Commit Graph

  • b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936) ocornut 2022-01-24 13:13:38 +0100
  • cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) ocornut 2022-01-24 12:10:40 +0100
  • dd6a44abb1
    Fix compiler warning for Intel compiler (#4934) sergeyn 2022-01-24 12:09:02 +0100
  • 57f715c5ab intel compiler warning fix Sergey Nenakhov 2022-01-23 00:36:59 +0100
  • f126d07b91 compile time hardware crc32 for intel processors Sergey Nenakhov 2022-01-22 23:52:37 +0100
  • 981c0b9870 compile time hardware crc32 for intel processors Sergey Nenakhov 2022-01-22 23:33:19 +0100
  • 7897d9c2f2 Move test from ImGui_ImplVulkan_RenderDrawData to ImGui_ImplVulkan_CreateFontsTexture Carlo Wood 2022-01-22 17:47:01 +0100
  • 1ff316562d
    Fix some typos in FONTS.md. Clownacy 2022-01-22 15:25:55 +0000
  • ccf4c24dfc Avoiding using SDL_GL_GetDrawableSize Clownacy 2022-01-22 13:55:03 +0000
  • 4fb0c1f963
    Correct some typos in FAQ.md (#4924) Clownacy 2022-01-21 23:03:09 +0000
  • 90137ee575
    Correct some typos in FAQ.md Clownacy 2022-01-21 22:50:25 +0000
  • cff0342454 Internals: moved lines into a Inputs section. ocornut 2022-01-21 17:49:04 +0100
  • c2db4c2462 Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys. thedmd 2022-01-21 15:24:54 +0100
  • 69b697378b Comments, tweaks. ocornut 2022-01-21 14:50:31 +0100
  • 26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) ocornut 2022-01-21 14:41:34 +0100
  • 88b5e0e9f6
    Remove SDL_WINDOW_OPENGL from SDL_Renderer example Clownacy 2022-01-21 12:07:27 +0000
  • 3e0d6ec895 Merge branch 'master' into docking ocornut 2022-01-21 12:39:15 +0100
  • 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) ocornut 2022-01-20 17:39:25 +0100
  • 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) thedmd 2022-01-19 21:43:48 +0100
  • 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:28 +0100
  • 3d85433748 Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:22 +0100
  • 9f8c599ca7 Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:11 +0100
  • f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) ocornut 2022-01-19 13:14:40 +0100
  • 6e63fcaca3 Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) ocornut 2022-01-20 16:56:29 +0100
  • ceb26bac48 Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) ocornut 2022-01-20 15:53:28 +0100
  • 29f104319e Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914) Marcell Kiss 2022-01-20 15:32:49 +0100
  • 19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) Rokas Kupstys 2022-01-20 13:52:19 +0200
  • da9d678815
    Cleanup Prospero defines. Michael Anderson 2022-01-19 11:13:03 -0800
  • 7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) ocornut 2022-01-19 18:45:57 +0100
  • 26d04c948f Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918). ocornut 2022-01-19 18:03:36 +0100
  • 97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). ocornut 2022-01-19 15:40:17 +0100
  • a90d39fed8
    Merge 506ab93dad into e278277d53 Dominik Thalhammer 2022-01-19 23:31:48 +0900
  • 91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) ocornut 2022-01-19 15:10:42 +0100
  • 673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) ocornut 2022-01-18 17:41:35 +0100
  • e278277d53 IO: added AddMouseViewportEvent() + used in backends. ocornut 2022-01-18 17:24:59 +0100
  • 1338eb31f7 Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. (#1542, #4665) ocornut 2022-01-18 16:59:19 +0100
  • 007a427e0a Viewports: Fixed active InputText() from preventing viewports to merge. (#4212) ocornut 2022-01-18 16:04:25 +0100
  • 8567a4cca3 Merge branch 'master' into docking ocornut 2022-01-17 18:16:55 +0100
  • 90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. ocornut 2022-01-17 18:10:51 +0100
  • 7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) ocornut 2022-01-17 17:32:25 +0100
  • b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) thedmd 2022-01-17 17:22:37 +0100
  • b6582a471a Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759) ocornut 2022-01-17 16:22:32 +0100
  • 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) ocornut 2022-01-17 15:41:04 +0100
  • 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 ocornut 2022-01-17 14:57:55 +0100
  • eb823655af Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537) ocornut 2022-01-17 11:53:03 +0100
  • f84c93d834
    Update BACKENDS.md (#4909) Adheesh Trivedi 2022-01-16 22:46:39 +0530
  • 22cde0fff4 Prospero define cleanup. bbi-michael.anderson 2022-01-15 12:04:28 -0800
  • dfb155c3e1 Merge branch 'docking' of https://github.com/ocornut/imgui into ocornut-docking Light 2022-01-15 17:15:58 +0330
  • fe850af2ab Merged new docking branch Light 2022-01-15 16:56:34 +0330
  • 572896a808 Add configurable color for button text in hovered and active states Justin Li 2022-01-14 19:49:26 -0500
  • 62b283f5b9
    Update BACKENDS.md Adheesh Trivedi 2022-01-15 01:17:01 +0530
  • 45c4365ec3 Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858) RandomErrorMessage 2022-01-14 04:47:53 +0000
  • 6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858) ocornut 2022-01-13 19:18:31 +0100
  • 9db597eacb glfwGetKeyName is not implemented in emscripten RandomErrorMessage 2022-01-14 04:47:53 +0000
  • ec1e57ed4a Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3) ocornut 2022-01-13 18:52:19 +0100
  • 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. ocornut 2022-01-13 18:52:19 +0100
  • e51a0a80ca IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) ocornut 2022-01-13 18:42:18 +0100
  • 9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) ocornut 2022-01-13 18:42:18 +0100
  • 0647ba3bad Merge branch 'master' into docking ocornut 2022-01-13 18:36:23 +0100
  • aa0a50ffd8
    Colour clamping in ColorEdit4 cyaneko 2022-01-12 20:00:11 +0100
  • 200a8f1ea2 Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ocornut 2022-01-12 17:08:37 +0100
  • 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ocornut 2022-01-12 16:44:24 +0100
  • bf4de2a46b Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers. ocornut 2022-01-12 16:29:20 +0100
  • 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). ocornut 2022-01-12 16:11:10 +0100
  • 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) Liu Liu 2022-01-12 14:30:04 +0100
  • 290c51735e Fixed warning in ImFloorSigned(). (#4889) ocornut 2022-01-12 14:18:34 +0100
  • 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) Théo Monnom 2022-01-11 22:56:35 +0100
  • 96186a93b9
    Typo correction in imgui_demo.cpp (#4892) Bertie Wheen 2022-01-12 13:12:25 +0000
  • 0e39afc218
    Typo correction in imgui_demo.cpp Bertie Wheen 2022-01-12 01:39:39 +0000
  • 0d99b4f0ae
    Merge branch 'master' into master Liu Liu 2022-01-11 14:20:27 -0800
  • cac5d54c25 WIP: IME position in macOS with the latest master. Liu Liu 2022-01-11 17:11:48 -0500
  • 605f4e60a3
    Fixed incorrect size parameters in WGPU backend Théo Monnom 2022-01-11 22:56:35 +0100
  • 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). ocornut 2022-01-11 16:13:38 +0100
  • acfc7798fd Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 16:59:31 +0100
  • e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 16:59:31 +0100
  • 9ce0f35ef3 Backends: OSX: Fixed typo. ocornut 2022-01-10 15:47:37 +0100
  • b2e2cc44c2 Backends: OSX: Fixed typo. ocornut 2022-01-10 15:47:37 +0100
  • ef681e7019 Merge branch 'master' into docking ocornut 2022-01-10 15:24:21 +0100
  • 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 12:39:01 +0100
  • 1797135db5 Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2022-01-06 19:57:34 +0100
  • ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) thedmd 2021-12-12 12:04:13 +0100
  • da1864d79e Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2021-12-12 12:02:20 +0100
  • 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2021-12-12 11:58:50 +0100
  • fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) thedmd 2021-12-12 11:57:37 +0100
  • ecd212c01d Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2021-12-12 12:00:31 +0100
  • 746c9f76e4 Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2018-05-02 20:42:37 +0200
  • bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787) ocornut 2022-01-03 20:52:52 +0100
  • 3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) thedmd 2021-12-11 23:53:38 +0100
  • 63918f21f0
    Fixed typo max_ishere 2022-01-10 11:22:55 +0200
  • 608fe7073a Update imgui_impl_win32.cpp hybcloud 2022-01-08 11:21:39 +0800
  • afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) ocornut 2021-12-21 18:25:46 +0100
  • 506ab93dad
    Backend Vulkan: Make descriptor set optional Dominik Thalhammer 2022-01-05 23:44:33 +0100
  • 100ede5764 Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625) ocornut 2022-01-05 16:54:03 +0100
  • 4d023bd7fe Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS ocornut 2022-01-05 14:55:17 +0100
  • 704ab1114a Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea. (#2589, #3113) ocornut 2022-01-05 14:28:20 +0100
  • de36ff043e Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113) Liu Liu 2022-01-05 13:38:51 +0100
  • 29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) actboy168 2022-01-05 13:20:54 +0100
  • 1cbfe93520 Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window. ocornut 2022-01-05 13:27:48 +0100
  • 2706c9d66e Platform IME: reworked internals to simplify adding new features. ocornut 2022-01-05 13:15:49 +0100
  • 3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API. ocornut 2022-01-05 13:03:48 +0100