examples/audio/04-multiple-streams: Patched to compile on Visual Studio.

pull/11640/head
Ryan C. Gordon
parent 1fbb8e1824
commit 3f425b6f20
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GPG Key ID: FA148B892AB48044

@ -104,7 +104,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* If less than a full copy of the audio is queued for playback, put another copy in there.
This is overkill, but easy when lots of RAM is cheap. One could be more careful and
queue less at a time, as long as the stream doesn't run dry. */
if (SDL_GetAudioStreamAvailable(sounds[i].stream) < sounds[i].wav_data_len) {
if (SDL_GetAudioStreamAvailable(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
SDL_PutAudioStreamData(sounds[i].stream, sounds[i].wav_data, (int) sounds[i].wav_data_len);
}
}

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