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# Conflicts: # backends/imgui_impl_allegro5.cpp # backends/imgui_impl_allegro5.h # backends/imgui_impl_android.cpp # backends/imgui_impl_android.h # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx10.h # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx9.cpp # backends/imgui_impl_dx9.h # backends/imgui_impl_glfw.cpp # backends/imgui_impl_glfw.h # backends/imgui_impl_metal.h # backends/imgui_impl_metal.mm # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl2.h # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_opengl3.h # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl2.h # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_sdl3.h # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_vulkan.h # backends/imgui_impl_win32.cpp # backends/imgui_impl_win32.h # imgui.cpp |
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| example_allegro5 | 2 years ago | |
| example_android_opengl3 | 12 months ago | |
| example_apple_metal | 2 years ago | |
| example_apple_opengl2 | 2 years ago | |
| example_glfw_metal | 2 years ago | |
| example_glfw_opengl2 | 1 year ago | |
| example_glfw_opengl3 | 11 months ago | |
| example_glfw_vulkan | 1 year ago | |
| example_glfw_wgpu | 11 months ago | |
| example_glut_opengl2 | 2 years ago | |
| example_null | 1 year ago | |
| example_sdl2_directx11 | 1 year ago | |
| example_sdl2_metal | 2 years ago | |
| example_sdl2_opengl2 | 1 year ago | |
| example_sdl2_opengl3 | 11 months ago | |
| example_sdl2_sdlrenderer2 | 1 year ago | |
| example_sdl2_vulkan | 1 year ago | |
| example_sdl3_opengl3 | 11 months ago | |
| example_sdl3_sdlrenderer3 | 1 year ago | |
| example_sdl3_vulkan | 1 year ago | |
| example_win32_directx9 | 1 year ago | |
| example_win32_directx10 | 1 year ago | |
| example_win32_directx11 | 1 year ago | |
| example_win32_directx12 | 11 months ago | |
| example_win32_opengl3 | 1 year ago | |
| libs | 1 year ago | |
| README.txt | 4 years ago | |
| imgui_examples.sln | 1 year ago | |
README.txt
See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app). Examples = Standalone applications showcasing integration with platforms/graphics api. Some Examples have extra README files in their respective directory, please check them too! Once Dear ImGui is running (in either examples or your own application/game/engine), run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.