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<p>Features that implement in C++ the GLSL specification as closely as possible.
<a href="#details">More...</a></p>
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Modules</h2></td></tr>
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<tr class="memitem:a00804"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00804.html">Exponential functions</a></td></tr>
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<tr class="memitem:a00981"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00981.html">Integer functions</a></td></tr>
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<tr class="memitem:a00983"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00983.html">Floating-Point Pack and Unpack Functions</a></td></tr>
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<tr class="memitem:a00984"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00984.html">Angle and Trigonometry Functions</a></td></tr>
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<tr class="memitem:a00985"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00985.html">Vector Relational Functions</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Features that implement in C++ the GLSL specification as closely as possible. </p>
<p>The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.</p>
<p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 (pdf file)</a>.</p>
<p>GLM core functionalities require &lt;<a class="el" href="a00527_source.html">glm/glm.hpp</a>&gt; to be included to be used. </p>
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