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imgui/examples
ocornut a9cd0f5e42 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_allegro5.cpp
#	backends/imgui_impl_allegro5.h
#	backends/imgui_impl_android.cpp
#	backends/imgui_impl_android.h
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_dx9.h
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_glfw.h
#	backends/imgui_impl_metal.h
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl2.h
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_opengl3.h
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl2.h
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_win32.cpp
#	backends/imgui_impl_win32.h
#	imgui.cpp
1 month ago
..
example_allegro5 Merge branch 'master' into docking 1 year ago
example_android_opengl3 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013) 2 months ago
example_apple_metal Merge branch 'master' into docking 1 year ago
example_apple_opengl2 Merge branch 'master' into docking 1 year ago
example_glfw_metal Merge branch 'master' into docking 11 months ago
example_glfw_opengl2 Merge branch 'master' into docking 5 months ago
example_glfw_opengl3 Merge branch 'master' into docking 1 month ago
example_glfw_vulkan Merge branch 'master' into docking 3 months ago
example_glfw_wgpu Merge branch 'master' into docking 1 month ago
example_glut_opengl2 Merge branch 'master' into docking 1 year ago
example_null CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) 4 months ago
example_sdl2_directx11 Merge branch 'master' into docking 5 months ago
example_sdl2_metal Merge branch 'master' into docking 1 year ago
example_sdl2_opengl2 Merge branch 'master' into docking 5 months ago
example_sdl2_opengl3 Merge branch 'master' into docking 1 month ago
example_sdl2_sdlrenderer2 Merge branch 'master' into docking (multi-viewport broken until next commit) 5 months ago
example_sdl2_vulkan Merge branch 'master' into docking 3 months ago
example_sdl3_opengl3 Merge branch 'master' into docking 1 month ago
example_sdl3_sdlrenderer3 Merge branch 'master' into docking 4 months ago
example_sdl3_vulkan Examples: added SDL3+Vulkan example - enable multi-viewports. (#8084, #8085) 3 months ago
example_win32_directx9 Merge branch 'master' into docking 8 months ago
example_win32_directx10 Merge branch 'master' into docking 8 months ago
example_win32_directx11 Merge branch 'master' into docking 8 months ago
example_win32_directx12 Merge branch 'master' into docking 1 month ago
example_win32_opengl3 Merge branch 'master' into docking 5 months ago
libs Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 5 months ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 4 years ago
imgui_examples.sln Examples: added SDL3+Vulkan example. (#8084, #8085) 3 months ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.