Commit Graph

  • 9ea093ddd0 DragFloat(): always apply value when mouse is held/widget active, so that can use a drag over an always-reseting value ocornut 2016-03-07 13:12:15 +0100
  • 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) ocornut 2016-03-06 10:46:57 +0100
  • 6346690962 Comment (#544) ocornut 2016-03-04 14:09:08 +0100
  • 459af7683c Merge branch 'master' into 2016-02-colorpicker ocornut 2016-03-04 13:57:33 +0100
  • 3db40903ba InputText() ImGuiInputTextFlags_CallbackAlways event set the EventFlag field of ImGuiTextEditCallbackData (#541) ocornut 2016-03-04 13:07:42 +0100
  • 2065cbec4d Removed extraneous comma for pedantic compilers (#516) ocornut 2016-03-03 00:34:06 +0100
  • 76ce08c338 Merge branch 'zapolnov-master' ocornut 2016-03-03 00:30:26 +0100
  • b816d05e33 Minor tidying up following (#516) - renamed ImGuiSelectableFlags_HandleDoubleClick to ImGuiSelectableFlags_AllowDoubleClick + comments ocornut 2016-03-03 00:30:08 +0100
  • 6846873f23 Merge branch 'master' of https://github.com/zapolnov/imgui into zapolnov-master ocornut 2016-03-03 00:18:58 +0100
  • d45044fe54 CaptureKeyboardFromApp() / CaptureMouseFromApp(): allow to enforce clearing the capture flag (#533) + demo + made code a little less messy ocornut 2016-03-03 00:09:41 +0100
  • cf12bc7dea InputText: Added BufTextLen in ImGuiTextEditCallbackData. Requesting user to maintain it. Zero-ing structure properly before use. (#541) ocornut 2016-03-02 23:34:29 +0100
  • 17d3c202ac BeginChild()/EndChild() fixed incorrect layout to allow widgets submitted after an auto-fit child wnidow (#540) ocornut 2016-03-02 21:46:23 +0100
  • ba80a457b9 Demo: plot code doesn't use ImVector to avoid heap allocation + comment (#538) ocornut 2016-02-29 12:53:05 +0100
  • 1881cbe860 TextUnformatted: Fixed rare crash bug with large blurb of text (2k+) not finishing with a '\n' and fully above the clipping Y line. (#535) ocornut 2016-02-24 22:43:17 +0100
  • 4afe67cdc8 Demo: Fixed malloc/free mismatch and leak when destructing demo console (if it has been used) (#536) ocornut 2016-02-24 11:50:21 +0100
  • 9274c85b38 Merge ae128cf2c8 into ab97b42935 Danny Angelo Carminati Grein 2016-02-24 04:14:32 +0000
  • ae128cf2c8 Fixes free mismatch in the demo for history and log items. Danny Angelo Carminati Grein 2016-02-23 23:06:37 -0500
  • f6181b3428 Examples: DirectX12: Add directx12_example Jefferson Montgomery 2016-02-22 15:22:48 -0800
  • a43a9e602a ColorEdit4: support ImGuiColorEditFlags_NoSliders to display only a button (wip #346) ocornut 2016-02-21 23:55:01 +0100
  • f8fede1d8b Added ColorPicker3/ColorPicker4, refactoring ColorEdit3/ColorEdit4 adding a bunch of flags and access to picker (wip #346) ocornut 2016-02-21 23:23:30 +0100
  • ab97b42935 Merge branch 'master' of https://github.com/ocornut/imgui ocornut 2016-02-21 18:10:44 +0100
  • d1061c8799 Exposed FindWindowByName() in imgui_internal.h (missing chunk following 339b67c01a) ocornut 2016-02-21 18:10:35 +0100
  • 991d9e2884 Update README.md omar 2016-02-20 23:20:15 +0100
  • 874df53403 Update README.md omar 2016-02-20 20:46:08 +0100
  • 339b67c01a Exposed FindWindowByName() in imgui_internal.h ocornut 2016-02-20 17:37:36 +0100
  • 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) ocornut 2016-02-16 09:14:38 +0100
  • 87aa813a1a Merge 6833aab0ab into 9e86d0e225 Lin N.Y 2016-02-16 01:19:49 +0000
  • 6833aab0ab Examples: OpenGL: Fix bug of GL ERROR when window is minimized maxint 2016-01-15 09:03:42 +0800
  • 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces ocornut 2016-02-15 10:56:37 +0100
  • 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) ocornut 2016-02-15 10:55:20 +0100
  • 20ee140978 Merge ec3eb2b04e into 20ba769644 Yasushima 2016-02-15 00:53:48 +0000
  • da2ec81457 Merge 3d5fd77c27 into 20ba769644 Nick Gravelyn 2016-02-14 16:09:37 +0000
  • 20ba769644 Allow windows with only a callback only to be functional + minor cleanup (#524) ocornut 2016-02-14 10:33:56 +0100
  • 0ae2e782de fix BindVertexArray/BindBuffer order Nicolas Guillemot 2016-02-12 03:34:41 -0800
  • 5b7a0b1b40 InputText() added comment (#526) ocornut 2016-02-11 23:00:14 +0100
  • e76fab0b0b Merge 5fe42f4bed into 07e379a950 Zhia Yang 2016-02-08 13:23:00 +0000
  • ec3eb2b04e Support keypad-enter for text edit yasushima-gd 2016-02-08 22:17:05 +0900
  • 07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) ocornut 2016-02-08 09:03:43 +0100
  • dafedc3246 Demo: use locally defined strdup because compilers/standard librairies are an annoyance (#520) ocornut 2016-02-08 08:44:45 +0100
  • 2c6bc95dd5 Demo: InputText password demo filters out blanks (#515) ocornut 2016-02-03 09:24:57 +0100
  • b329a36d27 Moved declaration of SetItemAllowOverlap() to imgui.h (ref #517) ocornut 2016-02-02 19:52:30 +0100
  • a908c109c0 Added flag for selectables to handle double clicks. Nikolay Zapolnov 2016-01-31 22:08:35 +0100
  • 145d811e31 Merge commit '62fe0b59bfb879dd3b2b857139f1acd4c5f23781' Pacôme Danhiez 2016-01-30 20:33:25 +0100
  • 62fe0b59bf Updated todo list ocornut 2016-01-30 18:34:19 +0100
  • 2efaa9a86f ImDrawList: fixed index overflow check broken by AddText(). Added extra assert. (#514) ocornut 2016-01-30 17:01:10 +0100
  • a3b00b79f2 Fixed removal of trailing draw command if it is a callback command ocornut 2016-01-30 16:37:30 +0100
  • b671840d15 InputTex(): Comment (#512) ocornut 2016-01-30 15:00:45 +0100
  • b1ec90d565 InputText() fixed clipping bounds of contents (#512) ocornut 2016-01-30 14:57:24 +0100
  • ec3f0c6443 Supporting TextHovered and TextActive colors Pacome DANHIEZ 2016-01-27 16:13:17 +0100
  • 7afd62ec57 Tentative fix for GCC/Clang (#484, #504) ocornut 2016-01-25 21:45:45 +0000
  • 595684e08c Remove dependency on <new> header (#484, #504) (Now expecting something to fail somewhere..) ocornut 2016-01-25 21:26:53 +0000
  • 3ee50af57e Fixed clipping of child windows within parent not taking account of childouter clipping boundaries (including scrollbar, etc.) (#506) ocornut 2016-01-25 20:55:34 +0000
  • 005b897d7d ProgressBar() handling of border size + storing border size in window structure (#503) ocornut 2016-01-24 11:00:37 +0000
  • 9f6b1ace8f Tidying up internal FindBestPopupWindowPos() ocornut 2016-01-23 15:13:55 +0000
  • 94dc3df956 ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346) ocornut 2016-01-23 14:57:48 +0000
  • b6fe5eb4b4 Cleaned up the top of imgui.h, documenting all types / forward declarations ocornut 2016-01-23 12:45:56 +0000
  • d5fd87e806 Added IM_COL32 macros (ref #346) ocornut 2016-01-23 12:15:49 +0000
  • 570a9dadc4 Honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. (ref #346) ocornut 2016-01-23 12:07:26 +0000
  • 8f0f71c7ba InputScalarEx(): removed unnecessary aabb computation. ocornut 2016-01-23 11:56:39 +0000
  • 2a505ebb9a ColorEdit4(): removed unnecessary calls to scanf() when idle in hexadecimal edit mode. ocornut 2016-01-23 11:29:22 +0000
  • b72f614efc Fix cimgui C API compilation against imstr branch Cameron Hart 2016-01-23 15:41:11 +1100
  • b935e75d47 Reduced some unnecessary divergence from master Cameron Hart 2016-01-23 00:07:51 +1100
  • e4304a8746 Removed CalcEnd method Cameron Hart 2016-01-22 23:13:10 +1100
  • 56927cbb54 Begin(): made the close button explicitly set the boolean to false instead of toggling it (#499) ocornut 2016-01-22 10:00:32 +0000
  • 5a2ffee037 Converted Combo and ListBox to use ImStr Cameron Hart 2016-01-22 19:47:51 +1100
  • 13b1e0ec9b Merge branch 'master' of https://github.com/ocornut/imgui ocornut 2016-01-21 22:30:51 +0000
  • b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build ocornut 2016-01-21 22:30:47 +0000
  • d6be992bef Travis CI: test adding osx omar 2016-01-21 21:43:24 +0000
  • a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments. ocornut 2016-01-21 21:40:22 +0000
  • 9e8795f4e2 Examples: Added extra comments ocornut 2016-01-21 18:51:42 +0000
  • 3ee696f3a8 Added ImStr version of text widgets. Cameron Hart 2016-01-21 23:28:59 +1100
  • 75af380448 Converted display format parameters to use ImStr Cameron Hart 2016-01-21 22:09:58 +1100
  • 86099cb023 More char* to ImStr conversion. Cameron Hart 2016-01-21 18:50:59 +1100
  • 7c544f9dfc Rename ImStr::CalculateEnd() to ImStr::CalcEnd() Cameron Hart 2016-01-21 12:21:35 +1100
  • f150d521c8 Fixed discrepency in ImHash Cameron Hart 2016-01-21 11:26:12 +1100
  • c96d8fdb7b Evaluate ImStr end when needed, removed methods Cameron Hart 2016-01-21 09:14:39 +1100
  • 3d5fd77c27 Applying same fix to OpenGL 3 example. Fixing spaces/tabs. Nick Gravelyn 2016-01-20 06:11:28 -0800
  • 591e5816d5 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. Nick Gravelyn 2016-01-20 06:06:31 -0800
  • f144646c83 Merge branch 'master' of https://github.com/ocornut/imgui ocornut 2016-01-20 10:30:33 +0000
  • e585204d82 ImFontAtlas: heuristic increase texture width up to 4096 with 4000+ glyphs. Various comments (#491) ocornut 2016-01-20 10:30:28 +0000
  • 3a4e83d066 Fix bug from CalcTextSize interface change Cameron Hart 2016-01-20 18:32:37 +1100
  • d87355a53a Remove some code by reusing the input ImStr Cameron Hart 2016-01-20 18:31:55 +1100
  • fa423811d6 Add back char* text, char* text_end functions Cameron Hart 2016-01-20 13:40:13 +1100
  • 458d90fc2d Fixed some invalid CalcTextSize calls. Cameron Hart 2016-01-20 10:20:20 +1100
  • da30fbe994 More functions using ImStr Cameron Hart 2016-01-20 08:35:20 +1100
  • 9fb9f17e37 First pass of making ImGui use ImStr. Cameron Hart 2016-01-20 00:54:45 +1100
  • 39510d05ea Update README.md omar 2016-01-17 10:35:21 +0000
  • 3922988dea TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label. ocornut 2016-01-16 12:25:40 +0000
  • 739e73b07b CalcTextSize(): adding early out for empty displayed string (#487) ocornut 2016-01-16 12:11:57 +0000
  • fc66365805 Added overlooked test for label_size.x>0 before calling RenderText for label in a few instances (#487) ocornut 2016-01-16 12:01:18 +0000
  • 31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) ocornut 2016-01-11 10:29:03 +0000
  • 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) ocornut 2016-01-11 10:19:38 +0000
  • 85725ff9c6 Added ImGuiWindowFlags_ForceVerticalScrollbar, ImGuiWindowFlags_ForceHorizontalScrollbar flags (#476) ocornut 2016-01-10 12:01:56 +0000
  • 76ca7c42ca ImDrawList: Added PrimQuadUV() helper to ease custom rendering of textured quads ocornut 2016-01-08 14:57:25 +0000
  • 5fe42f4bed added stb_textedit define zhiayang 2016-01-06 14:19:38 +0800
  • 5f09fb67a3 added OS X compatible behaviour zhiayang 2016-01-06 14:07:35 +0800
  • bf6f6ba858 Demo: extra comments and example for PushItemWidth(-1) ocornut 2016-01-06 01:24:49 +0100
  • 49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) ocornut 2016-01-05 10:23:43 +0100
  • 35085a4480 Drag*, Slider* clarified that keyboard inputs aren't clamped (#413) ocornut 2016-01-02 12:21:30 +0100
  • 749e8fa345 Minor optimization so that mass-calling BeginPopupContext* functions can early out more commonly without hashing ID ocornut 2015-12-31 12:11:28 +0100