Commit Graph

  • 04fb9db3e5
    Merge a91ed9a14b into 14d213ca85 Sage M 2024-11-29 05:00:05 +0000
  • 503237db54 Added Makefile Daniel Tasada 2024-11-28 10:05:11 +0100
  • 2287f30012 Added Makefile Daniel Tasada 2024-11-28 09:32:57 +0100
  • ad2927719b
    Internals: fix ambiguous symbol Midair 2024-11-27 21:05:43 +0200
  • 90393c24c8 Fix NO_PROTOTYPES build Arseny Kapoulkine 2024-11-27 08:07:32 +0900
  • 79bbf43d9a Fragment shader stage was set to SDL_GPU_SHADERSTAGE_VERTEX Delta 2024-11-26 15:13:55 +0100
  • a5c73c8889 Examples: Add Win32 Vulkan example. Jovan Ristic 2024-11-23 12:41:19 -0800
  • 5142365dde add compiler flags to final executable. reduce the comments Jalius Welch 2024-11-23 02:42:43 -0700
  • ac1ab394d1 add example cmake file for win32 directx11 backend Jalius Welch 2024-11-23 01:36:12 -0700
  • 39bd33a192 add imgui_impl_emscripten platform backend SlowRiot 2024-11-22 18:01:47 +0000
  • caf48b8da8 Change crc32 table. Teselka 2024-11-22 13:33:25 +0200
  • 4d79b82d47 Backends: Vulkan: Make descriptor pool optional Arseny Kapoulkine 2024-11-22 07:40:30 +0900
  • df31c2cde6 Wrong paramenter in ImGui_ImplSDLGPU_RenderDrawData Delta 2024-11-21 18:14:40 +0100
  • 7e0fdaeab8 Added custom pipeline input for ImGui_ImplSDLGPU_RenderDrawData DeltaW0x 2024-11-20 21:56:44 +0100
  • 0cb7859f43 Revert "Forward-declare enums ad structs" DeltaW0x 2024-11-20 20:34:58 +0100
  • 4ee6ce46da Forward-declare enums ad structs DeltaW0x 2024-11-20 20:33:54 +0100
  • ab315db6bf Use native crc32 on x86 if available. Teselka 2024-11-20 13:10:36 +0200
  • 0d3be5165f Fixed MacOS Makefile Delta 2024-11-19 16:37:26 +0100
  • f80abc6e9f Added iOS shaders Delta 2024-11-19 15:13:19 +0100
  • 6a02f1e30d Added makefile for example DeltaW0x 2024-11-19 13:14:32 +0100
  • 18dc775034 Fixed unused variable warning in clang DeltaW0x 2024-11-19 13:14:25 +0100
  • 77026b1be1 Typo in vcproj sources filter name DeltaW0x 2024-11-19 12:51:39 +0100
  • e844b64d60 Added SDL_GPU Backend example Delta 2024-11-19 01:15:32 +0100
  • 9c054b196a SDL_GPU Shader and Instructions Delta 2024-11-19 01:15:13 +0100
  • 96a260e14d Added the SDL_Gpu Backend Delta 2024-11-19 01:14:36 +0100
  • 935c4fd1f3 Revert "Merge branch 'SDL_GPU' of https://github.com/DeltaW0x/imgui into SDL_GPU" Delta 2024-11-19 01:01:20 +0100
  • d15b1f6c2e Reapply "Merge branch 'SDL_GPU' of https://github.com/DeltaW0x/imgui into SDL_GPU" Delta 2024-11-19 01:01:13 +0100
  • b5fec580c9 Revert "Merge branch 'SDL_GPU' of https://github.com/DeltaW0x/imgui into SDL_GPU" Delta 2024-11-19 00:56:24 +0100
  • dbfbc9fb7f Updated main.cpp example DeltaW0x 2024-11-19 00:22:08 +0100
  • 65abcf5bd4 Merge branch 'SDL_GPU' of https://github.com/DeltaW0x/imgui into SDL_GPU DeltaW0x 2024-11-19 00:20:27 +0100
  • d4dc7aa9b0 Added SDL_Gpu backend example DeltaW0x 2024-11-19 00:20:24 +0100
  • b69cc06000 Added Shader Sources and build instructions DeltaW0x 2024-11-19 00:18:36 +0100
  • ddc01942c2 Updated the SDL_Gpu backend with comments and fixes DeltaW0x 2024-11-19 00:18:21 +0100
  • a7d1662cb5
    Merge branch 'ocornut:master' into SDL_GPU Delta 2024-11-18 20:36:08 +0100
  • 6b1cb3514a Added SDL_GPU Backend DeltaW0x 2024-11-18 20:30:18 +0100
  • 22d4c44326 Fonts: added IMGUI_DISABLE_DEFAULT_FONTS macro. chuikingshek 2024-11-19 02:36:26 +0800
  • ed765b0578 Release allocated demo memory (property editor demo) Legulysse 2024-11-18 18:05:35 +0100
  • a74ea64dd0 fixed compile issue with latest sdlgpu3 Acclution 2024-11-17 17:07:54 +0100
  • 524b5c8da6
    Merge b2b1940e2a into 8be0723fb7 Advance Software 2024-11-13 19:26:24 -0500
  • 1b40db822e Merge branch 'docking' into SDL_gpu Acclution 2024-11-13 18:33:48 +0100
  • a177ac2c22
    Merge branch 'ocornut:docking' into docking Andrew Zonenberg 2024-11-11 19:39:08 -0800
  • a1363038ae Update sdl3-opengl3 android attributes zmertens 2024-11-10 08:22:37 -0700
  • 6eacdfdee7 Add android-related example to existing SDL3 examples zmertens 2024-11-10 08:20:01 -0700
  • d62a60aa1b Init android sdl3 renderer example zmertens 2024-11-10 05:12:48 -0700
  • 02cf89b4c2
    Merge 85c15d11f1 into f401021d5a yh-sb 2024-11-09 15:12:11 +0200
  • dec5001b52
    Merge 5feec9b37f into 3543dfda95 yh-sb 2024-11-07 12:21:15 +0000
  • 6aeb419e03
    Merge 36dda875da into ec2f1d69c8 Kate 2024-11-06 04:20:05 +0100
  • dab913a81a custom border width in Image() Michael Böhme 2024-11-05 23:00:17 +0100
  • 81badb4c93 fix unused warnings Michael Böhme 2024-11-05 23:26:41 +0100
  • 6bc9e8c115 Ignore clang warning Wnontrivial-memaccess - Produced when memset(this, ..) is used on a non-trivially copyable type Maya Warrier 2024-11-04 20:28:14 -0500
  • 9db939712e Fixed a comment typo. Previous: whatever transformation matrix >>>to<<< want to the data Now: whatever transformation matrix >>>you<<< want to the data Brotcrunsher 2024-11-05 00:52:19 +0100
  • ca345719b0 Use IM_TRUNC instead of deprecated IM_FLOOR George Gerdin 2024-11-03 01:46:52 +0100
  • 66e3758601 You can't call Build() in this fork since we build the font texture at the end of the frame. George Gerdin 2024-11-03 01:45:28 +0100
  • 415db292f9 Sync with upstream v1.91.5 WIP George Gerdin 2024-11-03 00:56:53 +0100
  • 6907e0a437 Fix software rendered mouse cursor. The mouse cursor bitmap must always be located on the first font texture. George Gerdin 2024-11-02 23:10:58 +0100
  • 642520b7a1
    Merge 756feb8ab4 into 71c77c081a Tim-Rex 2024-10-31 16:49:50 +0500
  • 24d755ce95 Fix SDL3: Set viewport's parent SDL_window only if necessary. Ronan Cailleau 2024-10-30 18:25:01 +0100
  • 6c8b46ecfd Fixed generation of baked lines triangles ocornut 2024-10-30 13:38:53 +0100
  • 7a50853131 Merge branch 'feature/vk_re_create_pipeline_2' into feature/docking_vk_re_create_pipeline_2 Ronan Cailleau 2024-10-29 14:03:44 +0100
  • 494807af73 Vulkan: Re-Create main window pipeline Ronan Cailleau 2024-10-29 13:58:08 +0100
  • b950742cdf
    Backends: SDL2: Replace non-portable forward declaration with the actual include Eugene Sandulenko 2024-10-24 00:20:13 +0200
  • 648c0e88c4
    Fixed copy/paste error in DebugModeWindow() Eugene Sandulenko 2024-10-24 00:11:18 +0200
  • 2f58d81ada SDL3: Secondary viewports SDL_window's flags should only inherit the HighDPI flag from the main window. Ronan Cailleau 2024-10-23 23:18:06 +0200
  • 08c17aeaec cmake for glfw_vulkan downloads glfw instead of using fixed path sonoro1234 2024-10-23 12:26:55 +0200
  • 055f88251f exmaple_glfw_vulkan: cmake downloads glfw instead of using fixed path sonoro1234 2024-10-23 12:15:23 +0200
  • 49da9bab17 Added missing prototype to ImGui_ImplGlfw_KeyToImGuiKey Andrew Zonenberg 2024-10-21 23:59:14 -0700
  • dd439da30e SDL3: Secondary viewports SDL_window's flags should only inherit the HighDPI flag from the main window. Ronan Cailleau 2024-10-21 23:52:39 +0200
  • 5d0d4c5eb4 Add if guards to other spots. Nicolas Chavez 2024-10-21 20:49:28 +0200
  • 64dde54127 Example SDL3 Vulkan: converted main.cpp from SDL2 to SDL3 Ronan Cailleau 2024-10-21 17:35:31 +0200
  • 09d942f36a Example SDL3 Vulkan: converted main.cpp from SDL2 to SDL3 Ronan Cailleau 2024-10-21 17:34:28 +0200
  • 52e61c1e36 Example SDL3 Vulkan: Added main.cpp (copied from SDL2 Vulkan example, not working yet!) Ronan Cailleau 2024-10-21 17:14:51 +0200
  • 773ce597d1 Example SDL3 Vulkan: Added main.cpp (copied from SDL2 Vulkan example, not working yet!) Ronan Cailleau 2024-10-21 17:12:37 +0200
  • f68f2613bb Update Dawn WGPU String usage. Nicolas Chavez 2024-10-21 14:19:31 +0200
  • e12ea595e3
    Merge branch 'ocornut:docking' into docking Juan Manzanero 2024-10-19 16:36:29 +0200
  • c1b7366208 WIN32 + OpenGL 3: Allow WndProcHandler to receive contexts as argument so they do not rely in global variables Juan Manzanero 2024-10-17 14:16:18 +0200
  • 2cf69db9a6
    Fix pointer typo DOTTEL Gaël 2024-10-15 11:31:08 +0200
  • b70c5baee7 Result of integer division used in a floating point context; possible loss of precision AnthonySinitsa 2024-10-14 23:32:09 -0700
  • 37846f498f Vulkan Impl: Fixed compilation warning(s) Ronan Cailleau 2024-10-15 03:14:45 +0200
  • 6187dc5c92 Vulkan Impl: Fixed compilation warning(s) Ronan Cailleau 2024-10-15 03:13:19 +0200
  • c41a1414ef Vulkan: Repaired GLFW example with the new Impl Ronan Cailleau 2024-10-15 02:59:14 +0200
  • 5020b69f2d Vulkan: Fixed Impl to work with the SDL2 example. Ronan Cailleau 2024-10-15 02:51:52 +0200
  • cf1137f9c1 Vulkan: Added helper function to fill color correction parameters Ronan Cailleau 2024-10-14 23:26:51 +0200
  • 6aa761c247 Vulkan: Added helper function to fill color correction parameters Ronan Cailleau 2024-10-14 23:26:18 +0200
  • 640ca1805e Vulkan: Re-Create main window pipeline and added optional color correction in the fragment shader Ronan Cailleau 2024-10-10 00:40:15 +0200
  • 0f14871940 Vulkan: Re-Create main window pipeline and added optional color correction in the fragment shader Ronan Cailleau 2024-10-09 21:26:03 +0200
  • e9f0408e3a
    Merge 5f1a307cdc into c4bc674482 Michael Martz 2024-10-12 14:12:53 +0800
  • 8885180433 Vulkan: fix wrong spec constant indexing at pipeline creation when using static color correction parameters Ronan Cailleau 2024-10-09 18:30:19 +0200
  • e6e7e88dc5 Vulkan: Added optional color correction to the fragment shader. Ronan Cailleau 2024-10-08 18:41:34 +0200
  • 10b98e00ac WebGPU: release image bind groups on shutdown Gatgat 2024-10-08 14:24:01 +0200
  • ac2c012358 WebGPU: release image bind groups in ImGui_ImplWGPU_NewFrame Gatgat 2024-10-08 14:23:39 +0200
  • 520a164fcc WebGPU: remove ImageBindGroup member since it is already stored in ImageBindGroups Gatgat 2024-10-08 17:40:55 +0200
  • 09c2d9276f Vulkan: Re-Create main window pipeline Ronan Cailleau 2024-10-05 21:29:27 +0200
  • d1e7efc4dd Comments ocornut 2021-07-06 18:24:40 +0200
  • 949a1685f2 WIP. DX9: Prevent use textures released in ImGui_ImplDX9_InvalidateDeviceObjects thedmd 2021-06-30 17:35:50 +0200
  • dac6f9d164 WIP. DX9: some renaming, folding ImGui_ImplDX9_DeleteTextures() into ImGui_ImplDX9_UpdateTextures() ocornut 2021-06-24 18:15:07 +0200
  • f9086d0d58 WIP. No need for renderer backend to request an atlas build. Allow user to not call backend's _UpdateTextures() ocornut 2021-06-24 17:38:33 +0200
  • b1da42158f WIP. Returning owned ImTextureUpdateData* + reduce per-frame allocations. Comments. Demo tweaks. ocornut 2021-06-24 16:35:04 +0200
  • 3811df1749 WIP. Crude dynamic font texture update + demo. thedmd 2021-01-25 20:37:35 +0100
  • cddcf802f4 Move font atlas data to ImTextureData. thedmd 2021-04-29 10:03:00 +0200
  • 2515e22a5b Abstract out ImTextureID/FontAtlas with ImTexture. thedmd 2022-08-19 14:51:49 +0200