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sdlgpu3
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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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9 hours ago |
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vulkan
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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11 months ago |
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imgui_impl_allegro5.cpp
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2 months ago |
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imgui_impl_allegro5.h
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Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
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4 months ago |
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imgui_impl_android.cpp
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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8 months ago |
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imgui_impl_android.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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8 months ago |
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imgui_impl_dx9.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2 months ago |
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imgui_impl_dx9.h
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Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
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6 months ago |
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imgui_impl_dx10.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2 months ago |
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imgui_impl_dx10.h
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Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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6 months ago |
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imgui_impl_dx11.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2 months ago |
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imgui_impl_dx11.h
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Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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6 months ago |
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imgui_impl_dx12.cpp
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Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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1 month ago |
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imgui_impl_dx12.h
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Backends: fixed misc zealous Clang warnings.
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1 week ago |
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imgui_impl_glfw.cpp
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Backends: fixed misc zealous Clang warnings.
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1 week ago |
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imgui_impl_glfw.h
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Backends: GLFW: lower minimum requirement from GLFW 3.1 to GLFW 3.0. (#9055)
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3 weeks ago |
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imgui_impl_glut.cpp
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Fixed tabs and spaces (#8377)
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10 months ago |
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imgui_impl_glut.h
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Backends: standardized top of file comments.
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12 months ago |
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imgui_impl_metal.h
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Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
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6 months ago |
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imgui_impl_metal.mm
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2 months ago |
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imgui_impl_null.cpp
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Backends: fixed misc zealous Clang warnings.
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1 week ago |
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imgui_impl_null.h
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Backends: Null: added imgui_impl_null platform/renderer backend.
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1 week ago |
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imgui_impl_opengl2.cpp
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2 months ago |
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imgui_impl_opengl2.h
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Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
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6 months ago |
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imgui_impl_opengl3.cpp
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2 months ago |
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imgui_impl_opengl3.h
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Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
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6 months ago |
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imgui_impl_opengl3_loader.h
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Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952)
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2 months ago |
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imgui_impl_osx.h
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Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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5 months ago |
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imgui_impl_osx.mm
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2 months ago |
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imgui_impl_sdl2.cpp
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Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
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2 months ago |
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imgui_impl_sdl2.h
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Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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6 months ago |
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imgui_impl_sdl3.cpp
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Backends: fixed misc zealous Clang warnings.
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1 week ago |
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imgui_impl_sdl3.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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8 months ago |
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imgui_impl_sdlgpu3.cpp
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Backends: SDL_GPU3: select between metallib and MSL shaders based on availability. (#9076)
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9 hours ago |
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imgui_impl_sdlgpu3.h
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Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
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3 months ago |
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imgui_impl_sdlgpu3_shaders.h
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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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9 hours ago |
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imgui_impl_sdlrenderer2.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2 months ago |
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imgui_impl_sdlrenderer2.h
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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6 months ago |
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imgui_impl_sdlrenderer3.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2 months ago |
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imgui_impl_sdlrenderer3.h
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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6 months ago |
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imgui_impl_vulkan.cpp
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Backends: Vulkan: helper for creating a swapchain selects VkSwapchainCreateInfoKHR's compositeAlpha based on cap.supportedCompositeAlpha. (#8784)
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2 days ago |
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imgui_impl_vulkan.h
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Backends: Vulkan: tweak comments. (#9041)
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4 weeks ago |
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imgui_impl_wgpu.cpp
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Backends, Examples: WebGPU: simplified ifndef (#8381)
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3 weeks ago |
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imgui_impl_wgpu.h
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Backends, Examples: WebGPU: simplified ifndef (#8381)
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3 weeks ago |
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imgui_impl_win32.cpp
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Examples: CI: backtrack and make example_null embed backend: simpler for all sorts of quick build scripts.
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1 week ago |
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imgui_impl_win32.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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8 months ago |