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			25 lines
		
	
	
		
			432 B
		
	
	
	
		
			GLSL
		
	
			
		
		
	
	
			25 lines
		
	
	
		
			432 B
		
	
	
	
		
			GLSL
		
	
| #version 450 core
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| layout(location = 0) in vec2 aPos;
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| layout(location = 1) in vec2 aUV;
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| layout(location = 2) in vec4 aColor;
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| 
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| layout(set=1,binding=0) uniform UBO
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| {
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|     vec2 uScale;
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|     vec2 uTranslate;
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| } ubo;
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| 
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| layout(location = 0) out struct
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| {
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|     vec4 Color;
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|     vec2 UV;
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| } Out;
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| 
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| void main()
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| {
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|     Out.Color = aColor;
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|     Out.UV = aUV;
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|     gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1);
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|     gl_Position.y *= -1.0f;
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| }
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