Commit Graph

  • 551ab84c2d Backends: OSX: Fix building with old Xcode versions. rokups 2022-01-31 14:02:22 +0200
  • 0479e4d2d6 Remove SDL_WINDOW_OPENGL from SDL_Renderer example Clownacy 2022-01-21 12:07:27 +0000
  • 422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. Clownacy 2022-01-27 17:52:00 +0000
  • 08350e53e7 Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960) ocornut 2022-01-31 11:47:44 +0100
  • 6661a57b42 Fix SDL_Renderer atlas on big-endian hardware Clownacy 2022-01-30 22:42:21 +0000
  • d1259d7425 Remove mention of Dear ImGui not requiring C++11 Clownacy 2022-01-30 00:26:52 +0000
  • 64d910ad37 Removed IMGUI_API from inline templated classes. (#4962) ocornut 2022-01-29 18:10:36 +0100
  • 27004aca70 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • 49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • 2b026ba389 Fix a typo in BACKENDS.md Clownacy 2022-01-27 18:32:21 +0000
  • 16d88ea734 Fix typos in EXAMPLES.md Clownacy 2022-01-27 18:19:49 +0000
  • 92ce1f8d42
    Fix typos in the FreeType README.md Clownacy 2022-01-27 18:00:11 +0000
  • 29376da61e
    Correct a typo in FONTS.md Clownacy 2022-01-27 17:52:00 +0000
  • d5f0d45ae4 Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1 ocornut 2022-01-27 17:50:31 +0100
  • 9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) ocornut 2022-01-27 17:18:29 +0100
  • 5429f0f6b5 Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) thedmd 2022-01-26 22:00:50 +0100
  • c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) ocornut 2022-01-21 17:32:35 +0100
  • 718daa153d Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317) ocornut 2022-01-27 16:59:24 +0100
  • eb3fedc472 Remove stray parameter in the sdlrenderer example Clownacy 2022-01-22 16:26:58 +0000
  • b72a2395ac Fix #4947 Joshua Webb 2022-01-27 22:02:24 +1100
  • 075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd. ocornut 2022-01-26 15:53:18 +0100
  • 8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. ocornut 2022-01-25 12:23:26 +0100
  • f1a073186c Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792) ocornut 2022-01-25 17:28:43 +0100
  • a8def5d471 ImFont pointers don't need to be a mutable member of the context. Make those pointers const Panagiotis Christopoulos Charitos 2022-01-24 16:11:59 +0100
  • 08f3aa8972 Popups: Fix b17b2fb (#4936) ocornut 2022-01-24 14:14:34 +0100
  • 4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit. ocornut 2022-01-24 13:45:47 +0100
  • b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936) ocornut 2022-01-24 13:13:38 +0100
  • cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) ocornut 2022-01-24 12:10:40 +0100
  • dd6a44abb1
    Fix compiler warning for Intel compiler (#4934) sergeyn 2022-01-24 12:09:02 +0100
  • 57f715c5ab intel compiler warning fix Sergey Nenakhov 2022-01-23 00:36:59 +0100
  • f126d07b91 compile time hardware crc32 for intel processors Sergey Nenakhov 2022-01-22 23:52:37 +0100
  • 981c0b9870 compile time hardware crc32 for intel processors Sergey Nenakhov 2022-01-22 23:33:19 +0100
  • 7897d9c2f2 Move test from ImGui_ImplVulkan_RenderDrawData to ImGui_ImplVulkan_CreateFontsTexture Carlo Wood 2022-01-22 17:47:01 +0100
  • 1ff316562d
    Fix some typos in FONTS.md. Clownacy 2022-01-22 15:25:55 +0000
  • ccf4c24dfc Avoiding using SDL_GL_GetDrawableSize Clownacy 2022-01-22 13:55:03 +0000
  • 4fb0c1f963
    Correct some typos in FAQ.md (#4924) Clownacy 2022-01-21 23:03:09 +0000
  • 90137ee575
    Correct some typos in FAQ.md Clownacy 2022-01-21 22:50:25 +0000
  • cff0342454 Internals: moved lines into a Inputs section. ocornut 2022-01-21 17:49:04 +0100
  • c2db4c2462 Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys. thedmd 2022-01-21 15:24:54 +0100
  • 69b697378b Comments, tweaks. ocornut 2022-01-21 14:50:31 +0100
  • 26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) ocornut 2022-01-21 14:41:34 +0100
  • 88b5e0e9f6
    Remove SDL_WINDOW_OPENGL from SDL_Renderer example Clownacy 2022-01-21 12:07:27 +0000
  • 3e0d6ec895 Merge branch 'master' into docking ocornut 2022-01-21 12:39:15 +0100
  • 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) ocornut 2022-01-20 17:39:25 +0100
  • 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) thedmd 2022-01-19 21:43:48 +0100
  • 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:28 +0100
  • 3d85433748 Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:22 +0100
  • 9f8c599ca7 Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:11 +0100
  • f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) ocornut 2022-01-19 13:14:40 +0100
  • 6e63fcaca3 Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) ocornut 2022-01-20 16:56:29 +0100
  • ceb26bac48 Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) ocornut 2022-01-20 15:53:28 +0100
  • 29f104319e Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914) Marcell Kiss 2022-01-20 15:32:49 +0100
  • 19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) Rokas Kupstys 2022-01-20 13:52:19 +0200
  • da9d678815
    Cleanup Prospero defines. Michael Anderson 2022-01-19 11:13:03 -0800
  • 7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) ocornut 2022-01-19 18:45:57 +0100
  • 26d04c948f Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918). ocornut 2022-01-19 18:03:36 +0100
  • 97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). ocornut 2022-01-19 15:40:17 +0100
  • a90d39fed8
    Merge 506ab93dad into e278277d53 Dominik Thalhammer 2022-01-19 23:31:48 +0900
  • 91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) ocornut 2022-01-19 15:10:42 +0100
  • 673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) ocornut 2022-01-18 17:41:35 +0100
  • e278277d53 IO: added AddMouseViewportEvent() + used in backends. ocornut 2022-01-18 17:24:59 +0100
  • 1338eb31f7 Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. (#1542, #4665) ocornut 2022-01-18 16:59:19 +0100
  • 007a427e0a Viewports: Fixed active InputText() from preventing viewports to merge. (#4212) ocornut 2022-01-18 16:04:25 +0100
  • 8567a4cca3 Merge branch 'master' into docking ocornut 2022-01-17 18:16:55 +0100
  • 90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. ocornut 2022-01-17 18:10:51 +0100
  • 7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) ocornut 2022-01-17 17:32:25 +0100
  • b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) thedmd 2022-01-17 17:22:37 +0100
  • b6582a471a Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759) ocornut 2022-01-17 16:22:32 +0100
  • 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) ocornut 2022-01-17 15:41:04 +0100
  • 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 ocornut 2022-01-17 14:57:55 +0100
  • eb823655af Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537) ocornut 2022-01-17 11:53:03 +0100
  • f84c93d834
    Update BACKENDS.md (#4909) Adheesh Trivedi 2022-01-16 22:46:39 +0530
  • 22cde0fff4 Prospero define cleanup. bbi-michael.anderson 2022-01-15 12:04:28 -0800
  • dfb155c3e1 Merge branch 'docking' of https://github.com/ocornut/imgui into ocornut-docking Light 2022-01-15 17:15:58 +0330
  • fe850af2ab Merged new docking branch Light 2022-01-15 16:56:34 +0330
  • 572896a808 Add configurable color for button text in hovered and active states Justin Li 2022-01-14 19:49:26 -0500
  • 62b283f5b9
    Update BACKENDS.md Adheesh Trivedi 2022-01-15 01:17:01 +0530
  • 45c4365ec3 Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858) RandomErrorMessage 2022-01-14 04:47:53 +0000
  • 6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858) ocornut 2022-01-13 19:18:31 +0100
  • 9db597eacb glfwGetKeyName is not implemented in emscripten RandomErrorMessage 2022-01-14 04:47:53 +0000
  • ec1e57ed4a Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3) ocornut 2022-01-13 18:52:19 +0100
  • 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. ocornut 2022-01-13 18:52:19 +0100
  • e51a0a80ca IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) ocornut 2022-01-13 18:42:18 +0100
  • 9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) ocornut 2022-01-13 18:42:18 +0100
  • 0647ba3bad Merge branch 'master' into docking ocornut 2022-01-13 18:36:23 +0100
  • aa0a50ffd8
    Colour clamping in ColorEdit4 cyaneko 2022-01-12 20:00:11 +0100
  • 200a8f1ea2 Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ocornut 2022-01-12 17:08:37 +0100
  • 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ocornut 2022-01-12 16:44:24 +0100
  • bf4de2a46b Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers. ocornut 2022-01-12 16:29:20 +0100
  • 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). ocornut 2022-01-12 16:11:10 +0100
  • 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) Liu Liu 2022-01-12 14:30:04 +0100
  • 290c51735e Fixed warning in ImFloorSigned(). (#4889) ocornut 2022-01-12 14:18:34 +0100
  • 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) Théo Monnom 2022-01-11 22:56:35 +0100
  • 96186a93b9
    Typo correction in imgui_demo.cpp (#4892) Bertie Wheen 2022-01-12 13:12:25 +0000
  • 0e39afc218
    Typo correction in imgui_demo.cpp Bertie Wheen 2022-01-12 01:39:39 +0000
  • 0d99b4f0ae
    Merge branch 'master' into master Liu Liu 2022-01-11 14:20:27 -0800
  • cac5d54c25 WIP: IME position in macOS with the latest master. Liu Liu 2022-01-11 17:11:48 -0500
  • 605f4e60a3
    Fixed incorrect size parameters in WGPU backend Théo Monnom 2022-01-11 22:56:35 +0100
  • 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). ocornut 2022-01-11 16:13:38 +0100
  • acfc7798fd Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 16:59:31 +0100