Commit Graph

  • ea564a6a5e Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811) ocornut 2025-10-01 17:40:20 +0200
  • 9809b0b061 Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975) ocornut 2025-10-01 14:55:16 +0200
  • b987970870 Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order. ocornut 2025-10-01 14:58:30 +0200
  • 6fd4cf8e49 Viewports: reimplement IsViewportAbove() using ParentViewport chain. (#8948) ocornut 2025-09-30 18:31:00 +0200
  • 3563f1e270 Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. (#8948) ocornut 2025-09-30 18:39:34 +0200
  • e7aa0dec5b Viewports: fixed issue in UpdateTryMergeWindowIntoHostViewport(). (#8948) ocornut 2025-09-30 18:27:20 +0200
  • 50a8bb2711 Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. (#8948) ocornut 2025-09-30 17:38:06 +0200
  • a3d6e82dbd
    Update README.md omar 2025-09-30 16:26:27 +0200
  • b4514ce64a Backends: DirectX12: enable swapchain tearing if available. (#8965) ocornut 2025-09-29 18:30:31 +0200
  • 3dafd9e898 Backends: DirectX12: enable swapchain tearing if available. (#8965) ocornut 2025-09-29 18:30:31 +0200
  • 31e18d321f Create dxgi factory and check for tearing support once Rémy Tassoux 2025-09-29 17:08:33 +0200
  • 131a86c6b3 Rename g_tearingSupport to g_SwapChainTearingSupport Rémy Tassoux 2025-09-29 16:58:12 +0200
  • acf436ab29
    Merge branch 'docking' into dx12-unthrottle-viewport-framerate Rémy Tassoux 2025-09-29 16:56:37 +0200
  • bd00d34533 Merge branch 'docking' into dx12-unthrottle-viewport-framerate Rémy Tassoux 2025-09-27 23:23:52 +0200
  • 5cd83e689e Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018) ocornut 2025-09-29 16:34:27 +0200
  • bd9a37bc60 Backends: DX12: Use one fence instead of one by viewport. (docking) (#8961) ocornut 2025-09-29 16:27:12 +0200
  • 778aadca65 Backends: DX12: Rework synchronization logic. (docking) (#8961) Rémy Tassoux 2025-09-29 16:23:50 +0200
  • 1aa91ac426 Merge branch 'master' into docking ocornut 2025-09-29 16:16:16 +0200
  • 5ce903af6e Backends: DX12: Use one fence instead of one by viewport. (master) (#8961) Rémy Tassoux 2025-09-27 00:12:36 +0200
  • bab3ebec14 Backends: DX12: Rework synchronization logic. (master) (#8961) Rémy Tassoux 2025-09-26 16:07:38 +0200
  • 3ff195f702 Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961) ocornut 2025-09-29 16:00:17 +0200
  • e459e5bf0a Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921) ocornut 2025-09-29 15:45:43 +0200
  • 217bc445ff Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465) Rémy Tassoux 2025-09-27 00:45:10 +0200
  • 1f020e526a Backends: Vulkan: ImGui_ImplVulkan_CreatePipeline() for secondary viewport always use the RenderPass created by the ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110) ocornut 2025-09-29 15:06:58 +0200
  • bad3c14ff6 Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) ocornut 2025-09-29 14:57:03 +0200
  • 383053857d ImStrv: made length() returns an int as it simplify the most common case (of passing %.*s to printf) ocornut 2024-07-02 18:50:28 +0200
  • 9ad6c9f2b7 ImStrv: allow constructing from two null pointers. ocornut 2024-05-03 16:24:52 +0200
  • c8cf5bb279 ImStrv: Combo(), ListBox(): seems better to not introduce the ImStrv [] versions? ocornut 2024-04-03 10:02:32 +0900
  • a2d0f4df78 ImStrv: convert Combo()/ListBox() to use ImStrv in their getters. ocornut 2024-04-03 09:58:36 +0900
  • 53a5111f0f ImStrv: add needed disambiguishing functions for const char* now being ambiguous. (5079) ocornut 2022-09-29 22:51:33 +0200
  • 42382ea1d1 ImStrv: backtracked for now on supporting ImStrv for format strings. ocornut 2022-08-25 12:54:07 +0200
  • 27439b0386 ImStrv: enhanced VS debugger .natvis support. build fixes. (5333, 5906) 璀境石 2022-08-22 11:05:58 +0200
  • 6adee92a1e ImStrv: standardized code doing format copy, optimized ImStrStr ocornut 2021-05-25 14:08:20 +0200
  • 40ce6dc5df ImStrv: Fixed various compile errors/warnings. ocornut 2022-08-22 11:06:33 +0200
  • 72a266b691 ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks. ocornut 2021-03-31 15:06:32 +0200
  • 19b2942088 ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv() ocornut 2021-02-01 17:04:50 +0100
  • c1c9a502d7 ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion. ocornut 2020-08-24 11:37:01 +0300
  • fe8f6d89ed ImStrv: Step 1 - change string type to ImStrv in API. (REBASED) Rokas Kupstys 2020-07-14 14:14:17 +0300
  • 1c87024840 InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967) ocornut 2025-09-29 13:38:27 +0200
  • 3d5500a413
    Update GLFW backend X11 and WL detection Aleksandr 2025-09-29 14:17:41 +0300
  • edea0ea43e
    Merge branch 'docking' into dx12-texture-management Rémy Tassoux 2025-09-27 23:22:39 +0200
  • 859a129039 Enable swapchain tearing if available Rémy Tassoux 2025-09-27 12:03:45 +0200
  • 8515b67dd0 Add changelog entry Rémy Tassoux 2025-09-27 01:24:12 +0200
  • 2979aa592e Reuse command list and allocator for texture management Rémy Tassoux 2025-09-27 00:45:10 +0200
  • 29c905d572 Use one fence instead of one by viewport Rémy Tassoux 2025-09-27 00:12:36 +0200
  • e4e3c2cc23 Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 18:35:07 +0200
  • 46e090e969 Backends: DX12: Rework synchronization Rémy Tassoux 2025-09-26 16:07:38 +0200
  • f3e85310e7 Merge branch 'master' into docking ocornut 2025-09-26 18:33:38 +0200
  • 3470e6112b (Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 18:23:03 +0200
  • e312b99296 (Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111) ocornut 2025-09-26 17:37:42 +0200
  • cc0a6690bf Backends: Vulkan: minor internal renames/tweaks to reduce further patches. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 17:33:32 +0200
  • 5fe962216a (Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686) ocornut 2025-09-26 17:32:39 +0200
  • 01686c6294 Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271) johan0A 2025-04-05 21:36:20 +0200
  • 394155d39a
    Merge c425843be3 into bf2e0b2c6f maverikou 2025-09-25 21:27:21 +0200
  • bf2e0b2c6f Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. (#8893) ocornut 2025-09-25 19:07:51 +0200
  • 3d937beb62 Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350) David Maas 2025-09-25 17:35:35 +0200
  • 15c88c4941 Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. (#4350) David Maas 2021-07-21 16:59:34 -0500
  • 4deba36e83 Misc amends (8381) backends_wip/brutpitt_wgpu_wip ocornut 2025-09-24 16:41:25 +0200
  • 46ca8bc16f Backends, Examples: WGPU: wip refactor. (8381) BrutPitt 2025-02-07 06:00:17 +0100
  • cee40f8af9 Examples: made examples's main.cpp consistent with returning 1 on error. ocornut 2025-09-24 17:48:48 +0200
  • 940627d008 Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. ocornut 2025-09-24 15:29:00 +0200
  • 28837ec642 Examples: added SDL3+DirectX11 example (docking). (#8956, #8957) Tomas Jakobsson 2025-09-24 15:03:14 +0200
  • 719ea9c228 Comments ocornut 2025-09-24 15:00:24 +0200
  • e285ecca09 Merge branch 'master' into docking ocornut 2025-09-24 14:54:46 +0200
  • f61a7ef222 Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786) ocornut 2025-09-24 14:48:33 +0200
  • e06b5dfe12 Backends: SDL2,SDL3: Shallow tweaks. ocornut 2025-09-24 14:17:24 +0200
  • e1aea42e45 Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501) ocornut 2025-09-23 16:54:59 +0200
  • 82e9a5e47d Windows: add resize grips for child windows with both ResizeX+ResizeY. (#8501) Aleksi Juvani 2025-03-19 14:11:01 +0100
  • 5f6eaa5278 Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556) ocornut 2025-09-23 16:29:30 +0200
  • 8a0888c763 Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. (#7008) ocornut 2025-09-23 16:11:22 +0200
  • e639ff392c Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. (#8946, #8940) Olivier Gerard 2025-09-18 17:31:28 +0200
  • d701ffb478 Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957) ocornut 2025-09-22 21:37:41 +0200
  • a00e517a81 Examples: added SDL3+DirectX11 example. (#8956, #8957) Tomas Jakobsson 2025-09-22 18:55:35 +0200
  • 3031b533da Examples: SDL3+DirectX11 Tomas Jakobsson 2025-09-22 18:55:35 +0200
  • a8c080b2e7 Examples: SDL3+DirectX11 Tomas Jakobsson 2025-09-22 18:55:09 +0200
  • 8868ad67e4
    Fixed typos. (#8955) Brenton Bostick 2025-09-22 10:09:44 -0400
  • 301e652376 Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) ocornut 2025-09-22 16:04:59 +0200
  • 5a66d8fd57 (Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462) ocornut 2025-09-22 16:01:18 +0200
  • a1c0836bec Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. (#8948, #3152, #2871) ocornut 2025-09-22 15:56:10 +0200
  • 248065198e fix typos Brenton Bostick 2025-09-22 09:44:23 -0400
  • dfe308bc53 Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. (#8948) ocornut 2025-09-22 15:31:23 +0200
  • dc0198a7e4 CI: update Windows Vulkan scripts. Amends. (#8925) ocornut 2025-09-22 12:44:49 +0200
  • ef6fe2ecee CI: update Windows Vulkan scripts. (#8925) yaz0r 2025-09-20 10:48:54 -0700
  • 46e6382b69 Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950) ocornut 2025-09-22 12:26:53 +0200
  • 087fbf08f6 Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950) David Mentler 2025-09-22 12:20:15 +0200
  • c425843be3 coding style maverikou 2025-09-22 07:56:20 +0300
  • ac9e153dd0 Implement VK_KHR_push_descriptor support for the Vulkan backend maverikou 2025-09-22 07:51:03 +0300
  • 49e86ad946 Move windows vulkan build to its own ps1 file yaz0r 2025-09-20 10:48:54 -0700
  • 601b9cf3e7 Add ImGui_ImplVulkan_GetWindowDataFromViewport + add optional SwapchainImageUsage in ImGui_ImplVulkan_InitInfo Olivier Gerard 2025-09-18 17:31:28 +0200
  • 1ad9de5aae IO: amend ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). (#8945, #2769) ocornut 2025-09-18 17:07:21 +0200
  • aa9476a38a IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) ocornut 2025-09-18 16:22:24 +0200
  • d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) ocornut 2025-09-18 16:22:24 +0200
  • 3dd51651e3 Backends: DX12: rename internal functions to match other backends. ocornut 2025-09-18 16:51:40 +0200
  • 16b2d20115 Viewports: DestroyContext() does not call DestroyPlatformWindows() anymore. (#7175, #8945) ocornut 2025-09-18 16:47:40 +0200
  • 8ccff82153 Merge branch 'master' into docking ocornut 2025-09-18 15:39:05 +0200
  • 0e7cd694eb Version 1.92.4 WIP ocornut 2025-09-18 15:38:46 +0200
  • 03f3c8d385 Nav: fix crash when NavCalcPreferredRefPos() hit non Mouse case with a null NavWindow (docking branch only). ocornut 2025-09-18 15:22:42 +0200
  • 62275e877a Amend f6890ed mostly to please static analyzers. v1.92.3-docking ocornut 2025-09-17 19:05:22 +0200
  • bf75bfec48 Amend f6890ed mostly to please static analyzers. v1.92.3 ocornut 2025-09-17 19:05:22 +0200
  • f4a3529ffc Fixed bad merge which left a few examples not building in docking branch. ocornut 2025-09-17 19:00:27 +0200