Commit Graph

  • 9490f54614 ImStrv: fix for latest ocornut 2022-09-29 22:28:21 +0200
  • 7e5aaabecf ImStrv: Fixed BeginCombo() with ImGuiComboFlags_CustomPreview ocornut 2022-08-25 13:19:34 +0200
  • a7ef0d210e ImStrv: backtracked for now on supporting ImStrv for strings. ocornut 2022-08-25 12:54:07 +0200
  • 63eb7ba3cc ImStrv: Fixed various compile errors/warnings. ocornut 2022-08-22 11:06:33 +0200
  • 32a8a1e56c ImStrv: enhanced VS debugger .natvis support. (5333) 璀境石 2022-08-22 11:05:58 +0200
  • f4601f7e61 ImStrv: standardized code doing format copy, optimized ImStrStr ocornut 2021-05-25 14:08:20 +0200
  • c9e76b3869 ImStrv: Fix memory corruption in ImFileOpen on Windows when ImWchar is 32-bit (IMGUI_USE_WCHAR32 is set) Ash Wolf 2021-05-17 02:30:20 +0100
  • 53dcdb7d60 ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks. ocornut 2021-03-31 15:06:32 +0200
  • e7081fc9d2 ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv() ocornut 2021-02-01 17:04:50 +0100
  • e33312337b ImStrv: added imconfig class extension example, added natvis description. ocornut 2020-11-30 09:43:10 +0100
  • f382613fec ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice. ocornut 2020-11-27 15:39:15 +0100
  • 2664baacda ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators. ocornut 2020-11-26 22:37:38 +0100
  • 9a424e6ac2 ImStrv: rework toward ensuring End is always set to constant can be compile time calculated ocornut 2020-11-26 22:17:55 +0100
  • 021d0c013c ImStrv: Step 2 - change ImStrv typedef to a class and convert functions taking being/end string pointers to use new class. Rokas Kupstys 2020-08-24 11:37:01 +0300
  • b158b5112f ImStrv: Step 1 - change string type to ImStrv in API. (REBASED) Rokas Kupstys 2020-07-14 14:14:17 +0300
  • 38cfe22b8b Merge branch 'master' into docking ocornut 2022-11-16 17:57:05 +0100
  • 5bb2874940 Version 1.89.1 WIP ocornut 2022-11-16 17:55:27 +0100
  • 7bee9a8f96 Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. (#5888, #4921, #456) ocornut 2022-11-16 17:53:35 +0100
  • d60985df7f Inputs: fix moving a window or drag and dropping from capture mods. (#5888, #4921, #456) ocornut 2022-11-16 17:40:44 +0100
  • 83cee9e091 InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut() ocornut 2022-11-16 15:55:10 +0100
  • 94e850fd6f Merge branch 'master' into docking ocornut 2022-11-15 15:40:54 +0100
  • 81160fee56 Version 1.89 v1.89 ocornut 2022-11-15 14:23:44 +0100
  • a582d92c31 Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. (#3795) ocornut 2022-11-15 12:25:15 +0100
  • 0522eb272c Remove the metal-cpp interface and only fix objc backend o-micron 2022-11-13 23:37:40 +0200
  • 03d3343e21 Docs: Update FAQ.md explaining how to enable hidpi for Windows app. (#5880) macaba 2022-11-10 15:31:18 +0000
  • 99bf368fd0
    Update FAQ.md macaba 2022-11-10 15:52:38 +0000
  • 60515158b9
    Update FAQ.md macaba 2022-11-10 15:31:18 +0000
  • 00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) Peter Nimmervoll 2022-11-07 21:35:05 +0100
  • d7aca168ee Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. (#5710, #5012) ocornut 2022-11-10 16:22:34 +0100
  • 7380b9816e Scrolling: Exposed SetNextWindowScroll() in public API. (#1526) ocornut 2022-11-09 17:03:07 +0100
  • cda26635cd Inputs: refacotr/extract CalcRoutingScore() out of SetShortcutRouting(), easier to follow with early returns. ocornut 2022-11-09 16:32:30 +0100
  • a571933f8b Merge branch 'master' into docking ocornut 2022-11-09 15:59:26 +0100
  • b8b0f9d02e Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127) ocornut 2022-11-09 15:57:54 +0100
  • f0ad810553 Inputs: tweak comments, typos. ocornut 2022-11-08 22:31:40 +0100
  • 547202bac4 Fix webgpu backend when a depth buffer is enabled Peter Nimmervoll 2022-11-07 21:35:05 +0100
  • 4d5da74c79 Merge branch 'master' into docking ocornut 2022-11-08 20:44:04 +0100
  • 637ddfce09 Inputs, Nav: made it possible to remap CTRL+Tab (#4828, #3255, #5641) ocornut 2022-11-08 20:06:04 +0100
  • 6c9c4879d9 Inputs: made Shortcut() routing id defaults to current FocusScope ID. (#456, #2637, #3724) ocornut 2022-10-26 14:53:45 +0200
  • d576724bfd Inputs: made ImGuiInputFlags_RouteFocused the default for Shortcut(). (#456, #2637, #3724) ocornut 2022-11-03 19:21:25 +0100
  • 4d6a9ef93f Inputs: added routing priorities. (#456, #2637, #3724) ocornut 2022-10-19 18:53:53 +0200
  • 7ff2d3353c Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). (#456, #2637, #3724) ocornut 2022-09-14 21:47:27 +0200
  • c59ebb2d71 Inputs: added basic Shortcut() function - no routing yet. (#456) ocornut 2022-07-05 14:48:55 +0200
  • 8c95c084cb Inputs: changed specs of SetKeyOwner() to alter OwnerCurr immediately. ocornut 2022-09-20 18:58:08 +0200
  • 4448d975d1 Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641) ocornut 2022-05-17 15:36:25 +0200
  • 0c893ac4a5 Make win32 clipboard text and platform ime functions not depend on GImGui Marc Delorme 2022-11-02 01:38:27 +0900
  • 7d97dfd7fd Make ImGui::StyleColors* function not depend on GImGui context Marc Delorme 2022-11-02 01:21:00 +0900
  • da33547919 Make MetricsActiveAllocations thread-safe and independent from GImGui context Marc Delorme 2022-11-02 01:00:10 +0900
  • a4028c2502 Make ImGuiInputTextState::OnKeyPressed not depend on the implicit GImGui context Marc Delorme 2022-11-01 21:56:10 +0900
  • 6961d4ee11 Make ImGui classes not depend on the implicit GImGui context Marc Delorme 2022-11-01 20:35:05 +0900
  • 5728f2e15f Fix build with IMGUI_DISABLE_DEBUG_TOOLS ocornut 2022-11-04 16:35:57 +0100
  • 44d98bfd6d Fix build with IMGUI_DISABLE_DEBUG_TOOLS ocornut 2022-11-04 16:35:57 +0100
  • 849c8052b7 Merge branch 'master' into docking ocornut 2022-11-04 16:26:15 +0100
  • 529cba19b0 Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631) ocornut 2022-10-24 22:53:43 +0200
  • 7109f32f96 Internals: tidying up and stripping more of focus scope code. ocornut 2022-11-03 16:25:15 +0100
  • 9f66a3a9ed Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit. ocornut 2022-10-19 20:54:19 +0200
  • 1eac0024c0 InputText: copy and select all shortcuts don't need repeat (tho it was harmless0 ocornut 2022-11-03 18:23:42 +0100
  • 90e9465fa5 Window: Fixed position not being clamped while auto-resizing (#5843) ocornut 2022-11-02 12:36:41 +0100
  • 6e9dfe1de1 Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). (#5843) ocornut 2022-11-02 12:36:22 +0100
  • 86f2af2bc7 Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842) Akira Maezawa 2022-11-02 01:52:20 +0900
  • ddede3ecc1 [Fix] On imgui_impl_osx backend, the mouse cursor returns the screen coordinate before clicking on the window Akira Maezawa 2022-11-02 01:52:20 +0900
  • ced92d9c52 Inputs, Viewports: fix UpdateViewportsNewFrame() running before UpdateInputEvents(), leading to MouseViewport lagging by a frame on transitions. (#5837, #4921) cfillion 2022-10-29 20:19:47 -0400
  • c2694ef75e Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836) Rewtio 2022-10-30 05:09:13 +0700
  • cdfaadd307
    update MouseViewport on the same frame as AddMouseViewportEvent is processed cfillion 2022-10-29 20:19:47 -0400
  • 7db62c78c0 Fix : Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android Rewtio 2022-10-30 05:09:13 +0700
  • 22bcfca700 IO: Clear AppFocusLost in EndFrame() in order to allow backend or application code to poll and react to it ocornut 2022-10-28 20:01:20 +0200
  • 22560ed30a Skip with spacebar (codepoint 32) or only advancedX for glyphs that cannot create image data. GD 2022-10-28 17:13:55 +0900
  • a241dc7990 IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. (#4921) ocornut 2022-10-27 20:17:19 +0200
  • c03ddc3159 fix Choi 2022-10-27 15:32:36 +0900
  • a61bbdc239 Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79. ocornut 2022-10-26 22:22:53 +0200
  • 75194678f5 Compact and highlight any displayed text Petr Shurgalin 2022-10-18 15:25:40 +0300
  • 9db6b1a0d9 Backends: Win32: minor tidying up. (#5819) Teselka 2022-10-25 13:39:27 +0300
  • baea25e657 Drag and Drop: extracted a RenderDragDropTargetRect() function (#1603) ocornut 2022-10-25 15:07:00 +0200
  • c6f3977065 Properly handle IMGUI_IMPL_WIN32_DISABLE_GAMEPAD Teselka 2022-10-25 13:39:27 +0300
  • 375ae5dce4 Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED) ocornut 2022-10-24 22:58:25 +0200
  • 431fc6a7f6 Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx(). ocornut 2022-10-24 22:45:05 +0200
  • 178aee4b1c Debug Tools: Debug Log: add and use ImGuiTextLineIndex. ocornut 2022-10-21 18:55:47 +0200
  • 50c4234aca Docking: Further fixes for highlight of nested nodes. (#5702) ocornut 2022-10-24 20:25:27 +0200
  • 5370b46c4e Docking: Made spacing between dock nodes not a dropping gap. ocornut 2022-10-24 19:37:29 +0200
  • 578df14f27 CI: Remove left-over discord stuff. ocornut 2022-10-24 12:02:06 +0200
  • f503d9a5dc remove commented code vjotchere 2022-10-23 18:30:29 -0400
  • 2a2af51092 Selectable: Generate press events on right click vjotchere 2022-10-23 18:21:39 -0400
  • ef85428338 Add diagonal arrows for ArrowButton gitpaul0 2022-10-22 21:57:08 +0200
  • cf0a3861e2 Reset repository to defaults Teselka 2022-10-22 20:39:33 +0300
  • a0e9d815fb Reset config to default Teselka 2022-10-22 20:34:17 +0300
  • d74d165fc7 Revert "Revert "Properly handle IMGUI_IMPL_WIN32_DISABLE_GAMEPAD"" Teselka 2022-10-22 20:32:20 +0300
  • 683f970d56 Revert "Properly handle IMGUI_IMPL_WIN32_DISABLE_GAMEPAD" Teselka 2022-10-22 20:28:05 +0300
  • ba7c0bfc79 Added ability to don't use intel's SVML library Teselka 2022-10-22 20:08:27 +0300
  • 77b4162805 Math: Added ability to use AVX/SSE instruction set where possible Teselka 2022-10-22 19:59:32 +0300
  • 206da15b87 Properly handle IMGUI_IMPL_WIN32_DISABLE_GAMEPAD Teselka 2022-10-21 23:28:50 +0300
  • f6bd7c8e53 Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. (#2673) ocornut 2022-10-21 18:03:46 +0200
  • bc918404fe Internals: using ImToUpper() since std one does too many things. ocornut 2022-10-21 16:13:52 +0200
  • 9a35bfea39 Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use). ocornut 2022-10-19 16:52:23 +0200
  • de1593d5c0
    Backends: DX12: Fixed stale comments. (#5798) David 2022-10-20 01:25:00 -0500
  • 9a97436728
    Fixed stale comments in imgui_impl_dx12. David Maas 2022-10-19 19:48:03 -0500
  • e3fa56ae05 BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu(). ocornut 2022-10-19 12:07:56 +0200
  • 5ac94ad898 Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame. ocornut 2022-10-18 16:29:35 +0200
  • ab6e48b833 Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. (#5785) ocornut 2022-10-18 12:17:59 +0200
  • b113e685a1 korean packing rect size multiply 2 seokwoongchoi 2022-10-18 14:10:15 +0900
  • f87e891f18 Merge branch 'master' into docking ocornut 2022-10-14 18:50:40 +0200
  • 08752b372e Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. (#5775) ocornut 2022-10-14 18:43:04 +0200