Commit Graph

  • 72bae5167e Updated documentation Sam Lantinga 2024-10-14 20:28:09 -0700
  • e254c99b38
    examples/game/01-snake: Update game logic in AppIterate, don't use a timer. Ryan C. Gordon 2024-10-14 23:16:02 -0400
  • edb28e79b5 Make SDL_LoadBMP() use true instead of 1 Zack Middleton 2024-10-14 20:55:21 -0500
  • f212cb5f92 Don't overwrite the SDL_IOFromConstMem() error in testshape Zack Middleton 2024-10-14 20:54:17 -0500
  • 51dc978785 Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() Zack Middleton 2024-10-14 20:52:23 -0500
  • fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() Zack Middleton 2024-10-14 20:51:29 -0500
  • b7ce69becb Make SDL_LoadBMP() use true instead of 1 Zack Middleton 2024-10-14 20:55:21 -0500
  • 678f0139ad Don't overwrite the SDL_IOFromConstMem() error in testshape Zack Middleton 2024-10-14 20:54:17 -0500
  • c93e408c7a Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() Zack Middleton 2024-10-14 20:52:23 -0500
  • a8274584f1 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() Zack Middleton 2024-10-14 20:51:29 -0500
  • befd82219a Added support for full range BT.709 YUV conversion Sam Lantinga 2024-10-14 15:19:59 -0700
  • 00bb81de76 GPU: Allow size queries on depth formats cosmonaut 2024-10-14 14:28:21 -0700
  • 817fa9a975 releases: don't add static library to MinGW binary release Anonymous Maarten 2024-10-14 00:21:09 +0200
  • 45dfdfbb7b Add parametrized build script Anonymous Maarten 2024-10-05 01:32:27 +0200
  • 3c708aa2f5 releases: don't add static library to MinGW binary release Anonymous Maarten 2024-10-14 00:21:09 +0200
  • f62a72e478 Add parametrized build script Anonymous Maarten 2024-10-05 01:32:27 +0200
  • 57f2577c65 GPU Vulkan: Fix depth-only framebuffer leak cosmonaut 2024-10-14 10:19:07 -0700
  • 46835650db Added config.xcconfig to the Xcode build Sam Lantinga 2024-10-14 09:25:05 -0700
  • 9fac4b9f5f SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0 Ozkan Sezer 2024-10-14 14:50:00 +0300
  • b865708039 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-14 16:02:54 +0000
  • 0b6ad8bf62 Improved the documentation for SDL_SetWindowShape() Sam Lantinga 2024-10-14 09:02:04 -0700
  • f9d490045b Fixed uikit crash when GLES is disabled Sam Lantinga 2024-10-14 08:58:02 -0700
  • 181552858d SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0 Ozkan Sezer 2024-10-14 14:50:00 +0300
  • 172c49f622 Fix compilation with Windows 10 SDKs older than 10.0.17134.0 Edoardo Lolletti 2024-10-14 10:20:46 +0200
  • 3733b1d5d8 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-14 06:46:10 +0000
  • c20918b0fb render: Add SDL_RenderDebugText(). Ryan C. Gordon 2024-10-13 21:48:11 -0400
  • e2151bc599
    render: Add SDL_RenderDebugText(). Ryan C. Gordon 2024-10-13 21:48:11 -0400
  • 44bc19b592
    test: remove testaudio-art.txt (this info is in test/LICENSE.txt now). Ryan C. Gordon 2024-10-14 01:52:18 -0400
  • 1cc85c912b Check return value of SDL_small_alloc() Sam Lantinga 2024-10-13 13:17:03 -0700
  • f620926d97 Added SDL_AddTimerPrecise() (#11179) nightmareci 2024-10-13 13:31:40 -0700
  • 7e0deaec69 Check return value of SDL_small_alloc() Sam Lantinga 2024-10-13 13:17:03 -0700
  • d1dfd13db4 Use cmakedefine01 Christopher Swiedler 2024-10-13 13:06:55 -0700
  • 5a93dc1508 Fixed Cohen-Sutherland out code computation for float line intersection Sam Lantinga 2024-10-13 12:44:02 -0700
  • d7be7fc168 Fixed Cohen-Sutherland out code computation for float line intersection Sam Lantinga 2024-10-13 12:44:02 -0700
  • db78c0f563 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-13 19:15:18 +0000
  • a8ca024495 Added SDL_GetDefaultLogOutputFunction() Sam Lantinga 2024-10-13 12:01:45 -0700
  • f02c794dcb Added SDL_GetDefaultLogOutputFunction() Sam Lantinga 2024-10-13 12:01:45 -0700
  • a90c578137 Added SDL_OutputDebug(), SDL_OutputDebugV(), and SDL_OutputDebugString() Sam Lantinga 2024-10-13 11:12:13 -0700
  • b766c824bd Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP() Sam Lantinga 2024-10-13 09:36:25 -0700
  • aed1f76248 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-13 16:27:10 +0000
  • a567786762 Added SDL_SetErrorV() Sam Lantinga 2024-10-13 09:26:25 -0700
  • d5e02474ac Fixed SDL_oldnames.h to use the correct new names Sam Lantinga 2024-10-13 09:06:46 -0700
  • 1842745c9c VisualC: Set the correct component to false. Pierre Wendling 2024-10-13 09:11:30 +0200
  • bbcc9421d6 3DS: Support simple message boxes Cameron Cawley 2024-10-12 21:54:16 +0100
  • b58a1c7f33 3DS: Only bundle resources with tests that need them Cameron Cawley 2024-10-12 19:01:24 +0100
  • 79a8f7b3a0 Reduce the size of the SDL_blit_0 alpha code Cameron Cawley 2024-10-12 16:06:31 +0100
  • 302ab09178 testdrawchessboard: Allow using the standard render API Cameron Cawley 2024-05-01 22:12:08 +0100
  • e1e38e2250 x11: Set correct clipboard target type in `SelectionRequest` handling Guldoman 2024-10-09 13:25:39 +0200
  • 378234437f VisualC: Set the correct component to false. Pierre Wendling 2024-10-13 09:11:30 +0200
  • 1a1e2e9892 Set size parameter in SDL_GetClipboardData() capehill 2024-10-13 13:17:33 +0300
  • 5afd002e83 Set size parameter in SDL_GetClipboardData() capehill 2024-10-13 13:17:33 +0300
  • 80403ef0e7
    VisualC: Set the correct component to false. Pierre Wendling 2024-10-13 09:11:30 +0200
  • 82598e5ca9
    GPU Vulkan: Fix frame counter timing (#11189) Evan Hemsley 2024-10-12 22:02:22 -0700
  • ad43862928 GPU Vulkan: Fix frame counter timing cosmonaut 2024-10-12 21:26:07 -0700
  • b641c2a0db Refactor gendynapi.py with the final goal to make it re-usable Anonymous Maarten 2024-10-04 18:51:05 +0200
  • 173c168ff4 Default functions are already declared by the first SDL_dynapi_procs.h include Anonymous Maarten 2024-09-20 01:01:00 +0200
  • fd9f2ae5b5 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-13 00:14:05 +0000
  • 01c9c1d0eb Document main callbacks API thread safety Maia 2024-10-12 22:15:41 +0200
  • fd9e57b71e 3DS: Support simple message boxes Cameron Cawley 2024-10-12 21:54:16 +0100
  • 23d456e146 3DS: Support simple message boxes Cameron Cawley 2024-10-12 21:54:16 +0100
  • 2bef8852fb testdrawchessboard: Allow using the standard render API Cameron Cawley 2024-05-01 22:12:08 +0100
  • d7bb56f163 3DS: Only bundle resources with tests that need them Cameron Cawley 2024-10-12 19:01:24 +0100
  • 084dbb6410 Allow for more fine tuning of Duff's device routines Cameron Cawley 2024-10-12 17:20:32 +0100
  • 90f792f83c Reduce the size of the SDL_blit_0 alpha code Cameron Cawley 2024-10-12 16:06:31 +0100
  • 1ce5839cbc 3DS: Only bundle resources with tests that need them Cameron Cawley 2024-10-12 19:01:24 +0100
  • 6f836f9073 Allow for more fine tuning of Duff's device routines Cameron Cawley 2024-10-12 17:20:32 +0100
  • 2479bc6c86 Reduce the size of the SDL_blit_0 alpha code Cameron Cawley 2024-10-12 16:06:31 +0100
  • 5a4f5f5c72 testdrawchessboard: Allow using the standard render API Cameron Cawley 2024-05-01 22:12:08 +0100
  • b022e92cf3 3DS: Support simple message boxes Cameron Cawley 2024-10-12 21:54:16 +0100
  • 7556c44796
    SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181) Rusty Moyher 2024-10-12 16:01:21 -0500
  • 94c8c170eb 3DS: Only bundle resources with tests that need them Cameron Cawley 2024-10-12 19:01:24 +0100
  • e2f27362cb testdrawchessboard: Allow using the standard render API Cameron Cawley 2024-05-01 22:12:08 +0100
  • f26ae2d781 3DS: Support simple message boxes Cameron Cawley 2024-10-12 21:54:16 +0100
  • f2b505dd02 Merge branch 'main' of https://github.com/RustyMoyher/SDL Rusty Moyher 2024-10-12 15:19:25 -0500
  • 16524e0907 SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success Rusty Moyher 2024-10-12 15:18:21 -0500
  • e2de292daf 3DS: Fix scissor coordinates Cameron Cawley 2024-08-04 20:03:34 +0100
  • 1495b718c7 3DS: Disable VRAM textures for now Cameron Cawley 2024-05-02 11:15:44 +0100
  • 1653035c1b 3DS: Fix closing the application when using hardware rendering Cameron Cawley 2024-05-02 10:36:20 +0100
  • f5175fb46a 3DS: Additional texture fixes Cameron Cawley 2024-05-02 10:26:49 +0100
  • b15fc85a18 3DS: Fixes for batching and uploading textures Cameron Cawley 2024-05-02 10:23:09 +0100
  • edcae12f40 3DS: More rendering fixes Cameron Cawley 2024-05-01 21:16:03 +0100
  • 39f5327333 3DS: Use triangles for rendering rectangles Cameron Cawley 2024-05-01 19:38:39 +0100
  • e407b7b720 3DS: Fix the renderer viewport Cameron Cawley 2024-05-01 19:09:46 +0100
  • 87b1c33e03 3DS: Fixes to get geometry to display Cameron Cawley 2024-04-19 16:38:36 +0100
  • 3a56c10402 Fix build on non-3DS platforms Cameron Cawley 2024-04-15 19:04:37 +0100
  • 4543547d00 Fix crash with renderers that don't have QueueDrawPoints Cameron Cawley 2024-04-15 18:38:52 +0100
  • 9c68083108 Specify citro3d as a dependency of the SDL targets Cameron Cawley 2024-04-11 19:05:18 +0100
  • b48099b625 Initial work on N3DS accelerated renderer. Just a bunch of code right now - requires a lot of fixes (vertex coordinates, shader, etc.) to get anywhere. Adrian Siekierka 2022-09-18 22:24:52 +0200
  • ed3630d04d Document main callbacks API thread safety Maia 2024-10-12 22:15:41 +0200
  • c99670a6c9 testdrawchessboard: Allow using the standard render API Cameron Cawley 2024-05-01 22:12:08 +0100
  • fec006a4f9 Allow for more fine tuning of Duff's device routines Cameron Cawley 2024-10-12 17:20:32 +0100
  • aebb64efa1 Remove leftover ARM SIMD code Cameron Cawley 2024-10-12 17:45:06 +0100
  • 1aa245dcfa 3DS: Only bundle resources with tests that need them Cameron Cawley 2024-10-12 19:01:24 +0100
  • 594ac1bfec Remove leftover ARM SIMD code Cameron Cawley 2024-10-12 17:45:06 +0100
  • 5e4bfb99b6 Allow for more fine tuning of Duff's device routines Cameron Cawley 2024-10-12 17:20:32 +0100
  • 9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115 Daniel Gibson 2024-10-08 01:48:04 +0200
  • 58e4f3c650 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115 Daniel Gibson 2024-10-08 01:48:04 +0200
  • 3e57d996fe Reduce the size of the SDL_blit_0 alpha code Cameron Cawley 2024-10-12 16:06:31 +0100
  • 05c53b5ab0 Add macro guards for OpenGL <=1.3 function prototypes Semphris 2024-08-29 12:11:59 -0400
  • 365dba6de8 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-12 15:08:54 +0000