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imgui/backends
Dylam De La Torre 201899b611 Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
* GL_PRIMITIVE_RESTART is not a valid enum for glEnable&co on GLES 3.20
* GL_CONTEXT_PROFILE_MASK is not a valid enum for glGetIntegerv on GLES 3.20
3 days ago
..
sdlgpu3 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 5 months ago
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 5 months ago
imgui_impl_allegro5.cpp Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 4 months ago
imgui_impl_allegro5.h Backends: standardized top of file comments. 6 months ago
imgui_impl_android.cpp Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 3 months ago
imgui_impl_android.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 3 months ago
imgui_impl_dx9.cpp Backends: standardized top of file comments. 6 months ago
imgui_impl_dx9.h Backends: standardized top of file comments. 6 months ago
imgui_impl_dx10.cpp Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412) 1 month ago
imgui_impl_dx10.h Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) 5 months ago
imgui_impl_dx11.cpp Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412) 1 month ago
imgui_impl_dx11.h Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState. 5 months ago
imgui_impl_dx12.cpp Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) 4 weeks ago
imgui_impl_dx12.h Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn. 3 months ago
imgui_impl_glfw.cpp Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 4 weeks ago
imgui_impl_glfw.h Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 4 months ago
imgui_impl_glut.cpp Fixed tabs and spaces (#8377) 4 months ago
imgui_impl_glut.h Backends: standardized top of file comments. 6 months ago
imgui_impl_metal.h Misc shallow tweaks/tidying up. (#8446) 3 months ago
imgui_impl_metal.mm InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368) 4 months ago
imgui_impl_opengl2.cpp Misc shallow merge to reduce diff in other branches. 5 months ago
imgui_impl_opengl2.h Backends: standardized top of file comments. 6 months ago
imgui_impl_opengl3.cpp Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664) 3 days ago
imgui_impl_opengl3.h Backends: standardized top of file comments. 6 months ago
imgui_impl_opengl3_loader.h Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 8 months ago
imgui_impl_osx.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 3 months ago
imgui_impl_osx.mm Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637) 3 weeks ago
imgui_impl_sdl2.cpp Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 3 weeks ago
imgui_impl_sdl2.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 3 months ago
imgui_impl_sdl3.cpp Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 3 weeks ago
imgui_impl_sdl3.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 3 months ago
imgui_impl_sdlgpu3.cpp Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends. 1 month ago
imgui_impl_sdlgpu3.h Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988) 3 months ago
imgui_impl_sdlgpu3_shaders.h Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 5 months ago
imgui_impl_sdlrenderer2.cpp Fixed tabs and spaces (#8377) 4 months ago
imgui_impl_sdlrenderer2.h Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 5 months ago
imgui_impl_sdlrenderer3.cpp Fixed tabs and spaces (#8377) 4 months ago
imgui_impl_sdlrenderer3.h Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 5 months ago
imgui_impl_vulkan.cpp Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. 1 month ago
imgui_impl_vulkan.h Backends: Vulkan: Fixed crash with using no prototypes + *BREAKING* Added ApiVersion to ImGui_ImplVulkan_LoadFunctions(). (#8326, #8365, #8400) 4 months ago
imgui_impl_wgpu.cpp Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn (#8438) 3 months ago
imgui_impl_wgpu.h Backends: standardized top of file comments. 6 months ago
imgui_impl_win32.cpp Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594) 1 month ago
imgui_impl_win32.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 3 months ago