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imgui/examples
ocornut 0b8ff4b238 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
..
example_allegro5 Docs: add more links to the top of every examples and backends files. 2 years ago
example_android_opengl3 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013) 8 months ago
example_apple_metal Docs: add more links to the top of every examples and backends files. 2 years ago
example_apple_opengl2 Docs: add more links to the top of every examples and backends files. 2 years ago
example_glfw_metal Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 1 year ago
example_glfw_opengl2 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 11 months ago
example_glfw_opengl3 Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) 7 months ago
example_glfw_vulkan Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
example_glfw_wgpu Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153) 7 months ago
example_glut_opengl2 Docs: add more links to the top of every examples and backends files. 2 years ago
example_null CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) 10 months ago
example_sdl2_directx11 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 11 months ago
example_sdl2_metal Docs: add more links to the top of every examples and backends files. 2 years ago
example_sdl2_opengl2 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 11 months ago
example_sdl2_opengl3 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180) 6 months ago
example_sdl2_sdlrenderer2 Examples: SDL2+SDLRenderer: fixed return value. (#7876) 11 months ago
example_sdl2_vulkan Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
example_sdl3_opengl3 Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) 7 months ago
example_sdl3_sdlgpu3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) 6 months ago
example_sdl3_sdlrenderer3 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) 10 months ago
example_sdl3_vulkan Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
example_win32_directx9 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 year ago
example_win32_directx10 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 year ago
example_win32_directx11 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 year ago
example_win32_directx12 Backends: DX12: let the user specifies the DepthStencilView format. (#8217) 7 months ago
example_win32_opengl3 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) 10 months ago
example_win32_vulkan Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
libs Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 11 months ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 4 years ago
imgui_examples.sln Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 6 months ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.