Commit Graph

  • 419e401d1f Converted from premake5 to CMake Light 2021-09-10 11:05:50 +0430
  • 6b77668171 Viewports: Fixed a crash while a window owning its viewport disappear while being dragged. ocornut 2021-09-09 21:05:40 +0200
  • 9a49c1ddbd Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow ocornut 2021-09-09 20:51:53 +0200
  • 6b1e094cfb Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy. ocornut 2021-09-08 16:49:35 +0200
  • cfb837203c Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. ocornut 2021-09-08 15:05:27 +0200
  • 321b84f01f Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. ocornut 2021-09-08 15:05:27 +0200
  • 40caab4748 Fixed bad merge of Changelog in docking branch ocornut 2021-09-07 18:21:47 +0200
  • fa9fc05ac6 Merge branch 'master' into docking ocornut 2021-09-07 18:20:12 +0200
  • d9b427cce0 Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both. ocornut 2021-09-06 19:15:20 +0200
  • 755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) ocornut 2021-09-07 14:48:26 +0200
  • 607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget() ocornut 2021-09-06 20:42:40 +0200
  • bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events. ocornut 2021-09-06 18:45:50 +0200
  • f613d9f37b Update the webgpu API to be compatible with chrome 4633 Basil Fierz 2021-09-05 23:40:01 +0200
  • 0a154b30ad Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e) ocornut 2021-09-03 17:27:17 +0200
  • ade4c15eea Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit(). ocornut 2021-09-02 18:41:00 +0200
  • 528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. ocornut 2021-09-03 16:34:38 +0200
  • 5ee40c8d34 Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming. ocornut 2021-09-01 17:36:17 +0200
  • dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. ocornut 2021-09-01 15:51:21 +0200
  • 3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework. ocornut 2021-09-01 14:41:24 +0200
  • 73a5e82e04 Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway. ocornut 2021-09-01 12:39:12 +0200
  • a735a8c084 Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame ocornut 2021-09-01 12:07:17 +0200
  • ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments ocornut 2021-08-31 18:50:56 +0200
  • 7b913db1ce Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming. ocornut 2021-08-31 17:44:58 +0200
  • 53589092b2 Docking: warning fix for when IM_ASSERT() is empty ocornut 2021-08-30 20:53:22 +0200
  • 4797e986cd Add styles for close buttons on the left neclepsio 2021-08-31 13:38:41 +0200
  • eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) Filippo Crocchini 2021-07-22 00:29:42 +0200
  • 03ce17f0a5 Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464) Jackamilio 2021-08-30 21:36:01 +0200
  • 7c1cc473b1 Merge branch 'master' of https://github.com/ocornut/imgui Jackamilio 2021-08-30 21:38:35 +0200
  • 2726d3efa2 Fixed cropping oversight in the allegro implementation Jackamilio 2021-08-30 21:36:01 +0200
  • dedb381c51 Merge branch 'master' into docking ocornut 2021-08-30 20:01:16 +0200
  • 7c4ffe490d Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022) ocornut 2021-08-30 19:54:42 +0200
  • 4aea1c5adb IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments ocornut 2021-08-30 14:55:26 +0200
  • 66102880a3 Updated links to Discussions ocornut 2021-08-30 17:06:51 +0200
  • 333807b483 Windows: fixed background order of overlapping childs submitted sequentially. (#4493) ocornut 2021-08-30 13:08:41 +0200
  • 236d1916ac Add debug info. Bernard van Gastel 2021-08-28 22:47:31 +0200
  • 75bc0c1e5e Merge branch 'master' of https://github.com/ocornut/imgui into sdf Bernard van Gastel 2021-08-28 21:29:03 +0200
  • 2cf77f76b7 Fix docs, back to original style neclepsio 2021-08-28 12:14:24 +0200
  • 266b653328 Added ImGuiStyle.WindowCloseButtonPosition neclepsio 2021-08-28 12:10:46 +0200
  • 11103f8253 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) ocornut 2021-08-27 21:32:36 +0200
  • 0eb45a0577 Docking: fix 58f5092 (#4310) ocornut 2021-08-27 21:29:27 +0200
  • bb6a60b1ff Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated. ocornut 2021-08-27 20:57:21 +0200
  • ccfb20095e Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown(). ocornut 2021-08-27 20:48:01 +0200
  • 4351febe9f Nav: moved enums/struct declarations in imgui_internal.h ocornut 2021-08-27 18:01:01 +0200
  • 20a1edef89 Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments. ocornut 2021-08-27 16:21:28 +0200
  • b08ed61907 CI: Build with empty IM_ASSERT() macro. Rokas Kupstys 2021-08-27 16:06:59 +0300
  • 84890a3074 Nav: simplify wrap requests code (may soon be useable for tabbing) ocornut 2021-08-27 12:31:11 +0200
  • 4c31c98d22 Nav: extracted code out of NavUpdate() into NavUpdateCancelRequest() ocornut 2021-08-27 12:26:42 +0200
  • 80ed4eba87
    Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475) Cort 2021-08-24 12:53:54 -0700
  • 7daf5dfff1
    Add note about SDL2 version requirement Sylvain 2021-08-24 21:39:12 +0200
  • 34df152e96 non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL Cort 2021-08-24 12:29:22 -0700
  • efe5731656
    Match more closely other imgui_impl_* Sylvain 2021-08-24 21:21:35 +0200
  • 8f7c920444
    Merge remote-tracking branch 'upstream/master' into br_sdl_renderer_backend Sylvain 2021-08-24 20:54:37 +0200
  • 58f5092c53 Docking: fixed settings load issue when mouse wheeling. (#4310) ocornut 2021-08-24 20:33:00 +0200
  • 780c1ee265 TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. (#3615) ocornut 2021-08-24 19:30:02 +0200
  • 2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) Rokas Kupstys 2021-08-24 18:03:52 +0300
  • f8bad7e1e3 Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include Siarhei Fiedartsou 2021-08-24 16:26:55 +0300
  • 4a7c21d330 Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487) ocornut 2021-08-24 15:28:39 +0200
  • 85564627b3 Add TargetConditionals.h include in imgui_impl_opengl3.cpp Siarhei Fiedartsou 2021-08-24 16:26:55 +0300
  • e652527313 Backends: WebGPU: Update impl_wgpu for an emscripten change Corentin Wallez 2021-08-24 13:48:04 +0100
  • c43620eed2 Update impl_wgpu for an emscripten change Corentin Wallez 2021-08-24 13:48:04 +0100
  • 51d841dcf3 Fix warnings and remove IM_RETURN (#4470) ocornut 2021-08-24 14:30:46 +0200
  • 4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) Rokas Kupstys 2021-08-24 14:19:33 +0300
  • 0608887fb5 InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped. ocornut 2021-08-23 17:07:46 +0200
  • 68f428b449 imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?) ocornut 2021-08-23 16:42:58 +0200
  • 6afe9bbb45 Projects: added GLFW Vulkan to default solution. ocornut 2021-08-23 16:35:44 +0200
  • e23bee353c Removed GetWindowContentRegionWidth() function ocornut 2021-08-23 16:15:11 +0200
  • 0649f750b4 Version 1.85 WIP ocornut 2021-08-23 15:31:06 +0200
  • e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) v1.84.2 Nicolas Noble 2021-08-23 15:03:22 +0200
  • d79ca9b0b6 Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse] ocornut 2021-08-23 14:57:23 +0200
  • e6ffc04291 Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings) ocornut 2021-08-23 11:40:08 +0200
  • 6bd447c885 Backends: GLFW: Fixed unused variable warning for empty assert macro. (#4459) ocornut 2021-08-22 18:46:49 +0200
  • 1ae0abb150 Modified build.lua Light 2021-08-21 16:08:40 +0430
  • 47fb332fb2 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1 ocornut 2021-08-20 23:59:46 +0200
  • 32d4f6c5d9 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1 ocornut 2021-08-20 23:59:46 +0200
  • b0361375ee Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84b v1.84b v1.84.1 ocornut 2021-08-20 23:50:55 +0200
  • 2e01952b35 Fix BeginDisabled(false), (#211, #4452) ocornut 2021-08-20 20:30:51 +0200
  • f969e68c10 Fix BeginDisabled(false), (#211, #4452) ocornut 2021-08-20 20:30:51 +0200
  • 5a7d18a441 Merge branch 'master' into docking ocornut 2021-08-20 18:14:58 +0200
  • d2ffbd9b86 Version 1.84 v1.84 ocornut 2021-08-20 17:30:49 +0200
  • fc062e6028 Backends: OpenGL3: Update loader to include APIs used by test framework. Rokas Kupstys 2021-08-20 17:24:56 +0300
  • df2319a854 Small optimizations to BeginDisabled() to allow frequent calls (#211) ocornut 2021-08-20 16:56:13 +0200
  • c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) ocornut 2021-07-19 19:21:18 +0200
  • 9c3359ef39 IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (#3532) ocornut 2021-08-19 17:35:27 +0200
  • 0b06c4b2b0 Merge branch 'master' into docking (will need further for io.AddFocusEvent) ocornut 2021-08-19 17:25:12 +0200
  • cb00972b87 ImDrawList: Fix AddCircle{Filled} with 12 segment case (#4419, #4421) thedmd 2021-08-11 13:21:27 +0200
  • e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) ocornut 2021-08-19 15:27:22 +0200
  • 459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) Rokas Kupstys 2021-08-19 12:42:15 +0300
  • afd7e53767 AddCircle{Filled} - Use _PathArcToFastEx directly to emit circle vertices for 12 segment case (#4419) (fixup) thedmd 2021-08-19 12:40:41 +0200
  • 7bbf8f2ab0 Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip. ocornut 2021-08-18 12:53:33 +0200
  • f24abbc47d Fix various warnings (#4442) ocornut 2021-08-18 12:00:15 +0200
  • 699589b00c
    Merge a3e8a60ca6 into 161b74e871 guangli0510 2021-08-18 09:12:28 +0800
  • 161b74e871 Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059. ocornut 2021-08-17 20:46:39 +0200
  • cd39460925 IO: set io.KeyModsPrev in EndFrame() to tolerate backend writing to io.KeyMods without breaking. (#4439) ocornut 2021-08-17 20:33:27 +0200
  • 2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532) thedmd 2021-08-02 20:17:26 +0200
  • 86afe966d3 Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist. Rokas Kupstys 2021-08-17 15:28:43 +0300
  • 7e9e1ff1c2 InputText: Fix named filtering flags disabling newline or tabs in multiline inputs (#4409, #4410) Oliver 'kfsone' Smith 2021-08-07 19:25:26 -0700
  • b380d3abe3 Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. ocornut 2021-08-17 13:48:34 +0200
  • 5f2df2d2cb
    Fixed grammar mistake in FAQ (#4431) JJCUBER 2021-08-17 07:47:17 -0400
  • ff428f1d2f Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. (#4439, #787) ocornut 2021-08-17 12:46:26 +0200
  • 8fa502ca42 Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439) ocornut 2021-08-17 12:23:54 +0200