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			150 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			150 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
| // Dear ImGui: standalone example application for Allegro 5
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| 
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| // Learn about Dear ImGui:
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| // - FAQ                  https://dearimgui.com/faq
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| // - Getting Started      https://dearimgui.com/getting-started
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| // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
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| // - Introduction, links and more at the top of imgui.cpp
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| 
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| // On Windows, you can install Allegro5 using vcpkg:
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| //   git clone https://github.com/Microsoft/vcpkg
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| //   cd vcpkg
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| //   bootstrap - vcpkg.bat
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| //   vcpkg install allegro5 --triplet=x86-windows   ; for win32
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| //   vcpkg install allegro5 --triplet=x64-windows   ; for win64
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| //   vcpkg integrate install                        ; register include and libs in Visual Studio
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| 
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| #include <stdint.h>
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| #include <allegro5/allegro.h>
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| #include <allegro5/allegro_primitives.h>
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| #include "imgui.h"
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| #include "imgui_impl_allegro5.h"
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| 
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| int main(int, char**)
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| {
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|     // Setup Allegro
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|     al_init();
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|     al_install_keyboard();
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|     al_install_mouse();
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|     al_init_primitives_addon();
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|     al_set_new_display_flags(ALLEGRO_RESIZABLE);
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|     ALLEGRO_DISPLAY* display = al_create_display(1280, 800);
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|     al_set_window_title(display, "Dear ImGui Allegro 5 example");
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|     ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
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|     al_register_event_source(queue, al_get_display_event_source(display));
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|     al_register_event_source(queue, al_get_keyboard_event_source());
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|     al_register_event_source(queue, al_get_mouse_event_source());
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| 
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|     // Setup Dear ImGui context
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|     IMGUI_CHECKVERSION();
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|     ImGui::CreateContext();
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|     ImGuiIO& io = ImGui::GetIO(); (void)io;
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|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
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| 
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|     // Setup Dear ImGui style
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|     ImGui::StyleColorsDark();
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|     //ImGui::StyleColorsLight();
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| 
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|     // Setup Platform/Renderer backends
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|     ImGui_ImplAllegro5_Init(display);
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| 
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|     // Load Fonts
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|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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|     // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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|     // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
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|     // - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
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|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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|     //style.FontSizeBase = 20.0f;
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|     //io.Fonts->AddFontDefault();
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|     //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
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|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
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|     //IM_ASSERT(font != nullptr);
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| 
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|     bool show_demo_window = true;
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|     bool show_another_window = false;
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|     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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| 
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|     // Main loop
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|     bool running = true;
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|     while (running)
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|     {
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|         // Poll and handle events (inputs, window resize, etc.)
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|         // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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|         // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
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|         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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|         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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|         ALLEGRO_EVENT ev;
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|         while (al_get_next_event(queue, &ev))
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|         {
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|             ImGui_ImplAllegro5_ProcessEvent(&ev);
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|             if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
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|                 running = false;
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|             if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
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|             {
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|                 ImGui_ImplAllegro5_InvalidateDeviceObjects();
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|                 al_acknowledge_resize(display);
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|                 ImGui_ImplAllegro5_CreateDeviceObjects();
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|             }
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|         }
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| 
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|         // Start the Dear ImGui frame
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|         ImGui_ImplAllegro5_NewFrame();
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|         ImGui::NewFrame();
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| 
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|         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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|         if (show_demo_window)
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|             ImGui::ShowDemoWindow(&show_demo_window);
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| 
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|         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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|         {
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|             static float f = 0.0f;
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|             static int counter = 0;
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| 
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|             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
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| 
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|             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
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|             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
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|             ImGui::Checkbox("Another Window", &show_another_window);
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| 
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|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
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|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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| 
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|             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
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|                 counter++;
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|             ImGui::SameLine();
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|             ImGui::Text("counter = %d", counter);
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| 
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|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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|             ImGui::End();
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|         }
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| 
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|         // 3. Show another simple window.
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|         if (show_another_window)
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|         {
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|             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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|             ImGui::Text("Hello from another window!");
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|             if (ImGui::Button("Close Me"))
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|                 show_another_window = false;
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|             ImGui::End();
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|         }
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| 
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|         // Rendering
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|         ImGui::Render();
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|         al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w));
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|         ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
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|         al_flip_display();
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|     }
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| 
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|     // Cleanup
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|     ImGui_ImplAllegro5_Shutdown();
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|     ImGui::DestroyContext();
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|     al_destroy_event_queue(queue);
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|     al_destroy_display(display);
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| 
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|     return 0;
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| }
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