Commit Graph

  • 7ff41a78f9 Fonts: binary_to_compressed_c.cpp gained -nostatic option (#5021) Konstantin Podsvirov 2022-02-15 22:16:55 +0300
  • a2d8316d11 Fonts: binary_to_compressed_c.cpp gained -nostatic option Konstantin Podsvirov 2022-02-15 22:16:55 +0300
  • 8d3906365d CI: Fixes for OSX + explicitely request C++11. ocornut 2022-02-15 17:06:50 +0100
  • 6b33bf5035
    Merge 236d1916ac into b6b8f6634e Bernard van Gastel 2022-02-15 13:14:25 +0200
  • b6b8f6634e ImVector: Fixed erase() with empty range. (#5009) thedmd 2022-02-15 11:14:43 +0100
  • 5854da10e6 Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure. ocornut 2022-02-11 12:24:32 +0100
  • 71f98dd056 Declare ImVec2 and ImVec4 constructors as constexpr (#4995) Jeff Mears 2022-02-07 17:09:43 -0800
  • 1e14cc5cae Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize when multi-viewports are disabled. (#4900) ocornut 2022-02-10 18:50:28 +0100
  • 629fbda6ce x11: translate SetWindowPos coordinates from global to parent for glfw windows that are children of non-glfw windows. see also 9b145496 John Schwartz 2022-02-09 11:10:28 -0500
  • b22c98026e formatting to match existing codebase John Schwartz 2022-02-09 11:04:26 -0500
  • f10a13ebbc Merge branch 'docking' of https://github.com/ocornut/imgui into docking_child_hwnds John Schwartz 2022-02-09 10:57:39 -0500
  • ff8802677b Revert "Update mouse button state in ImGui_ImplGlfw_UpdateMousePosAndButtons" John Schwartz 2022-02-09 10:51:45 -0500
  • 955aacfbc5
    GCC: Disable deprecated-enum-enum-conversion for gcc as well (#4997) Borislav Stanimirov 2022-02-09 10:47:11 +0200
  • bce497a3a4 Disable deprecated-enum-enum-conversion for gcc as well Borislav Stanimirov 2022-02-09 06:16:40 +0200
  • 4691fa0ed5 ImDrawList: PthArcTo: Add small tolerance when comparing angles (#4993) thedmd 2022-02-08 13:33:26 +0100
  • aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) ocornut 2022-02-08 14:45:57 +0100
  • 88de982071 Version 1.88 WIP ocornut 2022-02-08 14:44:06 +0100
  • aa86800092 Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking) ocornut 2022-02-08 12:22:46 +0100
  • 97b1abd6dd Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. ocornut 2022-02-08 12:22:46 +0100
  • 6f3cdc4791 Declare ImVec2 and ImVec4 constructors as constexpr Jeff Mears 2022-02-07 17:09:43 -0800
  • 1ee252772a Merge branch 'master' into docking ocornut 2022-02-07 18:20:10 +0100
  • c71a50deb5 Version 1.87 v1.87 ocornut 2022-02-07 17:41:24 +0100
  • 033538731c Merge branch 'master' into docking ocornut 2022-02-07 16:18:19 +0100
  • e52bb147a7 Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) ocornut 2022-02-07 16:00:13 +0100
  • 732bc2058e Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. (#4984) ocornut 2022-02-07 15:59:28 +0100
  • 40fd163a3b Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. Rokas Kupstys 2022-02-02 10:38:37 +0200
  • 2554b512c0 Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui. ocornut 2022-02-07 11:55:24 +0100
  • c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) Clownacy 2022-01-22 13:55:03 +0000
  • c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) Clownacy 2022-01-30 22:42:21 +0000
  • 31762a8173 Docking: fixed potential crash if a passthrough dock node is submitted without a child intermediate (currently not possible via API) ocornut 2022-02-03 12:04:11 +0100
  • 5017602752 Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. (#4960) + Reword tests to help static analysis. ocornut 2022-02-03 11:49:36 +0100
  • 37958ca1b5 Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer. ocornut 2022-02-03 00:19:31 +0100
  • 8eb8689391 Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine). Also prevents Tab ID from clashing with "" which was common. ocornut 2022-02-02 23:23:13 +0100
  • c1ab3c406f Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows). ocornut 2022-02-02 23:10:14 +0100
  • d378e4088f Merge branch 'master' into docking ocornut 2022-02-01 15:46:42 +0100
  • 43177324c0 Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452) ocornut 2022-02-01 15:27:10 +0100
  • 6f73dbea80 TestEngine: submit window data to item system. ocornut 2022-02-01 15:02:14 +0100
  • 35e197f413 TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro. ocornut 2022-02-01 11:08:47 +0100
  • 551ab84c2d Backends: OSX: Fix building with old Xcode versions. rokups 2022-01-31 14:02:22 +0200
  • 0479e4d2d6 Remove SDL_WINDOW_OPENGL from SDL_Renderer example Clownacy 2022-01-21 12:07:27 +0000
  • 422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. Clownacy 2022-01-27 17:52:00 +0000
  • 08350e53e7 Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960) ocornut 2022-01-31 11:47:44 +0100
  • 6661a57b42 Fix SDL_Renderer atlas on big-endian hardware Clownacy 2022-01-30 22:42:21 +0000
  • d1259d7425 Remove mention of Dear ImGui not requiring C++11 Clownacy 2022-01-30 00:26:52 +0000
  • 64d910ad37 Removed IMGUI_API from inline templated classes. (#4962) ocornut 2022-01-29 18:10:36 +0100
  • 27004aca70 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • 49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • 2b026ba389 Fix a typo in BACKENDS.md Clownacy 2022-01-27 18:32:21 +0000
  • 16d88ea734 Fix typos in EXAMPLES.md Clownacy 2022-01-27 18:19:49 +0000
  • 92ce1f8d42
    Fix typos in the FreeType README.md Clownacy 2022-01-27 18:00:11 +0000
  • 29376da61e
    Correct a typo in FONTS.md Clownacy 2022-01-27 17:52:00 +0000
  • d5f0d45ae4 Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1 ocornut 2022-01-27 17:50:31 +0100
  • 9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) ocornut 2022-01-27 17:18:29 +0100
  • 5429f0f6b5 Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) thedmd 2022-01-26 22:00:50 +0100
  • c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) ocornut 2022-01-21 17:32:35 +0100
  • 718daa153d Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317) ocornut 2022-01-27 16:59:24 +0100
  • eb3fedc472 Remove stray parameter in the sdlrenderer example Clownacy 2022-01-22 16:26:58 +0000
  • b72a2395ac Fix #4947 Joshua Webb 2022-01-27 22:02:24 +1100
  • 075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd. ocornut 2022-01-26 15:53:18 +0100
  • 8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. ocornut 2022-01-25 12:23:26 +0100
  • f1a073186c Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792) ocornut 2022-01-25 17:28:43 +0100
  • a8def5d471 ImFont pointers don't need to be a mutable member of the context. Make those pointers const Panagiotis Christopoulos Charitos 2022-01-24 16:11:59 +0100
  • 08f3aa8972 Popups: Fix b17b2fb (#4936) ocornut 2022-01-24 14:14:34 +0100
  • 4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit. ocornut 2022-01-24 13:45:47 +0100
  • b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936) ocornut 2022-01-24 13:13:38 +0100
  • cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) ocornut 2022-01-24 12:10:40 +0100
  • dd6a44abb1
    Fix compiler warning for Intel compiler (#4934) sergeyn 2022-01-24 12:09:02 +0100
  • 57f715c5ab intel compiler warning fix Sergey Nenakhov 2022-01-23 00:36:59 +0100
  • f126d07b91 compile time hardware crc32 for intel processors Sergey Nenakhov 2022-01-22 23:52:37 +0100
  • 981c0b9870 compile time hardware crc32 for intel processors Sergey Nenakhov 2022-01-22 23:33:19 +0100
  • 7897d9c2f2 Move test from ImGui_ImplVulkan_RenderDrawData to ImGui_ImplVulkan_CreateFontsTexture Carlo Wood 2022-01-22 17:47:01 +0100
  • 1ff316562d
    Fix some typos in FONTS.md. Clownacy 2022-01-22 15:25:55 +0000
  • ccf4c24dfc Avoiding using SDL_GL_GetDrawableSize Clownacy 2022-01-22 13:55:03 +0000
  • 4fb0c1f963
    Correct some typos in FAQ.md (#4924) Clownacy 2022-01-21 23:03:09 +0000
  • 90137ee575
    Correct some typos in FAQ.md Clownacy 2022-01-21 22:50:25 +0000
  • cff0342454 Internals: moved lines into a Inputs section. ocornut 2022-01-21 17:49:04 +0100
  • c2db4c2462 Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys. thedmd 2022-01-21 15:24:54 +0100
  • 69b697378b Comments, tweaks. ocornut 2022-01-21 14:50:31 +0100
  • 26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) ocornut 2022-01-21 14:41:34 +0100
  • 88b5e0e9f6
    Remove SDL_WINDOW_OPENGL from SDL_Renderer example Clownacy 2022-01-21 12:07:27 +0000
  • 3e0d6ec895 Merge branch 'master' into docking ocornut 2022-01-21 12:39:15 +0100
  • 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) ocornut 2022-01-20 17:39:25 +0100
  • 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) thedmd 2022-01-19 21:43:48 +0100
  • 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:28 +0100
  • 3d85433748 Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:22 +0100
  • 9f8c599ca7 Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:11 +0100
  • f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) ocornut 2022-01-19 13:14:40 +0100
  • 6e63fcaca3 Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) ocornut 2022-01-20 16:56:29 +0100
  • ceb26bac48 Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) ocornut 2022-01-20 15:53:28 +0100
  • 29f104319e Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914) Marcell Kiss 2022-01-20 15:32:49 +0100
  • 19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) Rokas Kupstys 2022-01-20 13:52:19 +0200
  • da9d678815
    Cleanup Prospero defines. Michael Anderson 2022-01-19 11:13:03 -0800
  • 7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) ocornut 2022-01-19 18:45:57 +0100
  • 26d04c948f Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918). ocornut 2022-01-19 18:03:36 +0100
  • 97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). ocornut 2022-01-19 15:40:17 +0100
  • a90d39fed8
    Merge 506ab93dad into e278277d53 Dominik Thalhammer 2022-01-19 23:31:48 +0900
  • 91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) ocornut 2022-01-19 15:10:42 +0100
  • 673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) ocornut 2022-01-18 17:41:35 +0100
  • e278277d53 IO: added AddMouseViewportEvent() + used in backends. ocornut 2022-01-18 17:24:59 +0100
  • 1338eb31f7 Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. (#1542, #4665) ocornut 2022-01-18 16:59:19 +0100