Commit Graph

  • ce484301c0
    CI: Add manual trigger for 'workflow_run' builds (#7865) Mark Jansen 2024-08-23 14:12:18 +0200
  • d474ed7f78 InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) ocornut 2024-08-23 12:47:40 +0200
  • 8b37da74db Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). ocornut 2024-08-22 20:27:50 +0200
  • d15da2c47d Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). ocornut 2024-08-22 20:27:50 +0200
  • fed4841bd4 Merge branch 'master' into docking ocornut 2024-08-22 20:26:59 +0200
  • 5de7f69cbb (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) ocornut 2024-08-22 19:53:49 +0200
  • 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. ocornut 2024-08-22 17:50:10 +0200
  • e54f240ea0 IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) ocornut 2024-08-22 17:18:16 +0200
  • 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) ocornut 2024-08-22 16:55:14 +0200
  • ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) ocornut 2024-08-22 16:42:57 +0200
  • e6460722ea IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. ocornut 2024-08-22 16:31:10 +0200
  • 8e40104795 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). ocornut 2024-08-22 18:13:34 +0200
  • bf75504d7a Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. ocornut 2024-08-22 13:46:54 +0200
  • 521f84a3a9 InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) ocornut 2024-08-21 14:26:53 +0200
  • 8a946b69e9 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). ocornut 2024-08-21 13:25:45 +0200
  • 59e69dc6df
    ImGuiSelectionBasicStorage constructor needs visibility (#7906) Pavel Rojtberg 2024-08-21 09:14:52 +0200
  • e471206b08 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) ocornut 2024-08-20 17:54:42 +0200
  • eb7201b902 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) ocornut 2024-08-20 15:34:14 +0200
  • ecb1962013 IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. ocornut 2024-08-19 19:10:03 +0200
  • 092c88dc7b IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) ocornut 2024-08-19 19:02:27 +0200
  • fabceaf036 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. ocornut 2024-08-19 18:28:56 +0200
  • 61313a7589 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) ocornut 2024-08-19 16:31:49 +0200
  • ea01c63e36 Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853) ocornut 2024-08-19 14:46:53 +0200
  • 24b077c7f8 Merge branch 'master' into docking (multi-viewport broken until next commit) ocornut 2024-08-19 14:44:35 +0200
  • 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) ocornut 2024-08-19 14:07:25 +0200
  • 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) ocornut 2024-08-19 13:57:08 +0200
  • 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) Anonymous Maarten 2024-08-02 00:05:51 +0200
  • 65840c19c4 Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) ocornut 2024-08-19 12:18:47 +0200
  • fa65dcf24c Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896) RT2 2024-08-17 13:13:10 +0200
  • fbafc33376 Backends: GLFW: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) Nicolas Noble 2024-08-18 20:23:56 -0700
  • 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) ocornut 2024-08-13 14:30:16 +0200
  • 45e7f7827a
    Examples: SDL2+SDLRenderer: fixed return value. (#7876) lunarlattice 2024-08-09 03:27:38 -0700
  • 7b6314f47d Viewports: don't call platform_io.Platform_GetWindowWorkAreaInsets() before window creation. (#7823) ocornut 2024-08-07 16:55:56 +0200
  • 3232070d3a Demo: Fixed truncation warning. (#7857) ocornut 2024-08-07 12:47:03 +0200
  • 4b654db904
    CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) Mark Jansen 2024-08-06 20:27:23 +0200
  • 8cc6eee295 Fonts: amend assert when glyph range data seems incorrect. (#7856) ocornut 2024-08-03 15:25:47 +0200
  • 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) ocornut 2024-08-01 22:40:09 +0200
  • 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) ocornut 2024-08-01 22:26:12 +0200
  • a18f020072 Viewports: added platform_io.Platform_GetWindowWorkAreaInsets() hook. (#7823) ocornut 2024-08-01 19:10:17 +0200
  • d8c98c8c14 Merge branch 'master' into docking ocornut 2024-08-01 19:07:53 +0200
  • cfd23957fb Viewports: rework viewport's WorkOffset (positive top-left, negative top-right0 into WorkInset (positive everywhere). (#7823) ocornut 2024-08-01 19:04:46 +0200
  • 9f8f5e1145 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) ocornut 2024-08-01 17:28:47 +0200
  • 2981a10c53 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) ocornut 2024-08-01 17:16:13 +0200
  • 5e7dc72c92
    Examples: SDL3: Update readme to use SDL3_DIR (#7846) Mark Jansen 2024-08-01 00:04:34 +0200
  • fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) ocornut 2024-07-31 17:47:38 +0200
  • 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) ocornut 2024-07-31 17:33:24 +0200
  • 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) ocornut 2024-07-31 16:55:17 +0200
  • dcf54782d4 Version 1.91.WIP ocornut 2024-07-31 16:34:08 +0200
  • 139e99ca37 Merge branch 'master' into docking v1.91.0-docking ocornut 2024-07-30 16:57:42 +0200
  • 8199457a7d Version 1.91.0 v1.91.0 ocornut 2024-07-30 14:49:07 +0200
  • ec9a4ef487 Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) ocornut 2024-07-30 12:22:29 +0200
  • 1b44e40444 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. ocornut 2024-07-30 11:44:13 +0200
  • 1f634f1d94
    Eaxmples: Android: Fix build failed issue. (#7832) SPeak 2024-07-30 05:55:02 +0800
  • 6df1a06fc3 Merge branch 'master' into docking ocornut 2024-07-29 23:18:54 +0200
  • ce3a8d7c79 Demo: MultiSelect: added tree demo. (#6990, #3823, #1861) ocornut 2023-08-21 11:26:19 +0200
  • c2a3d5e47b Comments, minor tweaks to ImGuiTextFilter. ocornut 2024-07-29 22:34:34 +0200
  • df38704926 Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131) ocornut 2024-07-29 22:08:06 +0200
  • e212511047 Backends: Vulkan: ImGui_ImplVulkan_SwapBuffers() still proceeds increasing counts on VK_SUBOPTIMAL_KHR. (#7825, #3881) ocornut 2024-07-29 15:48:54 +0200
  • b847c41437 MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo. ocornut 2024-07-29 15:23:24 +0200
  • 249d5caedb Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143) ocornut 2024-07-29 15:19:42 +0200
  • 5c9825c16d Viewports: update fallback monitor to primary monitor if there's one. ocornut 2024-07-29 12:21:24 +0200
  • c7b9256097 Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820) Rémi Hérilier 2024-07-26 13:19:22 +0200
  • 96460a8a12 InputText: Added '\' and '/' as word seperator. (#7824, #7704) Laurent Dufresne 2024-07-28 09:51:20 +0200
  • 79e83d6535 Docs: misc update. ocornut 2024-07-29 11:17:31 +0200
  • d42fa46dc6 Misc micro-optimizations related to hot-path of dealing with a large clipped tree. ocornut 2024-07-26 15:15:46 +0200
  • 692bee5f22 Added GetID(int) variant for consistency. (#7111) ocornut 2024-07-26 15:14:37 +0200
  • b3ba6b3095 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) ocornut 2024-07-26 14:07:29 +0200
  • 3f9a90e2a3 Docs: added extraneous link to Getting Started section. ocornut 2024-07-25 16:59:34 +0200
  • 3552df562e Merge branch 'master' into docking ocornut 2024-07-25 16:41:56 +0200
  • b20f62b162 Obsoleted GetContentRegionMax(). ocornut 2024-07-25 16:18:46 +0200
  • 4227402b2f Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). ocornut 2024-07-25 16:10:18 +0200
  • 055b2e80fb Moved everyone's best friend GetContentRegionAvail() to a more prominent position. ocornut 2024-07-25 16:02:59 +0200
  • aad86b8756 Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). ocornut 2024-07-25 15:50:30 +0200
  • 55f54fa512 Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) ocornut 2024-07-25 15:10:04 +0200
  • ed356dc181 MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times. ocornut 2024-07-25 14:46:25 +0200
  • 237165a935 MultiSelect: fixed an issue caused by previous commit. ocornut 2024-07-24 19:14:54 +0200
  • a285835ac4 MultiSelect: add internal MultiSelectAddSetAll() helper. ocornut 2024-07-24 19:00:09 +0200
  • 79b77d91c9 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. ocornut 2024-07-24 18:43:54 +0200
  • e3da939b86 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) ocornut 2024-07-24 18:41:51 +0200
  • b67b375ae6 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. ocornut 2024-07-24 15:28:03 +0200
  • 97c6f4047c CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel) ocornut 2024-07-24 14:16:41 +0200
  • 1230b4410c Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. ocornut 2024-07-24 14:11:26 +0200
  • 4d8c56c813 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) ocornut 2024-07-24 13:40:23 +0200
  • aa0f6b37bd Backends: OSX: fixed NSAppKitVersion version limit for setWantsBestResolutionOpenGLSurface usage. (#7814) chenqiudu 2024-07-23 20:50:02 +0800
  • fe09ebbe0a
    Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) Cyao 2024-07-22 21:10:35 +0200
  • 271910e349 Backends: SDL3: Update for API changes: SDL_GetDisplays() memory ownership change. (#7809) ocornut 2024-07-22 19:43:59 +0200
  • 3fab2bb7be Merge branch 'master' into docking ocornut 2024-07-22 19:41:39 +0200
  • 605c8d7110 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. ocornut 2024-07-22 15:05:15 +0200
  • 97ff9bd370 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened. ocornut 2024-07-22 15:04:25 +0200
  • c3dca77a19 Demo: rework Property Editor. ocornut 2024-07-22 14:06:14 +0200
  • fd994943c2 Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806) ocornut 2024-07-22 11:05:46 +0200
  • da36336321 TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804) Thomas Stehle 2024-07-22 10:52:53 +0200
  • eb72b5a8ee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) ocornut 2024-07-22 10:49:22 +0200
  • 02cc7d451c Merge branch 'master' into docking ocornut 2024-07-19 18:49:25 +0200
  • f9cda1fa24 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641) ocornut 2024-07-19 18:39:07 +0200
  • b6e313bc05 MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData. ocornut 2024-07-19 16:42:06 +0200
  • 168ef39984 Demo: moved menu bar code to its own function. ocornut 2024-07-19 15:46:51 +0200
  • 57eea6746e Demo: moved some fields inside a struct. ocornut 2024-07-19 15:34:48 +0200
  • 2546d0a0db Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index. ocornut 2024-07-19 12:35:57 +0200
  • fd77815f9f Merge branch 'master' into docking ocornut 2024-07-18 18:22:26 +0200