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imgui/backends
ocornut 21902e2f53 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
Probably harmless. Amend 8bbccf7
6 months ago
..
sdlgpu3 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 6 months ago
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 6 months ago
imgui_impl_allegro5.cpp Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256). 6 months ago
imgui_impl_allegro5.h Backends: standardized top of file comments. 7 months ago
imgui_impl_android.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_android.h Backends: standardized top of file comments. 7 months ago
imgui_impl_dx9.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_dx9.h Backends: standardized top of file comments. 7 months ago
imgui_impl_dx10.cpp Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) 6 months ago
imgui_impl_dx10.h Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) 6 months ago
imgui_impl_dx11.cpp Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) 6 months ago
imgui_impl_dx11.h Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState. 6 months ago
imgui_impl_dx12.cpp Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 7 months ago
imgui_impl_dx12.h Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135) 6 months ago
imgui_impl_glfw.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_glfw.h Backends: standardized top of file comments. 7 months ago
imgui_impl_glut.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_glut.h Backends: standardized top of file comments. 7 months ago
imgui_impl_metal.h Backends: standardized top of file comments. 7 months ago
imgui_impl_metal.mm Backends: Metal: Added missing IM_UNUSED (#8302) 6 months ago
imgui_impl_opengl2.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_opengl2.h Backends: standardized top of file comments. 7 months ago
imgui_impl_opengl3.cpp Silence more zealous GCC warning. (#8241) 7 months ago
imgui_impl_opengl3.h Backends: standardized top of file comments. 7 months ago
imgui_impl_opengl3_loader.h Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 9 months ago
imgui_impl_osx.h Backends: standardized top of file comments. 7 months ago
imgui_impl_osx.mm Backends: standardized top of file comments. 7 months ago
imgui_impl_sdl2.cpp Backends: SDL2/SDL3: Comments. (#7672, #7670) 6 months ago
imgui_impl_sdl2.h Backends: standardized top of file comments. 7 months ago
imgui_impl_sdl3.cpp Backends: SDL2/SDL3: Comments. (#7672, #7670) 6 months ago
imgui_impl_sdl3.h Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) 6 months ago
imgui_impl_sdlgpu3.cpp Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988) 6 months ago
imgui_impl_sdlgpu3.h Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 6 months ago
imgui_impl_sdlgpu3_shaders.h Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 6 months ago
imgui_impl_sdlrenderer2.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_sdlrenderer2.h Backends: standardized top of file comments. 7 months ago
imgui_impl_sdlrenderer3.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_sdlrenderer3.h Backends: standardized top of file comments. 7 months ago
imgui_impl_vulkan.cpp Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
imgui_impl_vulkan.h Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 6 months ago
imgui_impl_wgpu.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_wgpu.h Backends: standardized top of file comments. 7 months ago
imgui_impl_win32.cpp Backends: standardized top of file comments. 7 months ago
imgui_impl_win32.h Backends: standardized top of file comments. 7 months ago