Commit Graph

  • 792ae4ac28
    Merge 0025947572 into 7c11a8cb9f Susko3 2025-07-04 07:34:47 +0300
  • 89dde9fd46
    Merge 5849242859 into 7c11a8cb9f Stéphane GINIER 2025-07-03 21:13:21 -0400
  • a5eae647b1
    Merge 70bc7b0723 into cd0cf8b855 Francisco Javier Trujillo Mata 2025-07-03 23:07:39 +0000
  • 70bc7b0723 Read semID from sceGuSignalCallback Francisco Javier Trujillo Mata 2025-07-04 01:07:32 +0200
  • 6f1109a64b
    Merge 90707c019c into 7c11a8cb9f Katelyn Gadd 2025-07-03 11:53:07 -0700
  • 9e88d78e87
    Merge 84a64838f7 into 7c11a8cb9f Semphriss 2025-07-03 19:28:45 +0100
  • f14601305d
    Merge 4fdbd34148 into 7c11a8cb9f Vicki Pfau 2025-07-03 19:41:12 +0300
  • a1170a8166
    Merge b3c40fae3d into 7c11a8cb9f Aiden Foxx 2025-07-03 15:25:37 +0100
  • 551e8571c7
    Merge 979b67a489 into 7c11a8cb9f capehill 2025-07-03 19:09:52 +0530
  • 5cf2015fff Use NOWait for scegusignal Francisco Javier Trujillo Mata 2025-07-03 14:45:44 +0200
  • d62435335a
    Merge 768c89c05d into 7c11a8cb9f Coder2 2025-07-03 12:33:06 +0000
  • 768c89c05d
    Harmony port: doc v0 Coder2 2025-07-03 20:32:45 +0800
  • a8449f7169
    Merge bdbfb7c163 into 7c11a8cb9f g9wp 2025-07-03 21:17:20 +0900
  • ed283adcaf
    Harmony port: main project Coder2 2025-07-03 20:16:47 +0800
  • 6785fe4ab2
    Merge 0d6ca7ab07 into 7c11a8cb9f Andrei Sabalenka 2025-07-03 15:15:03 +0300
  • 791e9b2101
    Merge branch 'main' of github.com:libsdl-org/SDL Coder2 2025-07-03 20:13:33 +0800
  • f83f226226 Using now 3 GPU lists Francisco Javier Trujillo Mata 2025-07-03 13:41:51 +0200
  • 4c4cd67d8a use sceGuSignal for assuring thread-safe (CPU & GPU) Francisco Javier Trujillo Mata 2025-07-03 13:35:28 +0200
  • 546e51f401
    Merge 6be162b48b into 7c11a8cb9f eafton 2025-07-03 14:42:18 +0300
  • ae3f764800 Improving flushing Francisco Javier Trujillo Mata 2025-07-03 13:22:24 +0200
  • 7c11a8cb9f
    Fix typo: remove redundant character main Michael Fitzmayer 2025-07-03 13:20:47 +0200
  • bb8614e04f
    Merge e176b83ec2 into f3bf387caf Andrei Sabalenka 2025-07-03 11:53:13 +0300
  • 75d86d259f
    Merge b1880cab9a into f3bf387caf expikr 2025-07-02 21:32:15 -0400
  • f3bf387caf testhotplug+testmouse: exit when pressing ESC key Anonymous Maarten 2025-07-03 02:21:51 +0200
  • 03489e249a [Nokia N-Gage] Re-enable FPS counter, fix link in README. - Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project. - Fix link in the platform's README. - Re-order list of supported platforms (alphabetical order to maintain consistency). Michael Fitzmayer 2025-07-02 21:27:24 +0200
  • 72cb8391e3 Inline blendmode Francisco Javier Trujillo Mata 2025-07-02 17:58:34 +0200
  • 3ac816ab08 forcing fast-math in the Cmake Francisco Javier Trujillo Mata 2025-07-02 17:14:24 +0200
  • 0ee1c2b903 Applying formatter Francisco Javier Trujillo Mata 2025-07-02 16:40:15 +0200
  • b958d67a8c Improve CPU&GPU parallelization Francisco Javier Trujillo Mata 2024-08-19 16:26:35 +0200
  • 16810a16a1 Fast clear Francisco Javier Trujillo Mata 2025-04-28 16:45:27 +0200
  • 22e9495b36 Do less calculations in PSP_LockTexture Wouter Wijsman 2024-06-14 16:58:42 +0200
  • 0aefe48de1 Fix build errors and warnings Wouter Wijsman 2024-06-14 17:15:33 +0200
  • e8d7fad1d7 Applying trick for Alpha in 5551 Francisco Javier Trujillo Mata 2023-02-21 00:16:18 +0100
  • 74e76efe1c Improving logic when a single slice is needed Francisco Javier Trujillo Mata 2023-02-21 00:13:55 +0100
  • 8f23633744 Make screen buffer format based on windows pixel format Francisco Javier Trujillo Mata 2023-02-21 00:06:47 +0100
  • f8f5c8abee Render to target looks to work fine now Francisco Javier Trujillo Mata 2023-02-11 12:37:59 +0100
  • fd95e72c67 Fix deallocation textures Francisco Javier Trujillo Mata 2025-04-27 21:40:30 +0200
  • af3372c701 Swizzle just static textures Francisco Javier Trujillo Mata 2023-02-09 00:19:01 +0100
  • 67adbe8d7f Some cleaning Francisco Javier Trujillo Mata 2023-02-08 23:44:00 +0100
  • eaf781f62b Implementing swizzling Francisco Javier Trujillo Mata 2023-02-01 19:58:33 +0100
  • 31d94856e2 Skip small textures Francisco Javier Trujillo Mata 2023-01-31 20:09:37 +0100
  • f4e4d58fd5 Use destiny to create the different slices Francisco Javier Trujillo Mata 2023-01-31 17:06:01 +0100
  • 31832812dd Use inline for trying to improve performance Francisco Javier Trujillo Mata 2023-01-30 18:00:53 +0100
  • 0560f71911 Disable texture check in the Copy method Francisco Javier Trujillo Mata 2023-01-30 17:55:31 +0100
  • a2b52034fe Implement FIllRects Francisco Javier Trujillo Mata 2023-01-30 17:54:24 +0100
  • b128bb69e2 Change draw buffer to GU_PSM_4444 Francisco Javier Trujillo Mata 2023-01-29 01:11:40 +0100
  • 741cedb746 Move textures to VRAM Francisco Javier Trujillo Mata 2023-01-29 01:11:18 +0100
  • b31b288f9f Fix the slice calculation Francisco Javier Trujillo Mata 2023-01-29 00:02:20 +0100
  • f2df1b230b Implementation looks to be almost right Francisco Javier Trujillo Mata 2023-01-28 13:34:33 +0100
  • 6274688868 Create function for calculate the proper slice size Francisco Javier Trujillo Mata 2023-01-28 01:36:15 +0100
  • aeac20feaf Fixing colored triangles support Francisco Javier Trujillo Mata 2023-01-25 19:49:27 +0100
  • 252061b9f2 Fix weird texture issues Francisco Javier Trujillo Mata 2023-01-24 17:02:27 +0100
  • da1081846d Some others improvements Francisco Javier Trujillo Mata 2023-01-24 00:56:27 +0100
  • 70d1b7adf2 PSP doesn't support render target Francisco Javier Trujillo Mata 2023-01-22 22:58:12 +0100
  • 1ea5d8a7be Dinamic vsync implementation Francisco Javier Trujillo Mata 2023-01-22 22:42:32 +0100
  • 6e831bc7a2 Fixed some textures not being renderer properly Francisco Javier Trujillo Mata 2023-01-22 22:15:46 +0100
  • c4ee32b9dd Something already working Francisco Javier Trujillo Mata 2023-01-22 16:38:10 +0100
  • 2bc54715bb
    Merge 5610b6aedf into 530639aa4a Anonymous Maarten 2025-07-02 09:33:23 -0400
  • 530639aa4a
    docs: Documentation for SDL_Swap64 was reporting the wrong return type. Ryan C. Gordon 2025-07-02 09:28:53 -0400
  • 0d3f577fa3
    Merge 656b5cd042 into 2606b08036 Kyler "Félix" Eastridge 2025-07-02 08:05:27 -0400
  • 78eab0ee6f
    Merge e2de292daf into cd0cf8b855 Cameron Cawley 2025-07-02 08:05:27 -0400
  • 34e984d985
    Merge 96f2406794 into 2606b08036 Semphriss 2025-07-02 10:09:17 +0800
  • d4dd1cbc46
    Merge b96b95dd2b into 2606b08036 expikr 2025-07-01 16:51:03 -0700
  • 18eb1f4525
    Merge d58156785a into cd0cf8b855 Dexter Friedman 2025-07-01 16:38:49 -0700
  • ef10788700
    Merge c8bd0e7605 into 2606b08036 expikr 2025-07-02 02:00:10 +0300
  • 2606b08036 Sync SDL3 wiki -> header SDL Wiki Bot 2025-07-01 21:25:27 +0000
  • cd0cf8b855
    SDL_audio.h: tweak SDL_OpenAudioDevice() docs to fix a weird wordwrap issue. SDL2 Ryan C. Gordon 2025-07-01 13:38:16 -0400
  • 380b6a43a3 Change callback_rate_increment type to Uint64 nightmareci 2025-07-01 09:23:03 -0700
  • 9e6a6c01e4 Add support for floating point main callback rates nightmareci 2025-07-01 09:12:18 -0700
  • 06cfea6a03
    wayland: Improve pointer confinement reliability Frank Praznik 2025-06-27 13:57:38 -0400
  • 9ff0438863
    wayland: Send motion events in a frame Frank Praznik 2025-05-23 11:32:15 -0400
  • 13be60108a Change callback_rate_increment type to Uint64 nightmareci 2025-07-01 09:23:03 -0700
  • f24ab3fa05 Add support for floating point main callback rates nightmareci 2025-07-01 09:12:18 -0700
  • 43d7da46e0
    Merge fb1289623a into 2bc3ec44b1 Vladimir Serbinenko 2025-07-01 07:47:27 -0400
  • c3dec272b3
    Merge 273725e866 into e9535fa026 Cameron Cawley 2025-07-01 07:45:56 -0400
  • 00c4c2a91c
    Merge 877b1b7dfb into e9535fa026 ROllerozxa 2025-07-01 07:43:03 -0400
  • 4fdbd34148 joystick: Improve Xbox controller mapping with xpad quirks Vicki Pfau 2025-06-30 19:50:58 -0700
  • d58156785a Fix PDP Afterglow Wireless Controller for Nintendo Switch Dexter Friedman 2025-06-30 16:05:00 -0700
  • c3076f1fd4
    Merge 4be706f714 into e9535fa026 Cameron Cawley 2025-06-30 14:44:45 +0000
  • e9535fa026 Update SDL_GpuDevice to SDL_GPUDevice Piotr Usewicz 2025-06-30 11:53:48 +0200
  • aa6806d7b7
    Update SDL_GpuDevice to SDL_GPUDevice Piotr Usewicz 2025-06-30 11:53:48 +0200
  • 61b6b23189
    Merge de9ce9ea1a into 4eff36ef53 Semphriss 2025-06-30 01:39:16 +0200
  • 32dfc890ec
    Merge bd9a3e61bc into 4eff36ef53 redzimski 2025-06-30 01:39:16 +0200
  • dee1364a09
    Merge fdb8594339 into 4eff36ef53 Takase 2025-06-30 01:39:16 +0200
  • 5e6250da99
    Merge 8f7c18e061 into 4eff36ef53 Hunter Kvalevog 2025-06-30 01:39:16 +0200
  • 0686009888
    Merge da82485f94 into 4eff36ef53 Frank Praznik 2025-06-30 01:39:15 +0200
  • 16332ed349
    Merge 9eceae33ac into 4eff36ef53 ROllerozxa 2025-06-30 01:39:15 +0200
  • 4be706f714 Use the correct pixel formats for Vulkan on big endian Cameron Cawley 2024-05-27 19:44:53 +0100
  • 7c2f351fc9
    Merge eb7df4807f into 4eff36ef53 Edu Garcia 2025-06-29 20:54:33 +0300
  • 2bff72b4f6
    SDL3 GPU: Fix -Wbool-conversion warnings release-3.2.x WillyJL 2025-06-29 06:23:06 +0100
  • 4eff36ef53 SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 07516e1251 use NULL so that the code stays C99 valid Anthony Rey 2025-06-29 19:27:32 +0200
  • 20629581e5 C23 compile fix Anthony Rey 2025-06-29 19:14:12 +0200
  • 923813b399 Disable SDL_DYNAMIC_API when using ReSharper Susko3 2025-06-28 15:40:42 +0200
  • 979b67a489 Fix SDL_BlitSurfaceScaled crash capehill 2025-06-29 16:34:05 +0300
  • b2f2e7b340
    Merge 40f31e5980 into 2bc3ec44b1 Cameron Cawley 2025-06-29 13:07:45 +0100
  • 1e79a7fe18
    Merge bbdd6056c9 into 4217d62fa2 Dmitry Marakasov 2025-06-29 11:23:08 +0200
  • 4217d62fa2
    Some small fixes and corrections: comment typos, a wrong return value. Ryan C. Gordon 2025-06-29 03:07:51 -0400
  • 1460320200 SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 9f185fa302
    Merge branch 'main' of github.com:libsdl-org/SDL Coder2 2025-06-28 21:53:07 +0800