Commit Graph

  • f08566b4d7 InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005) Doug Binks 2021-04-06 12:00:38 +0200
  • feb8b1e32d
    Update URLs to HTTPS (#4011) TotalCaesar659 2021-04-06 10:16:35 +0300
  • 560e5d7b6f
    Update URLs to HTTPS TotalCaesar659 2021-04-05 15:57:34 +0300
  • fc7828e777 Fix valid unicode in clipboard paste being filtered by special key filter Doug Binks 2021-04-03 16:11:10 +0100
  • 7cd52ee67c Update example makefiles to check the new homebrew paths Peter Kristensen 2021-04-03 16:03:37 +0200
  • 425a59fc25 Add name and PR number to changelog Sam Jones 2021-04-02 16:12:36 +0200
  • e19810ec4d Fix GL_INVALID_ENUM error in imgui_impl_opengl3 when calling glGetIntegerv on GL_CLIP_ORIGIN. Sam Jones 2021-04-02 15:53:41 +0200
  • c8dc2f94ea Backends: GLFW: Use IM_NEW/IM_DELETE instead of MemAlloc/MemFree in order to get properly constructed State objects with the correct member initialization Max Thrun 2021-04-01 12:40:19 -0700
  • 00d570e280 Added OpenPopup() ImGuiID overload (#3993, #331) ocornut 2021-04-01 17:18:18 +0200
  • 1cb53b7429
    Change SDL prototype to only call SDL_RenderGeometry once Sylvain 2021-04-01 14:45:17 +0200
  • 65cd14502c Fix popup positioning, broken by 84e6fe4. (#3991, #3982) ocornut 2021-03-31 19:09:08 +0200
  • f0fc822837 Fix popup positioning, broken by 84e6fe4. (#3991, #3982) ocornut 2021-03-31 19:09:08 +0200
  • 5570d2c2b3
    Update imgui.cpp Miguel Ángel 2021-03-31 13:24:33 -0300
  • 1e5276a1e3
    Update imgui.h Miguel Ángel 2021-03-31 13:23:37 -0300
  • 6ddcdbe3e8 Merge branch 'master' into docking ocornut 2021-03-31 16:41:17 +0200
  • 2403ed92a3 Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan. ocornut 2021-03-31 16:14:18 +0200
  • 3c7177c6a7 Internals: storing WindowsHoverPadding in context for external access. + Docs update binaries ocornut 2021-03-31 15:53:30 +0200
  • 9251eac585 Docking: fix undocking from tab-bar by moving mouse horizontally, amend 3ed07a8 + d705192. ocornut 2021-03-30 19:01:37 +0200
  • 45c45d2506 Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID(). ocornut 2021-03-30 16:13:16 +0200
  • 3ed07a8f0b Docking: removed io.ConfigDockingWithShift option. (#2109) ocornut 2021-03-30 14:30:36 +0200
  • 0e0a783b8c Docking: fix undocking from tab-bar by moving mouse horizontally, broken by d705192. ocornut 2021-03-30 14:52:10 +0200
  • 44735486c9 Backends: SDL2: Implement multiple gamepad support Nikolai Wuttke 2021-03-05 12:43:56 +0100
  • 84e6fe4fc7 Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061) ocornut 2021-03-29 19:45:55 +0200
  • 951c84969b Popups: fix comment about OpenPopupOnItemClick(). (#3981) ocornut 2021-03-29 15:41:28 +0200
  • bc0f5565e6 Fix comment on OpenPopupOnItemClick() Scott McNab 2021-03-29 19:50:54 +0800
  • cfff433037 Revert "Fix OpenPopupOnItemClick() function signature to match documentation" Scott McNab 2021-03-29 19:46:54 +0800
  • 5a5c23c11b Fix OpenPopupOnItemClick() function signature to match documentation Scott McNab 2021-03-28 22:06:20 +0800
  • 544e00abf2
    Update imgui_impl_glut.h hazeled 2021-03-27 16:12:48 -0400
  • eab3ae473c
    Fix warning message C4100 (#3974) Chris Ohk 2021-03-28 01:11:57 +0900
  • c8015b58cc Fix warning message C4100 Chris Ohk 2021-03-28 01:01:11 +0900
  • ea3d801700 Add for directx12 and directx9 CovERUshKA 2021-03-27 18:15:52 +0300
  • 5991851eb9 Docking: DockSpace() returns its node ID + adding branch changelog. ocornut 2021-03-26 18:40:19 +0100
  • c7e4ef091c Change the check whether the window is minimized CovERUshKA 2021-03-26 15:33:50 +0300
  • c6c15a44fa Examples: Add OpenGL ES 2.0 support to modern GL examples. (#2837, #3951) Nikolai Wuttke 2021-03-20 14:46:38 +0100
  • a4adf60576 Backends, Viewports: GLFW: Add a workaround for stuck keys after closing a GLFW window (#3837). Rokas Kupstys 2021-03-08 10:25:07 +0200
  • 1dcd3a45cc ColorEdit4: Alpha default to 255 (instead of 0) when omitted in hex input. (#3973) ocornut 2021-03-26 11:34:07 +0100
  • e90654fc5a Backends: GLFW: Allow optionally passing the glfw window to NewFrame and Shutdown instead of determining it from glfwCurrentContext since glfw contexts are only valid when using opengl. Max Thrun 2021-03-25 16:41:52 -0700
  • e979ddcad5 Examples: Add OpenGL ES 2.0 support to modern GL examples Nikolai Wuttke 2021-03-20 14:46:38 +0100
  • b79b1cb9c0 TabBar: Amend previous commit. Fix tab reordering when tab bar has scrolling. ocornut 2021-03-25 18:35:24 +0100
  • 688e06490e TabBar: Amend previous commit. Fix tab reordering when tab bar has scrolling. ocornut 2021-03-25 18:35:24 +0100
  • d7051928d9 TabBar: Use mouse position instead of hardcoded +1/-1 offset when reordering tabs. Rokas Kupstys 2021-03-22 10:55:59 +0200
  • 475c0fcc39 TabBar: Use mouse position instead of hardcoded +1/-1 offset when reordering tabs. Rokas Kupstys 2021-03-22 10:55:59 +0200
  • b305953bd1 Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902. (#3967) ocornut 2021-03-25 17:13:25 +0100
  • e7577d570e Merge branch 'master' into docking ocornut 2021-03-25 16:56:19 +0100
  • a58271c079 Internals: extracted a more reusable BeginViewportSideBar() out of BeginMainMenuBar(). (#3966, #3518) ocornut 2021-03-25 16:16:48 +0100
  • ca34c81ce9 BeginMainMenuBar(): remove expectation that we don't know menu bar height ahead, allowing up to generalize placement in any direction (will be done in master) ocornut 2021-03-25 15:21:19 +0100
  • aa5431fde2 Tables: Expose TableSetColumnEnabled() in public api. (#3935) ocornut 2021-03-24 14:33:28 +0100
  • 7d58188a2b
    Fix typo in comment Balint Rikker 2021-03-24 11:30:16 +0100
  • 8dc6a15c9c Add it for directx10 win32 example CovERUshKA 2021-03-24 10:35:53 +0300
  • 0c29a9b7a6
    Merge branch 'master' into patch-1 Roma 2021-03-23 22:24:00 +0300
  • 6f360d6040 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. ocornut 2021-03-23 18:09:21 +0100
  • 1491d2c916 Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961) ocornut 2021-03-23 16:48:10 +0100
  • 186b734db0 Backends: SDL2: Extend global mouse pos availability check (#3950) Nikolai Wuttke 2021-03-20 15:06:53 +0100
  • 6d3a980f38 Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) John Asper 2021-03-21 12:29:24 -0400
  • a9fabf414b Fix mapped memory Vulkan validation error John Asper 2021-03-21 12:29:24 -0400
  • 67e812b3ef Backends: SDL2: Extend global mouse pos availability check Nikolai Wuttke 2021-03-20 15:06:53 +0100
  • 59da01901e Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled. ocornut 2021-03-19 15:25:43 +0100
  • 885236dcd2 Remove non-raspberry specific code from example hippyau 2021-03-19 15:24:36 +0000
  • 5e69c13bdc working example_rpi_sdl_opengl3 for RPI3 on Raspbian Buster hippyau 2021-03-19 14:57:11 +0000
  • e03e992ca0 Fix typo TAiGA 2021-03-19 16:08:13 +0800
  • 085cff2fe5 Viewports, Backends: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881) ocornut 2021-03-18 18:16:49 +0100
  • 6e4770ea5c Examples: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881) ocornut 2021-03-18 18:12:52 +0100
  • 61a0908713 Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857) ocornut 2021-03-18 18:04:38 +0100
  • 412d6f7efe Fixes zealous MSVC static analyzers warnings (#3938) ocornut 2021-03-18 16:10:25 +0100
  • faf0541a92 Fixes two static code analysis warnings Jan Krassnigg 2021-03-18 14:57:31 +0100
  • 0c5b0c8b97 Internals: Add a way to request window to not process any interactions for specified number of frames. Rokas Kupstys 2021-02-25 14:04:07 +0200
  • b17bfdd6f4 Docking: Add support for split_outer in DockContextCalcDropPosForDocking(). Misc: Add FIXME regarding behavior of some window fields. Rokas Kupstys 2021-02-02 17:20:30 +0200
  • 2053747d19 Backends: GLFW: Keep track of cross-frame state individually per glfw context. This allows users to self-manage multiple glfw contexts (#3012) Max Thrun 2021-03-17 12:44:10 -0700
  • 7ac021a118 Backends: GLFW: Use glfwGetCurrentContext() instead of storing the glfw window as global in order to better handle the situation where the caller might be self-managing multiple glfw contexts (#3012) Max Thrun 2021-03-17 12:21:11 -0700
  • d3a534739a
    Actually delete exe file 'example_sdl_sdlrenderer' Sylvain 2021-03-17 09:53:36 +0100
  • 4ba5fc47a3
    Update - send normalized texture coordinates - some error/info log - remove exe 'example_sdl_sdlrenderer' Sylvain 2021-03-17 09:51:11 +0100
  • 347be5dae7
    Add example to use ImGui with SDL / SDL_Renderer Sylvain 2021-03-16 16:42:29 +0100
  • 81e0b18e38 Merge branch 'master' into docking ocornut 2021-03-16 16:10:13 +0100
  • b202fa9063 Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations. ocornut 2021-03-16 16:01:12 +0100
  • a1a39c632a Version 1.83 WIP ocornut 2021-03-16 14:45:30 +0100
  • 2231e1a369 Docking: Dockspace() never draws a background. (#3924) ocornut 2021-03-16 14:30:36 +0100
  • 4bf646e4b0 Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be consistent with the compile-time default. (#3922) ocornut 2021-03-16 12:59:35 +0100
  • 64aab8480a DragScalar: Add default value for v_speed argument in DragScalar(), DragScalarN(). (#3922) Elias Daler 2021-03-16 03:49:00 +0300
  • ebe6ac5fb5 Improvements to minor mistakes in documentation comments (#3923) ANF-Studios 2021-03-16 12:30:55 +0100
  • 7640cdfd24
    Added missing space ANF-Studios 2021-03-15 22:57:12 -0400
  • 487dd12bca
    Minor improvements to 'Commentary' ANF-Studios 2021-03-15 22:48:27 -0400
  • 1613108377
    Made parts more concise ANF-Studios 2021-03-15 22:43:59 -0400
  • 591b15f8f2
    Fixed grammatical and punctuation-al mistakes ANF-Studios 2021-03-15 22:42:28 -0400
  • 437631620f Use monitor instead of event for all mouse event TAiGA 2021-03-16 09:24:24 +0800
  • 700d32bf7c
    Add default value for v_speed argument in DragScalar{N} Elias Daler 2021-03-16 03:49:00 +0300
  • 256594575d Merge branch 'master' into docking ocornut 2021-03-15 20:38:34 +0100
  • 35b1148efb Version 1.82 v1.82 ocornut 2021-03-15 20:12:26 +0100
  • 352f64697c Internals: rename legagy tab focus fields to TabFocusXXXX for clarity + removed one unnecessary FocusWindow() call. ocornut 2021-03-15 17:24:55 +0100
  • 401717afb7 Prevent show windows randomly when NSApp deactivated TAiGA 2021-03-16 01:36:08 +0800
  • d94644261d Drags, Sliders: Support ImGuiSliderFlags_Logarithmic flag with integers. Because why not? (#3786) ocornut 2021-03-15 12:21:10 +0100
  • 7cb2947a85
    Update documentation of tables support. Luigi Cruz 2021-03-14 17:22:19 -0300
  • 06ff96b75a Added a forced range based on Y coordinates to ImGuiListClipper GamingMinds-DanielC 2021-03-14 00:24:08 +0100
  • eeb42342b6 Text Input: Add option to reinitialize text input state. * This is useful if the value gets modified while the text input control is in focus. * Add multiple reset modes to control the selection state after the reset occurs Chris Savoie 2019-11-05 11:13:00 -0800
  • c5a132c092
    Let the CPU and GPU chill Roma 2021-03-13 16:23:17 +0300
  • 287bd9b984 InputText: renamed ImGuiInputTextFlags_AlwaysInsertMode to ImGuiInputTextFlags_AlwaysOverwrite. (#2863) ocornut 2021-03-12 17:33:10 +0100
  • cfe83c4b44
    Removed deprecated flag stopping compilation (#3902) CheckmateAt7 2021-03-12 18:02:46 +0100
  • 52b0b9f77b Add IMGUI_IMPL_WIN32_ENABLE_PEEKMESSAGE TAiGA 2021-03-13 00:55:29 +0800
  • 4ce63a2bc9
    Removed deprecated flag stopping compilation CheckmateAt7 2021-03-12 17:51:31 +0100
  • 1bc6f82091 Misc: added imgui.gdb and imgui.natstepfilter debugger helpers for gdb and msvc. Rokas Kupstys 2021-03-11 14:17:00 +0200
  • 0157502eab ImDrawFlags: rework/revert c2d6d26 + 39432bf in a way that is closer to old version and back to opt-in but with default 0 = all corners. ocornut 2021-03-12 14:04:40 +0100