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Copyright (c) 2015-2020 Linaro Ltd.
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This work is licensed under the terms of the GNU GPL, version 2 or
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later. See the COPYING file in the top-level directory.
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==================
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Multi-threaded TCG
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==================
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This document outlines the design for multi-threaded TCG (a.k.a MTTCG)
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system-mode emulation. user-mode emulation has always mirrored the
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thread structure of the translated executable although some of the
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changes done for MTTCG system emulation have improved the stability of
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linux-user emulation.
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The original system-mode TCG implementation was single threaded and
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dealt with multiple CPUs with simple round-robin scheduling. This
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simplified a lot of things but became increasingly limited as systems
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being emulated gained additional cores and per-core performance gains
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for host systems started to level off.
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vCPU Scheduling
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===============
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We introduce a new running mode where each vCPU will run on its own
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user-space thread. This is enabled by default for all FE/BE
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combinations where the host memory model is able to accommodate the
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guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the
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guest has had the required work done to support this safely
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(TARGET_SUPPORTS_MTTCG).
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System emulation will fall back to the original round robin approach
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if:
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* forced by --accel tcg,thread=single
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* enabling --icount mode
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* 64 bit guests on 32 bit hosts (TCG_OVERSIZED_GUEST)
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In the general case of running translated code there should be no
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inter-vCPU dependencies and all vCPUs should be able to run at full
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speed. Synchronisation will only be required while accessing internal
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shared data structures or when the emulated architecture requires a
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coherent representation of the emulated machine state.
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Shared Data Structures
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======================
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Main Run Loop
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-------------
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Even when there is no code being generated there are a number of
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structures associated with the hot-path through the main run-loop.
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These are associated with looking up the next translation block to
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execute. These include:
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tb_jmp_cache (per-vCPU, cache of recent jumps)
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tb_ctx.htable (global hash table, phys address->tb lookup)
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As TB linking only occurs when blocks are in the same page this code
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is critical to performance as looking up the next TB to execute is the
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most common reason to exit the generated code.
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DESIGN REQUIREMENT: Make access to lookup structures safe with
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multiple reader/writer threads. Minimise any lock contention to do it.
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The hot-path avoids using locks where possible. The tb_jmp_cache is
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updated with atomic accesses to ensure consistent results. The fall
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back QHT based hash table is also designed for lockless lookups. Locks
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are only taken when code generation is required or TranslationBlocks
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have their block-to-block jumps patched.
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Global TCG State
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----------------
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User-mode emulation
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~~~~~~~~~~~~~~~~~~~
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We need to protect the entire code generation cycle including any post
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generation patching of the translated code. This also implies a shared
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translation buffer which contains code running on all cores. Any
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execution path that comes to the main run loop will need to hold a
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mutex for code generation. This also includes times when we need flush
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code or entries from any shared lookups/caches. Structures held on a
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per-vCPU basis won't need locking unless other vCPUs will need to
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modify them.
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DESIGN REQUIREMENT: Add locking around all code generation and TB
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patching.
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(Current solution)
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Code generation is serialised with mmap_lock().
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!User-mode emulation
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~~~~~~~~~~~~~~~~~~~~
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Each vCPU has its own TCG context and associated TCG region, thereby
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requiring no locking during translation.
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Translation Blocks
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------------------
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Currently the whole system shares a single code generation buffer
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which when full will force a flush of all translations and start from
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scratch again. Some operations also force a full flush of translations
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including:
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- debugging operations (breakpoint insertion/removal)
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- some CPU helper functions
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- linux-user spawning its first thread
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- operations related to TCG Plugins
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This is done with the async_safe_run_on_cpu() mechanism to ensure all
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vCPUs are quiescent when changes are being made to shared global
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structures.
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More granular translation invalidation events are typically due
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to a change of the state of a physical page:
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- code modification (self modify code, patching code)
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- page changes (new page mapping in linux-user mode)
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While setting the invalid flag in a TranslationBlock will stop it
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being used when looked up in the hot-path there are a number of other
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book-keeping structures that need to be safely cleared.
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Any TranslationBlocks which have been patched to jump directly to the
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now invalid blocks need the jump patches reversing so they will return
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to the C code.
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There are a number of look-up caches that need to be properly updated
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including the:
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- jump lookup cache
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- the physical-to-tb lookup hash table
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- the global page table
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The global page table (l1_map) which provides a multi-level look-up
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for PageDesc structures which contain pointers to the start of a
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linked list of all Translation Blocks in that page (see page_next).
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Both the jump patching and the page cache involve linked lists that
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the invalidated TranslationBlock needs to be removed from.
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DESIGN REQUIREMENT: Safely handle invalidation of TBs
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- safely patch/revert direct jumps
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- remove central PageDesc lookup entries
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- ensure lookup caches/hashes are safely updated
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(Current solution)
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The direct jump themselves are updated atomically by the TCG
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tb_set_jmp_target() code. Modification to the linked lists that allow
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searching for linked pages are done under the protection of tb->jmp_lock,
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where tb is the destination block of a jump. Each origin block keeps a
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pointer to its destinations so that the appropriate lock can be acquired before
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iterating over a jump list.
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The global page table is a lockless radix tree; cmpxchg is used
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to atomically insert new elements.
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The lookup caches are updated atomically and the lookup hash uses QHT
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which is designed for concurrent safe lookup.
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Parallel code generation is supported. QHT is used at insertion time
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as the synchronization point across threads, thereby ensuring that we only
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keep track of a single TranslationBlock for each guest code block.
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Memory maps and TLBs
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--------------------
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The memory handling code is fairly critical to the speed of memory
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access in the emulated system. The SoftMMU code is designed so the
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hot-path can be handled entirely within translated code. This is
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handled with a per-vCPU TLB structure which once populated will allow
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a series of accesses to the page to occur without exiting the
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translated code. It is possible to set flags in the TLB address which
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will ensure the slow-path is taken for each access. This can be done
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to support:
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- Memory regions (dividing up access to PIO, MMIO and RAM)
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- Dirty page tracking (for code gen, SMC detection, migration and display)
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- Virtual TLB (for translating guest address->real address)
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When the TLB tables are updated by a vCPU thread other than their own
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we need to ensure it is done in a safe way so no inconsistent state is
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seen by the vCPU thread.
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Some operations require updating a number of vCPUs TLBs at the same
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time in a synchronised manner.
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DESIGN REQUIREMENTS:
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- TLB Flush All/Page
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- can be across-vCPUs
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- cross vCPU TLB flush may need other vCPU brought to halt
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- change may need to be visible to the calling vCPU immediately
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- TLB Flag Update
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- usually cross-vCPU
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- want change to be visible as soon as possible
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- TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs)
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- This is a per-vCPU table - by definition can't race
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- updated by its own thread when the slow-path is forced
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(Current solution)
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A new set of tlb flush operations (tlb_flush_*_all_cpus_synced) force
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synchronisation by setting the source vCPUs work as "safe work" and
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exiting the cpu run loop. This ensures that by the time execution
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restarts all flush operations have completed.
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TLB flag updates are all done atomically and are also protected by the
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corresponding page lock.
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(Known limitation)
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Not really a limitation but the wait mechanism is overly strict for
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some architectures which only need flushes completed by a barrier
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instruction. This could be a future optimisation.
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Emulated hardware state
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-----------------------
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Currently thanks to KVM work any access to IO memory is automatically protected
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by the BQL (Big QEMU Lock). Any IO region that doesn't use the BQL is expected
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to do its own locking.
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However IO memory isn't the only way emulated hardware state can be
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modified. Some architectures have model specific registers that
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trigger hardware emulation features. Generally any translation helper
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that needs to update more than a single vCPUs of state should take the
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BQL.
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As the BQL, or global iothread mutex is shared across the system we
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push the use of the lock as far down into the TCG code as possible to
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minimise contention.
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(Current solution)
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MMIO access automatically serialises hardware emulation by way of the
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BQL. Currently Arm targets serialise all ARM_CP_IO register accesses
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and also defer the reset/startup of vCPUs to the vCPU context by way
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of async_run_on_cpu().
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Updates to interrupt state are also protected by the BQL as they can
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often be cross vCPU.
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Memory Consistency
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==================
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Between emulated guests and host systems there are a range of memory
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consistency models. Even emulating weakly ordered systems on strongly
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ordered hosts needs to ensure things like store-after-load re-ordering
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can be prevented when the guest wants to.
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Memory Barriers
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---------------
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Barriers (sometimes known as fences) provide a mechanism for software
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to enforce a particular ordering of memory operations from the point
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of view of external observers (e.g. another processor core). They can
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apply to any memory operations as well as just loads or stores.
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The Linux kernel has an excellent `write-up
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<https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt>`_
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on the various forms of memory barrier and the guarantees they can
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provide.
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Barriers are often wrapped around synchronisation primitives to
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provide explicit memory ordering semantics. However they can be used
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by themselves to provide safe lockless access by ensuring for example
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a change to a signal flag will only be visible once the changes to
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payload are.
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DESIGN REQUIREMENT: Add a new tcg_memory_barrier op
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This would enforce a strong load/store ordering so all loads/stores
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complete at the memory barrier. On single-core non-SMP strongly
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ordered backends this could become a NOP.
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Aside from explicit standalone memory barrier instructions there are
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also implicit memory ordering semantics which comes with each guest
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memory access instruction. For example all x86 load/stores come with
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fairly strong guarantees of sequential consistency whereas Arm has
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special variants of load/store instructions that imply acquire/release
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semantics.
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In the case of a strongly ordered guest architecture being emulated on
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a weakly ordered host the scope for a heavy performance impact is
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quite high.
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DESIGN REQUIREMENTS: Be efficient with use of memory barriers
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- host systems with stronger implied guarantees can skip some barriers
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- merge consecutive barriers to the strongest one
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(Current solution)
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The system currently has a tcg_gen_mb() which will add memory barrier
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operations if code generation is being done in a parallel context. The
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tcg_optimize() function attempts to merge barriers up to their
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strongest form before any load/store operations. The solution was
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originally developed and tested for linux-user based systems. All
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backends have been converted to emit fences when required. So far the
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following front-ends have been updated to emit fences when required:
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- target-i386
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- target-arm
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- target-aarch64
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- target-alpha
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- target-mips
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Memory Control and Maintenance
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------------------------------
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This includes a class of instructions for controlling system cache
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behaviour. While QEMU doesn't model cache behaviour these instructions
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are often seen when code modification has taken place to ensure the
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changes take effect.
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Synchronisation Primitives
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--------------------------
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There are two broad types of synchronisation primitives found in
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modern ISAs: atomic instructions and exclusive regions.
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The first type offer a simple atomic instruction which will guarantee
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some sort of test and conditional store will be truly atomic w.r.t.
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other cores sharing access to the memory. The classic example is the
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x86 cmpxchg instruction.
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The second type offer a pair of load/store instructions which offer a
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guarantee that a region of memory has not been touched between the
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load and store instructions. An example of this is Arm's ldrex/strex
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pair where the strex instruction will return a flag indicating a
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successful store only if no other CPU has accessed the memory region
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since the ldrex.
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Traditionally TCG has generated a series of operations that work
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because they are within the context of a single translation block so
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will have completed before another CPU is scheduled. However with
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the ability to have multiple threads running to emulate multiple CPUs
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we will need to explicitly expose these semantics.
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DESIGN REQUIREMENTS:
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- Support classic atomic instructions
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- Support load/store exclusive (or load link/store conditional) pairs
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- Generic enough infrastructure to support all guest architectures
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CURRENT OPEN QUESTIONS:
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- How problematic is the ABA problem in general?
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(Current solution)
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The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which
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can be used directly or combined to emulate other instructions like
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Arm's ldrex/strex instructions. While they are susceptible to the ABA
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problem so far common guests have not implemented patterns where
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this may be a problem - typically presenting a locking ABI which
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assumes cmpxchg like semantics.
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The code also includes a fall-back for cases where multi-threaded TCG
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ops can't work (e.g. guest atomic width > host atomic width). In this
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case an EXCP_ATOMIC exit occurs and the instruction is emulated with
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an exclusive lock which ensures all emulation is serialised.
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While the atomic helpers look good enough for now there may be a need
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to look at solutions that can more closely model the guest
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architectures semantics.
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