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imgui/backends
ocornut 4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 24 hours ago
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sdlgpu3 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 2 weeks ago
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 2 weeks ago
imgui_impl_allegro5.cpp Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256). 2 weeks ago
imgui_impl_allegro5.h Backends: standardized top of file comments. 2 months ago
imgui_impl_android.cpp Backends: standardized top of file comments. 2 months ago
imgui_impl_android.h Backends: standardized top of file comments. 2 months ago
imgui_impl_dx9.cpp Backends: standardized top of file comments. 2 months ago
imgui_impl_dx9.h Backends: standardized top of file comments. 2 months ago
imgui_impl_dx10.cpp Misc shallow merge to reduce diff in other branches. 6 days ago
imgui_impl_dx10.h Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) 2 weeks ago
imgui_impl_dx11.cpp Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) 2 weeks ago
imgui_impl_dx11.h Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState. 2 weeks ago
imgui_impl_dx12.cpp Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own. 6 days ago
imgui_impl_dx12.h Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135) 2 weeks ago
imgui_impl_glfw.cpp Backends: standardized top of file comments. 2 months ago
imgui_impl_glfw.h Backends: standardized top of file comments. 2 months ago
imgui_impl_glut.cpp Backends: standardized top of file comments. 2 months ago
imgui_impl_glut.h Backends: standardized top of file comments. 2 months ago
imgui_impl_metal.h Backends: standardized top of file comments. 2 months ago
imgui_impl_metal.mm Backends: Metal: Added missing IM_UNUSED (#8302) 2 weeks ago
imgui_impl_opengl2.cpp Misc shallow merge to reduce diff in other branches. 6 days ago
imgui_impl_opengl2.h Backends: standardized top of file comments. 2 months ago
imgui_impl_opengl3.cpp Silence more zealous GCC warning. (#8241) 1 month ago
imgui_impl_opengl3.h Backends: standardized top of file comments. 2 months ago
imgui_impl_opengl3_loader.h Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 4 months ago
imgui_impl_osx.h Backends: standardized top of file comments. 2 months ago
imgui_impl_osx.mm Backends: OSX: Remove notification observer when shutting down. (#8331) 1 day ago
imgui_impl_sdl2.cpp Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 24 hours ago
imgui_impl_sdl2.h Backends: standardized top of file comments. 2 months ago
imgui_impl_sdl3.cpp Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 24 hours ago
imgui_impl_sdl3.h Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 1 day ago
imgui_impl_sdlgpu3.cpp Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) 5 days ago
imgui_impl_sdlgpu3.h Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) 5 days ago
imgui_impl_sdlgpu3_shaders.h Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 2 weeks ago
imgui_impl_sdlrenderer2.cpp Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 1 day ago
imgui_impl_sdlrenderer2.h Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 1 day ago
imgui_impl_sdlrenderer3.cpp Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 1 day ago
imgui_impl_sdlrenderer3.h Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 1 day ago
imgui_impl_vulkan.cpp Backends: Vulkan: sharing duplicate code. (#5446, #8326) 4 days ago
imgui_impl_vulkan.h Backends: Vulkan: use ImVector<> for simplicity. 6 days ago
imgui_impl_wgpu.cpp Backends: standardized top of file comments. 2 months ago
imgui_impl_wgpu.h Backends: standardized top of file comments. 2 months ago
imgui_impl_win32.cpp Backends: standardized top of file comments. 2 months ago
imgui_impl_win32.h Backends: standardized top of file comments. 2 months ago