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215 lines
7.3 KiB
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215 lines
7.3 KiB
ReStructuredText
..
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Copyright (c) 2022, Linaro Limited
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Written by Alex Bennée
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Writing VirtIO backends for QEMU
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================================
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This document attempts to outline the information a developer needs to
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know to write device emulations in QEMU. It is specifically focused on
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implementing VirtIO devices. For VirtIO the frontend is the driver
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running on the guest. The backend is the everything that QEMU needs to
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do to handle the emulation of the VirtIO device. This can be done
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entirely in QEMU, divided between QEMU and the kernel (vhost) or
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handled by a separate process which is configured by QEMU
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(vhost-user).
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VirtIO Transports
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-----------------
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VirtIO supports a number of different transports. While the details of
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the configuration and operation of the device will generally be the
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same QEMU represents them as different devices depending on the
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transport they use. For example -device virtio-foo represents the foo
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device using mmio and -device virtio-foo-pci is the same class of
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device using the PCI transport.
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Using the QEMU Object Model (QOM)
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---------------------------------
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Generally all devices in QEMU are super classes of ``TYPE_DEVICE``
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however VirtIO devices should be based on ``TYPE_VIRTIO_DEVICE`` which
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itself is derived from the base class. For example:
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.. code:: c
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static const TypeInfo virtio_blk_info = {
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.name = TYPE_VIRTIO_BLK,
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.parent = TYPE_VIRTIO_DEVICE,
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.instance_size = sizeof(VirtIOBlock),
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.instance_init = virtio_blk_instance_init,
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.class_init = virtio_blk_class_init,
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};
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The author may decide to have a more expansive class hierarchy to
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support multiple device types. For example the Virtio GPU device:
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.. code:: c
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static const TypeInfo virtio_gpu_base_info = {
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.name = TYPE_VIRTIO_GPU_BASE,
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.parent = TYPE_VIRTIO_DEVICE,
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.instance_size = sizeof(VirtIOGPUBase),
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.class_size = sizeof(VirtIOGPUBaseClass),
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.class_init = virtio_gpu_base_class_init,
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.abstract = true
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};
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static const TypeInfo vhost_user_gpu_info = {
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.name = TYPE_VHOST_USER_GPU,
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.parent = TYPE_VIRTIO_GPU_BASE,
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.instance_size = sizeof(VhostUserGPU),
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.instance_init = vhost_user_gpu_instance_init,
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.instance_finalize = vhost_user_gpu_instance_finalize,
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.class_init = vhost_user_gpu_class_init,
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};
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static const TypeInfo virtio_gpu_info = {
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.name = TYPE_VIRTIO_GPU,
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.parent = TYPE_VIRTIO_GPU_BASE,
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.instance_size = sizeof(VirtIOGPU),
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.class_size = sizeof(VirtIOGPUClass),
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.class_init = virtio_gpu_class_init,
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};
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defines a base class for the VirtIO GPU and then specialises two
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versions, one for the internal implementation and the other for the
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vhost-user version.
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VirtIOPCIProxy
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^^^^^^^^^^^^^^
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[AJB: the following is supposition and welcomes more informed
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opinions]
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Probably due to legacy from the pre-QOM days PCI VirtIO devices don't
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follow the normal hierarchy. Instead the a standalone object is based
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on the VirtIOPCIProxy class and the specific VirtIO instance is
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manually instantiated:
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.. code:: c
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/*
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* virtio-blk-pci: This extends VirtioPCIProxy.
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*/
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#define TYPE_VIRTIO_BLK_PCI "virtio-blk-pci-base"
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DECLARE_INSTANCE_CHECKER(VirtIOBlkPCI, VIRTIO_BLK_PCI,
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TYPE_VIRTIO_BLK_PCI)
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struct VirtIOBlkPCI {
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VirtIOPCIProxy parent_obj;
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VirtIOBlock vdev;
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};
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static Property virtio_blk_pci_properties[] = {
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DEFINE_PROP_UINT32("class", VirtIOPCIProxy, class_code, 0),
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DEFINE_PROP_BIT("ioeventfd", VirtIOPCIProxy, flags,
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VIRTIO_PCI_FLAG_USE_IOEVENTFD_BIT, true),
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DEFINE_PROP_UINT32("vectors", VirtIOPCIProxy, nvectors,
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DEV_NVECTORS_UNSPECIFIED),
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DEFINE_PROP_END_OF_LIST(),
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};
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static void virtio_blk_pci_realize(VirtIOPCIProxy *vpci_dev, Error **errp)
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{
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VirtIOBlkPCI *dev = VIRTIO_BLK_PCI(vpci_dev);
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DeviceState *vdev = DEVICE(&dev->vdev);
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...
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qdev_realize(vdev, BUS(&vpci_dev->bus), errp);
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}
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static void virtio_blk_pci_class_init(ObjectClass *klass, void *data)
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{
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DeviceClass *dc = DEVICE_CLASS(klass);
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VirtioPCIClass *k = VIRTIO_PCI_CLASS(klass);
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PCIDeviceClass *pcidev_k = PCI_DEVICE_CLASS(klass);
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set_bit(DEVICE_CATEGORY_STORAGE, dc->categories);
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device_class_set_props(dc, virtio_blk_pci_properties);
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k->realize = virtio_blk_pci_realize;
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pcidev_k->vendor_id = PCI_VENDOR_ID_REDHAT_QUMRANET;
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pcidev_k->device_id = PCI_DEVICE_ID_VIRTIO_BLOCK;
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pcidev_k->revision = VIRTIO_PCI_ABI_VERSION;
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pcidev_k->class_id = PCI_CLASS_STORAGE_SCSI;
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}
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static void virtio_blk_pci_instance_init(Object *obj)
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{
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VirtIOBlkPCI *dev = VIRTIO_BLK_PCI(obj);
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virtio_instance_init_common(obj, &dev->vdev, sizeof(dev->vdev),
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TYPE_VIRTIO_BLK);
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object_property_add_alias(obj, "bootindex", OBJECT(&dev->vdev),
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"bootindex");
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}
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static const VirtioPCIDeviceTypeInfo virtio_blk_pci_info = {
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.base_name = TYPE_VIRTIO_BLK_PCI,
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.generic_name = "virtio-blk-pci",
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.transitional_name = "virtio-blk-pci-transitional",
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.non_transitional_name = "virtio-blk-pci-non-transitional",
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.instance_size = sizeof(VirtIOBlkPCI),
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.instance_init = virtio_blk_pci_instance_init,
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.class_init = virtio_blk_pci_class_init,
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};
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Here you can see the instance_init has to manually instantiate the
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underlying ``TYPE_VIRTIO_BLOCK`` object and link an alias for one of
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it's properties to the PCI device.
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Back End Implementations
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------------------------
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There are a number of places where the implementation of the backend
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can be done:
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* in QEMU itself
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* in the host kernel (a.k.a vhost)
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* in a separate process (a.k.a. vhost-user)
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vhost_ops vs TYPE_VHOST_USER_BACKEND
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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There are two choices to how to implement vhost code. Most of the code
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which has to work with either vhost or vhost-user uses
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``vhost_dev_init()`` to instantiate the appropriate backend. This
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means including a ``struct vhost_dev`` in the main object structure.
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For vhost-user devices you also need to add code to track the
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initialisation of the ``chardev`` device used for the control socket
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between QEMU and the external vhost-user process.
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If you only need to implement a vhost-user backed the other option is
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a use a QOM-ified version of vhost-user.
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.. code:: c
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static void
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vhost_user_gpu_instance_init(Object *obj)
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{
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VhostUserGPU *g = VHOST_USER_GPU(obj);
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g->vhost = VHOST_USER_BACKEND(object_new(TYPE_VHOST_USER_BACKEND));
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object_property_add_alias(obj, "chardev",
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OBJECT(g->vhost), "chardev");
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}
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static const TypeInfo vhost_user_gpu_info = {
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.name = TYPE_VHOST_USER_GPU,
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.parent = TYPE_VIRTIO_GPU_BASE,
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.instance_size = sizeof(VhostUserGPU),
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.instance_init = vhost_user_gpu_instance_init,
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.instance_finalize = vhost_user_gpu_instance_finalize,
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.class_init = vhost_user_gpu_class_init,
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};
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Using it this way entails adding a ``struct VhostUserBackend`` to your
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core object structure and manually instantiating the backend. This
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sub-structure tracks both the ``vhost_dev`` and ``CharDev`` types
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needed for the connection. Instead of calling ``vhost_dev_init`` you
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would call ``vhost_user_backend_dev_init`` which does what is needed
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on your behalf.
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