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glm/test/gtx/gtx_matrix_decompose.cpp

60 lines
1.3 KiB
C++

#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/scalar_constants.hpp>
static int test_identity() {
int Error = 0;
glm::mat4 Matrix(1);
glm::vec3 Scale;
glm::quat Orientation;
glm::vec3 Translation;
glm::vec3 Skew(1);
glm::vec4 Perspective(1);
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
Error += glm::all(glm::equal(Matrix, Out, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
static int test_scale_translate() {
int Error = 0;
glm::vec3 const T(2.0f);
glm::vec3 const S(2.0f);
glm::mat4 Matrix = glm::translate(glm::scale(glm::mat4(1), S), T);
glm::vec3 Scale(2);
glm::quat Orientation;
glm::vec3 Translation(2);
glm::vec3 Skew(1);
glm::vec4 Perspective(1);
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
Error += glm::all(glm::equal(Matrix, Out, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_identity();
Error += test_scale_translate();
return Error;
}