Commit Graph

  • a54beadaea
    Update imgui_impl_sdl2.cpp Broder474 2023-04-10 16:39:03 +0300
  • a05950ac9c
    Backends: Android: Added support for io.AddMouseSourceEvent(). David Maas 2023-04-09 15:52:12 -0500
  • 4e8198d01f
    Backends: OSX: Added support for io.AddMouseSourceEvent(). David Maas 2023-04-09 14:41:53 -0500
  • 6f3379556b fixed semantic typos related to the cursor Bob 2023-04-08 01:27:16 +0530
  • d469a8df0f Added Win32_Opengl example kpitikaris 2023-01-15 17:24:40 +0100
  • 189d91c058
    Merge e31f1c7b54 into a7703fe6f7 James Darpinian 2023-04-06 22:00:00 -0300
  • a54fb0fc8e
    Merge 095cc77213 into a7703fe6f7 Forrest Feng 2023-04-06 20:59:04 -0400
  • 12eff7d22a
    Update imgui_impl_sdlrenderer3.cpp Andrea Carcone 2023-04-07 01:24:29 +0200
  • 1668693bcf Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. (#6071, #1953) ocornut 2023-04-06 19:18:15 +0200
  • ec461c6ccb Merge branch 'master' into docking ocornut 2023-04-06 19:16:08 +0200
  • a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) ocornut 2023-04-06 19:12:10 +0200
  • 8738ed88f0 Fixed FindWindowSettingsByID() being able to return a deleted setting. ocornut 2023-04-06 17:16:05 +0200
  • 63370be0e5 Viewports: fix/amend dcb6335 to (1) avoid refocusing when focus action was actionned from a click within imgui boundaries and (2) restore a null focus as well. (#6299) ocornut 2023-04-06 16:29:36 +0200
  • 1f0b46b93c Viewports: moved Platform_GetWindowFocus queries in UpdateViewportsNewFrame(). Added ImGuiViewportFlags_IsFocused status flag. (#1542) ocornut 2023-04-06 15:43:26 +0200
  • ed72fcd12a Viewports: Internal: rename LastFrontMostStampCount -> LastFocusedStampCount. Rename ImGuiViewportFlags_Minimized -> ImGuiViewportFlags_IsMinimized ocornut 2023-04-06 14:31:27 +0200
  • dcb6335bfe Viewports: Setting focus from Platform/OS sets corresponding focus at Dear ImGui level. (#6299) ocornut 2023-04-05 20:25:05 +0200
  • 47a07d8476 ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. (#6304) ocornut 2023-04-04 21:43:48 +0200
  • ee5ce36745 Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497 ocornut 2023-04-04 21:15:21 +0200
  • c9fe7ebc7b IO: Input queue trickling adjustment for touch screens. (#2702, #4921) ocornut 2023-04-04 20:07:57 +0200
  • f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) ocornut 2023-04-04 19:43:51 +0200
  • a16f99c6a2 IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. (#2702, #2334, #2372, #3453, #5693) ocornut 2023-04-04 19:32:51 +0200
  • 9a1e09eb1f Fixed ImVec2 operator[] warning.in Clang. (#6272) ocornut 2023-04-04 19:26:48 +0200
  • 13931fd851 Redirecting domain name ocornut 2023-04-03 15:07:20 +0200
  • 6de8c55bd6
    Merge branch 'ocornut:master' into patch-1 slowriot 2023-04-03 13:29:28 +0100
  • e8206db829 InputText: Fixed crash introduced by 5a2b1e848 (#6292, #4714) ocornut 2023-04-02 17:29:11 +0200
  • 42944208c7
    Merge pull request #1 from Carcons/SDL_RendererImpl Andrea Carcone 2023-03-31 13:36:40 +0200
  • a4b70dbedd
    SDL3 Support for SDLRenderer implementation Andrea Carcone 2023-03-31 13:28:38 +0200
  • 4fdafef54f Merge branch 'master' into docking ocornut 2023-03-29 18:41:41 +0200
  • 5f301914a0 TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702) ocornut 2023-03-29 17:09:16 +0200
  • 84fd0c7ff4 Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel. ocornut 2023-03-29 17:06:44 +0200
  • a38e3c222f Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272) ocornut 2023-03-29 12:42:51 +0200
  • ec04cc31cd
    Uninitialized context crash fix MennoVink 2023-03-25 18:55:20 +0100
  • f65bcf481a Docs: added details and link to wiki from imgui_stdlib to increase discoverability. ocornut 2023-03-23 19:03:17 +0100
  • 8a6911b894 Backends: Fixes zealous warnings (#5760) ocornut 2023-03-23 18:17:45 +0100
  • 52004d5d3d Added bgfx implementation with an example implementation. Hristo Stamenov 2023-03-23 18:05:52 +0200
  • 7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) ocornut 2023-03-23 13:27:29 +0100
  • 821814b450 InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. (#6067) AJ Weeks 2023-03-22 20:27:17 +0100
  • bf87fbcbcc Docking: Fixed using GetItemXXX() or IsItemXXX() functions after a DockSpace(). (#6217) ocornut 2023-03-22 18:48:16 +0100
  • 9fe433cb04 added premake file jumailj 2023-03-22 23:25:18 +0530
  • 89d09070e3 Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. (#4828, #3255, #5641) ocornut 2023-03-22 15:42:14 +0100
  • c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. ocornut 2023-03-21 17:38:32 +0100
  • 9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200) PanForPancakes 2023-03-19 00:56:25 +0400
  • ad44f5831a Merge branch 'master' into docking ocornut 2023-03-21 16:51:19 +0100
  • d885094be3 Demo: stop relying on internal function. ocornut 2023-03-21 16:50:02 +0100
  • e55a0ef107 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856) ocornut 2023-03-21 14:25:34 +0100
  • 7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) cfillion 2023-03-18 19:12:45 -0400
  • 5320a6ebd3 Backends: Made SDL3 backend compatible with commit 698dbd8. (#6255, #6146) Bruno Perković 2023-03-18 23:20:50 +0100
  • cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259) David Briscoe 2023-03-20 13:51:53 -0700
  • faa78e527d Skip %+ and %# format flags for scanning David Briscoe 2023-03-20 13:51:53 -0700
  • 01cfe56254
    docking: fix using AddMouseViewportEvent on an inactive context cfillion 2023-03-18 19:14:42 -0400
  • 897a1b15c7
    temporary workaround to fix using AddKeyEvent on an inactive context cfillion 2023-03-18 19:14:10 -0400
  • 4f83e7b805
    fix using Add{Mouse{Button,Pos},Focus}Event on an inactive context cfillion 2023-03-18 19:12:45 -0400
  • ffc8e9327e Made SDL3 backend compatible with commit 698dbd8 Bruno Perković 2023-03-18 23:20:50 +0100
  • 1b0e527144
    Update imgui_widgets.cpp PanForPancakes 2023-03-19 00:56:25 +0400
  • 5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714) ocornut 2021-12-08 20:54:04 +0100
  • 314e6443c9 Internals: removed ImGuiInputSource_Nav enum, ocornut 2023-03-16 20:28:05 +0100
  • 5d4a8978bd Docs: added all older versions to Changelog. ocornut 2023-03-16 15:15:02 +0100
  • c501c2d4cd Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case. ocornut 2023-03-16 14:48:35 +0100
  • 6b3435a2db Merge branch 'master' into docking ocornut 2023-03-16 12:01:13 +0100
  • 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) Aiekick 2023-03-16 11:58:32 +0100
  • 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) ocornut 2023-03-15 17:09:03 +0100
  • 8b6e021f35
    Demo: Fixed typos. (#6247) Ambrose Bonnaire-Sergeant 2023-03-15 10:55:47 -0400
  • 00c555c39c Contributing: Fix typo Ambrose Bonnaire-Sergeant 2023-03-15 10:47:20 -0400
  • c0035edcd4 Demo: Fixed typo in comment Ambrose Bonnaire-Sergeant 2023-03-15 10:12:51 -0400
  • ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) ocornut 2023-03-15 15:04:07 +0100
  • 85beda96de Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683) ocornut 2023-03-15 14:51:46 +0100
  • 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) ocornut 2023-03-15 12:25:34 +0100
  • 24a44b9abe Version 1.89.5 WIP ocornut 2023-03-15 12:25:20 +0100
  • 9e30fb0ec1 Merge branch 'master' into docking ocornut 2023-03-14 16:38:22 +0100
  • f3f6295d53 Version 1.89.4 v1.89.4 ocornut 2023-03-14 16:08:31 +0100
  • e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) ocornut 2023-03-14 15:56:38 +0100
  • cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. ocornut 2023-03-14 15:24:16 +0100
  • 552969e33e BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code. ocornut 2023-03-14 14:28:41 +0100
  • c426e32247 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects. ocornut 2023-03-13 16:23:45 +0100
  • 6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) domgho 2019-09-29 12:29:48 +0200
  • 9937660b1c Merge branch 'master' into docking ocornut 2023-03-10 18:40:04 +0100
  • bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. ocornut 2023-03-10 18:35:03 +0100
  • 2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) ocornut 2023-03-09 18:53:20 +0100
  • 7b766c66e1
    Merge f50c14c984 into a322122f74 srkizer 2023-03-10 03:20:12 +0800
  • e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) ocornut 2023-03-09 17:31:06 +0100
  • a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active. ocornut 2023-03-09 16:21:44 +0100
  • 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo. ocornut 2023-03-09 14:59:19 +0100
  • e2cede6542 Merge branch 'master' into docking ocornut 2023-03-08 17:41:32 +0100
  • b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856) ocornut 2023-03-08 16:21:25 +0100
  • c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes Marc Delorme 2023-03-08 15:12:00 +0100
  • 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO Marc Delorme 2022-11-01 20:35:05 +0900
  • 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) ocornut 2023-03-08 14:03:58 +0100
  • c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606) ocornut 2023-03-07 18:38:05 +0100
  • b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. ocornut 2023-03-07 14:40:25 +0100
  • 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) duddel 2023-03-07 07:17:56 +0100
  • aab13a7b1d Fix Android example build for Gradle 8 duddel 2023-03-07 07:17:56 +0100
  • 88636daac9
    Merge d0e56911b8 into b6586bb06d Nicolas Noble 2023-03-06 14:42:28 -0800
  • d0e56911b8 Fixing Android build. Nicolas 'Pixel' Noble 2023-03-06 14:05:02 -0800
  • b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. ocornut 2023-03-06 18:10:04 +0100
  • 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. ocornut 2023-03-06 18:09:37 +0100
  • f5c5a710aa Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse. ocornut 2023-03-06 17:08:09 +0100
  • 4078abe14c Merge branch 'master' into docking ocornut 2023-03-06 17:03:55 +0100
  • 702626dd8a Docking: storing window menu handler in a function pointer to allow customizing menu (undocumented) ocornut 2023-03-06 16:59:57 +0100
  • 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) Cyphall 2023-03-05 02:43:21 +0100
  • be61b7a3e7 Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program Cyphall 2023-03-05 02:43:21 +0100