diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp index 3a4c4175..e06aa55b 100644 --- a/src/extras/debugmenu.cpp +++ b/src/extras/debugmenu.cpp @@ -259,10 +259,20 @@ Menu *findMenu(const char *name); X(pgupjustdown, rsPGUP) \ X(pgdnjustdown, rsPGDN) -#define MUHBUTTONS \ - X(button1justdown, 1) \ - X(button2justdown, 2) \ - X(button3justdown, 3) +#define MUHMOUSEBUTTONS \ + X(mbutton1justdown, 1) \ + X(mbutton2justdown, 2) \ + X(mbutton3justdown, 3) + + #define MUHGAMEPAD \ + X(crossjustdown, 1) \ + X(circlejustdown, 2) \ + X(trianglejustdown, 3) \ + X(squarejustdown, 4) \ + X(padleftjustdown, 5) \ + X(padrightjustdown, 6) \ + X(padupjustdown, 7) \ + X(paddownjustdown, 8) #define REPEATDELAY 700 #define REPEATINTERVAL 50 @@ -274,12 +284,18 @@ static int repeattime; static int lastkeydown; static int *keyptr; -static int buttondown[3]; -static int lastbuttondown; -static int *buttonptr; -static int button1justdown, button2justdown, button3justdown; +static int mbuttondown[3]; +static int lastmbuttondown; +static int *mbuttonptr; +static int mbutton1justdown, mbutton2justdown, mbutton3justdown; static float mouseX, mouseY; +static bool padbuttondown[8]; +static int lastpadbuttondown; +static bool *padbuttonptr; +static bool padleftjustdown, padrightjustdown, padupjustdown, paddownjustdown; +static bool crossjustdown, circlejustdown, trianglejustdown, squarejustdown; + static int menuOn; static int menuInitialized; static int screenWidth, screenHeight; @@ -378,12 +394,12 @@ MenuEntry_##NAME::processInput(bool mouseOver, bool selected) \ v = *this->variable; \ oldv = v; \ \ - if((selected && leftjustdown) || (mouseOver && button3justdown)){ \ + if((selected && leftjustdown) || (selected && ( squarejustdown || padleftjustdown )) || (mouseOver && mbutton3justdown)){ \ v -= this->step; \ if(v > oldv) \ underflow = 1; \ } \ - if((selected && rightjustdown) || (mouseOver && button1justdown)){ \ + if((selected && rightjustdown) || (selected && ( crossjustdown || padrightjustdown )) || (mouseOver && mbutton1justdown)){ \ v += this->step; \ if(v < oldv) \ overflow = 1; \ @@ -469,12 +485,12 @@ MenuEntry_##NAME::processInput(bool mouseOver, bool selected) \ v = *this->variable; \ oldv = v; \ \ - if((selected && leftjustdown) || (mouseOver && button3justdown)){ \ + if((selected && leftjustdown) || (selected && ( squarejustdown || padleftjustdown )) || (mouseOver && mbutton3justdown)){ \ v -= this->step; \ if(v > oldv) \ underflow = 1; \ } \ - if((selected && rightjustdown) || (mouseOver && button1justdown)){ \ + if((selected && rightjustdown) || (selected && (crossjustdown || padrightjustdown )) || (mouseOver && mbutton1justdown)){ \ v += this->step; \ if(v < oldv) \ overflow = 1; \ @@ -505,7 +521,7 @@ void MenuEntry_Cmd::processInput(bool mouseOver, bool selected) { // Don't execute on button3 - if(this->triggerFunc && (selected && (leftjustdown || rightjustdown) || (mouseOver && button1justdown))) + if(this->triggerFunc && (selected && (leftjustdown || rightjustdown || padleftjustdown || padrightjustdown || crossjustdown) || (mouseOver && mbutton1justdown))) this->triggerFunc(); } @@ -867,22 +883,45 @@ processInput(void) #define X(var, num) \ if(var){ \ repeattime = downtime = CTimer::GetTimeInMilliseconds(); \ - lastbuttondown = num; \ - buttonptr = &var; \ + lastmbuttondown = num; \ + mbuttonptr = &var; \ + } + MUHMOUSEBUTTONS +#undef X + if(lastmbuttondown){ + if(mbuttondown[lastmbuttondown-1]){ + int curtime = CTimer::GetTimeInMilliseconds(); + if(curtime - downtime > REPEATDELAY){ + if(curtime - repeattime > REPEATINTERVAL){ + repeattime = curtime; + *mbuttonptr = 1; + } + } + }else{ + lastmbuttondown = 0; + } + } + + // Also for gampepad buttons +#define X(var, btnnum) \ + if(var){ \ + repeattime = downtime = CTimer::GetTimeInMilliseconds(); \ + lastpadbuttondown = btnnum; \ + padbuttonptr = &var; \ } - MUHBUTTONS + MUHGAMEPAD #undef X - if(lastbuttondown){ - if(buttondown[lastbuttondown-1]){ + if(lastpadbuttondown){ + if(padbuttondown[lastpadbuttondown-1]){ int curtime = CTimer::GetTimeInMilliseconds(); if(curtime - downtime > REPEATDELAY){ if(curtime - repeattime > REPEATINTERVAL){ repeattime = curtime; - *buttonptr = 1; + *padbuttonptr = 1; } } }else{ - lastbuttondown = 0; + lastpadbuttondown = 0; } } @@ -930,9 +969,9 @@ processInput(void) activeMenu->scroll(shift ? -5 : -1); if(pgdnjustdown) activeMenu->scroll(shift ? 5 : 1); - if(downjustdown) + if(downjustdown || paddownjustdown) activeMenu->changeSelection(activeMenu->selection + (shift ? 5 : 1)); - if(upjustdown) + if(upjustdown || padupjustdown) activeMenu->changeSelection(activeMenu->selection - (shift ? 5 : 1)); if(CPad::NewMouseControllerState.WHEELUP){ @@ -947,27 +986,29 @@ processInput(void) } if(mouseOverEntry == &scrollUpEntry){ - if(button1justdown){ + if(mbutton1justdown){ activeMenu = mouseOverEntry->menu; activeMenu->scroll(shift ? -5 : -1); } } if(mouseOverEntry == &scrollDownEntry){ - if(button1justdown){ + if(mbutton1justdown){ activeMenu = mouseOverEntry->menu; activeMenu->scroll(shift ? 5 : 1); } } // Have to call this before processInput below because menu entry can change - if((button1justdown || button3justdown) && mouseOverEntry){ + if((mbutton1justdown || mbutton3justdown) && mouseOverEntry){ activeMenu = mouseOverEntry->menu; activeMenu->changeSelection(mouseOverEntry); } - if(KEYJUSTDOWN(rsENTER)){ + if(KEYJUSTDOWN(rsENTER) || ( crossjustdown && activeMenu->selectedEntry->type == MENUSUB )){ if(activeMenu->selectedEntry && activeMenu->selectedEntry->type == MENUSUB) activeMenu = ((MenuEntry_Sub*)activeMenu->selectedEntry)->submenu; - }else if(KEYJUSTDOWN(rsBACKSP)){ + }else if( circlejustdown && activeMenu->selectedEntry->type == MENUSUB ){ + menuOn = !menuOn; + }else if(KEYJUSTDOWN(rsBACKSP) || circlejustdown){ if(activeMenu->parent) activeMenu = activeMenu->parent; }else{ @@ -980,7 +1021,7 @@ processInput(void) } void -updateMouse(void) +updatePad(void) { CPad *pad = CPad::GetPad(0); int dirX = 1; @@ -997,35 +1038,54 @@ updateMouse(void) if(mouseX >= screenWidth) mouseX = screenWidth; if(mouseY >= screenHeight) mouseY = screenHeight; - button1justdown = pad->NewMouseControllerState.LMB && !pad->OldMouseControllerState.LMB; - button2justdown = pad->NewMouseControllerState.MMB && !pad->OldMouseControllerState.MMB; - button3justdown = pad->NewMouseControllerState.RMB && !pad->OldMouseControllerState.RMB; - buttondown[0] = pad->NewMouseControllerState.LMB; - buttondown[1] = pad->NewMouseControllerState.MMB; - buttondown[2] = pad->NewMouseControllerState.RMB; + mbutton1justdown = pad->NewMouseControllerState.LMB && !pad->OldMouseControllerState.LMB; + mbutton2justdown = pad->NewMouseControllerState.MMB && !pad->OldMouseControllerState.MMB; + mbutton3justdown = pad->NewMouseControllerState.RMB && !pad->OldMouseControllerState.RMB; + mbuttondown[0] = pad->NewMouseControllerState.LMB; + mbuttondown[1] = pad->NewMouseControllerState.MMB; + mbuttondown[2] = pad->NewMouseControllerState.RMB; // Zero the mouse position so the camera won't move pad->NewMouseControllerState.x = 0.0f; pad->NewMouseControllerState.y = 0.0f; + + crossjustdown = pad->NewState.Cross && !pad->OldState.Cross && !KEYDOWN(rsRCTRL); //RCTRL also sets pad circle to true because of in-game mappings. + circlejustdown = pad->NewState.Circle && !pad->OldState.Circle && !KEYDOWN(rsLCTRL); //LCTRL also sets pad circle to true because of in-game mappings. + trianglejustdown = pad->NewState.Triangle && !pad->OldState.Triangle; + squarejustdown = pad->NewState.Square && !pad->OldState.Square; + padleftjustdown = (pad->NewState.LeftStickX < -30 && !padbuttondown[4]) || (pad->NewState.DPadLeft && !pad->OldState.DPadLeft); + padrightjustdown = (pad->NewState.LeftStickX > 30 && !padbuttondown[5]) || (pad->NewState.DPadRight && !pad->OldState.DPadRight); + padupjustdown = (pad->NewState.LeftStickY < -30 && !padbuttondown[6]) || (pad->NewState.DPadUp && !pad->OldState.DPadUp); + paddownjustdown = (pad->NewState.LeftStickY > 30 && !padbuttondown[7]) || (pad->NewState.DPadDown && !pad->OldState.DPadDown); + padbuttondown[0] = pad->NewState.Cross; + padbuttondown[1] = pad->NewState.Circle; + padbuttondown[2] = pad->NewState.Triangle; + padbuttondown[3] = pad->NewState.Square; + padbuttondown[4] = pad->NewState.LeftStickX < -30 || pad->NewState.DPadLeft; + padbuttondown[5] = pad->NewState.LeftStickX > 30 || pad->NewState.DPadRight; + padbuttondown[6] = pad->NewState.LeftStickY < -30 || pad->NewState.DPadUp; + padbuttondown[7] = pad->NewState.LeftStickY > 30 || pad->NewState.DPadDown; } void DebugMenuProcess(void) { + // We only process some input here CPad *pad = CPad::GetPad(0); - if(CTRLJUSTDOWN('M')) + if(CTRLJUSTDOWN('M') || + (pad->GetTriangleJustDown() && pad->GetRightShoulder1()) || //Toggle via Gamepad + ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) && menuOn)) //Kill menu if main menu opens menuOn = !menuOn; if(!menuOn) return; - + pad->DisablePlayerControls = 1; // TODO: this could happen earlier if(!menuInitialized) DebugMenuInit(); - updateMouse(); - + updatePad(); } void @@ -1309,4 +1369,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr) ((MenuEntry_Float32*)e)->variable = (float*)addr; } } -#endif \ No newline at end of file +#endif