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17 lines
1.4 KiB
Plaintext
[bibliography]
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[[references]]
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== References
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- [[[itvocabulary,ISO/IEC 2382:2015]]] https://www.iso.org/standard/63598.html[Information technology -- Vocabulary].
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- [[[ebnf,ISO/IEC 14977:1996]]] https://www.iso.org/standard/26153.html[Information technology -- Syntactic metalanguage -- Extended BNF].
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- [[[ascii,ISO 646:1991 IRV]]] https://www.iso.org/standard/4777.html[Information technology -- ISO 7-bit coded character set for information interchange].
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- http://gtamp.com/GTA2/gta2script.7z[Official GTA2script Compiler V9.6] by DMA Design.
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- https://public.thelink2012.xyz/gta3/GTA2%20Scripting.html[Official GTA2script Scripting Information] by DMA Design.
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- https://www.dropbox.com/s/7xgvqo8b9u1qw02/gta3sc_v413.rar[Official GTA3 Script Compiler V413] by Rockstar North.
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- https://public.thelink2012.xyz/gta3/gta3_main_source.7z[GTA III 10th Anniversary Multiscripts Source Code] by Rockstar North, War Drum Studios.
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- http://pastebin.com/raw/Pjb0Ezkx[GTA3 Script Compiler V413 Strings] organized by Wesser.
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- https://www.dropbox.com/s/zkn59hrw7o76ry7/gta3vc_sc_defines.rar[GTA3 Script Compiler V413 Definitions] organized by Wesser.
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- https://pastebin.com/raw/2VczpwK7[GTASA Mobile Symbol Listing] organized by LINK/2012.
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- http://pastebin.com/raw/YfLWLXJw[Work-In-Progress SCM Language Article] by Wesser.
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- http://web.archive.org/web/20170111193059/http://www.gtamodding.com/wiki/GTA3script[Ancient SCM Language Article] by Wesser.
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