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100 lines
3.7 KiB
Plaintext
100 lines
3.7 KiB
Plaintext
#
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# Name: IBM PC memory-mapped video graphics to Unicode
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# Unicode version: 3.0
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# Table version: 1.0
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# Table format: Format A
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# Date: 1999 July 27
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# Authors: Ken Whistler <kenw@sybase.com>
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#
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# Copyright (c) 1996 - 1999 Unicode, Inc. All Rights reserved.
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#
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# This file is provided as-is by Unicode, Inc. (The Unicode Consortium).
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# No claims are made as to fitness for any particular purpose. No
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# warranties of any kind are expressed or implied. The recipient
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# agrees to determine applicability of information provided. If this
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# file has been provided on optical media by Unicode, Inc.,
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# the sole remedy for any claim will be exchange of defective media
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# within 90 days of receipt.
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#
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# Unicode, Inc. hereby grants the right to freely use the information
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# supplied in this file in the creation of products supporting the
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# Unicode Standard, and to make copies of this file in any form for
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# internal or external distribution as long as this notice remains
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# attached.
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#
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# General notes:
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#
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# This table contains the data the Unicode Consortium has on how
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# IBM PC memory-mapped video graphics map into Unicode. These are
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# the characters commonly seen in positions 0x01..0x1F and 0x7F in
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# IBM PC code pages (e.g. code page 437, 850, etc.)
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#
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# Format: Four tab-separated columns
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# Column #1 is the Unicode value (in hex as XXXX)
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# Column #2 is the general IBM PC code page values
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# for 0x01..0x1F, 0x7F (in hex as XX). For completeness,
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# Unicode values which only appear as memory-mapped
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# video graphics in code page 864 are shown with their
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# standard PC code page values here as well.
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# Column #3 is specific to IBM PC code page 864 (Arabic)
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# Column #4 the Unicode name (follows a comment sign, '#')
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#
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# The entries are in Unicode order.
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#
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# Version history
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# 1.0 version new.
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#
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# Updated versions of this file may be found in:
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# <ftp://ftp.unicode.org/Public/MAPPINGS/>
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#
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# Any comments or problems, contact <errata@unicode.org>
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# Please note that <errata@unicode.org> is an archival address;
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# notices will be checked, but do not expect an immediate response.
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#
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# This table is provided by The Unicode Consortium and is
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# not an IBM-supplied mapping.
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#
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00A7 15 15 # SECTION SIGN
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00B6 14 14 # PILCROW SIGN
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2022 07 -- # BULLET
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203C 13 13 # DOUBLE EXCLAMATION MARK
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2190 1B 1B # LEFTWARDS ARROW
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2191 18 18 # UPWARDS ARROW
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2192 1A 1A # RIGHTWARDS ARROW
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2193 19 19 # DOWNWARDS ARROW
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2194 1D 1D # LEFT RIGHT ARROW
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2195 12 12 # UP DOWN ARROW
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21A8 17 17 # UP DOWN ARROW WITH BASE
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221F 1C 1C # RIGHT ANGLE
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2302 7F 7F # HOUSE
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2550 CD 05 # BOX DRAWINGS DOUBLE HORIZONTAL
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2551 BA 06 # BOX DRAWINGS DOUBLE VERTICAL
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2554 C9 0D # BOX DRAWINGS DOUBLE DOWN AND RIGHT
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2557 BB 0C # BOW DRAWINGS DOUBLE DOWN AND LEFT
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255A C8 0E # BOX DRAWINGS DOUBLE UP AND RIGHT
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255D BC 0F # BOX DRAWINGS DOUBLE UP AND LEFT
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2560 CC 0A # BOX DRAWINGS DOUBLE VERTICAL AND RIGHT
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2563 B9 08 # BOX DRAWINGS DOUBLE VERTICAL AND LEFT
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2566 CB 09 # BOX DRAWINGS DOUBLE DOWN AND HORIZONTAL
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2569 CA 0B # BOX DRAWINGS DOUBLE UP AND HORIZONTAL
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256C CE 07 # BOX DRAWINGS DOUBLE VERTICAL AND HORIZONTAL
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25AC 16 16 # BLACK RECTANGLE
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25B2 1E 1E # BLACK UP-POINTING TRIANGLE
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25BA 10 10 # BLACK RIGHT-POINTING POINTER
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25BC 1F 1F # BLACK DOWN-POINTING TRIANGLE
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25C4 11 11 # BLACK LEFT-POINTING POINTER
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25CB 09 -- # WHITE CIRCLE
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25D8 08 -- # INVERSE BULLET
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25D9 0A -- # INVERSE WHITE CIRCLE
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263A 01 01 # WHITE SMILING FACE
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263B 02 -- # BLACK SMILING FACE
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263C 0F 04 # WHITE SUN WITH RAYS
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2640 0C -- # FEMALE SIGN
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2642 0B -- # MALE SIGN
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2660 06 -- # BLACK SPADE SUIT
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2663 05 -- # BLACK CLUB SUIT
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2665 03 -- # BLACK HEART SUIT
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2666 04 -- # BLACK DIAMOND SUIT
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266A 0D 02 # EIGHTH NOTE
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266B 0E 03 # BEAMED EIGHTH NOTES
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