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740 lines
31 KiB
C
740 lines
31 KiB
C
/*
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This example show how a custom backend can be implemented.
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This implements a full-featured SDL2 backend. It's intentionally built using the same paradigms as the built-in backends in order to make
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it suitable as a solid basis for a custom implementation. The SDL2 backend can be disabled with MA_NO_SDL, exactly like the build-in
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backends. It supports both runtime and compile-time linking and respects the MA_NO_RUNTIME_LINKING option. It also works on Emscripten
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which requires the `-s USE_SDL=2` option.
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There may be times where you want to support more than one custom backend. This example has been designed to make it easy to plug-in extra
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custom backends without needing to modify any of the base miniaudio initialization code. A custom context structure is declared called
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`ma_context_ex`. The first member of this structure is a `ma_context` object which allows it to be cast between the two. The same is done
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for devices, which is called `ma_device_ex`. In these structures there is a section for each custom backend, which in this example is just
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SDL. These are only enabled at compile time if `MA_SUPPORT_SDL` is defined, which it always is in this example (you may want to have some
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logic which more intelligently enables or disables SDL support).
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To use a custom backend, at a minimum you must set the `custom.onContextInit()` callback in the context config. You do not need to set the
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other callbacks, but if you don't, you must set them in the implementation of the `onContextInit()` callback which is done via an output
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parameter. This is the approach taken by this example because it's the simplest way to support multiple custom backends. The idea is that
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the `onContextInit()` callback is set to a generic "loader", which then calls out to a backend-specific implementation which then sets the
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remaining callbacks if it is successfully initialized.
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Custom backends are identified with the `ma_backend_custom` backend type. For the purpose of demonstration, this example only uses the
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`ma_backend_custom` backend type because otherwise the built-in backends would always get chosen first and none of the code for the custom
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backends would actually get hit. By default, the `ma_backend_custom` backend is the lowest priority backend, except for `ma_backend_null`.
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*/
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#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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void main_loop__em()
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{
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}
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#endif
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/* Support SDL on everything. */
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#define MA_SUPPORT_SDL
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/*
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Only enable SDL if it's hasn't been explicitly disabled (MA_NO_SDL) or enabled (MA_ENABLE_SDL with
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MA_ENABLE_ONLY_SPECIFIC_BACKENDS) and it's supported at compile time (MA_SUPPORT_SDL).
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*/
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#if defined(MA_SUPPORT_SDL) && !defined(MA_NO_SDL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SDL))
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#define MA_HAS_SDL
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#endif
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typedef struct
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{
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ma_context context; /* Make this the first member so we can cast between ma_context and ma_context_ex. */
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#if defined(MA_SUPPORT_SDL)
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struct
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{
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ma_handle hSDL; /* A handle to the SDL2 shared object. We dynamically load function pointers at runtime so we can avoid linking. */
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ma_proc SDL_InitSubSystem;
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ma_proc SDL_QuitSubSystem;
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ma_proc SDL_GetNumAudioDevices;
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ma_proc SDL_GetAudioDeviceName;
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ma_proc SDL_CloseAudioDevice;
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ma_proc SDL_OpenAudioDevice;
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ma_proc SDL_PauseAudioDevice;
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} sdl;
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#endif
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} ma_context_ex;
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typedef struct
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{
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ma_device device; /* Make this the first member so we can cast between ma_device and ma_device_ex. */
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#if defined(MA_SUPPORT_SDL)
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struct
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{
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int deviceIDPlayback;
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int deviceIDCapture;
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} sdl;
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#endif
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} ma_device_ex;
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#if defined(MA_HAS_SDL)
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/* SDL headers are necessary if using compile-time linking. */
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#ifdef MA_NO_RUNTIME_LINKING
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#ifdef __has_include
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#ifdef MA_EMSCRIPTEN
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#if !__has_include(<SDL/SDL_audio.h>)
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#undef MA_HAS_SDL
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#endif
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#else
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#if !__has_include(<SDL2/SDL_audio.h>)
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#undef MA_HAS_SDL
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#endif
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#endif
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#endif
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#endif
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#endif
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#if defined(MA_HAS_SDL)
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#define MA_SDL_INIT_AUDIO 0x00000010
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#define MA_AUDIO_U8 0x0008
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#define MA_AUDIO_S16 0x8010
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#define MA_AUDIO_S32 0x8020
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#define MA_AUDIO_F32 0x8120
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#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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/* If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the need for development packages to be installed. */
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#ifdef MA_NO_RUNTIME_LINKING
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#define SDL_MAIN_HANDLED
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#ifdef MA_EMSCRIPTEN
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#include <SDL/SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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typedef SDL_AudioCallback MA_SDL_AudioCallback;
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typedef SDL_AudioSpec MA_SDL_AudioSpec;
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typedef SDL_AudioFormat MA_SDL_AudioFormat;
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typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
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#else
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typedef void (* MA_SDL_AudioCallback)(void* userdata, ma_uint8* stream, int len);
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typedef ma_uint16 MA_SDL_AudioFormat;
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typedef ma_uint32 MA_SDL_AudioDeviceID;
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typedef struct MA_SDL_AudioSpec
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{
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int freq;
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MA_SDL_AudioFormat format;
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ma_uint8 channels;
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ma_uint8 silence;
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ma_uint16 samples;
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ma_uint16 padding;
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ma_uint32 size;
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MA_SDL_AudioCallback callback;
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void* userdata;
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} MA_SDL_AudioSpec;
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#endif
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typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
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typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
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typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
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typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
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typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
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typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
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typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
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MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
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{
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switch (format)
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{
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case ma_format_unknown: return 0;
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case ma_format_u8: return MA_AUDIO_U8;
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case ma_format_s16: return MA_AUDIO_S16;
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case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
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case ma_format_s32: return MA_AUDIO_S32;
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case ma_format_f32: return MA_AUDIO_F32;
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default: return 0;
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}
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}
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ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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switch (format)
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{
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case MA_AUDIO_U8: return ma_format_u8;
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case MA_AUDIO_S16: return ma_format_s16;
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case MA_AUDIO_S32: return ma_format_s32;
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case MA_AUDIO_F32: return ma_format_f32;
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default: return ma_format_unknown;
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}
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}
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static ma_result ma_context_enumerate_devices__sdl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData)
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{
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ma_context_ex* pContextEx = (ma_context_ex*)pContext;
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ma_bool32 isTerminated = MA_FALSE;
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ma_bool32 cbResult;
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int iDevice;
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MA_ASSERT(pContext != NULL);
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MA_ASSERT(callback != NULL);
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/* Playback */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(0);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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MA_ZERO_OBJECT(&deviceInfo);
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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/* Capture */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(1);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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MA_ZERO_OBJECT(&deviceInfo);
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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return MA_SUCCESS;
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}
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static ma_result ma_context_get_device_info__sdl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
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{
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ma_context_ex* pContextEx = (ma_context_ex*)pContext;
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#if !defined(__EMSCRIPTEN__)
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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MA_SDL_AudioDeviceID tempDeviceID;
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const char* pDeviceName;
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#endif
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MA_ASSERT(pContext != NULL);
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if (pDeviceID == NULL) {
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if (deviceType == ma_device_type_playback) {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1);
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} else {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1);
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}
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} else {
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pDeviceInfo->id.custom.i = pDeviceID->custom.i;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
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}
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if (pDeviceInfo->id.custom.i == 0) {
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pDeviceInfo->isDefault = MA_TRUE;
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}
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/*
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To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
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alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
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of the device's _actual_ ideal format.
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Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
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desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
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I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
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range of channels and sample rates on Emscripten builds.
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*/
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#if defined(__EMSCRIPTEN__)
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/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
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pDeviceInfo->nativeDataFormatCount = 3;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
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pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
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pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[1].flags = 0;
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pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
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pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[2].flags = 0;
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#else
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MA_ZERO_MEMORY(&desiredSpec, sizeof(desiredSpec));
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pDeviceName = NULL;
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if (pDeviceID != NULL) {
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
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}
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tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (tempDeviceID == 0) {
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ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
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return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
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}
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((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(tempDeviceID);
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/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
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pDeviceInfo->nativeDataFormatCount = 1;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
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pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
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pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
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if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
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pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
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}
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#endif /* __EMSCRIPTEN__ */
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return MA_SUCCESS;
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}
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void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
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{
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ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
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MA_ASSERT(pDeviceEx != NULL);
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ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.capture.internalFormat, pDeviceEx->device.capture.internalChannels));
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}
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void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
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{
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ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
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MA_ASSERT(pDeviceEx != NULL);
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ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.playback.internalFormat, pDeviceEx->device.playback.internalChannels));
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}
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static ma_result ma_device_init_internal__sdl(ma_device_ex* pDeviceEx, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
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{
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ma_context_ex* pContextEx = (ma_context_ex*)pDeviceEx->device.pContext;
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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const char* pDeviceName;
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int deviceID;
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MA_ASSERT(pDeviceEx != NULL);
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MA_ASSERT(pDescriptor != NULL);
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/*
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SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
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have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
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the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
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that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
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*/
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if (pDescriptor->sampleRate == 0) {
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pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
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}
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/*
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When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
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1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
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2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
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3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
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buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
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MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
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Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
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calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
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A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
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we'll be using here.
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*/
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pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
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/* SDL wants the buffer size to be a power of 2 for some reason. */
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if (pDescriptor->periodSizeInFrames > 32768) {
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pDescriptor->periodSizeInFrames = 32768;
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} else {
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pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
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}
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/* We now have enough information to set up the device. */
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MA_ZERO_OBJECT(&desiredSpec);
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desiredSpec.freq = (int)pDescriptor->sampleRate;
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desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
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desiredSpec.channels = (ma_uint8)pDescriptor->channels;
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desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
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desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
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desiredSpec.userdata = pDeviceEx;
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/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
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if (desiredSpec.format == 0) {
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desiredSpec.format = MA_AUDIO_F32;
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}
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pDeviceName = NULL;
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if (pDescriptor->pDeviceID != NULL) {
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
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}
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deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (deviceID == 0) {
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ma_log_postf(ma_device_get_log((ma_device*)pDeviceEx), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
|
|
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
|
|
}
|
|
|
|
if (pConfig->deviceType == ma_device_type_playback) {
|
|
pDeviceEx->sdl.deviceIDPlayback = deviceID;
|
|
} else {
|
|
pDeviceEx->sdl.deviceIDCapture = deviceID;
|
|
}
|
|
|
|
/* The descriptor needs to be updated with our actual settings. */
|
|
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
|
|
pDescriptor->channels = obtainedSpec.channels;
|
|
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
|
|
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
|
|
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
|
|
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
|
|
static ma_result ma_device_init__sdl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
|
|
{
|
|
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
|
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
|
ma_result result;
|
|
|
|
MA_ASSERT(pDevice != NULL);
|
|
|
|
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
|
|
if (pConfig->deviceType == ma_device_type_loopback) {
|
|
return MA_DEVICE_TYPE_NOT_SUPPORTED;
|
|
}
|
|
|
|
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
|
|
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorCapture);
|
|
if (result != MA_SUCCESS) {
|
|
return result;
|
|
}
|
|
}
|
|
|
|
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
|
|
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorPlayback);
|
|
if (result != MA_SUCCESS) {
|
|
if (pConfig->deviceType == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
|
|
static ma_result ma_device_uninit__sdl(ma_device* pDevice)
|
|
{
|
|
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
|
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
|
|
|
MA_ASSERT(pDevice != NULL);
|
|
|
|
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
|
}
|
|
|
|
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
|
}
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
|
|
static ma_result ma_device_start__sdl(ma_device* pDevice)
|
|
{
|
|
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
|
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
|
|
|
MA_ASSERT(pDevice != NULL);
|
|
|
|
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 0);
|
|
}
|
|
|
|
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 0);
|
|
}
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
|
|
static ma_result ma_device_stop__sdl(ma_device* pDevice)
|
|
{
|
|
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
|
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
|
|
|
MA_ASSERT(pDevice != NULL);
|
|
|
|
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 1);
|
|
}
|
|
|
|
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
|
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 1);
|
|
}
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
|
|
static ma_result ma_context_uninit__sdl(ma_context* pContext)
|
|
{
|
|
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
|
|
|
|
MA_ASSERT(pContext != NULL);
|
|
|
|
((MA_PFN_SDL_QuitSubSystem)pContextEx->sdl.SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
|
|
|
|
/* Close the handle to the SDL shared object last. */
|
|
ma_dlclose(ma_context_get_log(pContext), pContextEx->sdl.hSDL);
|
|
pContextEx->sdl.hSDL = NULL;
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
|
|
static ma_result ma_context_init__sdl(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks)
|
|
{
|
|
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
|
|
int resultSDL;
|
|
|
|
#ifndef MA_NO_RUNTIME_LINKING
|
|
/* We'll use a list of possible shared object names for easier extensibility. */
|
|
size_t iName;
|
|
const char* pSDLNames[] = {
|
|
#if defined(_WIN32)
|
|
"SDL2.dll"
|
|
#elif defined(__APPLE__)
|
|
"SDL2.framework/SDL2"
|
|
#else
|
|
"libSDL2-2.0.so.0"
|
|
#endif
|
|
};
|
|
|
|
MA_ASSERT(pContext != NULL);
|
|
|
|
(void)pConfig;
|
|
|
|
/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */
|
|
for (iName = 0; iName < ma_countof(pSDLNames); iName += 1) {
|
|
pContextEx->sdl.hSDL = ma_dlopen(ma_context_get_log(pContext), pSDLNames[iName]);
|
|
if (pContextEx->sdl.hSDL != NULL) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pContextEx->sdl.hSDL == NULL) {
|
|
return MA_NO_BACKEND; /* SDL2 could not be loaded. */
|
|
}
|
|
|
|
/* Now that we have the handle to the shared object we can go ahead and load some function pointers. */
|
|
pContextEx->sdl.SDL_InitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_InitSubSystem");
|
|
pContextEx->sdl.SDL_QuitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_QuitSubSystem");
|
|
pContextEx->sdl.SDL_GetNumAudioDevices = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_GetNumAudioDevices");
|
|
pContextEx->sdl.SDL_GetAudioDeviceName = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_GetAudioDeviceName");
|
|
pContextEx->sdl.SDL_CloseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_CloseAudioDevice");
|
|
pContextEx->sdl.SDL_OpenAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_OpenAudioDevice");
|
|
pContextEx->sdl.SDL_PauseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_PauseAudioDevice");
|
|
#else
|
|
pContextEx->sdl.SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
|
|
pContextEx->sdl.SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
|
|
pContextEx->sdl.SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
|
|
pContextEx->sdl.SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
|
|
pContextEx->sdl.SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
|
|
pContextEx->sdl.SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
|
|
pContextEx->sdl.SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
|
|
#endif /* MA_NO_RUNTIME_LINKING */
|
|
|
|
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextEx->sdl.SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
|
|
if (resultSDL != 0) {
|
|
ma_dlclose(ma_context_get_log(pContext), pContextEx->sdl.hSDL);
|
|
return MA_ERROR;
|
|
}
|
|
|
|
/*
|
|
The last step is to make sure the callbacks are set properly in `pCallbacks`. Internally, miniaudio will copy these callbacks into the
|
|
context object and then use them for then on for calling into our custom backend.
|
|
*/
|
|
pCallbacks->onContextInit = ma_context_init__sdl;
|
|
pCallbacks->onContextUninit = ma_context_uninit__sdl;
|
|
pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__sdl;
|
|
pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__sdl;
|
|
pCallbacks->onDeviceInit = ma_device_init__sdl;
|
|
pCallbacks->onDeviceUninit = ma_device_uninit__sdl;
|
|
pCallbacks->onDeviceStart = ma_device_start__sdl;
|
|
pCallbacks->onDeviceStop = ma_device_stop__sdl;
|
|
|
|
return MA_SUCCESS;
|
|
}
|
|
#endif /* MA_HAS_SDL */
|
|
|
|
|
|
/*
|
|
This is our custom backend "loader". All this does is attempts to initialize our custom backends in the order they are listed. The first
|
|
one to successfully initialize is the one that's chosen. In this example we're just listing them statically, but you can use whatever logic
|
|
you want to handle backend selection.
|
|
|
|
This is used as the onContextInit() callback in the context config.
|
|
*/
|
|
static ma_result ma_context_init__custom_loader(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks)
|
|
{
|
|
ma_result result = MA_NO_BACKEND;
|
|
|
|
/* Silence some unused parameter warnings just in case no custom backends are enabled. */
|
|
(void)pContext;
|
|
(void)pCallbacks;
|
|
|
|
/* SDL. */
|
|
#if !defined(MA_NO_SDL)
|
|
if (result != MA_SUCCESS) {
|
|
result = ma_context_init__sdl(pContext, pConfig, pCallbacks);
|
|
}
|
|
#endif
|
|
|
|
/* ... plug in any other custom backends here ... */
|
|
|
|
/* If we have a success result we have initialized a backend. Otherwise we need to tell miniaudio about the error so it can skip over our custom backends. */
|
|
return result;
|
|
}
|
|
|
|
|
|
/*
|
|
Main program starts here.
|
|
*/
|
|
#define DEVICE_FORMAT ma_format_f32
|
|
#define DEVICE_CHANNELS 2
|
|
#define DEVICE_SAMPLE_RATE 48000
|
|
|
|
void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
|
|
{
|
|
MA_ASSERT(pDevice->playback.channels == DEVICE_CHANNELS);
|
|
|
|
if (pDevice->type == ma_device_type_playback) {
|
|
ma_waveform* pSineWave;
|
|
|
|
pSineWave = (ma_waveform*)pDevice->pUserData;
|
|
MA_ASSERT(pSineWave != NULL);
|
|
|
|
ma_waveform_read_pcm_frames(pSineWave, pOutput, frameCount, NULL);
|
|
}
|
|
|
|
if (pDevice->type == ma_device_type_duplex) {
|
|
ma_copy_pcm_frames(pOutput, pInput, frameCount, pDevice->playback.format, pDevice->playback.channels);
|
|
}
|
|
}
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
ma_result result;
|
|
ma_context_config contextConfig;
|
|
ma_context_ex context;
|
|
ma_device_config deviceConfig;
|
|
ma_device_ex device;
|
|
ma_waveform_config sineWaveConfig;
|
|
ma_waveform sineWave;
|
|
|
|
/*
|
|
We're just using ma_backend_custom in this example for demonstration purposes, but a more realistic use case would probably want to include
|
|
other backends as well for robustness.
|
|
*/
|
|
ma_backend backends[] = {
|
|
ma_backend_custom
|
|
};
|
|
|
|
/*
|
|
To implement a custom backend you need to implement the callbacks in the "custom" member of the context config. The only mandatory
|
|
callback required at this point is the onContextInit() callback. If you do not set the other callbacks, you must set them in
|
|
onContextInit() by setting them on the `pCallbacks` parameter.
|
|
|
|
The way we're doing it in this example enables us to easily plug in multiple custom backends. What we do is set the onContextInit()
|
|
callback to a generic "loader" function (ma_context_init__custom_loader() in this example), which then calls out to backend-specific
|
|
context initialization routines, one of which will be for SDL. That way, if for example we wanted to add support for another backend,
|
|
we don't need to touch this part of the code. Instead we add logic to ma_context_init__custom_loader() to choose the most appropriate
|
|
custom backend. That will then fill out the other callbacks appropriately.
|
|
*/
|
|
contextConfig = ma_context_config_init();
|
|
contextConfig.custom.onContextInit = ma_context_init__custom_loader;
|
|
|
|
result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, (ma_context*)&context);
|
|
if (result != MA_SUCCESS) {
|
|
return -1;
|
|
}
|
|
|
|
/* In playback mode we're just going to play a sine wave. */
|
|
sineWaveConfig = ma_waveform_config_init(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, ma_waveform_type_sine, 0.2, 220);
|
|
ma_waveform_init(&sineWaveConfig, &sineWave);
|
|
|
|
/* The device is created exactly as per normal. */
|
|
deviceConfig = ma_device_config_init(ma_device_type_playback);
|
|
deviceConfig.playback.format = DEVICE_FORMAT;
|
|
deviceConfig.playback.channels = DEVICE_CHANNELS;
|
|
deviceConfig.capture.format = DEVICE_FORMAT;
|
|
deviceConfig.capture.channels = DEVICE_CHANNELS;
|
|
deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
|
|
deviceConfig.dataCallback = data_callback;
|
|
deviceConfig.pUserData = &sineWave;
|
|
|
|
result = ma_device_init((ma_context*)&context, &deviceConfig, (ma_device*)&device);
|
|
if (result != MA_SUCCESS) {
|
|
ma_context_uninit((ma_context*)&context);
|
|
return -1;
|
|
}
|
|
|
|
|
|
printf("Device Name: %s\n", ((ma_device*)&device)->playback.name);
|
|
|
|
if (ma_device_start((ma_device*)&device) != MA_SUCCESS) {
|
|
ma_device_uninit((ma_device*)&device);
|
|
ma_context_uninit((ma_context*)&context);
|
|
return -5;
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_set_main_loop(main_loop__em, 0, 1);
|
|
#else
|
|
printf("Press Enter to quit...\n");
|
|
getchar();
|
|
#endif
|
|
|
|
ma_device_uninit((ma_device*)&device);
|
|
ma_context_uninit((ma_context*)&context);
|
|
|
|
(void)argc;
|
|
(void)argv;
|
|
|
|
return 0;
|
|
} |