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			|  4deba36e83 | 1 month ago | |
|---|---|---|
| .. | ||
| CMakeLists.txt | 1 month ago | |
| Makefile.emscripten | 1 month ago | |
| README.md | 1 month ago | |
| main.cpp | 1 month ago | |
		
			
				
				README.md
			
		
		
	
	How to Build
Using CMake
Building for desktop (WebGPU-native) with Google Dawn:
- git clone https://github.com/google/dawn dawn
- cmake -B build -DIMGUI_DAWN_DIR=dawn
- cmake --build buildThe resulting binary will be found at one of the following locations:
- build/Debug/example_sdl2_wgpu[.exe]
- build/example_sdl2_wgpu[.exe]
Building for desktop (WebGPU-Native) with WGPU:
- download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
- unzip the downloaded file in your_preferred_folder
- move into your_preferred_folder(e.g. typing:cd your_preferred_folder)
- cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder("full path" or "relative" starting from current directory)
- cmake --build buildThe resulting binary will be found at one of the following locations:
- build/Debug/example_sdl2_wgpu[.exe]
- build/example_sdl2_wgpu[.exe]
Building for Emscripten:
- Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
- Install Ninja build system
- emcmake cmake -G Ninja -B build
- cmake --build build
To run:
- emrun build/index.html
or
- python -m http.serverthen open WGPU browser with url:- http://localhost:8000/build
Using makefile
- 
You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions 
- 
Depending on your configuration, in Windows you may need to run emsdk/emsdk_env.batin your console to access the Emscripten command-line tools.
- 
You may also refer to our Continuous Integration setup for Emscripten setup. 
- 
Then build using make -f Makefile.emscriptenwhile in theexample_glfw_wgpu/directory.
- 
Requires recent Emscripten as WGPU is still a work-in-progress API. 
How to Run
To run on a local machine:
- Make sure your browse supports WGPU and it is enabled. WGPU is still WIP not enabled by default in most browser.
- make servewill use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
- Otherwise, generally you will need a local webserver:
- Quoting https://emscripten.org/docs/getting_started:
 "Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// XHR requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a local webserver and then open http://localhost:8000/hello.html."
- Emscripten SDK has a handy emruncommand:emrun web/example_glfw_wgpu.html --browser firefoxwhich will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
- You may use Python 3 builtin webserver: python -m http.server -d web(this is whatmake serveuses).
- You may use Python 2 builtin webserver: cd web && python -m SimpleHTTPServer.
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
 
- Quoting https://emscripten.org/docs/getting_started: