Commit Graph

  • c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. ocornut 2023-03-21 17:38:32 +0100
  • 9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200) PanForPancakes 2023-03-19 00:56:25 +0400
  • ad44f5831a Merge branch 'master' into docking ocornut 2023-03-21 16:51:19 +0100
  • d885094be3 Demo: stop relying on internal function. ocornut 2023-03-21 16:50:02 +0100
  • e55a0ef107 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856) ocornut 2023-03-21 14:25:34 +0100
  • 7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) cfillion 2023-03-18 19:12:45 -0400
  • 5320a6ebd3 Backends: Made SDL3 backend compatible with commit 698dbd8. (#6255, #6146) Bruno Perković 2023-03-18 23:20:50 +0100
  • cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259) David Briscoe 2023-03-20 13:51:53 -0700
  • faa78e527d Skip %+ and %# format flags for scanning David Briscoe 2023-03-20 13:51:53 -0700
  • 01cfe56254
    docking: fix using AddMouseViewportEvent on an inactive context cfillion 2023-03-18 19:14:42 -0400
  • 897a1b15c7
    temporary workaround to fix using AddKeyEvent on an inactive context cfillion 2023-03-18 19:14:10 -0400
  • 4f83e7b805
    fix using Add{Mouse{Button,Pos},Focus}Event on an inactive context cfillion 2023-03-18 19:12:45 -0400
  • ffc8e9327e Made SDL3 backend compatible with commit 698dbd8 Bruno Perković 2023-03-18 23:20:50 +0100
  • 1b0e527144
    Update imgui_widgets.cpp PanForPancakes 2023-03-19 00:56:25 +0400
  • 5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714) ocornut 2021-12-08 20:54:04 +0100
  • 314e6443c9 Internals: removed ImGuiInputSource_Nav enum, ocornut 2023-03-16 20:28:05 +0100
  • 5d4a8978bd Docs: added all older versions to Changelog. ocornut 2023-03-16 15:15:02 +0100
  • c501c2d4cd Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case. ocornut 2023-03-16 14:48:35 +0100
  • 6b3435a2db Merge branch 'master' into docking ocornut 2023-03-16 12:01:13 +0100
  • 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) Aiekick 2023-03-16 11:58:32 +0100
  • 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) ocornut 2023-03-15 17:09:03 +0100
  • 8b6e021f35
    Demo: Fixed typos. (#6247) Ambrose Bonnaire-Sergeant 2023-03-15 10:55:47 -0400
  • 00c555c39c Contributing: Fix typo Ambrose Bonnaire-Sergeant 2023-03-15 10:47:20 -0400
  • c0035edcd4 Demo: Fixed typo in comment Ambrose Bonnaire-Sergeant 2023-03-15 10:12:51 -0400
  • ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) ocornut 2023-03-15 15:04:07 +0100
  • 85beda96de Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683) ocornut 2023-03-15 14:51:46 +0100
  • 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) ocornut 2023-03-15 12:25:34 +0100
  • 24a44b9abe Version 1.89.5 WIP ocornut 2023-03-15 12:25:20 +0100
  • 9e30fb0ec1 Merge branch 'master' into docking ocornut 2023-03-14 16:38:22 +0100
  • f3f6295d53 Version 1.89.4 v1.89.4 ocornut 2023-03-14 16:08:31 +0100
  • e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) ocornut 2023-03-14 15:56:38 +0100
  • cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. ocornut 2023-03-14 15:24:16 +0100
  • 552969e33e BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code. ocornut 2023-03-14 14:28:41 +0100
  • c426e32247 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects. ocornut 2023-03-13 16:23:45 +0100
  • 6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) domgho 2019-09-29 12:29:48 +0200
  • 9937660b1c Merge branch 'master' into docking ocornut 2023-03-10 18:40:04 +0100
  • bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. ocornut 2023-03-10 18:35:03 +0100
  • 2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) ocornut 2023-03-09 18:53:20 +0100
  • 7b766c66e1
    Merge f50c14c984 into a322122f74 srkizer 2023-03-10 03:20:12 +0800
  • e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) ocornut 2023-03-09 17:31:06 +0100
  • a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active. ocornut 2023-03-09 16:21:44 +0100
  • 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo. ocornut 2023-03-09 14:59:19 +0100
  • e2cede6542 Merge branch 'master' into docking ocornut 2023-03-08 17:41:32 +0100
  • b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856) ocornut 2023-03-08 16:21:25 +0100
  • c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes Marc Delorme 2023-03-08 15:12:00 +0100
  • 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO Marc Delorme 2022-11-01 20:35:05 +0900
  • 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) ocornut 2023-03-08 14:03:58 +0100
  • c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606) ocornut 2023-03-07 18:38:05 +0100
  • b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. ocornut 2023-03-07 14:40:25 +0100
  • 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) duddel 2023-03-07 07:17:56 +0100
  • aab13a7b1d Fix Android example build for Gradle 8 duddel 2023-03-07 07:17:56 +0100
  • 88636daac9
    Merge d0e56911b8 into b6586bb06d Nicolas Noble 2023-03-06 14:42:28 -0800
  • d0e56911b8 Fixing Android build. Nicolas 'Pixel' Noble 2023-03-06 14:05:02 -0800
  • b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. ocornut 2023-03-06 18:10:04 +0100
  • 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. ocornut 2023-03-06 18:09:37 +0100
  • f5c5a710aa Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse. ocornut 2023-03-06 17:08:09 +0100
  • 4078abe14c Merge branch 'master' into docking ocornut 2023-03-06 17:03:55 +0100
  • 702626dd8a Docking: storing window menu handler in a function pointer to allow customizing menu (undocumented) ocornut 2023-03-06 16:59:57 +0100
  • 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) Cyphall 2023-03-05 02:43:21 +0100
  • be61b7a3e7 Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program Cyphall 2023-03-05 02:43:21 +0100
  • 3e31b2b3a3 fix return type cpichard 2023-03-04 19:00:50 +0000
  • 1741920297 exit functions early when backend data is null cpichard 2023-03-04 18:34:32 +0000
  • bfce7750b1 Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h (#4921, #6191) ocornut 2023-02-24 12:34:44 +0100
  • 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) Adam Kewley 2023-02-23 13:06:07 +0100
  • 8f8e1ea628 Hotfixed bizzare non-monotonically-increasing SDL_GetPerformanceCounter in Virtualbox VMs bug Adam Kewley 2023-02-23 13:06:07 +0100
  • e9743d85dd Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817) ocornut 2023-02-21 21:22:15 +0100
  • 2ee77aa6be
    Missing closing parenthesis in debug popup log (#6177) Giuseppe Barbieri 2023-02-20 14:43:40 +0100
  • 0b979d494a
    Create imgui_impl_bgfx.cpp gamecoder-nz 2023-02-20 21:55:17 +1300
  • b867e96908
    Create imgui_impl_bgfx.h gamecoder-nz 2023-02-20 21:54:51 +1300
  • 2b2a41b2f0
    Missing closing parenthesis in debug popup log Giuseppe Barbieri 2023-02-17 20:35:33 +0100
  • 6fb894e935
    Fixed VkResult on macOS Fabian Oppermann 2023-02-16 19:13:39 +0100
  • 696a533532 TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing. ocornut 2023-02-16 12:11:32 +0100
  • 752603bc70 Fixed imgui_single_file.h for IMGUI_DEFINE_MATH_OPERATORS change. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:50:03 +0100
  • a1b8457cb5 Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:14:22 +0100
  • e25e4526cd Merge branch 'master' into docking ocornut 2023-02-15 18:18:47 +0100
  • 5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) ocornut 2023-02-15 17:17:34 +0100
  • 4f630b0449 imgui_freetype: fixed non-ASCII characters in sources. (#6166) ocornut 2023-02-15 16:43:08 +0100
  • 204cb4d226 Version 1.89.4 WIP ocornut 2023-02-15 15:35:50 +0100
  • 192196711a Merge branch 'master' into docking ocornut 2023-02-14 16:01:11 +0100
  • 458a109031 Version 1.89.3 v1.89.3 ocornut 2023-02-14 15:42:32 +0100
  • b0c1816664 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530) Laurens Holst 2023-02-09 21:56:04 +0100
  • fa0852f9e5 ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. (#6155) ocornut 2023-02-14 15:20:01 +0100
  • 092b6825ac Fonts: Assert that in each GlyphRanges[] pairs first is <= second. ocornut 2023-02-14 15:00:12 +0100
  • 01c7f0e599 Merge remote-tracking branch 'origin/master' gan74 2023-02-11 18:00:36 +0100
  • 2d6886cc77 Added indeterminate progress bar gan74 2022-05-16 14:12:06 +0200
  • 345184330b Internals: Settings: amend ClearWindowSettings() for Docking. ocornut 2023-02-10 18:28:45 +0100
  • ea4565368e Merge branch 'master' into docking ocornut 2023-02-10 17:05:06 +0100
  • f0ac68ad35 Internal: Settings: amend 0b86513 revert to use FindWindowSettingsByID(). ocornut 2023-02-10 17:01:14 +0100
  • 082b20e46b Internals: Settings: added ClearWindowSettings(). Extract part of CreateNewWindow() into InitOrLoadWindowSettings(). ocornut 2023-02-10 15:59:01 +0100
  • b2ebd03b16 Internals: Settings: moved Windows setting to their sub-section. ocornut 2023-02-10 15:51:26 +0100
  • 0b865136e3 Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings(). ocornut 2023-02-10 15:33:33 +0100
  • 0d7d877cb5 Backends: SDL3: Update for latest. ocornut 2023-02-10 14:45:42 +0100
  • 99c0bd65df Added SeparatorText() widget. (#1643) ocornut 2023-02-10 12:16:23 +0100
  • bea7716228 Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x (#6154) Laurens Holst 2023-02-09 21:56:04 +0100
  • 85395b76b0 CI: Update versions. ocornut 2023-02-07 20:17:18 +0100
  • fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ocornut 2023-02-07 18:55:10 +0100
  • 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) imkzh 2023-01-12 18:42:38 +0800
  • 95412ad3a5 Backends: SDL3: Removed unnecessary #ifdef. ocornut 2023-02-07 17:09:51 +0100
  • a526ff8c30 Backends: SDL3: Added multi-viewports support. (#6146) ocornut 2023-02-07 16:30:58 +0100
  • e4233c6fb6 Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend) ocornut 2023-02-07 16:23:49 +0100