Commit Graph

  • e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) ocornut 2023-03-09 17:31:06 +0100
  • a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active. ocornut 2023-03-09 16:21:44 +0100
  • 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo. ocornut 2023-03-09 14:59:19 +0100
  • e2cede6542 Merge branch 'master' into docking ocornut 2023-03-08 17:41:32 +0100
  • b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856) ocornut 2023-03-08 16:21:25 +0100
  • c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes Marc Delorme 2023-03-08 15:12:00 +0100
  • 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO Marc Delorme 2022-11-01 20:35:05 +0900
  • 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) ocornut 2023-03-08 14:03:58 +0100
  • c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606) ocornut 2023-03-07 18:38:05 +0100
  • b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. ocornut 2023-03-07 14:40:25 +0100
  • 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) duddel 2023-03-07 07:17:56 +0100
  • aab13a7b1d Fix Android example build for Gradle 8 duddel 2023-03-07 07:17:56 +0100
  • 88636daac9
    Merge d0e56911b8 into b6586bb06d Nicolas Noble 2023-03-06 14:42:28 -0800
  • d0e56911b8 Fixing Android build. Nicolas 'Pixel' Noble 2023-03-06 14:05:02 -0800
  • b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. ocornut 2023-03-06 18:10:04 +0100
  • 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. ocornut 2023-03-06 18:09:37 +0100
  • f5c5a710aa Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse. ocornut 2023-03-06 17:08:09 +0100
  • 4078abe14c Merge branch 'master' into docking ocornut 2023-03-06 17:03:55 +0100
  • 702626dd8a Docking: storing window menu handler in a function pointer to allow customizing menu (undocumented) ocornut 2023-03-06 16:59:57 +0100
  • 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) Cyphall 2023-03-05 02:43:21 +0100
  • be61b7a3e7 Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program Cyphall 2023-03-05 02:43:21 +0100
  • 3e31b2b3a3 fix return type cpichard 2023-03-04 19:00:50 +0000
  • 1741920297 exit functions early when backend data is null cpichard 2023-03-04 18:34:32 +0000
  • bfce7750b1 Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h (#4921, #6191) ocornut 2023-02-24 12:34:44 +0100
  • 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) Adam Kewley 2023-02-23 13:06:07 +0100
  • 8f8e1ea628 Hotfixed bizzare non-monotonically-increasing SDL_GetPerformanceCounter in Virtualbox VMs bug Adam Kewley 2023-02-23 13:06:07 +0100
  • e9743d85dd Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817) ocornut 2023-02-21 21:22:15 +0100
  • 2ee77aa6be
    Missing closing parenthesis in debug popup log (#6177) Giuseppe Barbieri 2023-02-20 14:43:40 +0100
  • 0b979d494a
    Create imgui_impl_bgfx.cpp gamecoder-nz 2023-02-20 21:55:17 +1300
  • b867e96908
    Create imgui_impl_bgfx.h gamecoder-nz 2023-02-20 21:54:51 +1300
  • 2b2a41b2f0
    Missing closing parenthesis in debug popup log Giuseppe Barbieri 2023-02-17 20:35:33 +0100
  • 6fb894e935
    Fixed VkResult on macOS Fabian Oppermann 2023-02-16 19:13:39 +0100
  • 696a533532 TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing. ocornut 2023-02-16 12:11:32 +0100
  • 752603bc70 Fixed imgui_single_file.h for IMGUI_DEFINE_MATH_OPERATORS change. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:50:03 +0100
  • a1b8457cb5 Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:14:22 +0100
  • e25e4526cd Merge branch 'master' into docking ocornut 2023-02-15 18:18:47 +0100
  • 5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) ocornut 2023-02-15 17:17:34 +0100
  • 4f630b0449 imgui_freetype: fixed non-ASCII characters in sources. (#6166) ocornut 2023-02-15 16:43:08 +0100
  • 204cb4d226 Version 1.89.4 WIP ocornut 2023-02-15 15:35:50 +0100
  • 192196711a Merge branch 'master' into docking ocornut 2023-02-14 16:01:11 +0100
  • 458a109031 Version 1.89.3 v1.89.3 ocornut 2023-02-14 15:42:32 +0100
  • b0c1816664 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530) Laurens Holst 2023-02-09 21:56:04 +0100
  • fa0852f9e5 ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. (#6155) ocornut 2023-02-14 15:20:01 +0100
  • 092b6825ac Fonts: Assert that in each GlyphRanges[] pairs first is <= second. ocornut 2023-02-14 15:00:12 +0100
  • 01c7f0e599 Merge remote-tracking branch 'origin/master' gan74 2023-02-11 18:00:36 +0100
  • 2d6886cc77 Added indeterminate progress bar gan74 2022-05-16 14:12:06 +0200
  • 345184330b Internals: Settings: amend ClearWindowSettings() for Docking. ocornut 2023-02-10 18:28:45 +0100
  • ea4565368e Merge branch 'master' into docking ocornut 2023-02-10 17:05:06 +0100
  • f0ac68ad35 Internal: Settings: amend 0b86513 revert to use FindWindowSettingsByID(). ocornut 2023-02-10 17:01:14 +0100
  • 082b20e46b Internals: Settings: added ClearWindowSettings(). Extract part of CreateNewWindow() into InitOrLoadWindowSettings(). ocornut 2023-02-10 15:59:01 +0100
  • b2ebd03b16 Internals: Settings: moved Windows setting to their sub-section. ocornut 2023-02-10 15:51:26 +0100
  • 0b865136e3 Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings(). ocornut 2023-02-10 15:33:33 +0100
  • 0d7d877cb5 Backends: SDL3: Update for latest. ocornut 2023-02-10 14:45:42 +0100
  • 99c0bd65df Added SeparatorText() widget. (#1643) ocornut 2023-02-10 12:16:23 +0100
  • bea7716228 Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x (#6154) Laurens Holst 2023-02-09 21:56:04 +0100
  • 85395b76b0 CI: Update versions. ocornut 2023-02-07 20:17:18 +0100
  • fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ocornut 2023-02-07 18:55:10 +0100
  • 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) imkzh 2023-01-12 18:42:38 +0800
  • 95412ad3a5 Backends: SDL3: Removed unnecessary #ifdef. ocornut 2023-02-07 17:09:51 +0100
  • a526ff8c30 Backends: SDL3: Added multi-viewports support. (#6146) ocornut 2023-02-07 16:30:58 +0100
  • e4233c6fb6 Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend) ocornut 2023-02-07 16:23:49 +0100
  • 13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146) ocornut 2023-02-07 13:49:37 +0100
  • d9bf80f655 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146) ocornut 2023-02-07 13:26:24 +0100
  • e816bc6723 Merge misc changes from docking branch to reduce small drift. ocornut 2023-02-07 12:24:42 +0100
  • c6de9d0733
    Merge fe66678e79 into 1b27ac982f Rodrigo Rivas Costa 2023-02-07 12:33:34 +0100
  • 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) ocornut 2023-02-07 11:54:50 +0100
  • 7231cd02b6
    Changed date :P Dovydas Vaičiukynas 2023-02-04 18:38:02 +0200
  • 8dec115a42
    Merge 0c149afbc5 into d6ea56dfd9 Zhenghao Ke 2023-02-04 18:28:21 +0200
  • 0b58e96762 Translated from SDL2 to SDL3 Dovydas Vaičiukynas 2023-02-04 18:19:41 +0200
  • c807192abc Tables: amend f799a29 with a better solution + fix potential overflow (#6140) ocornut 2023-02-03 22:50:43 +0100
  • d6ea56dfd9 Tables: amend f799a29 with a better solution + fix potential overflow (#6140) ocornut 2023-02-03 22:50:43 +0100
  • ea39841fcd Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ocornut 2023-02-03 22:23:23 +0100
  • b0a936e5d4 Merge branch 'master' into docking (incl revert of examples refactor) ocornut 2023-02-03 22:38:39 +0100
  • 97a1f761c6 Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ocornut 2023-02-03 22:23:23 +0100
  • f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ocornut 2023-02-03 20:54:44 +0100
  • fe66678e79 Use FNV1a as a 64-bit hash algorithm. Rodrigo Rivas Costa 2023-02-02 22:34:47 +0100
  • f799a293c8 Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. (#6140) ocornut 2023-02-03 19:20:18 +0100
  • 1afdb0b828
    Merge 6f2450d952 into 5ebb6a2954 David 2023-02-04 02:04:58 +0800
  • d490b29a0b Dpi: add EmVec2() and EmSize() / terse way to handle DPI independent layout Pascal Thomet 2023-02-03 17:55:43 +0100
  • c75410e72c
    Debug: fix display order of InputText's data CurLenA/CurLenW (#6143) Giuseppe Barbieri 2023-02-03 17:55:26 +0100
  • a085581057 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142) ocornut 2023-02-03 17:53:53 +0100
  • d2b343bc01
    Update imgui_widgets.cpp Giuseppe Barbieri 2023-02-03 17:13:05 +0100
  • 265b88273e Backends: Fixed pragma warning with old GCC. ocornut 2023-02-03 16:14:49 +0100
  • d0b1aaa076 Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096) ocornut 2023-02-03 15:00:41 +0100
  • 416f90c124 New function ImHashAdd() to create a new ID instead of (ID + int). Rodrigo Rivas Costa 2023-02-02 22:36:10 +0100
  • 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) ocornut 2023-02-02 21:28:28 +0100
  • 5ebb6a2954 Merge branch 'master' into docking ocornut 2023-02-02 19:38:24 +0100
  • 46efed8b70 CI: Fix Emscripten build. ocornut 2023-02-02 19:33:03 +0100
  • 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) ocornut 2023-02-02 18:33:04 +0100
  • 5386ddcd05 Merge branch 'master' into docking ocornut 2023-02-02 18:31:26 +0100
  • 624c057ae1 Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019) ocornut 2023-02-02 18:09:20 +0100
  • ce6e6da510 Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. (#2492, #2494, #3699, #3705) ocornut 2023-02-02 18:08:17 +0100
  • 96ab68eee0 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) ocornut 2023-02-02 16:27:33 +0100
  • b51919dce1 Examples: Emscripten+GLFW: revert to use a shell_minimal.html closer to vanilla one, as our fullscreen + misc tweaks to Emscripten+SDL example to match other version. ocornut 2023-02-02 15:02:18 +0100
  • 0370856d78 Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. (#4019, #6096, #6081) ocornut 2023-02-02 14:37:15 +0100
  • f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) ocornut 2023-02-02 14:23:39 +0100
  • 887abe9578 Merge branch 'master' into docking ocornut 2023-02-01 22:18:57 +0100
  • 3617a96372 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463) ocornut 2023-02-01 20:50:45 +0100
  • 8d29665ae1 Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices). ocornut 2023-02-01 19:42:22 +0100
  • c73346aedc
    Merge 7383e3be30 into 2efebe3315 K 2023-02-01 01:26:02 +0800