Commit Graph

  • 007a427e0a Viewports: Fixed active InputText() from preventing viewports to merge. (#4212) ocornut 2022-01-18 16:04:25 +0100
  • 8567a4cca3 Merge branch 'master' into docking ocornut 2022-01-17 18:16:55 +0100
  • 90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. ocornut 2022-01-17 18:10:51 +0100
  • 7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) ocornut 2022-01-17 17:32:25 +0100
  • b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) thedmd 2022-01-17 17:22:37 +0100
  • b6582a471a Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759) ocornut 2022-01-17 16:22:32 +0100
  • 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) ocornut 2022-01-17 15:41:04 +0100
  • 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 ocornut 2022-01-17 14:57:55 +0100
  • eb823655af Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537) ocornut 2022-01-17 11:53:03 +0100
  • f84c93d834
    Update BACKENDS.md (#4909) Adheesh Trivedi 2022-01-16 22:46:39 +0530
  • 22cde0fff4 Prospero define cleanup. bbi-michael.anderson 2022-01-15 12:04:28 -0800
  • dfb155c3e1 Merge branch 'docking' of https://github.com/ocornut/imgui into ocornut-docking Light 2022-01-15 17:15:58 +0330
  • fe850af2ab Merged new docking branch Light 2022-01-15 16:56:34 +0330
  • 572896a808 Add configurable color for button text in hovered and active states Justin Li 2022-01-14 19:49:26 -0500
  • 62b283f5b9
    Update BACKENDS.md Adheesh Trivedi 2022-01-15 01:17:01 +0530
  • 45c4365ec3 Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858) RandomErrorMessage 2022-01-14 04:47:53 +0000
  • 6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858) ocornut 2022-01-13 19:18:31 +0100
  • 9db597eacb glfwGetKeyName is not implemented in emscripten RandomErrorMessage 2022-01-14 04:47:53 +0000
  • ec1e57ed4a Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3) ocornut 2022-01-13 18:52:19 +0100
  • 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. ocornut 2022-01-13 18:52:19 +0100
  • e51a0a80ca IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) ocornut 2022-01-13 18:42:18 +0100
  • 9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) ocornut 2022-01-13 18:42:18 +0100
  • 0647ba3bad Merge branch 'master' into docking ocornut 2022-01-13 18:36:23 +0100
  • aa0a50ffd8
    Colour clamping in ColorEdit4 cyaneko 2022-01-12 20:00:11 +0100
  • 200a8f1ea2 Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ocornut 2022-01-12 17:08:37 +0100
  • 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ocornut 2022-01-12 16:44:24 +0100
  • bf4de2a46b Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers. ocornut 2022-01-12 16:29:20 +0100
  • 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). ocornut 2022-01-12 16:11:10 +0100
  • 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) Liu Liu 2022-01-12 14:30:04 +0100
  • 290c51735e Fixed warning in ImFloorSigned(). (#4889) ocornut 2022-01-12 14:18:34 +0100
  • 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) Théo Monnom 2022-01-11 22:56:35 +0100
  • 96186a93b9
    Typo correction in imgui_demo.cpp (#4892) Bertie Wheen 2022-01-12 13:12:25 +0000
  • 0e39afc218
    Typo correction in imgui_demo.cpp Bertie Wheen 2022-01-12 01:39:39 +0000
  • 0d99b4f0ae
    Merge branch 'master' into master Liu Liu 2022-01-11 14:20:27 -0800
  • cac5d54c25 WIP: IME position in macOS with the latest master. Liu Liu 2022-01-11 17:11:48 -0500
  • 605f4e60a3
    Fixed incorrect size parameters in WGPU backend Théo Monnom 2022-01-11 22:56:35 +0100
  • 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). ocornut 2022-01-11 16:13:38 +0100
  • acfc7798fd Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 16:59:31 +0100
  • e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 16:59:31 +0100
  • 9ce0f35ef3 Backends: OSX: Fixed typo. ocornut 2022-01-10 15:47:37 +0100
  • b2e2cc44c2 Backends: OSX: Fixed typo. ocornut 2022-01-10 15:47:37 +0100
  • ef681e7019 Merge branch 'master' into docking ocornut 2022-01-10 15:24:21 +0100
  • 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) ocornut 2022-01-10 12:39:01 +0100
  • 1797135db5 Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2022-01-06 19:57:34 +0100
  • ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) thedmd 2021-12-12 12:04:13 +0100
  • da1864d79e Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2021-12-12 12:02:20 +0100
  • 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2021-12-12 11:58:50 +0100
  • fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) thedmd 2021-12-12 11:57:37 +0100
  • ecd212c01d Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2021-12-12 12:00:31 +0100
  • 746c9f76e4 Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) thedmd 2018-05-02 20:42:37 +0200
  • bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787) ocornut 2022-01-03 20:52:52 +0100
  • 3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) thedmd 2021-12-11 23:53:38 +0100
  • 63918f21f0
    Fixed typo max_ishere 2022-01-10 11:22:55 +0200
  • 608fe7073a Update imgui_impl_win32.cpp hybcloud 2022-01-08 11:21:39 +0800
  • afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) ocornut 2021-12-21 18:25:46 +0100
  • 506ab93dad
    Backend Vulkan: Make descriptor set optional Dominik Thalhammer 2022-01-05 23:44:33 +0100
  • 100ede5764 Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625) ocornut 2022-01-05 16:54:03 +0100
  • 4d023bd7fe Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS ocornut 2022-01-05 14:55:17 +0100
  • 704ab1114a Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea. (#2589, #3113) ocornut 2022-01-05 14:28:20 +0100
  • de36ff043e Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113) Liu Liu 2022-01-05 13:38:51 +0100
  • 29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) actboy168 2022-01-05 13:20:54 +0100
  • 1cbfe93520 Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window. ocornut 2022-01-05 13:27:48 +0100
  • 2706c9d66e Platform IME: reworked internals to simplify adding new features. ocornut 2022-01-05 13:15:49 +0100
  • 3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API. ocornut 2022-01-05 13:03:48 +0100
  • 04bc0b0bb8 Fix IdxBuffer related comments. (#4845, #4863) ocornut 2022-01-05 12:15:58 +0100
  • b7a0d96a42 Update mouse button state in ImGui_ImplGlfw_UpdateMousePosAndButtons if the window is captured but not focused, because focus may belong to the parent of a captured child HWND John Schwartz 2022-01-04 15:26:22 -0500
  • 9b14549638 Adjust the coordinates passed to ImGui_ImplGlfw_SetWindowPos from screen to client coordinates if the target raw window is a child HWND John Schwartz 2022-01-04 15:23:22 -0500
  • 28eabcb099 Internals: refactor: mouse input functions into their own section. ocornut 2022-01-04 14:53:30 +0100
  • 206b9ead8f IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs(). ocornut 2022-01-04 12:49:34 +0100
  • c5a3cae83a Reordered some IO fields. Misc comments. Removed beta marker from tables comments. ocornut 2022-01-04 12:44:10 +0100
  • efa50f72a7 Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) ocornut 2022-01-03 22:14:19 +0100
  • afb1180d7d Merge branch 'master' into docking ocornut 2022-01-03 21:46:57 +0100
  • b0a6cd6305 Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857) ocornut 2022-01-03 21:16:51 +0100
  • ff6a7ad4f0 (Don't merge) Tests/Demos ocornut 2022-01-03 16:14:10 +0100
  • e4344ac896 Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (2625) ocornut 2021-12-21 22:00:04 +0100
  • 5f1e8ad39e Backends: OSX: Update to use io.AddEventKey() will full key map (2625) thedmd 2021-12-12 12:04:13 +0100
  • 71e5f0950f Backends: GLUT: Update to use io.AddEventKey() will full key map (2625) thedmd 2021-12-12 12:02:20 +0100
  • 599c1e7080 Backends: Allegro5: Update to use io.AddEventKey() will full key map (2625) thedmd 2021-12-12 11:58:50 +0100
  • 5c8df690e9 Backends: SDL2: Update to use io.AddEventKey() will full key map (2625) thedmd 2021-12-12 11:57:37 +0100
  • 8613803969 Backends: GLFW: Update to use io.AddEventKey() will full key map (2625) thedmd 2021-12-12 12:00:31 +0100
  • 84801380f1 Backends: Win32: Update to use io.AddEventKey() will full key map (2625) thedmd 2018-05-02 20:42:37 +0200
  • d67f12b3ab Inputs: Extra Keys / AddKeYEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (2625) thedmd 2021-12-11 23:53:38 +0100
  • be6c3388db Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ocornut 2021-12-21 18:25:46 +0100
  • 2402958aec Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72 ocornut 2022-01-03 16:37:33 +0100
  • 92d7869fc7 Happy new year! ocornut 2022-01-03 16:27:51 +0100
  • 83d22f4e48 Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().(#4843, #4844) Jonathan Hoffstadt 2021-12-30 14:37:31 -0600
  • 9c8f288d1a Viewports: Fixed a CTRL+TAB crash with viewports enabled (#4023, #787) (amend 1dc3af3, 23ef6c1, 657073a) ocornut 2021-12-30 21:46:09 +0100
  • 2aa9959553 Merge branch 'master' into docking ocornut 2021-12-30 21:42:19 +0100
  • b89f3e45b9
    Tables: Fix AddCallback() being ignored when last in column Jonathan Hoffstadt 2021-12-30 14:37:31 -0600
  • 41e39ea6e1 Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) luigifcruz 2021-12-23 17:04:35 -0300
  • dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) ocornut 2021-12-29 12:41:34 +0100
  • 89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) ocornut 2021-12-26 20:02:02 +0100
  • 980deb4c9e Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function. ocornut 2021-12-26 19:51:10 +0100
  • 6b1e82693a Fix coding style. luigifcruz 2021-12-23 17:12:58 -0300
  • aeb74e3148 Add Metal C++ bindings support. luigifcruz 2021-12-23 17:04:35 -0300
  • 15b4a064f9 Merge branch 'master' into docking ocornut 2021-12-22 16:02:04 +0100
  • 512c54bbc0 Version 1.86 v1.86 ocornut 2021-12-22 15:12:57 +0100
  • 612b787b0d Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788) ocornut 2021-12-21 15:05:10 +0100
  • 4bad852a78 Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) Sean Ridenour 2021-12-20 21:27:48 -0700
  • 5d00d6fcb5 Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 Sean Ridenour 2021-12-20 21:27:48 -0700