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imgui/backends
JD31 4ce188def8 Backends: WebGPU: clarify build failure when attempting to build with Dawn for iOS. (#9155, #9156) 15 hours ago
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sdlgpu3 Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 1 month ago
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 1 year ago
imgui_impl_allegro5.cpp IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 4 months ago
imgui_impl_allegro5.h Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay(). 5 months ago
imgui_impl_android.cpp Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 10 months ago
imgui_impl_android.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 10 months ago
imgui_impl_dx9.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 months ago
imgui_impl_dx9.h Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 7 months ago
imgui_impl_dx10.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 months ago
imgui_impl_dx10.h Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 7 months ago
imgui_impl_dx11.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 months ago
imgui_impl_dx11.h Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. 7 months ago
imgui_impl_dx12.cpp Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 3 weeks ago
imgui_impl_dx12.h Backends: fixed misc zealous Clang warnings. 2 months ago
imgui_impl_glfw.cpp Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 3 weeks ago
imgui_impl_glfw.h Backends: GLFW: add IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND. (#9109, #9116) 4 weeks ago
imgui_impl_glut.cpp Fixed tabs and spaces (#8377) 11 months ago
imgui_impl_glut.h Backends: standardized top of file comments. 1 year ago
imgui_impl_metal.h Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. 7 months ago
imgui_impl_metal.mm Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 months ago
imgui_impl_null.cpp Backends: fixed misc zealous Clang warnings. 2 months ago
imgui_impl_null.h Backends: Null: added imgui_impl_null platform/renderer backend. 2 months ago
imgui_impl_opengl2.cpp IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 4 months ago
imgui_impl_opengl2.h Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. 7 months ago
imgui_impl_opengl3.cpp Backends: OpenGL3: call ImGui_ImplOpenGL3_InitLoader() in ImGui_ImplOpenGL3_CreateDeviceObjects() / ImGui_ImplOpenGL3_DestroyDeviceObjects(). (#9112) 3 days ago
imgui_impl_opengl3.h Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. 7 months ago
imgui_impl_opengl3_loader.h Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112) 4 weeks ago
imgui_impl_osx.h Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 6 months ago
imgui_impl_osx.mm IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 4 months ago
imgui_impl_sdl2.cpp Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. 4 months ago
imgui_impl_sdl2.h Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 7 months ago
imgui_impl_sdl3.cpp Backends: fixed misc zealous Clang warnings. 2 months ago
imgui_impl_sdl3.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 10 months ago
imgui_impl_sdlgpu3.cpp Backends: SDL_GPU3: select between metallib and MSL shaders based on availability. (#9076) 1 month ago
imgui_impl_sdlgpu3.h Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892) 5 months ago
imgui_impl_sdlgpu3_shaders.h Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 1 month ago
imgui_impl_sdlrenderer2.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 months ago
imgui_impl_sdlrenderer2.h Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 7 months ago
imgui_impl_sdlrenderer3.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 months ago
imgui_impl_sdlrenderer3.h Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 7 months ago
imgui_impl_vulkan.cpp Backends: Vulkan: change ImGui_ImplVulkanH_Window::ClearEnable to fuller featured AttachmentDesc. (#9152) 3 days ago
imgui_impl_vulkan.h Backends: Vulkan: change ImGui_ImplVulkanH_Window::ClearEnable to fuller featured AttachmentDesc. (#9152) 3 days ago
imgui_impl_wgpu.cpp Backends: WebGPU: clarify build failure when attempting to build with Dawn for iOS. (#9155, #9156) 15 hours ago
imgui_impl_wgpu.h Backends, Examples: WebGPU: simplified ifndef (#8381) 2 months ago
imgui_impl_win32.cpp Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 3 weeks ago
imgui_impl_win32.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 10 months ago