Commit Graph

  • 99552420a2 InputText: triple-click avoid scroll + include end of line character. (#2244) ocornut 2021-10-25 17:13:49 +0200
  • 126a6f894f InputText: made double-click select word, triple-line select line. Word delimitation logic differs slightly from the one used by CTRL+arrows. (#2244) ocornut 2021-10-25 16:34:46 +0200
  • 9c78fc928a Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. (#3229) ocornut 2021-06-22 15:27:30 +0200
  • 2318c764cf Inputs: Mouse: Add support for tracking multiple clicks more than just double (#3229) Chris Savoie 2021-06-22 15:00:46 +0200
  • ae7ee78c40
    Fix misplaced backtick in FAQ.md Pokechu22 2021-10-23 16:12:20 -0700
  • 39b99072fb ImVector: fix Clang warning (implicit conversion changes signedness: 'const ptrdiff_t' (aka 'const long long') to 'unsigned long long') Rokas Kupstys 2021-10-22 14:52:13 +0200
  • de61a13b71
    Backends: Add assert to ImGui_ImplGlfw_DestroyWindow AMS21 2021-10-21 14:42:28 +0200
  • ad3f54ff1a Examples: Emscripten comments (#4650, #4662), standardize readme liam 2021-10-19 14:13:44 +0200
  • d8cea364ac #4650: example_emscripten_opengl3 firefox heads up liam 2021-10-18 20:43:21 +0100
  • b77b6203c8 #4650: example_emscripten_opengl3 firefox heads up liam 2021-10-18 20:39:42 +0100
  • bac748fa95 Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656) ocornut 2021-10-15 17:16:26 +0200
  • b2caf4ecfd
    Add missing null check pointer for bd AMS21 2021-10-15 14:54:22 +0000
  • 19c3773cc0 Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644) ocornut 2021-10-15 12:11:11 +0200
  • bbd5119a26 Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644) ocornut 2021-10-15 12:01:35 +0200
  • 05877c14df Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. (#4655, #4452, #4453, #4462) ocornut 2021-10-15 11:51:01 +0200
  • 9b59455184 Merge branch 'master' into docking ocornut 2021-10-15 11:49:30 +0200
  • e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. ocornut 2021-10-14 16:58:14 +0200
  • fda862249e Add extra configuration variable for custom OpenGL loader header Andrey Vostrikov 2021-10-13 21:48:45 +0300
  • 13cdf2ff0e CI: Add MinGW DLL builds, Rokas Kupstys 2021-10-12 18:49:24 +0300
  • 29653273c1 Docking: reinstate io.ConfigDockingWithShift option. (#4643) ocornut 2021-10-13 16:45:43 +0200
  • 413195cffc Include custom OpenGL loader header from define. Andrey Vostrikov 2021-10-13 17:05:40 +0300
  • be03b8ff93 Misc: Fix build with MinGW when using IMGUI_API. Rokas Kupstys 2021-10-12 17:23:39 +0300
  • 1b215ecb01 Merge branch 'master' into docking ocornut 2021-10-11 19:25:50 +0200
  • 55d35d8387 Version 1.85 v1.85 ocornut 2021-10-11 19:03:37 +0200
  • 75c54e6384 Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window. ocornut 2021-10-11 14:40:42 +0200
  • ba5c105c01 Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640) ocornut 2021-10-11 11:37:31 +0200
  • 2014f34fd8 Rework fix to use #ifdef __MINGW32__ yhsb2k 2021-10-10 16:58:09 +0300
  • 44f801186f SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments. ocornut 2021-10-07 18:25:29 +0200
  • ec6ca06898 InputText: Fixed selection rectangle appearing one frame late when selecting all. ocornut 2021-10-08 13:00:47 +0200
  • dde31030e9 Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) ocornut 2021-10-07 15:07:43 +0200
  • 30a6873a44
    Backends: WebGPU: Fix missing initialization of local variable (#4634) Basil Fierz 2021-10-07 14:58:09 +0200
  • a6ee862139 Fix missing initialization of local variable Basil Fierz 2021-10-06 22:38:36 +0200
  • 31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432) ocornut 2021-10-06 18:33:01 +0200
  • fbe78b1a3a Stack Tool: Docs (#4631) + also prevent Metrics window from displaying twice. ocornut 2021-10-06 18:16:43 +0200
  • 1780579403 Merge branch 'master' into docking ocornut 2021-10-06 17:57:11 +0200
  • 25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) Basil Fierz 2021-09-05 23:40:01 +0200
  • 2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) ocornut 2021-09-30 12:15:34 +0200
  • e443ea139d Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) ocornut 2021-10-06 13:41:29 +0200
  • 30db674147 Fix printf format warnings on mingw clang (#4626, #4183, #3592) Guus Waals 2021-09-17 18:14:13 +0200
  • 164a86d3b0 Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered(). ocornut 2021-10-05 22:06:12 +0200
  • 19f1bafd05 Fix printf format warnings on mingw clang Guus Waals 2021-09-17 18:14:13 +0200
  • c949290ee4 Backends: Vulkan: Added missing font object destruction Thomas Herzog 2021-10-03 13:20:33 +0200
  • 43e93cf8bf Removing useless io's void conversion from examples/example_glfw_opengl3 TNtube 2021-10-02 18:29:04 +0200
  • 85c15d11f1 Revert "Backends: DX12: fix build with gcc 11" yhsb2k 2021-10-02 18:24:08 +0300
  • 104f387f9e Build: add simple cmake yhsb2k 2021-10-02 18:22:59 +0300
  • 242fe753d9 Fixed CMake minimum required version Light 2021-10-01 15:40:07 +0330
  • a47c787202 Backends: DX12: fix build with gcc 11 yhsb2k 2021-10-01 01:23:34 +0300
  • 677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) ocornut 2021-09-30 11:53:20 +0200
  • 8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) ocornut 2021-09-16 20:24:47 +0200
  • 835a5344b0 Merge branch 'master' into docking ocornut 2021-09-24 15:49:28 +0200
  • 65ad63de84 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) ocornut 2021-09-24 13:58:00 +0200
  • fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) ocornut 2021-09-24 14:51:14 +0200
  • 24a77824f2 Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default) ocornut 2021-09-22 15:50:40 +0200
  • bbb95a5e06 IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (merged from docking) (#3532) ocornut 2021-08-19 17:35:27 +0200
  • ca097c2c68 Docking: Fixed IsItemHovered() and functions depending on it (e.g. BeginPopupContextItem()) when called after Begin() on a docked window (#3851) ocornut 2021-09-22 14:05:21 +0200
  • fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) ocornut 2021-09-21 19:29:39 +0200
  • 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926) Sylvain 2021-09-21 17:12:30 +0200
  • d7260104b1
    Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp (#4573) Martin Ejdestig 2021-09-21 19:18:21 +0200
  • 331c2bc9d6 Update CTRL+Click docs for sliders to mention ImGuiSliderFlags_AlwaysClamp Martin Ejdestig 2021-09-21 19:00:54 +0200
  • 15fe7ba31f ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517) Rokas Kupstys 2021-04-12 12:42:04 +0300
  • 30546bc0e7 ColorEdit: Fix multiple issues. (#4014) Rokas Kupstys 2021-04-08 14:37:03 +0300
  • 15132217a3 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) ocornut 2021-09-21 13:16:00 +0200
  • fa0a314f59 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) ocornut 2021-09-21 13:16:00 +0200
  • bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) James McCartney 2021-09-20 00:20:04 -0700
  • c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) ocornut 2021-09-20 18:43:05 +0200
  • 86e0df849e Issue 4557. CFAbsoluteTimeGetCurrent can jump backwards. Use mach_absolute_time instead. James McCartney 2021-09-20 00:20:04 -0700
  • ddddabdccf InputText: amend validation test to allow pushing Activate events remotely. (#4552, #2321) ocornut 2021-09-17 16:44:14 +0200
  • 2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) ocornut 2021-09-17 15:44:43 +0200
  • 3973de7933 Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings. ocornut 2021-09-15 16:50:20 +0200
  • 2d0a6a4969 Misc: moved StacSizeOnBegin out of window instance into window stack data. ocornut 2021-09-15 15:36:03 +0200
  • 66cd21db88 Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). (#1651) ocornut 2021-09-15 15:23:55 +0200
  • d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) ocornut 2021-09-15 15:16:58 +0200
  • b347d60321
    More documentation Sylvain 2021-09-15 13:52:21 +0200
  • cd8e8cc8e9
    SDL.h doesn't need to be included by imgui_impl_sdlrenderer.h, SDL_Renderer can be forward-declared. Sylvain 2021-09-15 13:40:50 +0200
  • a92705b6f1
    Add error compilation if SDL version isn't a least 2.0.17 Sylvain 2021-09-15 13:36:51 +0200
  • a592e3dba9
    Fix compilation, creating of SDL_Renderer in main.cpp Sylvain 2021-09-15 13:27:52 +0200
  • 4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) ocornut 2021-09-15 12:12:49 +0200
  • 0fb03afb82 Update imgui_impl_win32.cpp Seokjin Lee 2021-09-15 11:48:24 +0900
  • 6525b467f8 Merge branch 'docking' into non-unicode-ime Seokjin Lee 2021-09-15 11:06:43 +0900
  • bd0597fceb
    Update FAQ.md Andrés Mejía 2021-09-14 12:33:29 -0700
  • c01c04ce20
    Merge pull request #1 from sridenour/br_sdl_renderer_backend Sylvain Becker 2021-09-14 21:13:46 +0200
  • c58fb46411 Merge branch 'master' into docking ocornut 2021-09-14 19:26:27 +0200
  • e7cc534367 Docking: Improved resizing system so that non-central zone are better at keeping their fixed size. ocornut 2021-09-14 17:57:47 +0200
  • 29828d0469 Docking: floating node with a central node hides properly when nothing is docked + rename. ocornut 2021-09-14 16:58:35 +0200
  • 7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) ocornut 2021-09-14 11:09:39 +0200
  • 8dfb52245b Docking: bits. ocornut 2021-09-13 18:03:22 +0200
  • 9b92c967b3
    Merge cbbc286a95 into 82754561e2 Webster Sheets 2021-09-13 10:43:47 -0700
  • 82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. ocornut 2021-09-13 15:17:54 +0200
  • 5f471fe92b Fix code formatting Sean Ridenour 2021-09-12 13:25:10 -0600
  • 1c16724cff Honor scaling set by the user via SDL_RenderSetScale(). Sean Ridenour 2021-09-12 13:02:12 -0600
  • c393e06076 Fix compilation-breaking typos ;) Sean Ridenour 2021-09-12 12:52:41 -0600
  • 6eb62c1398 Use SDL_PIXELFORMAT_RGBA32 for font texture Sean Ridenour 2021-09-12 12:45:20 -0600
  • 6082ce6f11 Use whatever textureID ImGui supplies to us, so that ImGui::Image() will work with user-supplied SDL_Texture's. Sean Ridenour 2021-09-12 12:43:32 -0600
  • c55e9ba2ea Added SetupRenderState() function, to clear any viewports or cliprects set via SDL by the user. Also allows us to honor ImDrawCallback_ResetRenderState draw command. Sean Ridenour 2021-09-12 12:40:48 -0600
  • cb7caa4e5e Remove OpenGL cruft Sean Ridenour 2021-09-12 12:35:46 -0600
  • 212c837251 Let the user supply their own SDL_Renderer, so they can set it up how they want, and Dear ImGui can be drawn on top of their game. Don't clear the SDL_Renderer or call SDL_RenderPresent() on it. Sean Ridenour 2021-09-12 12:32:37 -0600
  • 5d95e7eef9 Viewports: extracted DestroyViewport() out of UpdateViewportsNewFrame() function. ocornut 2021-09-11 14:06:43 +0200
  • 92a39f78b9 Fixed IsWindowFocused/IsWindowHovered with _ChildWindows for not following through popup parents (amend 6b1e094c, fix #4527) ocornut 2021-09-11 14:05:53 +0200
  • 17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). ocornut 2021-09-10 15:37:59 +0200
  • 79d39b190b Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend). ocornut 2021-09-10 14:58:45 +0200