mirror of https://gitlab.com/qemu-project/qemu
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
101 lines
3.1 KiB
C
101 lines
3.1 KiB
C
#ifndef SDL2_H
|
|
#define SDL2_H
|
|
|
|
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
|
|
#undef WIN32_LEAN_AND_MEAN
|
|
|
|
#include <SDL.h>
|
|
|
|
/* with Alpine / muslc SDL headers pull in directfb headers
|
|
* which in turn trigger warning about redundant decls for
|
|
* direct_waitqueue_deinit.
|
|
*/
|
|
#pragma GCC diagnostic push
|
|
#pragma GCC diagnostic ignored "-Wredundant-decls"
|
|
|
|
#include <SDL_syswm.h>
|
|
|
|
#pragma GCC diagnostic pop
|
|
|
|
#ifdef CONFIG_SDL_IMAGE
|
|
# include <SDL_image.h>
|
|
#endif
|
|
|
|
#include "ui/kbd-state.h"
|
|
#ifdef CONFIG_OPENGL
|
|
# include "ui/egl-helpers.h"
|
|
#endif
|
|
|
|
struct sdl2_console {
|
|
DisplayGLCtx dgc;
|
|
DisplayChangeListener dcl;
|
|
DisplaySurface *surface;
|
|
DisplayOptions *opts;
|
|
SDL_Texture *texture;
|
|
SDL_Window *real_window;
|
|
SDL_Renderer *real_renderer;
|
|
int idx;
|
|
int last_vm_running; /* per console for caption reasons */
|
|
int x, y, w, h;
|
|
int hidden;
|
|
int opengl;
|
|
int updates;
|
|
int idle_counter;
|
|
int ignore_hotkeys;
|
|
bool gui_keysym;
|
|
SDL_GLContext winctx;
|
|
QKbdState *kbd;
|
|
#ifdef CONFIG_OPENGL
|
|
QemuGLShader *gls;
|
|
egl_fb guest_fb;
|
|
egl_fb win_fb;
|
|
bool y0_top;
|
|
bool scanout_mode;
|
|
#endif
|
|
};
|
|
|
|
void sdl2_window_create(struct sdl2_console *scon);
|
|
void sdl2_window_destroy(struct sdl2_console *scon);
|
|
void sdl2_window_resize(struct sdl2_console *scon);
|
|
void sdl2_poll_events(struct sdl2_console *scon);
|
|
|
|
void sdl2_process_key(struct sdl2_console *scon,
|
|
SDL_KeyboardEvent *ev);
|
|
void sdl2_release_modifiers(struct sdl2_console *scon);
|
|
|
|
void sdl2_2d_update(DisplayChangeListener *dcl,
|
|
int x, int y, int w, int h);
|
|
void sdl2_2d_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface);
|
|
void sdl2_2d_refresh(DisplayChangeListener *dcl);
|
|
void sdl2_2d_redraw(struct sdl2_console *scon);
|
|
bool sdl2_2d_check_format(DisplayChangeListener *dcl,
|
|
pixman_format_code_t format);
|
|
|
|
void sdl2_gl_update(DisplayChangeListener *dcl,
|
|
int x, int y, int w, int h);
|
|
void sdl2_gl_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface);
|
|
void sdl2_gl_refresh(DisplayChangeListener *dcl);
|
|
void sdl2_gl_redraw(struct sdl2_console *scon);
|
|
|
|
QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
|
|
QEMUGLParams *params);
|
|
void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
|
|
int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
|
|
QEMUGLContext ctx);
|
|
|
|
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
|
|
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
|
|
uint32_t backing_id,
|
|
bool backing_y_0_top,
|
|
uint32_t backing_width,
|
|
uint32_t backing_height,
|
|
uint32_t x, uint32_t y,
|
|
uint32_t w, uint32_t h,
|
|
void *d3d_tex2d);
|
|
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
|
|
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
|
|
|
|
#endif /* SDL2_H */
|