Commit Graph

  • 20d768e8d5
    Merge 15569bf80c into 5c0f8dc179 Semphriss 2024-12-19 01:58:58 +0000
  • 2de5ec155c
    Merge 57d9dc37fa into 5c0f8dc179 Sam Lantinga 2024-12-19 01:53:38 +0000
  • 15569bf80c Fix memory management for Windows dialog title Semphris 2024-12-18 20:53:27 -0500
  • 57d9dc37fa Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP Sam Lantinga 2024-12-18 17:49:51 -0800
  • 5c0f8dc179
    add alternate raw mouse motion events with windows implementation (#10042) main expikr 2024-12-19 09:29:27 +0800
  • 345cab1e36
    streamline cursor clipping logic on windows (#11237) expikr 2024-12-19 09:25:06 +0800
  • 655d158bf7
    Merge 1761b1d422 into 35a9d156a6 expikr 2024-12-18 17:18:51 -0800
  • 4b174fb50c
    Merge 9d6ef409d4 into 974098464f Katharine Chui 2024-12-18 17:18:03 -0800
  • 8e235b226f
    Merge c59ecbc3ae into 35a9d156a6 Katharine Chui 2024-12-18 17:17:51 -0800
  • 35a9d156a6 render: convert tmotion vectors to render basis Marcin Serwin 2024-12-08 12:08:58 +0100
  • 892e74a152
    Merge 348c834599 into 3739749404 Susko3 2024-12-18 17:12:23 -0800
  • 3739749404
    Improve Win32 darkmode and fix title bar's context menu (#11543) pixelsuft‮ 2024-12-19 08:11:31 +0700
  • 10f868abf4 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-19 01:06:43 +0000
  • f81472d767 Document that you should read from processes before waiting for them to exit. Sam Lantinga 2024-12-18 16:18:44 -0800
  • 3001c61de0 x11: Use the master pointer device for absolute motion Frank Praznik 2024-12-18 12:08:28 -0500
  • e305da0baf Enable high refresh rates on iOS release-2.30.x Sam Lantinga 2024-12-18 14:18:11 -0800
  • 974098464f Enable high refresh rates on iOS SDL2 Sam Lantinga 2024-12-18 14:18:11 -0800
  • 835b6e0c1a Enable high refresh rates on iOS Sam Lantinga 2024-12-18 14:18:11 -0800
  • da80b9bce5 Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace Eduard Gushchin 2024-12-18 23:46:27 +0300
  • 2ce21d1fed Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer Eduard Gushchin 2024-12-18 23:45:05 +0300
  • fa8f0645e2 Enable high refresh rates on iOS Sam Lantinga 2024-12-18 14:18:11 -0800
  • 0ca8027205 Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent Eduard Gushchin 2024-12-18 23:43:53 +0300
  • 2dac903e9c
    Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace Eduard Gushchin 2024-12-18 23:46:27 +0300
  • 043fd1d9bf
    Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer Eduard Gushchin 2024-12-18 23:45:05 +0300
  • a1cb532604
    Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent Eduard Gushchin 2024-12-18 23:43:53 +0300
  • 4d9e7a2a68 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 19:09:01 +0000
  • b5eea03d1e GPU: Clarify presentation concerns in SDL_gpu.h cosmonaut 2024-12-18 11:08:08 -0800
  • 7dd523fbb1 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 18:57:45 +0000
  • c452854031
    Merge 9dc6c6e4d4 into 48a0adb2ac Ryan C. Gordon 2024-12-18 09:57:01 -0800
  • 986d73b5f6
    x11: Use the master pointer device for absolute motion Frank Praznik 2024-12-18 12:08:28 -0500
  • 5e6ee4baf4
    Merge 656b5cd042 into 48a0adb2ac Kyler "Félix" Eastridge 2024-12-18 17:32:31 +0100
  • 48a0adb2ac Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 15:41:13 +0000
  • 4d4a2786bb render: Updates to format-string versions of SDL_RenderDebugText. Ryan C. Gordon 2024-12-18 02:05:53 -0500
  • 6abebca943 Fix format string in debug-text example williamist 2024-12-07 11:20:39 -0500
  • 1d0e28a5b3 Add SDL_RenderDebugTextF & SDL_RenderDebugTextV williamistGitHub 2024-12-07 00:14:55 -0500
  • b561f7eb93
    render: Updates to format-string versions of SDL_RenderDebugText. Ryan C. Gordon 2024-12-18 02:05:53 -0500
  • dd8b44f1ba
    Merge 5b3bbd1f93 into 5608bf5866 Zamundaaa 2024-12-18 09:46:15 -0500
  • e3b823d3cf
    Merge b905583dc6 into 7f880c9121 CasualPokePlayer 2024-12-18 14:47:25 +0100
  • 635d2fd95f
    Merge 0ab7a76ec2 into 5608bf5866 Semphriss 2024-12-18 14:47:25 +0100
  • cec12ded05
    Merge a1448b6423 into 5608bf5866 Everton Jr. 2024-12-18 14:47:25 +0100
  • e7bee6b4ed
    Merge b90641a242 into 5608bf5866 L zard 2024-12-18 13:25:09 +0000
  • dbeac6b5d7
    Merge d7de1d32e6 into 5608bf5866 Delta 2024-12-18 09:00:10 +0100
  • 277bd98647
    Merge 6003842e31 into 5608bf5866 hwsmm 2024-12-18 07:13:42 +0000
  • 42e0cc9255
    Merge 890f2c9365 into 5608bf5866 Beyley Thomas 2024-12-17 22:22:48 -0800
  • 5608bf5866 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 06:22:41 +0000
  • 0fbcd0d586
    GPU: Optimize usage of D3D12 staging descriptors (#11657) Evan Hemsley 2024-12-17 22:22:22 -0800
  • e957840d34
    include: Filling in some more documentation gaps. Ryan C. Gordon 2024-12-18 01:18:23 -0500
  • 684098fac3 Fix possible bug with Windows dialogs Semphris 2024-12-17 23:03:42 -0500
  • bc9c86bcc2 Dialog: Add suffix to filters all the time Semphris 2024-12-17 22:52:26 -0500
  • b58e6d7274
    .wikiheaders-options: Include CPU intrinsics macros in quick reference. Ryan C. Gordon 2024-12-17 23:37:28 -0500
  • c9ab8ad8d9
    SDL_intrin.h: Added missing NEON and Altivec documentation. Ryan C. Gordon 2024-12-17 23:32:41 -0500
  • d38c09e5c4 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 04:26:44 +0000
  • 6730cf7bed
    SDL_intrin.h: Add documentation. Ryan C. Gordon 2024-12-17 23:24:28 -0500
  • 2f68efda83
    wikiheaders: Add underscore to the "big ascii" character table. Ryan C. Gordon 2024-12-17 23:23:13 -0500
  • 9c4e8a66d4 Fix possible bug with Windows dialogs Semphris 2024-12-17 23:03:42 -0500
  • 8feb2e47ad Dialog: Add suffix to filters all the time Semphris 2024-12-17 22:52:26 -0500
  • 4f623319d1 Add check for Sequoia XBOX360 wired Tom Grimwood 2024-12-18 16:08:56 +1300
  • 9b03e4a20c
    Merge 7c97ba3200 into 7f880c9121 Arquimedes 2024-12-17 20:41:59 -0500
  • 7ec2082353
    Merge 5335714275 into 7f880c9121 Michael L. 2024-12-17 20:41:59 -0500
  • ca8e33375b Fixed crash if the controller product name is NULL Sam Lantinga 2024-02-28 11:43:22 -0800
  • 7f880c9121 Fixed crash if the controller product name is NULL Sam Lantinga 2024-02-28 11:43:22 -0800
  • 3aeae94555
    Merge d89ded3485 into 19bdc01b8c Petar Popovic 2024-12-18 01:42:34 +0300
  • a472cd6b4d Add missing unlock cosmonaut 2024-12-17 14:23:28 -0800
  • 8e586fdb5e GPU: Optimize usage of D3D12 staging descriptors cosmonaut 2024-12-17 13:29:04 -0800
  • 19bdc01b8c Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-17 15:46:19 +0000
  • eda0261c4e video: Drop size and position requests for windows in a fixed size/position state Frank Praznik 2024-12-13 13:58:15 -0500
  • 139059a763
    video: Drop size and position requests for windows in a fixed size/position state Frank Praznik 2024-12-13 13:58:15 -0500
  • e4b088082f
    Merge 05dbd6b60b into 6fa6297441 Frank Praznik 2024-12-17 12:28:29 +0100
  • 6fa6297441 fix typo from commit b84f150d06 Ozkan Sezer 2024-12-17 11:15:56 +0300
  • b84f150d06 fix macOS builds with hidapi disabled Ozkan Sezer 2024-12-17 11:11:56 +0300
  • c52a96ca8e Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-17 07:29:13 +0000
  • 890f2c9365
    dont let OpenXR gpu get outranked Beyley Thomas 2024-12-16 22:33:06 -0800
  • 080b3002c6 Fixed building with an older Windows SDK Sam Lantinga 2024-12-16 22:33:05 -0800
  • d49a821ad1
    actually load the modified path Beyley Thomas 2024-12-16 22:12:20 -0800
  • c98f6e529d
    fix mistaken stack free Beyley Thomas 2024-12-16 21:20:14 -0800
  • f98b54fab5
    attempt to load the right OpenXR binary on non-linux untested, i dont have a non-linux machine to test this right now Beyley Thomas 2024-12-16 19:36:17 -0800
  • bbb336b3a2
    allow specifying more details to the instance create call Beyley Thomas 2024-12-16 19:20:33 -0800
  • d0d1414836 messagebox: Copy title and message up front, to protect SDL_GetError() strings. Ryan C. Gordon 2024-12-16 18:02:37 -0500
  • d6c23245e9
    Fix format string in debug-text example williamist 2024-12-07 11:20:39 -0500
  • bdf62f7601
    Add SDL_RenderDebugTextF & SDL_RenderDebugTextV williamistGitHub 2024-12-07 00:14:55 -0500
  • 87211202ce
    messagebox: Copy title and message up front, to protect SDL_GetError() strings. Ryan C. Gordon 2024-12-16 18:02:37 -0500
  • 5623fc0edf
    disable OpenXR by default for now until CMake shenanigans are cleared up Beyley Thomas 2024-12-16 17:23:37 -0800
  • 0af1e05e3a
    Prefer sRGB formats by default, as per spec Beyley Thomas 2024-12-11 15:45:03 -0800
  • 66a69e9289
    Add ability to set OpenXR version with property Beyley Thomas 2024-12-10 21:52:04 -0800
  • af4a7a8db6
    fix order Beyley Thomas 2024-12-06 21:24:55 -0800
  • 14da66dae5
    Update and rebase Beyley Thomas 2024-12-06 21:24:02 -0800
  • 2324e91f70
    Load OpenXR dynamically Beyley Thomas 2024-12-06 20:43:30 -0800
  • df73c85c17
    add some cleanup code Beyley Thomas 2024-12-05 22:20:41 -0800
  • 7254b335fc
    full creation of swapchain Beyley Thomas 2024-12-05 02:37:35 -0800
  • 6c58881ce6
    rebase Beyley Thomas 2024-12-05 00:05:46 -0800
  • 119d0bddbb
    add textures param to create xr swapchain Beyley Thomas 2024-09-30 21:19:42 -0700
  • 9c49906d21
    xr vulkan swapchain creation Beyley Thomas 2024-09-30 20:43:05 -0700
  • ecf025f721
    some cleanup Beyley Thomas 2024-09-30 19:52:18 -0700
  • 421b612d2c
    Split out session creation to separate function Beyley Thomas 2024-09-28 23:46:41 -0700
  • 60aae7edb3
    xr_instance -> xrInstance Beyley Thomas 2024-09-28 22:52:10 -0700
  • dc09af0ff9
    wip openxr session creation Beyley Thomas 2024-09-28 22:39:12 -0700
  • a92eade183 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-16 17:20:27 +0000
  • 0bb42cb023 alsa: a few more minor formatting tweaks. Ryan C. Gordon 2024-12-15 16:53:16 -0500
  • 483ceb5355 alsa: Reenable SDL's internal channel map support when ALSA can't swizzle. Ryan C. Gordon 2024-12-15 16:48:21 -0500
  • 35360ec4d7 alsa: Use more hints for opening default devices. Ryan C. Gordon 2024-12-15 16:20:32 -0500