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glm/test/gtx/gtx_matrix_operation.cpp

87 lines
1.5 KiB
C++

#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtx/matrix_operation.hpp>
#include <limits>
static int test_adjugate()
{
int Error = 0;
const float epsilon = std::numeric_limits<float>::epsilon();
// mat2
const glm::mat2 m2(
2, 3,
1, 5
);
const glm::mat2 eam2(
5, -3,
-1, 2
);
const glm::mat2 am2 = glm::adjugate(m2);
Error += glm::all(glm::bvec2(
glm::all(glm::epsilonEqual(am2[0], eam2[0], epsilon)),
glm::all(glm::epsilonEqual(am2[1], eam2[1], epsilon))
)) ? 0 : 1;
// mat3
const glm::mat3 m3(
2, 3, 3,
1, 5, 4,
4, 6, 8
);
const glm::mat3 eam3(
16, -6, -3,
8, 4, -5,
-14, 0, 7
);
const glm::mat3 am3 = glm::adjugate(m3);
Error += glm::all(glm::bvec3(
glm::all(glm::epsilonEqual(am3[0], eam3[0], epsilon)),
glm::all(glm::epsilonEqual(am3[1], eam3[1], epsilon)),
glm::all(glm::epsilonEqual(am3[2], eam3[2], epsilon))
)) ? 0 : 1;
// mat4
const glm::mat4 m4(
2, 3, 3, 1,
1, 5, 4, 3,
4, 6, 8, 5,
-2, -3, -3, 4
);
const glm::mat4 eam4(
97, -30, -15, 17,
45, 20, -25, 5,
-91, 0, 35, -21,
14, 0, 0, 14
);
const glm::mat4 am4 = glm::adjugate(m4);
Error += glm::all(glm::bvec4(
glm::all(glm::epsilonEqual(am4[0], eam4[0], epsilon)),
glm::all(glm::epsilonEqual(am4[1], eam4[1], epsilon)),
glm::all(glm::epsilonEqual(am4[2], eam4[2], epsilon)),
glm::all(glm::epsilonEqual(am4[3], eam4[3], epsilon))
)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_adjugate();
return Error;
}