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695 lines
19 KiB
C
695 lines
19 KiB
C
/* PDCurses */
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#include "pdcgl.h"
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#define GLFUNC_IMPL
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#include "glfuncs.h"
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#include <stdlib.h>
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#include <limits.h>
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#include "../common/iconbmp.h"
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#include "../common/pdccolor.h"
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#include "../common/pdccolor.c"
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#ifndef PDC_FONT_PATH
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# ifdef _WIN32
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# define PDC_FONT_PATH "C:/Windows/Fonts/consola.ttf"
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# elif defined(__APPLE__)
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# define PDC_FONT_PATH "/System/Library/Fonts/Menlo.ttc"
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# else
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# define PDC_FONT_PATH "/usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf"
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# define PDC_FONT_PATH2 "/usr/share/fonts/dejavu-sans-mono-fonts/DejaVuSansMono.ttf"
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# endif
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#endif
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TTF_Font *pdc_ttffont = NULL;
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int pdc_font_size =
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#ifdef _WIN32
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16;
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#else
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17;
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#endif
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int pdc_resize_mode = PDC_GL_RESIZE_NORMAL;
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int pdc_interpolation_mode = PDC_GL_INTERPOLATE_BILINEAR;
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Uint32 *pdc_glyph_cache[4] = {NULL, NULL, NULL, NULL};
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int pdc_glyph_cache_size[4] = {0, 0, 0, 0};
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int pdc_glyph_row_capacity = 0, pdc_glyph_col_capacity = 0;
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int pdc_glyph_cache_w = 0, pdc_glyph_cache_h = 0;
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int* pdc_glyph_start_col = NULL;
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SDL_Window *pdc_window = NULL;
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SDL_Surface *pdc_icon = NULL;
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int pdc_sheight = 0, pdc_swidth = 0;
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int pdc_fheight, pdc_fwidth, pdc_fthick;
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unsigned pdc_color_buffer = 0, pdc_glyph_buffer = 0;
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unsigned pdc_background_shader_program = 0, pdc_foreground_shader_program = 0;
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unsigned pdc_font_texture = 0, pdc_render_target_texture = 0;
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unsigned pdc_tex_fbo = 0;
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static GLuint pdc_vao = 0;
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static SDL_GLContext pdc_gl_context = NULL;
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/* The same vertex shader is used in both shader programs, the one that draws
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* the background colors and the one that draws the foreground glyphs. Vertex
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* attribs are actually instance attributes here, and vertices are just
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* calculated on-the-fly instead of being read from a buffer.
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*/
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static const char* pdc_vertex_shader_src =
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"#version 330 core\n"
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"layout(location = 0) in uint v_bg;\n"
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"layout(location = 1) in uint v_fg;\n"
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"layout(location = 2) in uint v_glyph;\n"
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"uniform ivec2 screen_size;\n"
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"out vertex_data {\n"
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" flat ivec2 glyph_offset;\n"
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" flat int attr;\n"
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" vec3 bg;\n"
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" vec3 fg;\n"
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" vec2 uv;\n"
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"} v_out;\n"
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"const vec2[6] uv_table = vec2[](\n"
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" vec2(0, 0),\n"
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" vec2(0, 1),\n"
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" vec2(1, 0),\n"
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" vec2(0, 1),\n"
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" vec2(1, 1),\n"
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" vec2(1, 0)\n"
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");\n"
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"void main(void)\n"
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"{\n"
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" int cell_index = gl_InstanceID;\n"
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" vec2 uv = uv_table[gl_VertexID%6];\n"
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" int x = cell_index % screen_size.x;\n"
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" int y = cell_index / screen_size.x;\n"
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" uv.x *= float(v_glyph >> 30);\n"
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" vec2 pos = 2.0f * (vec2(x, y)+uv)/vec2(screen_size) - 1.0f;\n"
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" gl_Position = vec4(pos.x, -pos.y, 0.0f, 1.0f);\n"
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" v_out.glyph_offset = ivec2(int(v_glyph&0x7FFFu), int(v_glyph>>15u&0x7FFFu));\n"
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" v_out.attr = int(v_fg>>24);\n"
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" v_out.bg = vec3((v_bg&0xFFu), (v_bg>>8u)&0xFFu, (v_bg>>16u)&0xFFu)/float(0xFF);\n"
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" v_out.fg = vec3((v_fg&0xFFu), (v_fg>>8u)&0xFFu, (v_fg>>16u)&0xFFu)/float(0xFF);\n"
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" v_out.uv = uv;\n"
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"}\n";
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static const char* pdc_background_fragment_shader_src =
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"#version 330 core\n"
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"in vertex_data {\n"
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" flat ivec2 glyph_offset;\n"
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" flat int attr;\n"
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" vec3 bg;\n"
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" vec3 fg;\n"
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" vec2 uv;\n"
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"} v_in;\n"
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"out vec4 color;\n"
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"void main(void)\n"
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"{\n"
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" color = vec4(v_in.bg, 1.0f);\n"
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"}\n";
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static const char* pdc_foreground_fragment_shader_src =
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"#version 330 core\n"
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"in vertex_data {\n"
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" flat ivec2 glyph_offset;\n"
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" flat int attr;\n"
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" vec3 bg;\n"
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" vec3 fg;\n"
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" vec2 uv;\n"
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"} v_in;\n"
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"out vec4 color;\n"
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"uniform sampler2D glyphs;\n"
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"uniform int fthick;\n"
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"uniform ivec2 glyph_size;\n"
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"uniform vec3 line_color;\n"
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"void main(void)\n"
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"{\n"
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" float g_alpha = 0;\n"
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" ivec2 coord = ivec2(v_in.uv * glyph_size);\n"
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" if(v_in.glyph_offset.x > 0 || v_in.glyph_offset.y > 0)\n"
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" g_alpha = texelFetch(glyphs, v_in.glyph_offset * glyph_size + coord, 0).r;\n"
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" if(((v_in.attr & 1) != 0 && coord.y >= 0.75 * glyph_size.y) || (v_in.attr & 2) != 0)\n"
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" g_alpha = 1 - g_alpha;\n"
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" vec3 c = v_in.fg;\n"
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" if(\n"
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" ((v_in.attr & (1<<2)) != 0 && coord.y >= glyph_size.y-fthick) ||\n" /* Underline */
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" ((v_in.attr & (1<<3)) != 0 && coord.y < fthick) ||\n" /* Overline */
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" ((v_in.attr & (1<<4)) != 0 && coord.y >= glyph_size.y/2-fthick && coord.y < glyph_size.y/2) ||\n" /* Strikeout */
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" ((v_in.attr & (1<<5)) != 0 && coord.x < fthick) ||\n" /* Left */
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" ((v_in.attr & (1<<6)) != 0 && coord.x >= glyph_size.x-fthick)\n" /* Right */
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" ){\n"
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" c = all(greaterThanEqual(line_color, vec3(0))) ? line_color : v_in.fg;\n"
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" g_alpha = 1.0f;\n"
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" }\n"
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" color = vec4(c, g_alpha);\n"
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"}\n";
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static void _clean(void)
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{
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int i;
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if (pdc_ttffont)
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{
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TTF_CloseFont(pdc_ttffont);
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TTF_Quit();
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pdc_ttffont = NULL;
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}
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for(i = 0; i < 4; ++i)
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{
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if(pdc_glyph_cache[i])
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free(pdc_glyph_cache[i]);
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pdc_glyph_cache[i] = NULL;
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pdc_glyph_cache_size[i] = 0;
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}
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if(pdc_glyph_start_col)
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{
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free(pdc_glyph_start_col);
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pdc_glyph_start_col = NULL;
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}
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if( pdc_icon)
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SDL_FreeSurface(pdc_icon);
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pdc_icon = NULL;
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if(pdc_tex_fbo)
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glDeleteFramebuffers(1, &pdc_tex_fbo);
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if(pdc_font_texture)
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glDeleteTextures(1, &pdc_font_texture);
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if(pdc_render_target_texture)
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glDeleteTextures(1, &pdc_render_target_texture);
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if(pdc_vao)
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glDeleteVertexArrays(1, &pdc_vao);
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if(pdc_color_buffer)
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glDeleteBuffers(1, &pdc_color_buffer);
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if(pdc_glyph_buffer)
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glDeleteBuffers(1, &pdc_glyph_buffer);
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if(pdc_foreground_shader_program)
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glDeleteProgram(pdc_foreground_shader_program);
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if(pdc_background_shader_program)
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glDeleteProgram(pdc_background_shader_program);
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pdc_tex_fbo = pdc_font_texture = pdc_render_target_texture = pdc_vao =
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pdc_color_buffer = pdc_glyph_buffer = pdc_background_shader_program =
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pdc_foreground_shader_program = 0;
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if(pdc_gl_context)
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{
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SDL_GL_DeleteContext(pdc_gl_context);
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pdc_gl_context = NULL;
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}
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if(pdc_window)
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{
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SDL_DestroyWindow(pdc_window);
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pdc_window = NULL;
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}
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SDL_Quit();
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pdc_sheight = pdc_swidth = 0;
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}
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static void add_shader(
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GLuint shader_program,
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GLenum shader_type,
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const char* src
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){
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GLint status = GL_FALSE;
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GLuint shader = glCreateShader(shader_type);
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if(status != GL_TRUE)
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{
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char* err;
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GLsizei length = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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err = malloc(length+1);
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glGetShaderInfoLog(shader, length+1, &length, err);
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fprintf(stderr, "%s shader compilation error: %s\n",
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(shader_type == GL_VERTEX_SHADER ? "Vertex" : "Fragment"),
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err
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);
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exit(1);
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}
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glAttachShader(shader_program, shader);
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glDeleteShader(shader);
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}
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static void build_shader_program(GLuint shader_program)
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{
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GLint status = GL_FALSE;
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glLinkProgram(shader_program);
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glGetProgramiv(shader_program, GL_LINK_STATUS, &status);
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if(status != GL_TRUE)
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{
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char* err;
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GLsizei length = 0;
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glGetProgramiv(shader_program, GL_INFO_LOG_LENGTH, &length);
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err = malloc(length+1);
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glGetProgramInfoLog(shader_program, length+1, &length, err);
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fprintf(stderr, "Shader program linking: %s\n", err);
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exit(1);
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}
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}
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void PDC_scr_close(void)
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{
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PDC_LOG(("PDC_scr_close() - called\n"));
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}
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void PDC_scr_free(void)
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{
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PDC_free_palette( );
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_clean( );
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}
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/* find the display where the mouse pointer is */
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int _get_displaynum(void)
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{
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SDL_Rect size;
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int i, xpos, ypos, displays;
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displays = SDL_GetNumVideoDisplays();
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if (displays > 1)
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{
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SDL_GetGlobalMouseState(&xpos, &ypos);
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for (i = 0; i < displays; i++)
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{
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SDL_GetDisplayBounds(i, &size);
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if (size.x <= xpos && xpos < size.x + size.w &&
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size.y <= ypos && ypos < size.y + size.h)
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return i;
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}
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}
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return 0;
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}
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/* open the physical screen -- miscellaneous initialization */
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int PDC_scr_open(void)
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{
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int displaynum = 0;
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int h, w;
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const char *ptsz, *fname;
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PDC_LOG(("PDC_scr_open() - called\n"));
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS) < 0)
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{
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fprintf(stderr, "Could not start SDL: %s\n", SDL_GetError());
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return ERR;
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}
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atexit(_clean);
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displaynum = _get_displaynum();
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if (TTF_Init() == -1)
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{
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fprintf(stderr, "Could not start SDL_TTF: %s\n", SDL_GetError());
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return ERR;
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}
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ptsz = getenv("PDC_FONT_SIZE");
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if (ptsz != NULL)
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pdc_font_size = atoi(ptsz);
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if (pdc_font_size <= 0)
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pdc_font_size = 18;
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fname = getenv("PDC_FONT");
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pdc_ttffont = TTF_OpenFont(fname ? fname : PDC_FONT_PATH,
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pdc_font_size);
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# ifdef PDC_FONT_PATH2
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if (!pdc_ttffont && !fname)
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{
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pdc_ttffont = TTF_OpenFont(PDC_FONT_PATH2,
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pdc_font_size);
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}
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# endif
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if (!pdc_ttffont)
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{
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if (fname)
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fprintf(stderr, "Could not load specified font: %s\n",fname);
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else
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{
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# ifdef PDC_FONT_PATH2
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fprintf(stderr, "Could not load default font: %s or %s\n",
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PDC_FONT_PATH, PDC_FONT_PATH2);
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# else
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fprintf(stderr, "Could not load default font: %s\n",
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PDC_FONT_PATH);
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# endif
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}
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return ERR;
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}
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TTF_SetFontKerning(pdc_ttffont, 0);
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TTF_SetFontHinting(pdc_ttffont, TTF_HINTING_MONO);
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SP->mono = FALSE;
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SP->orig_attr = FALSE;
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TTF_SizeText(pdc_ttffont, "W", &pdc_fwidth, &pdc_fheight);
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pdc_fthick = pdc_font_size / 20 + 1;
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if (!pdc_icon)
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{
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const char *iname = getenv("PDC_ICON");
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pdc_icon = SDL_LoadBMP(iname ? iname : "pdcicon.bmp");
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if (!pdc_icon)
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pdc_icon = SDL_LoadBMP_RW(SDL_RWFromMem(iconbmp,
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sizeof(iconbmp)), 0);
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}
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if( !pdc_sheight)
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{
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const char *env = getenv("PDC_LINES");
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pdc_sheight = (env ? atoi(env) : 25);
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}
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pdc_sheight *= pdc_fheight;
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if( !pdc_swidth)
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{
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const char *env = getenv("PDC_COLS");
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pdc_swidth = (env ? atoi(env) : 80);
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}
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pdc_swidth *= pdc_fwidth;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(
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SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
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pdc_window = SDL_CreateWindow("PDCurses",
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SDL_WINDOWPOS_CENTERED_DISPLAY(displaynum),
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SDL_WINDOWPOS_CENTERED_DISPLAY(displaynum),
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pdc_swidth, pdc_sheight,
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SDL_WINDOW_RESIZABLE|SDL_WINDOW_OPENGL);
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if (pdc_window == NULL)
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{
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fprintf(stderr, "Could not open SDL window: %s\n", SDL_GetError());
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return ERR;
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}
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SDL_SetWindowIcon(pdc_window, pdc_icon);
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SDL_GetWindowSize(pdc_window, &w, &h);
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if (!pdc_sheight) pdc_sheight = h;
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if (!pdc_swidth) pdc_swidth = w;
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pdc_gl_context = SDL_GL_CreateContext(pdc_window);
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if (pdc_gl_context == NULL)
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{
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fprintf(stderr, "Could not open OpenGL context: %s\n", SDL_GetError());
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return ERR;
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}
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SDL_GL_MakeCurrent(pdc_window, pdc_gl_context);
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SDL_GL_SetSwapInterval(0);
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/* Load the GL functions we use. */
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load_gl_funcs();
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/* Build foreground shader. */
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pdc_foreground_shader_program = glCreateProgram();
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add_shader(
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pdc_foreground_shader_program,
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GL_VERTEX_SHADER,
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pdc_vertex_shader_src
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);
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add_shader(
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pdc_foreground_shader_program,
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GL_FRAGMENT_SHADER,
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pdc_foreground_fragment_shader_src
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);
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build_shader_program(pdc_foreground_shader_program);
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/* Build background shader. */
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pdc_background_shader_program = glCreateProgram();
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add_shader(
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pdc_background_shader_program,
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GL_VERTEX_SHADER,
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pdc_vertex_shader_src
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);
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add_shader(
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pdc_background_shader_program,
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GL_FRAGMENT_SHADER,
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pdc_background_fragment_shader_src
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);
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build_shader_program(pdc_background_shader_program);
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/* A VAO is just needed in OpenGL 3.3, even though we don't ever change the
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* vertex attribs...
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*/
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glGenVertexArrays(1, &pdc_vao);
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glBindVertexArray(pdc_vao);
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glGenBuffers(1, &pdc_color_buffer);
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glGenBuffers(1, &pdc_glyph_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, pdc_color_buffer);
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/* See 'struct color_data' in pdcdisp.c, these map the contents of that
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* struct into the vertex shader inputs.
|
|
*/
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribIPointer(
|
|
0, 1, GL_INT, 2 * sizeof(Uint32), (void*)(0 * sizeof(Uint32)));
|
|
glVertexAttribDivisor(0, 1);
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribIPointer(
|
|
1, 1, GL_INT, 2 * sizeof(Uint32), (void*)(1 * sizeof(Uint32)));
|
|
glVertexAttribDivisor(1, 1);
|
|
|
|
/* The glyph buffer is separate, because that makes rendering multiple
|
|
* character layers (needed for combining characters) faster and simpler.
|
|
*/
|
|
glBindBuffer(GL_ARRAY_BUFFER, pdc_glyph_buffer);
|
|
glEnableVertexAttribArray(2);
|
|
glVertexAttribIPointer(2, 1, GL_INT, sizeof(Uint32), NULL);
|
|
glVertexAttribDivisor(2, 1);
|
|
|
|
glUniform1i(
|
|
glGetUniformLocation(pdc_foreground_shader_program, "glyphs"), 0);
|
|
|
|
/* This FBO is not only used in the bilinear filtering mode, but also
|
|
* temporarily in various glyph cache operations.
|
|
*/
|
|
glGenFramebuffers(1, &pdc_tex_fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pdc_tex_fbo);
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
/* Glyphs are alpha-blended on top of the background (and each other, if
|
|
* combing chars)
|
|
*/
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
SDL_StartTextInput();
|
|
|
|
PDC_mouse_set();
|
|
|
|
SP->mouse_wait = PDC_CLICK_PERIOD;
|
|
SP->audible = FALSE;
|
|
|
|
SP->termattrs = A_COLOR | WA_UNDERLINE | WA_LEFT | WA_RIGHT |
|
|
WA_REVERSE | WA_STRIKEOUT | WA_TOP | WA_BLINK | WA_DIM | WA_BOLD;
|
|
#ifdef PDC_WIDE
|
|
SP->termattrs |= A_ITALIC;
|
|
#endif
|
|
|
|
PDC_reset_prog_mode();
|
|
|
|
return OK;
|
|
}
|
|
|
|
/* the core of resize_term() */
|
|
|
|
int PDC_resize_screen(int nlines, int ncols)
|
|
{
|
|
if( !stdscr) /* Specifying the initial screen size */
|
|
{ /* before calling initscr(). */
|
|
pdc_sheight = nlines;
|
|
pdc_swidth = ncols;
|
|
return OK;
|
|
}
|
|
|
|
if (nlines && ncols)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(2, 0, 5)
|
|
SDL_Rect max;
|
|
int top, left, bottom, right;
|
|
|
|
SDL_GetDisplayUsableBounds(0, &max);
|
|
SDL_GetWindowBordersSize(pdc_window, &top, &left, &bottom, &right);
|
|
max.h -= top + bottom;
|
|
max.w -= left + right;
|
|
|
|
while (nlines * pdc_fheight > max.h)
|
|
nlines--;
|
|
while (ncols * pdc_fwidth > max.w)
|
|
ncols--;
|
|
#endif
|
|
pdc_sheight = nlines * pdc_fheight;
|
|
pdc_swidth = ncols * pdc_fwidth;
|
|
|
|
SDL_SetWindowSize(pdc_window, pdc_swidth, pdc_sheight);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
void PDC_reset_prog_mode(void)
|
|
{
|
|
PDC_LOG(("PDC_reset_prog_mode() - called.\n"));
|
|
|
|
PDC_flushinp();
|
|
}
|
|
|
|
void PDC_reset_shell_mode(void)
|
|
{
|
|
PDC_LOG(("PDC_reset_shell_mode() - called.\n"));
|
|
|
|
PDC_flushinp();
|
|
}
|
|
|
|
void PDC_restore_screen_mode(int i)
|
|
{
|
|
INTENTIONALLY_UNUSED_PARAMETER( i);
|
|
}
|
|
|
|
void PDC_save_screen_mode(int i)
|
|
{
|
|
INTENTIONALLY_UNUSED_PARAMETER( i);
|
|
}
|
|
|
|
bool PDC_can_change_color(void)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
int PDC_color_content( int color, int *red, int *green, int *blue)
|
|
{
|
|
const PACKED_RGB col = PDC_get_palette_entry( color);
|
|
|
|
*red = DIVROUND( Get_RValue(col) * 1000, 255);
|
|
*green = DIVROUND( Get_GValue(col) * 1000, 255);
|
|
*blue = DIVROUND( Get_BValue(col) * 1000, 255);
|
|
|
|
return OK;
|
|
}
|
|
|
|
int PDC_init_color( int color, int red, int green, int blue)
|
|
{
|
|
const PACKED_RGB new_rgb = PACK_RGB(DIVROUND(red * 255, 1000),
|
|
DIVROUND(green * 255, 1000),
|
|
DIVROUND(blue * 255, 1000));
|
|
|
|
if( !PDC_set_palette_entry( color, new_rgb))
|
|
curscr->_clear = TRUE;
|
|
return OK;
|
|
}
|
|
|
|
/* Does nothing in the SDL flavors of PDCurses. That may change, eventually,
|
|
allowing one to limit the range of user-resizable windows. See X11 or Win32a
|
|
versions of this function for details. */
|
|
|
|
void PDC_set_resize_limits( const int new_min_lines, const int new_max_lines,
|
|
const int new_min_cols, const int new_max_cols)
|
|
{
|
|
INTENTIONALLY_UNUSED_PARAMETER( new_min_lines);
|
|
INTENTIONALLY_UNUSED_PARAMETER( new_max_lines);
|
|
INTENTIONALLY_UNUSED_PARAMETER( new_min_cols);
|
|
INTENTIONALLY_UNUSED_PARAMETER( new_max_cols);
|
|
}
|
|
|
|
SDL_Rect PDC_get_viewport(void)
|
|
{
|
|
int content_w = SP->cols * pdc_fwidth;
|
|
int content_h = SP->lines * pdc_fheight;
|
|
int scale = 0;
|
|
int w, h;
|
|
SDL_Rect rect;
|
|
|
|
SDL_GetWindowSize(pdc_window, &w, &h);
|
|
|
|
switch(pdc_resize_mode)
|
|
{
|
|
case PDC_GL_RESIZE_NORMAL:
|
|
rect.x = 0;
|
|
rect.y = h-content_h;
|
|
rect.w = content_w;
|
|
rect.h = content_h;
|
|
break;
|
|
|
|
case PDC_GL_RESIZE_STRETCH:
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = w;
|
|
rect.h = h;
|
|
break;
|
|
|
|
case PDC_GL_RESIZE_SCALE:
|
|
if(content_h == 0) content_h = 1;
|
|
if(content_w == 0) content_w = 1;
|
|
if(w * content_h < content_w * h)
|
|
{
|
|
scale = content_h * w / content_w;
|
|
rect.x = 0;
|
|
rect.y = (h - scale)/2;
|
|
rect.w = w;
|
|
rect.h = scale;
|
|
}
|
|
else
|
|
{
|
|
scale = content_w * h / content_h;
|
|
rect.x = (w - scale)/2;
|
|
rect.y = 0;
|
|
rect.w = scale;
|
|
rect.h = h;
|
|
}
|
|
break;
|
|
|
|
case PDC_GL_RESIZE_INTEGER:
|
|
if(content_h == 0) content_h = 1;
|
|
if(content_w == 0) content_w = 1;
|
|
scale = h/content_h < w/content_w ? h/content_h : w/content_w;
|
|
if(scale <= 0) scale = 1;
|
|
content_w = scale * content_w;
|
|
content_h = scale * content_h;
|
|
rect.x = (w-content_w)/2;
|
|
rect.y = (h-content_h)/2;
|
|
rect.w = content_w;
|
|
rect.h = content_h;
|
|
break;
|
|
}
|
|
return rect;
|
|
}
|