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330 lines
14 KiB
C
330 lines
14 KiB
C
/*
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Demonstrates how you can use the resource manager to manage loaded sounds.
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The resource manager can be used to create a data source whose resources are managed internally by miniaudio. The data
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sources can then be read just like any other data source such as decoders and audio buffers.
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In this example we use the resource manager independently of the `ma_engine` API so that we can demonstrate how it can
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be used by itself without getting it confused with `ma_engine`.
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The main feature of the resource manager is the ability to decode and stream audio data asynchronously. Asynchronicity
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is achieved with a job system. The resource manager will issue jobs which are processed by a configurable number of job
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threads. You can also implement your own custom job threads which this example also demonstrates.
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In this example we show how you can create a data source, mix them with other data sources, configure the number of job
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threads to manage internally and how to implement your own custom job thread.
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*/
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#define MA_NO_ENGINE /* We're intentionally not using the ma_engine API here. */
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#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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static ma_resource_manager_data_source g_dataSources[16];
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static ma_uint32 g_dataSourceCount;
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/*
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TODO: Consider putting these public functions in miniaudio.h. Will depend on ma_mix_pcm_frames_f32()
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being merged into miniaudio.h (it's currently in miniaudio_engine.h).
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*/
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static ma_result ma_data_source_read_pcm_frames_f32_ex(ma_data_source* pDataSource, float* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead, ma_format dataSourceFormat, ma_uint32 dataSourceChannels)
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{
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/*
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This function is intended to be used when the format and channel count of the data source is
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known beforehand. The idea is to avoid overhead due to redundant calls to ma_data_source_get_data_format().
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*/
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MA_ASSERT(pDataSource != NULL);
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if (dataSourceFormat == ma_format_f32) {
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/* Fast path. No conversion necessary. */
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return ma_data_source_read_pcm_frames(pDataSource, pFramesOut, frameCount, pFramesRead);
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} else {
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/* Slow path. Conversion necessary. */
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ma_result result;
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ma_uint64 totalFramesRead;
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ma_uint8 temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE];
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ma_uint64 tempCapInFrames = sizeof(temp) / ma_get_bytes_per_frame(dataSourceFormat, dataSourceChannels);
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totalFramesRead = 0;
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while (totalFramesRead < frameCount) {
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ma_uint64 framesJustRead;
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ma_uint64 framesToRead = frameCount - totalFramesRead;
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if (framesToRead > tempCapInFrames) {
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framesToRead = tempCapInFrames;
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}
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result = ma_data_source_read_pcm_frames(pDataSource, pFramesOut, framesToRead, &framesJustRead);
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ma_convert_pcm_frames_format(ma_offset_pcm_frames_ptr_f32(pFramesOut, totalFramesRead, dataSourceChannels), ma_format_f32, temp, dataSourceFormat, framesJustRead, dataSourceChannels, ma_dither_mode_none);
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totalFramesRead += framesJustRead;
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if (result != MA_SUCCESS) {
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break;
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}
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}
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return MA_SUCCESS;
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}
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}
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MA_API ma_result ma_data_source_read_pcm_frames_f32(ma_data_source* pDataSource, float* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead)
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{
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ma_result result;
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ma_format format;
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ma_uint32 channels;
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result = ma_data_source_get_data_format(pDataSource, &format, &channels, NULL, NULL, 0);
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if (result != MA_SUCCESS) {
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return result; /* Failed to retrieve the data format of the data source. */
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}
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return ma_data_source_read_pcm_frames_f32_ex(pDataSource, pFramesOut, frameCount, pFramesRead, format, channels);
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}
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MA_API ma_result ma_data_source_read_pcm_frames_and_mix_f32(ma_data_source* pDataSource, float* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead, float volume)
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{
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ma_result result;
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ma_format format;
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ma_uint32 channels;
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ma_uint64 totalFramesRead;
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if (pFramesRead != NULL) {
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*pFramesRead = 0;
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}
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if (pDataSource == NULL) {
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return MA_INVALID_ARGS;
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}
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result = ma_data_source_get_data_format(pDataSource, &format, &channels, NULL, NULL, 0);
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if (result != MA_SUCCESS) {
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return result; /* Failed to retrieve the data format of the data source. */
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}
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totalFramesRead = 0;
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while (totalFramesRead < frameCount) {
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float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE/sizeof(float)];
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ma_uint64 tempCapInFrames = ma_countof(temp) / channels;
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ma_uint64 framesJustRead;
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ma_uint64 framesToRead = frameCount - totalFramesRead;
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if (framesToRead > tempCapInFrames) {
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framesToRead = tempCapInFrames;
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}
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result = ma_data_source_read_pcm_frames_f32_ex(pDataSource, temp, framesToRead, &framesJustRead, format, channels);
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ma_mix_pcm_frames_f32(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), temp, framesJustRead, channels, volume);
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totalFramesRead += framesJustRead;
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if (result != MA_SUCCESS) {
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break;
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}
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}
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if (pFramesRead != NULL) {
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*pFramesRead = totalFramesRead;
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}
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return MA_SUCCESS;
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}
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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/*
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In this example we're just going to play our data sources layered on top of each other. This
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assumes the device's format is f32 and that the buffer is not pre-silenced.
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*/
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ma_uint32 iDataSource;
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MA_ASSERT(pDevice->playback.format == ma_format_f32);
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(void)pInput; /* Unused. */
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/*
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If the device was configured with noPreSilencedOutputBuffer then you would need to silence the
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buffer here, or make sure the first data source to be mixed is copied rather than mixed.
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*/
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/*ma_silence_pcm_frames(pOutput, frameCount, ma_format_f32, pDevice->playback.channels);*/
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/* For each sound, mix as much data as we can. */
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for (iDataSource = 0; iDataSource < g_dataSourceCount; iDataSource += 1) {
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ma_data_source_read_pcm_frames_and_mix_f32(&g_dataSources[iDataSource], (float*)pOutput, frameCount, NULL, /* volume = */1);
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}
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}
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static ma_thread_result MA_THREADCALL custom_job_thread(void* pUserData)
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{
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ma_resource_manager* pResourceManager = (ma_resource_manager*)pUserData;
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MA_ASSERT(pResourceManager != NULL);
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for (;;) {
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ma_result result;
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ma_resource_manager_job job;
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/*
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Retrieve a job from the queue first. This defines what it is you're about to do. By default this will be
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blocking. You can initialize the resource manager with MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING to not block in
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which case MA_NO_DATA_AVAILABLE will be returned if no jobs are available.
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When the quit job is returned (MA_RESOURCE_MANAGER_JOB_QUIT), the return value will always be MA_CANCELLED. If you don't want
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to check the return value (you should), you can instead check if the job code is MA_RESOURCE_MANAGER_JOB_QUIT and use that
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instead.
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*/
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result = ma_resource_manager_next_job(pResourceManager, &job);
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if (result != MA_SUCCESS) {
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if (result == MA_CANCELLED) {
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printf("CUSTOM JOB THREAD TERMINATING VIA MA_CANCELLED... ");
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} else {
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printf("CUSTOM JOB THREAD ERROR: %s. TERMINATING... ", ma_result_description(result));
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}
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break;
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}
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/*
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Terminate if we got a quit message. You don't need to terminate like this, but's a bit more robust. You can
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just use a global variable or something similar if it's easier for your particular situation. The quit job
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remains in the queue and will continue to be returned by future calls to ma_resource_manager_next_job(). The
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reason for this is to give every job thread visibility to the quit job so they have a chance to exit.
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We won't actually be hitting this code because the call above will return MA_CANCELLED when the MA_RESOURCE_MANAGER_JOB_QUIT
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event is received which means the `result != MA_SUCCESS` logic above will catch it. If you do not check the
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return value of ma_resource_manager_next_job() you will want to check for MA_RESOURCE_MANAGER_JOB_QUIT like the code below.
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*/
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if (job.toc.breakup.code == MA_RESOURCE_MANAGER_JOB_QUIT) {
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printf("CUSTOM JOB THREAD TERMINATING VIA MA_RESOURCE_MANAGER_JOB_QUIT... ");
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break;
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}
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/* Call ma_resource_manager_process_job() to actually do the work to process the job. */
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printf("PROCESSING IN CUSTOM JOB THREAD: %d\n", job.toc.breakup.code);
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ma_resource_manager_process_job(pResourceManager, &job);
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}
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printf("TERMINATED\n");
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return (ma_thread_result)0;
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}
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_device_config deviceConfig;
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ma_device device;
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ma_resource_manager_config resourceManagerConfig;
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ma_resource_manager resourceManager;
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ma_thread jobThread;
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int iFile;
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = ma_format_f32;
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deviceConfig.dataCallback = data_callback;
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deviceConfig.pUserData = NULL;
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result = ma_device_init(NULL, &deviceConfig, &device);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize device.");
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return -1;
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}
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/* We can start the device before loading any sounds. We'll just end up outputting silence. */
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result = ma_device_start(&device);
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if (result != MA_SUCCESS) {
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ma_device_uninit(&device);
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printf("Failed to start device.");
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return -1;
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}
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/*
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We have the device so now we want to initialize the resource manager. We'll use the resource manager to load some
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sounds based on the command line.
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*/
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resourceManagerConfig = ma_resource_manager_config_init();
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/*
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We'll set a standard decoding format to save us to processing time at mixing time. If you're wanting to use
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spatialization with your decoded sounds, you may want to consider leaving this as 0 to ensure the file's native
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channel count is used so you can do proper spatialization.
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*/
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resourceManagerConfig.decodedFormat = device.playback.format;
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resourceManagerConfig.decodedChannels = device.playback.channels;
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resourceManagerConfig.decodedSampleRate = device.sampleRate;
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/* The number of job threads to be managed internally. Set this to 0 if you want to self-manage your job threads */
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resourceManagerConfig.jobThreadCount = 4;
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result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager);
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if (result != MA_SUCCESS) {
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ma_device_uninit(&device);
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printf("Failed to initialize the resource manager.");
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return -1;
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}
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/*
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Now that we have a resource manager we can set up our custom job thread. This is optional. Normally when doing
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self-managed job threads you would set the internal job thread count to zero. We're doing both internal and
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self-managed job threads in this example just for demonstration purposes.
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*/
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ma_thread_create(&jobThread, ma_thread_priority_default, 0, custom_job_thread, &resourceManager, NULL);
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/* Create each data source from the resource manager. Note that the caller is the owner. */
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for (iFile = 0; iFile < ma_countof(g_dataSources) && iFile < argc-1; iFile += 1) {
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result = ma_resource_manager_data_source_init(
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&resourceManager,
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argv[iFile+1],
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MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC /*| MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM*/,
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NULL, /* Async notification. */
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&g_dataSources[iFile]);
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if (result != MA_SUCCESS) {
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break;
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}
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/* Use looping in this example. */
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ma_data_source_set_looping(&g_dataSources[iFile], MA_TRUE);
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g_dataSourceCount += 1;
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}
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printf("Press Enter to quit...");
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getchar();
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/* Teardown. */
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/*
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Uninitialize the device first to ensure the data callback is stopped and doesn't try to access
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any data.
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*/
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ma_device_uninit(&device);
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/*
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Our data sources need to be explicitly uninitialized. ma_resource_manager_uninit() will not do
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it for us. This needs to be done before posting the quit event and uninitializing the resource
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manager or else we'll get stuck in a deadlock because ma_resource_manager_data_source_uninit()
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will be waiting for the job thread(s) to finish work, which will never happen because they were
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just terminated.
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*/
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for (iFile = 0; (size_t)iFile < g_dataSourceCount; iFile += 1) {
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ma_resource_manager_data_source_uninit(&g_dataSources[iFile]);
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}
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/*
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Before uninitializing the resource manager we need to make sure a quit event has been posted to
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ensure we can get out of our custom thread. The call to ma_resource_manager_uninit() will also
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do this, but we need to call it explicitly so that our self-managed thread can exit naturally.
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You only need to post a quit job if you're using that as the exit indicator. You can instead
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use whatever variable you want to terminate your job thread, but since this example is using a
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quit job we need to post one. Note that you don't need to do this if you're not managing your
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own threads - ma_resource_manager_uninit() alone will suffice in that case.
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*/
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ma_resource_manager_post_job_quit(&resourceManager);
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ma_thread_wait(&jobThread); /* Wait for the custom job thread to finish so it doesn't try to access any data. */
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/* Uninitialize the resource manager after each data source. */
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ma_resource_manager_uninit(&resourceManager);
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return 0;
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}
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