Commit Graph

  • 26eef4df87
    Update issue_template.md omar 2024-01-04 15:15:48 +0100
  • 7938550d52 Comments and some extra line-wrapping in demo (#3193) ocornut 2024-01-04 11:50:38 +0100
  • 4758f74676
    imgui_freetype: fix nullptr to ImTextureID cast (#7192) Pascal Thomet 2024-01-03 22:54:36 +0100
  • e3d7cd665d Merge branch 'master' into docking ocornut 2024-01-03 18:33:44 +0100
  • 6f10cef2a1 Backends: Vulkan: moved structure declarations. ocornut 2024-01-03 16:17:39 +0100
  • 33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175) ocornut 2024-01-03 14:56:21 +0100
  • 0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. ocornut 2024-01-03 14:11:40 +0100
  • 4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) Tristan Gouge 2024-01-02 17:06:21 +0100
  • e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191) Axel Paris 2024-01-03 11:25:19 +0100
  • 718fa0eec6 Happy new year! ocornut 2024-01-02 22:03:36 +0100
  • 2523c197bc
    Fixed title bar background alpha being used to render viewport-owned windows. (#7184, #7181) David Maas 2023-12-30 17:45:25 -0600
  • a7a83b9cfc
    Fixed title bar background alpha being used to render viewport-owned windows. David Maas 2023-12-30 14:53:03 -0600
  • ea9e4fe302 Fix SDL Gamepad handling BogDan Vatra 2023-12-29 20:01:18 +0200
  • 77948bb6ba Fixed SDL(3)_SetRenderScale handling BogDan Vatra 2023-12-29 12:14:15 +0200
  • 240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174) kida22 2023-12-28 04:17:28 +0000
  • 3de52f8709
    Update index.html Zelif 2023-12-29 09:17:13 +1100
  • c770f20ce5 Merge branch 'docking' into Add-glfw-wgpu-example Zelif 2023-12-29 09:14:28 +1100
  • e92aa287ab Fix memory leak in render function Removed temp resize code Split the main function up to show init fuctions Zelif 2023-12-29 07:23:57 +1100
  • 82d92aa23b Fix memory leak when rendering window Zelif 2023-12-29 05:59:07 +1100
  • 07d0a71ec7 Backends, GLFW: Change Windows api call to Unicode version. kimidaisuki22 2023-12-28 14:52:28 +0000
  • f72ef28673
    [glfw] Early-out of GLFW WndProc hook if ImGui has already been torn down nicebyte 2023-12-27 20:31:11 -0800
  • 257dee14df Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. kida22 2023-12-28 04:17:28 +0000
  • ce2f1de91b stash kallaballa 2023-12-25 19:12:35 +0100
  • bd6f07d361 stash kallaballa 2023-12-25 19:10:15 +0100
  • 65b416f62c stash kallaballa 2023-12-25 19:08:37 +0100
  • 4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096) ocornut 2023-12-22 19:51:49 +0100
  • 20e1caec85 Backends: DX12: Changed swapchain scaling mode to `DXGI_SCALING_NONE`. (#7152, #7153) Kai Wang 2023-12-20 17:34:37 +0800
  • f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it. ocornut 2023-12-21 14:08:27 +0100
  • 4aa81116a5 Merge branch 'master' into docking ocornut 2023-12-20 23:57:19 +0100
  • 8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more). ocornut 2023-12-20 16:06:59 +0100
  • 1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. ocornut 2023-12-20 15:46:26 +0100
  • 036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121) ocornut 2023-12-20 11:06:22 +0100
  • 4ca5342c49 Changed swapchain scaling mode to `DXGI_SCALING_NONE` for DX12 backend. Kai Wang 2023-12-20 17:34:37 +0800
  • 55265cbf98 Consolidated index.html Yan Pujante 2023-12-19 11:50:20 -0800
  • 0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121) ocornut 2023-12-19 20:50:17 +0100
  • 0000739c08 Internals: Fixed function name typo. ocornut 2023-12-19 20:32:09 +0100
  • 781e7234f7 Enable 4k/retina support Yan Pujante 2023-12-19 10:14:19 -0800
  • 33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618) ocornut 2023-12-19 18:25:02 +0100
  • 3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) ocornut 2023-12-19 15:57:00 +0100
  • 22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) Pello Rao 2023-12-19 15:52:44 +0100
  • b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143) ocornut 2023-12-19 13:52:40 +0100
  • 70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent. ocornut 2023-12-14 17:24:47 +0100
  • 55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) ocornut 2023-12-19 11:22:43 +0100
  • 8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104) ocornut 2023-12-19 10:51:11 +0100
  • b902470737
    Backends: Vulkan: Report error when window fails to open Alex Anderson 2023-12-18 15:39:29 -0800
  • 089ed30323
    Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143) Kevin Coghlan 2023-12-18 23:30:49 +0000
  • 59637b55fd Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. Kevin Coghlan 2023-12-18 18:49:43 +0000
  • e265610a0c Fixes for MSVC code analyzer. ocornut 2023-12-18 18:36:01 +0100
  • f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606) ocornut 2023-12-18 18:23:53 +0100
  • 0d23b43f79 chore: delete redundant file examples/example_glfw_opengl3/web/index.html Pello Rao 2023-12-19 01:03:53 +0800
  • 499c13291a refactor: implicitly resize the GLFW window Pello Rao 2023-12-18 23:29:26 +0800
  • b271eff960 Update CMakeLists.txt Zelif 2023-12-16 05:43:47 +1100
  • ad666dbd3a Update example_emscripten_wgpu demo Zelif 2023-12-16 05:14:28 +1100
  • fff4391f00 Add Cmake files Zelif 2023-12-16 04:09:11 +1100
  • 62cfa98cbf Update imgui_impl_wgpu.cpp Zelif 2023-12-16 04:07:20 +1100
  • e5cf10b227 Update imgui_impl_wgpu.cpp Zelif 2023-12-15 23:24:32 +1100
  • 0d582dabf3 Fixed warning (amend 54c1bde) ocornut 2023-12-14 17:24:13 +0100
  • 8add6bcb9f Merge remote-tracking branch 'origin/master' into docking ocornut 2023-12-14 17:20:31 +0100
  • 6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787) ocornut 2023-12-14 17:02:23 +0100
  • 54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449) ocornut 2023-12-14 16:45:23 +0100
  • 4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating ocornut 2023-12-14 16:31:08 +0100
  • 1ea105a289 Colorize query status results and highlight on change Nahor 2023-11-28 19:56:22 -0800
  • f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090) ocornut 2023-12-12 18:24:30 +0100
  • 07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090) ocornut 2023-12-12 18:18:52 +0100
  • c070207d7c Fixed some corner cases and programmatic docking GamingMinds-DanielC 2023-12-12 12:51:40 +0100
  • 34646627aa
    ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123) Nahor 2023-12-12 02:07:01 -0800
  • e7b5f87ac7 Adding Multiviewport to WGPU Zelif 2023-12-12 20:00:56 +1100
  • 6fda11294c Create WGPU structure for multiviewports Zelif 2023-12-12 19:53:17 +1100
  • 24784e3dc4 ColorEdit4: improve components width computation to better distribute the error (#7120) Nahor 2023-12-11 17:55:44 -0800
  • 0a7028b800 Colorize query status results and highlight on change Nahor 2023-11-28 19:56:22 -0800
  • 86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121) Nahor 2023-12-11 14:01:22 -0800
  • 050da15c0f Improve width computation in multi-components widget (#7120) Nahor 2023-12-11 14:01:22 -0800
  • c653a1123a Don't bring appearing host window to front unless any of the contained windows require initial focus GamingMinds-DanielC 2023-12-11 13:33:45 +0100
  • 2a12970776 Add GetID(int int_id) Rustam Khusainov 2023-12-10 17:37:50 -0600
  • 03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106) ocornut 2023-12-10 12:53:20 +0100
  • 55a7529631
    Merge branch 'ocornut:master' into master Traveller 2023-12-10 16:46:05 +0800
  • 69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095) ocornut 2023-12-08 18:43:29 +0100
  • 1a40ecf19a Fix new window position coordinate for OSX Dmitry Kuzmenko 2023-12-08 11:46:31 +0300
  • a0805a2dde Close Button Modified Mustafa Alotbah 2023-12-08 06:11:59 +0100
  • 99136a8f7a docs: remove comments on resolved issue Pello Rao 2023-12-08 01:54:16 +0800
  • 9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118) ocornut 2023-12-07 16:07:37 +0100
  • 5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677) ocornut 2023-12-07 15:46:49 +0100
  • c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084) ocornut 2023-12-07 14:20:30 +0100
  • 1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095] ocornut 2023-12-07 14:01:53 +0100
  • a7f75fa3fd imgui_demo: add SetImGuiDemoWindowPos() & SetImGuiDemoCodeWindowPos() Pascal Thomet 2023-12-07 11:49:10 +0100
  • 58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path. ocornut 2023-12-06 16:15:11 +0100
  • d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments ocornut 2023-12-06 14:58:38 +0100
  • a4dda187f9 Demo: fix line_buffer issue in ParseDemoMarkerTags Pascal Thomet 2023-11-29 18:17:20 +0100
  • 9a2985611c
    Backend: Android: Remove Redundant Check (#7093) Anılcan Gülkaya 2023-12-06 06:29:40 +0300
  • 256d5e5448 add basic CMake implementation for integrating imgui in other CMake projects or extensions of imgui depending on it. Tim Blume 2023-12-03 12:25:34 +0100
  • 2f7e64a53b
    Android Backend Remove Redundant Check Anılcan Gülkaya 2023-12-06 00:44:11 +0300
  • 8295c975ba v4d integration kallaballa 2023-12-05 22:37:38 +0100
  • 0b77980cab Moved Tables API related declarations to their own section in imgui.h ocornut 2023-12-05 18:04:33 +0100
  • aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80. ocornut 2023-12-05 17:04:19 +0100
  • 96b5b1724b Merge branch 'master' into docking ocornut 2023-12-05 12:20:16 +0100
  • 1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040) Johel Ernesto Guerrero Peña 2023-12-04 11:09:28 -0400
  • ea06f4a72c refactor: avoid C++26 removed deprecated arithmetic conversion on enumerations Johel Ernesto Guerrero Peña 2023-12-04 11:09:28 -0400
  • c17f6dc527 Fix compilation of imgui_impl_android.cpp Ali Kämäräinen 2023-12-04 12:22:58 +0200
  • e74b9dca12
    Merge branch 'ocornut:docking' into docking Liudas Augustinas 2023-12-04 05:01:43 +0100
  • 52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039) Bryce Berger 2023-11-20 12:22:56 -0500