startup time when using the direct3d12 renderer Sam Lantinga 2024-02-04 12:08:55 -0800
  • dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers Sam Lantinga 2024-02-04 00:13:11 -0800
  • ec322bee1c Fixed testyuv help message Sam Lantinga 2024-02-04 01:03:31 -0800
  • 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace Sam Lantinga 2024-02-04 00:11:46 -0800
  • 0303d92735 Fixed slow startup time when using the direct3d12 renderer Sam Lantinga 2024-02-04 12:08:55 -0800
  • 70c04f00a1 Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers Sam Lantinga 2024-02-04 00:13:11 -0800
  • f7d5a7c4a2
    Update CodeQL buildscript Brian 2024-02-04 14:56:36 -0500
  • 4319e45866
    Merge branch 'libsdl-org:main' into main Brian 2024-02-04 14:00:20 -0500
  • e7e89a2022 stdinc: Document maths functions David Gow 2024-02-04 13:05:25 +0800
  • 48031ecdaa stdinc: Note that these functions match their C runtime equivalents David Gow 2024-02-04 17:25:21 +0800
  • 5acb55aded Fixed testyuv help message Sam Lantinga 2024-02-04 01:03:31 -0800
  • cfeab49915 SDL_COLORSPACE_JPEG is the default YUV colorspace Sam Lantinga 2024-02-04 00:11:46 -0800
  • 5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) Sam Lantinga 2024-02-03 23:46:22 -0800
  • 67bbf20add Null check SDL_DBusContext pointer Omar Rashwan 2024-02-03 16:32:05 -0500
  • 426d543824 Null check SDL_DBusContext pointer Omar Rashwan 2024-02-03 16:32:05 -0500
  • 2ad4646a24 Don't release currentOffscreenRenderTargetView, we don't have a reference to it Sam Lantinga 2024-02-03 12:48:14 -0800
  • 3c9cd5475b Don't release currentOffscreenRenderTargetView, we don't have a reference to it Sam Lantinga 2024-02-03 12:48:14 -0800
  • 9005512c18 Fixed build Sam Lantinga 2024-02-03 12:39:52 -0800
  • 7271a2040b Don't force on the D3D11 debug flag Sam Lantinga 2024-02-03 12:35:01 -0800
  • b4d0af9cf3 Removed unused variables Sam Lantinga 2024-02-03 12:33:55 -0800
  • aeb74c3366 Don't force on the D3D11 debug flag Sam Lantinga 2024-02-03 12:35:01 -0800
  • d8bdde20b1 Removed unused variables Sam Lantinga 2024-02-03 12:33:55 -0800
  • 200f87ea0b Only set the colorspace if it's not the default Sam Lantinga 2024-02-03 11:36:44 -0800
  • c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used Sam Lantinga 2024-02-03 11:31:47 -0800
  • 8eba5b75ca Fixed warning C4701: potentially uninitialized local variable 'rndctx' used Sam Lantinga 2024-02-03 11:31:01 -0800
  • 445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data Sam Lantinga 2024-02-03 11:29:10 -0800