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216 lines
6.4 KiB
C++
216 lines
6.4 KiB
C++
#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/iteration.hpp>
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#include <iterator>
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#include <algorithm>
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#include <numeric>
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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// Testing if adl works if it doesn't a compiler error is generated
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// Note all usages of glm::begin,glm::end,glm::rbegin,glm::rend
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// in this file is via adl
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template<typename T>
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void begin(T) {}
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template<typename T>
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void rbegin(T) {}
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template<typename T>
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void end(T) {}
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template<typename T>
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void rend(T) {}
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template<typename T>
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std::ptrdiff_t get_iter_distance() {
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T t = T(); // needed for const initializing
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return std::distance(begin(t), end(t));
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}
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template<typename T>
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std::ptrdiff_t get_rev_iter_distance() {
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T t = T(); // needed for const initializing
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return std::distance(rbegin(t), rend(t));
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}
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template<typename GenTypc>
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int rangedSumComp(GenTypc& genType, int compsum) {
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int Error = 0;
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#if defined(__cpp_range_based_for)
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#if __cpp_range_based_for >= 200907L
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{
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int sum = 0;
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for (const int& elem : genType)
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sum += elem;
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Error += sum != compsum;
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}
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#endif
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#endif
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{
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int sum = 0;
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for (const int* it = begin(genType); it != end(genType); ++it)
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sum += *it;
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Error += sum != compsum;
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}
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{
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int sum = 0;
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for (std::reverse_iterator<const int*> it = rbegin(genType); it != rend(genType); ++it)
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sum += *it;
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Error += sum != compsum;
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}
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return Error;
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}
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template<glm::length_t L>
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int sumVec() {
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glm::vec<L, int> v;
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int sumManual = 0;
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for (int i = 0; i < L; ++i) {
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v[i] = i;
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sumManual += i;
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}
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glm::vec<L, int> const cv = v;
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return (sumManual != std::accumulate(begin(v), end(v), 0))
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+ (sumManual != std::accumulate(begin(cv), end(cv), 0))
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+ (sumManual != std::accumulate(rbegin(v), rend(v), 0))
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+ (sumManual != std::accumulate(rbegin(cv), rend(cv), 0))
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+ rangedSumComp(v, sumManual)
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+ rangedSumComp(cv, sumManual);
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}
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template<glm::length_t C, glm::length_t R>
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int sumMat() {
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glm::mat<C, R, int> m;
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int sumManual = 0;
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for (int i = 0; i < C; ++i) {
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for (int j = 0; j < R; ++j) {
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m[i][j] = i * j;
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sumManual += i * j;
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}
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}
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glm::mat<C, R, int> const cm = m;
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return (sumManual != std::accumulate(begin(m), end(m), 0))
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+ (sumManual != std::accumulate(begin(cm), end(cm), 0))
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+ (sumManual != std::accumulate(rbegin(m), rend(m), 0))
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+ (sumManual != std::accumulate(rbegin(cm), rend(cm), 0))
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+ rangedSumComp(m, sumManual)
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+ rangedSumComp(cm, sumManual);
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}
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static int sumQuat() {
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glm::qua<int> q(0, 1, 2, 3);
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glm::qua<int> const cq(0, 1, 2, 3);
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const int sumManual = (0 + 1 + 2 + 3);
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return (sumManual != std::accumulate(begin(q), end(q), 0))
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+ (sumManual != std::accumulate(begin(cq), end(cq), 0))
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+ (sumManual != std::accumulate(rbegin(q), rend(q), 0))
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+ (sumManual != std::accumulate(rbegin(cq), rend(cq), 0))
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+ rangedSumComp(q, sumManual)
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+ rangedSumComp(cq, sumManual);
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}
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int main()
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{
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int Error = 0;
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Error += (1 != get_iter_distance<glm::vec1>());
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Error += (2 != get_iter_distance<glm::vec2>());
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Error += (3 != get_iter_distance<glm::vec3>());
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Error += (4 != get_iter_distance<glm::vec4>());
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Error += (1 != get_iter_distance<const glm::vec1>());
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Error += (2 != get_iter_distance<const glm::vec2>());
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Error += (3 != get_iter_distance<const glm::vec3>());
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Error += (4 != get_iter_distance<const glm::vec4>());
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Error += (4 != get_iter_distance<glm::quat>());
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Error += (4 != get_iter_distance<const glm::quat>());
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Error += (2 * 2 != get_iter_distance<glm::mat2x2>());
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Error += (2 * 3 != get_iter_distance<glm::mat2x3>());
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Error += (2 * 4 != get_iter_distance<glm::mat2x4>());
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Error += (2 * 2 != get_iter_distance<const glm::mat2x2>());
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Error += (2 * 3 != get_iter_distance<const glm::mat2x3>());
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Error += (2 * 4 != get_iter_distance<const glm::mat2x4>());
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Error += (3 * 2 != get_iter_distance<glm::mat3x2>());
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Error += (3 * 3 != get_iter_distance<glm::mat3x3>());
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Error += (3 * 4 != get_iter_distance<glm::mat3x4>());
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Error += (3 * 2 != get_iter_distance<const glm::mat3x2>());
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Error += (3 * 3 != get_iter_distance<const glm::mat3x3>());
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Error += (3 * 4 != get_iter_distance<const glm::mat3x4>());
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Error += (4 * 2 != get_iter_distance<glm::mat4x2>());
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Error += (4 * 3 != get_iter_distance<glm::mat4x3>());
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Error += (4 * 4 != get_iter_distance<glm::mat4x4>());
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Error += (4 * 2 != get_iter_distance<const glm::mat4x2>());
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Error += (4 * 3 != get_iter_distance<const glm::mat4x3>());
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Error += (4 * 4 != get_iter_distance<const glm::mat4x4>());
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Error += (1 != get_rev_iter_distance<glm::vec1>());
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Error += (2 != get_rev_iter_distance<glm::vec2>());
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Error += (3 != get_rev_iter_distance<glm::vec3>());
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Error += (4 != get_rev_iter_distance<glm::vec4>());
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Error += (1 != get_rev_iter_distance<const glm::vec1>());
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Error += (2 != get_rev_iter_distance<const glm::vec2>());
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Error += (3 != get_rev_iter_distance<const glm::vec3>());
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Error += (4 != get_rev_iter_distance<const glm::vec4>());
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Error += (4 != get_rev_iter_distance<glm::quat>());
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Error += (4 != get_rev_iter_distance<const glm::quat>());
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Error += (2 * 2 != get_rev_iter_distance<glm::mat2x2>());
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Error += (2 * 3 != get_rev_iter_distance<glm::mat2x3>());
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Error += (2 * 4 != get_rev_iter_distance<glm::mat2x4>());
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Error += (2 * 2 != get_rev_iter_distance<const glm::mat2x2>());
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Error += (2 * 3 != get_rev_iter_distance<const glm::mat2x3>());
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Error += (2 * 4 != get_rev_iter_distance<const glm::mat2x4>());
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Error += (3 * 2 != get_rev_iter_distance<glm::mat3x2>());
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Error += (3 * 3 != get_rev_iter_distance<glm::mat3x3>());
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Error += (3 * 4 != get_rev_iter_distance<glm::mat3x4>());
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Error += (3 * 2 != get_rev_iter_distance<const glm::mat3x2>());
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Error += (3 * 3 != get_rev_iter_distance<const glm::mat3x3>());
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Error += (3 * 4 != get_rev_iter_distance<const glm::mat3x4>());
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Error += (4 * 2 != get_rev_iter_distance<glm::mat4x2>());
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Error += (4 * 3 != get_rev_iter_distance<glm::mat4x3>());
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Error += (4 * 4 != get_rev_iter_distance<glm::mat4x4>());
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Error += (4 * 2 != get_rev_iter_distance<const glm::mat4x2>());
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Error += (4 * 3 != get_rev_iter_distance<const glm::mat4x3>());
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Error += (4 * 4 != get_rev_iter_distance<const glm::mat4x4>());
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Error += sumVec<1>();
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Error += sumVec<2>();
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Error += sumVec<3>();
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Error += sumVec<4>();
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Error += sumMat<2, 2>();
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Error += sumMat<2, 3>();
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Error += sumMat<2, 4>();
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Error += sumMat<3, 2>();
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Error += sumMat<3, 3>();
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Error += sumMat<3, 4>();
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Error += sumMat<4, 2>();
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Error += sumMat<4, 3>();
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Error += sumMat<4, 4>();
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Error += sumQuat();
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return Error;
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}
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