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miniaudio/extras/nodes/ma_reverb_node/ma_reverb_node.c

79 lines
2.5 KiB
C

#define VERBLIB_IMPLEMENTATION
#include "ma_reverb_node.h"
MA_API ma_reverb_node_config ma_reverb_node_config_init(ma_uint32 channels, ma_uint32 sampleRate)
{
ma_reverb_node_config config;
MA_ZERO_OBJECT(&config);
config.nodeConfig = ma_node_config_init(); /* Input and output channels will be set in ma_reverb_node_init(). */
config.channels = channels;
config.sampleRate = sampleRate;
config.roomSize = verblib_initialroom;
config.damping = verblib_initialdamp;
config.width = verblib_initialwidth;
config.wetVolume = verblib_initialwet;
config.dryVolume = verblib_initialdry;
config.mode = verblib_initialmode;
return config;
}
static void ma_reverb_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut)
{
ma_reverb_node* pReverbNode = (ma_reverb_node*)pNode;
(void)pFrameCountIn;
verblib_process(&pReverbNode->reverb, ppFramesIn[0], ppFramesOut[0], *pFrameCountOut);
}
static ma_node_vtable g_ma_reverb_node_vtable =
{
ma_reverb_node_process_pcm_frames,
NULL,
1, /* 1 input channel. */
1, /* 1 output channel. */
MA_NODE_FLAG_CONTINUOUS_PROCESSING /* Reverb requires continuous processing to ensure the tail get's processed. */
};
MA_API ma_result ma_reverb_node_init(ma_node_graph* pNodeGraph, const ma_reverb_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_reverb_node* pReverbNode)
{
ma_result result;
ma_node_config baseConfig;
if (pReverbNode == NULL) {
return MA_INVALID_ARGS;
}
MA_ZERO_OBJECT(pReverbNode);
if (pConfig == NULL) {
return MA_INVALID_ARGS;
}
if (verblib_initialize(&pReverbNode->reverb, (unsigned long)pConfig->sampleRate, (unsigned int)pConfig->channels) == 0) {
return MA_INVALID_ARGS;
}
baseConfig = pConfig->nodeConfig;
baseConfig.vtable = &g_ma_reverb_node_vtable;
baseConfig.pInputChannels = &pConfig->channels;
baseConfig.pOutputChannels = &pConfig->channels;
result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pReverbNode->baseNode);
if (result != MA_SUCCESS) {
return result;
}
return MA_SUCCESS;
}
MA_API void ma_reverb_node_uninit(ma_reverb_node* pReverbNode, const ma_allocation_callbacks* pAllocationCallbacks)
{
/* The base node is always uninitialized first. */
ma_node_uninit(pReverbNode, pAllocationCallbacks);
}