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imgui/backends
ocornut 6274ca4266 Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h.
Amend 10d0162
2 months ago
..
sdlgpu3 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 10 months ago
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 10 months ago
imgui_impl_allegro5.cpp Backends: Allegro5: fixed missing support for ImGuiKey_PrintScreen under Windows. 3 months ago
imgui_impl_allegro5.h Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay(). 3 months ago
imgui_impl_android.cpp Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 months ago
imgui_impl_android.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 months ago
imgui_impl_dx9.cpp Backends: using range-for to iterate draw_data->CmdLists[]. 4 months ago
imgui_impl_dx9.h Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 5 months ago
imgui_impl_dx10.cpp Backends: Internal renaming of samplers. 2 months ago
imgui_impl_dx10.h Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 5 months ago
imgui_impl_dx11.cpp Backends: Internal renaming of samplers. 2 months ago
imgui_impl_dx11.h Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. 5 months ago
imgui_impl_dx12.cpp Backends: Internal renaming of samplers. 2 months ago
imgui_impl_dx12.h Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 5 months ago
imgui_impl_glfw.cpp Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h. 2 months ago
imgui_impl_glfw.h Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) 4 months ago
imgui_impl_glut.cpp Fixed tabs and spaces (#8377) 9 months ago
imgui_impl_glut.h Backends: standardized top of file comments. 11 months ago
imgui_impl_metal.h Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. 5 months ago
imgui_impl_metal.mm Backends: using range-for to iterate draw_data->CmdLists[]. 4 months ago
imgui_impl_opengl2.cpp Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802) 4 months ago
imgui_impl_opengl2.h Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. 5 months ago
imgui_impl_opengl3.cpp Backends: OpenGL3: added HasBindSampler storage for readability and consistency. 2 months ago
imgui_impl_opengl3.h Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. 5 months ago
imgui_impl_opengl3_loader.h Backends: OpenGL3: add GL_NEAREST and samplers functions in loader. 2 months ago
imgui_impl_osx.h Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 4 months ago
imgui_impl_osx.mm Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 4 months ago
imgui_impl_sdl2.cpp Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921) 2 months ago
imgui_impl_sdl2.h Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 5 months ago
imgui_impl_sdl3.cpp Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414) 2 months ago
imgui_impl_sdl3.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 months ago
imgui_impl_sdlgpu3.cpp Backends: Internal renaming of samplers. 2 months ago
imgui_impl_sdlgpu3.h Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892) 2 months ago
imgui_impl_sdlgpu3_shaders.h Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 10 months ago
imgui_impl_sdlrenderer2.cpp Backends: using range-for to iterate draw_data->CmdLists[]. 4 months ago
imgui_impl_sdlrenderer2.h Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 5 months ago
imgui_impl_sdlrenderer3.cpp Backends: using range-for to iterate draw_data->CmdLists[]. 4 months ago
imgui_impl_sdlrenderer3.h Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 5 months ago
imgui_impl_vulkan.cpp Backends: Internal renaming of samplers. 2 months ago
imgui_impl_vulkan.h Docs: fixed mismatched parentheses & other small changes. (#8922) 2 months ago
imgui_impl_wgpu.cpp Backends: using range-for to iterate draw_data->CmdLists[]. 4 months ago
imgui_impl_wgpu.h Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465) 5 months ago
imgui_impl_win32.cpp Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 4 months ago
imgui_impl_win32.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 months ago